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Invasions now are in the form of just invading for the purpose of killing units to prevent reinforcement to other areas, they are less frequent than OOB, but the purpose of what they have become is still not like the new rules have intended.
I think thats an issue with “reinforcement”, not amphibious assault
reinforcement: passive land units that did not fight in combat can move to adjacent friendly territory in “non-combat move”
you can increase the difficulty of amphibious assault but it won’t stop UK from attacking Western Europe with a small force to stop units in Western Europe from performing “reinforcement”
but its a problem anyway…defending units at Western Europe can just retreat to Germany or South Europe instead of using “reinforcement” rule to move in NCM…unless both are under attack (can’t retreat to unresolved combat zone)
and both under attack then the player is under attack left right and centre and I would say its fair he has to wait for his active turn to move
well yes the defender can retreat, but the invasions still go on in spite of the income collection value from OOB.
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the idea above seems correct, but you got to keep SB bonus per 4 units landing like 4.0
what about my proposal of SB ships giving +1 to infantry instead (1-to-1)?
AARHE 4.0’s one SB die per 4 units landing sort of took SB out of the game, especially in the Pacific
importantly, neither of us want battles to be over (in opening fire) before it started due to SB
yes but in 4.0 we have both the +1 and 4 units get one SB rule, your proposal is already the 4.0 rule.
I don’t know what to do with this. Perhaps just return it to OOB to make it easier
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2) defending non-infantry fire ( attacker removes loses)
yes we previously had defending artillery fire in opening fire on 1st cycle of combat, are you saying we should include tanks?
Its either artillery get preemptive fire or anything with a barrel can shoot, for tanks this would be committing armor early enough in the invasion which would have had a huge effect on D-Day. I would like the rule to be more simple but effective.
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Japan is mountainous, but these are in the interior. So for invasions its effect is too great because it makes this important territory virtually impossible to invade. In Southern Europe its more like Norway where the cliffs and poor terrain are located much closer to the shoreline. Hitler feared the British would invade in the Balkans, but knew they didn’t have to be defended too much because of the terrain was so favorable for the defender.
Japan’s mountains are pretty close to the edge too
it also has a low % of coast line invadable (Japan vs. Eastern part of Southern Europe)
however, the territory “South Europe” includes the plains of Italy
as for “important territory virtually impossible to invade”, South Europe surely gets invaded while Japan usually gets invaded in end game
well its also such an important place, i think the label it mountain is not good for game play situations.
so I think the mountainous amphibious limit of 2 units on 1st cycle, 4 on 2nd, 6 on 3rd…are just too low for both South Europe and Japan
Thats why i propose landing = total land pieces with IPC value… so southern Europe can be invaded by 6 units on round 1 and 12 on round 2…etc. Norway would still be at 2 because its value is 2.
how about no limit on normal amphibious assault
and use your IPC limit for mountainous amphibious assault?
yes lets do that. script it.
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Well lets just say their is no need to change the movement sequence.
I think by “movement sequence” you meant “round sequence”
yeah we can keep AARHE’s existing round sequence
we got carried away, I am trying to say that you mentioned D-Day but there is no D-Day (or any other OOB-wording National Advantages) in AARHE
right no NA in this 4.1 if we go with NA they will be universal national advantages so that its equal and balanced for everyone.