Because the western Allies can more easily project power and gang up against Japan or Germany, while the axis are too far apart to help each other. Italy is really not much help. They can pile up in Spain and really easily make that a base to attack France, or even do a 2 to 1 in France. Go play it and find out. I did a few times over the years.
AARHE: Rule files
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 16, 2008, 2:12 AM
I do like the rolling of a die to repair capital ships. This whole thing is a bit complicated trying to remember when it got hit, did it move this turn, what is considered a move, can it fire an repair if it didn’t move, where can it repair… etc., etc.
The rule lawyers I play with can dream up questions faster than you can answer them wink
Yes i too am thinking that same idea. I think we should go to a rolling for damage system so its easy to remember and you dont have to worry about how you allocate BB hits… It will be done.
So, I’d recommend using IL suggestion of having ships next to a VC/IC roll with the roll of a die at the beginning of all rounds for repair costs. With a 6 being extreme damage and rolling again like he suggested.
Yep thats it. And remember you just have to touch the SZ adjacent to the territory with IC, and you can repair at allies IC, except not Soviet and Western allies can mix, nor German and Japan cannot repair at each others ports.
Much easier to remember.
I do however like the kill the smoking one first. If I were an enemy I’d kill the listing capital ship first to ensure it went down.
Just like you said its easier to remember and you no longer have to remember to allocate BB hits evenly ( or carriers or cruisers)
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rest assured I am doing the changelog thing
tech dice
yeah I’ll be changing it to say die hit at “X or less”
its at a couple of places so I’ll look thru itnaval repair
ok so you guys want
*roll 1d6 for cost
*no more “allocate hits on damaged units first”IL you mention move in and move out if you still have movement points
so you saying want to have instant repair?DAS even when territory under attack (but not CA)
the rules is like this because the idea is that air force is VERY mobile
the only way force an engagement to do a CAX CA units prevent X units performing DAS
you were confused before but from the most recent comments I take it you understandCA on a territory you are also attacking
CA is separate and (like all air missions) are resolved before normal combats
you can SBR, CA, GI + perform a conventional attack on a territory
(anyway if we are revising this I would prefer we make it a simpler system…all combat in the territory happens together)DAS for all units except bomber
ok I’ll make that changeLand Combat Sequence
air units (and Anti-Air) always fire in opening-fire
that makes it less confusing right? -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 16, 2008, 8:27 PM
naval repair
ok so you guys want
*roll 1d6 for cost
*no more “allocate hits on damaged units first”yes and if you roll a 6 on the first roll, you must roll a second roll and add both to pay this in IPC. Also, if you decide to repair the BB you cant roll and see the result first… you must roll during the purchase phase allocating the potential IPC that are spent to repair on the turn your rolling.
IL you mention move in and move out if you still have movement points
so you saying want to have instant repair?Yes repair is automatic by merely passing thru or entering the sea zone adjacent to factory. So its even possible to repair and then attack the enemy at full strength in the same turn or even do shore bombardment.
CA on a territory you are also attacking
CA is separate and (like all air missions) are resolved before normal combats
you can SBR, CA, GI + perform a conventional attack on a territory
(anyway if we are revising this I would prefer we make it a simpler system…all combat in the territory happens together)DAS for all units except bomber
ok I’ll make that changeok great
Land Combat Sequence
air units (and Anti-Air) always fire in opening-fire
that makes it less confusing right?yes exactly.
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Naval Repair
that might be a bit complicated to word
can we just keep all of it inside the “purchase” phase?
especially since we are now spending IPCconfirming adjacency requirment…
*any sea zone adjacent to a coastline VC, or
*any sea zone adjacent to territory with an IC
right?CA
I hope you know what I mean
all air missions (SBR, CA, and GI) are separate from normal combat
you are allowed to attack Germany AND perform 1 or more air missions on Germany in the same turnair units always fire in opening-fire in land combat
note that is not a change, just clarifying the current rules -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 17, 2008, 6:12 PM
Naval Repair
that might be a bit complicated to word
can we just keep all of it inside the “purchase” phase?
especially since we are now spending IPCyes its clearly in purchase phase…
confirming adjacency requirment…
*any sea zone adjacent to a coastline VC, or
*any sea zone adjacent to territory with an IC
right?the second one…adjacent to IC
CA
I hope you know what I mean
all air missions (SBR, CA, and GI) are separate from normal combat
you are allowed to attack Germany AND perform 1 or more air missions on Germany in the same turnair units always fire in opening-fire in land combat
note that is not a change, just clarifying the current rulesok when you say “attack germany” and perform GI….huh? thats the same thing The air units are trying to attack German ground units but need to clear the sky of enemy air, and once this occurs the following round they hit land targets.
the second part is right–the “clarification”
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the second one…adjacent to IC
um, can’t we repair at VCs anymore?
ok when you say “attack germany” and perform GI….huh? thats the same thing The air units are trying to attack German ground units but need to clear the sky of enemy air, and once this occurs the following round they hit land targets.
wait a minute…
it is clearly stated that air missions are eparate from normal combat and resolved before normal combatthere is nothing to it, it is simply Axis and Allies structure
eg. in OOB when you SBR Germany you have to declare as such
otherwise your Bomber is making a normal attack on Germany -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 19, 2008, 5:35 PM
the second one…adjacent to IC
um, can’t we repair at VCs anymore?no because now it costs money and we have to create enough of a choice, so sometimes you may allocate hits on a destroyer instead of the BB or CA… because we are allowing total choice on hit allocations ( except transport and sub). If we make it too easy to repair then it would prove only a minor inconvenience to have the BB or CA repaired.
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ok when you say “attack germany” and perform GI….huh? thats the same thing The air units are trying to attack German ground units but need to clear the sky of enemy air, and once this occurs the following round they hit land targets.
wait a minute…
it is clearly stated that air missions are separate from normal combat and resolved before normal combatthere is nothing to it, it is simply Axis and Allies structure
eg. in OOB when you SBR Germany you have to declare as such
otherwise your Bomber is making a normal attack on Germanyyes but we don’t allow planes to be hit by land units, so its not ‘simple AA structure’, but rather independent but concurrent combat actions. Planes attacking Germany cant do so until the sky is clear, then hits go on land units
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because we are allowing total choice on hit allocations ( except transport and sub). If we make it too easy to repair then it would prove only a minor inconvenience to have the BB or CA repaired.
ah I see, you should have mentiond it when you sugguested the change
I didn’t know what you were thinkingnote, this means you can’t repair at naval outpost like at Hawaii anymore
is that ok?yes but we don’t allow planes to be hit by land units, so its not ‘simple AA structure’, but rather independent but concurrent combat actions. Planes attacking Germany cant do so until the sky is clear, then hits go on land units
yes AARHE certainly changed some aspects of AA structure
but in my context I was referring to OOB’s distinction between SBR and “normal combat”
and correspondingly AARHE’s distinction between Air Missions and “normal combat”ok when you say “attack germany” and perform GI….huh? thats the same thing
hence attack Germany and peform SBR/CA/GI on Germany is not the same thing
and that you can perform SBR/CA/GI on Germany even if you attack Germany this turnnow if you want independent concurrent combat actions to include Air Missions you’ll have to devise a system and we add it to AARHE
might be complex though
for starters…
defender needs to assign which combat to defend against
or artifically disallow attacker from performing Air Missions on a territory if attacker (or team member) is also attacking it in (normal combat) same turn -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 21, 2008, 5:11 PM
because we are allowing total choice on hit allocations ( except transport and sub). If we make it too easy to repair then it would prove only a minor inconvenience to have the BB or CA repaired.
ah I see, you should have mentiond it when you sugguested the change
I didn’t know what you were thinkingnote, this means you can’t repair at naval outpost like at Hawaii anymore
is that ok?Hawaii….should be an exception, along with gibrater and suez and dakar.
Perhaps i need to add a few port symbols to the map?
now if you want independent concurrent combat actions to include Air Missions you’ll have to devise a system and we add it to AARHE
might be complex though
for starters…
defender needs to assign which combat to defend against
or artificially disallow attacker from performing Air Missions on a territory if attacker (or team member) is also attacking it in (normal combat) same turnIts not complicated. Your just performing the air mission separately. Those air missions have nothing to do with sending units into an enemy territory unless your bringing in air units and need to fight for air superiority which presents a quasi connected battle insofar as once the sky is clear the air units can begin hitting land units.
Otherwise AARHE does treat them separately already. The process of performing air missions with the object of pinning down enemy air forces is not artificial, but rather a modeled form of warfare where your shaping the battlefield to conform to ultimate success of the land campaign, much like the allies did just before D-Day by taking out all the German air units before landing troops and saturation bombing etc…
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Hawaii….should be an exception, along with gibrater and suez and dakar.
Perhaps i need to add a few port symbols to the map?yeah I realise Hawaii has a substantial naval facility
but Gibraltar, Suez, or Dakar…are they on same scale?Its not complicated. Your just performing the air mission separately.
actually in current rules air missions are separate and prior to normal combat
I believe you wanted them to be relate more closely to normal combatThose air missions have nothing to do with sending units into an enemy territory unless your bringing in air units and need to fight for air superiority which presents a quasi connected battle insofar as once the sky is clear the air units can begin hitting land units.
Otherwise AARHE does treat them separately already.
I don’t precisely know what you mean by the “unless” bit
currently air missions are resolved prior to normal combat, so the functioning of the air missions are not related to whether we are performing normal combat on GermanyThe process of performing air missions with the object of pinning down enemy air forces is not artificial, but rather a modeled form of warfare where your shaping the battlefield to conform to ultimate success of the land campaign, much like the allies did just before D-Day by taking out all the German air units before landing troops and saturation bombing etc…
Allies didn’t take out all the German air units right?
They just achieved air superiority so German air attack on Allied troops were insigificant?In terms of pinning “down enemy air forces”…
AARHE’s dogfight system is just that. Defending air units can’t hit attacking land units until they achieve air superiority.
Meanwhile CA mission on a territory prevents defending air units (1-to-1) from relocating with DAS rule.So is these something we can see should be allowed but can’t be done in AARHE?
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by May 28, 2008, 7:22 PM
Hawaii….should be an exception, along with gibrater and suez and dakar.
Perhaps i need to add a few port symbols to the map?
yeah I realise Hawaii has a substantial naval facility
but Gibraltar, Suez, or Dakar…are they on same scale?Dakar was the french main port, Port Said ( suez was major uk port), Gibralter was less important but a stopover for convoy to and from africa
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The process of performing air missions with the object of pinning down enemy air forces is not artificial, but rather a modeled form of warfare where your shaping the battlefield to conform to ultimate success of the land campaign, much like the allies did just before D-Day by taking out all the German air units before landing troops and saturation bombing etc…
Allies didn’t take out all the German air units right?
They just achieved air superiority so German air attack on Allied troops were insignificant?They missed two just like 2 me-109, otherwise in the days leading up to the big jumpoff german air cover over france was eradicated to facilitate the invasions. They had to get rid of all areas because if they focused on Normandy it would give away the plot.
In terms of pinning “down enemy air forces”…
AARHE’s dogfight system is just that. Defending air units can’t hit attacking land units until they achieve air superiority.
Meanwhile CA mission on a territory prevents defending air units (1-to-1) from relocating with DAS rule.yes right. lets just get it clear in the rules.
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remember how we changed it to defender make retreat decisions first
in naval combat it felt weird
because defender choose to retreat/press-on first hence they get to choose which SZ to run toDakar was the french main port, Port Said ( suez was major uk port), Gibralter was less important but a stopover for convoy to and from africa
well thats no good
they are nothing compared to HawaiiThey had to get rid of all areas because if they focused on Normandy it would give away the plot.
whether they want to give it away was their decision
we just want to see if air missions should be before, after, or concurrent to [normal] combat -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jun 22, 2008, 6:14 PM
Ok you came back…whew…
remember how we changed it to defender make retreat decisions first
in naval combat it felt weird
because defender choose to retreat/press-on first hence they get to choose which SZ to run toQuote
Dakar was the french main port, Port Said ( suez was major uk port), Gibralter was less important but a stopover for convoy to and from africa
well thats no good
they are nothing compared to HawaiiQuote
They had to get rid of all areas because if they focused on Normandy it would give away the plot.
whether they want to give it away was their decision
we just want to see if air missions should be before, after, or concurrent to [normal] combatwhat do you propose? no change?
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Can Japan bridge troops over during the reinforment phase of the non-combat move?
e.g., transport moves from sz60 -> sz61 and loads up a tank and troop and drops them into Manchuria during the reinforcement phase?
Seems to be within the scope of a piece only moving to an adjacent zone during this phase.
Thanks in advance!
- Bierwagen
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Technology Transfer:
US develops Hv. Bombers & UK finishes ASW on the same turn.
According to the rules, they can each transfer a tech to each other. Seems a bit much. I wanted to limit it to one tech transfer each turn.
“One progress box of minor technology (3 or less progress boxes) may be selected for transfer between US/UK and Germany/Italy/Japan per direction per turn”.
Is this just to try and shut the game quicker as it progresses?
Any thoughts?
- Bierwagen
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Air attack limitations of 2 out and 2 back really hampers Germany ability to fight in Africa. You used to be able to attack Anglo-Egypt and land in Lybia. Removing that option changes the dynamics of that whole theater of war.
Was this done intentionally?
Any insights appreciated.
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While Xenophobia is in effect can the Russian sub fight together with the UK/US fleet. Xenophobia seems to only work one way – STAY OUT OF RUSSIA…
Russia can attack into Persia and India alongside US/UK troops and DAS out there as well – correct?
Our rule lawyers are at it again.
- Bierwagen
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O.k. I know I’m mix’ing and matching rules - but after 14 hours of playing over the weekend, we’ve integrated stuff from AARHE Lite.
So, here’s the next question on Tech Dice.
Do Germany & US have to announce up front what they are rolling for, or can they roll one die and then choose the next roll based off the results of the first.
Rule states: “Assign free and purchased dice [ on page 6 ] to technologies before rolling.”
Rule lawyers argued they were assigning them before they rolled, just one at a time vs. the opponents who said you have to announce all dice up front independent of the outcome of each other.
- Bierwagen
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Xenophobia:
Once Russia has “Liberated” an ally country (e.g., Persia & India) and now controls them can US/UK forces re-enter into those zones?
The argument was made that Xenophobia is only exerted against all the original Russian territories (e.g., Rust Red countries) and not against new acquisitions.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jun 23, 2008, 6:29 PM
While Xenophobia is in effect can the Russian sub fight together with the UK/US fleet. Xenophobia seems to only work one way – STAY OUT OF RUSSIA…
Russia can attack into Persia and India alongside US/UK troops and DAS out there as well – correct?
Our rule lawyers are at it again.
Russian and western ally units cannot fight together, but if the Soviet sub is in a sea zone with UK/ USA naval, then it defends like anything else…but not attack.
Xenophobia:
Once Russia has “Liberated” an ally country (e.g., Persia & India) and now controls them can US/UK forces re-enter into those zones?
The argument was made that Xenophobia is only exerted against all the original Russian territories (e.g., Rust Red countries) and not against new acquisitions.
All Soviet “liberations” preclude the allies from entering these for any reason (consider them now soviet territories) unless the axis retake it and drive out all Soviet units, THEN the allies can come back in and take it.
O.k. I know I’m mix’ing and matching rules - but after 14 hours of playing over the weekend, we’ve integrated stuff from AARHE Lite.
So, here’s the next question on Tech Dice.
Do Germany & US have to announce up front what they are rolling for, or can they roll one die and then choose the next roll based off the results of the first.
Rule states: “Assign free and purchased dice [ on page 6 ] to technologies before rolling.”
Rule lawyers argued they were assigning them before they rolled, just one at a time vs. the opponents who said you have to announce all dice up front independent of the outcome of each other.
Ok good point. You assign all the dice first: You have a total of say 6 dice (including ones you bought) then you allocate them to different techs, then you roll. Regardless of what you roll, you do not midstream re-allocate the dice to different techs….thats cheating.
Air attack limitations of 2 out and 2 back really hampers Germany ability to fight in Africa. You used to be able to attack Anglo-Egypt and land in Lybia. Removing that option changes the dynamics of that whole theater of war.
Was this done intentionally?
Any insights appreciated.
You have to allocate dedicated air units for the African campaign… they cannot fly from mid Russia, attack Egypt, then fly and defend french coastline all in the same turn. The game promotes independent air forces for each front, just like in the real war and the way we chose to do this was by that rule. One of the things that bugs us is how you have that bomber sitting in libya which can reach nearly every European territory Germany controls…Instead of that you buy some 8 ipc fighter bombers and stick them in africa to support your efforts.
Technology Transfer:
US develops Hv. Bombers & UK finishes ASW on the same turn.
According to the rules, they can each transfer a tech to each other. Seems a bit much. I wanted to limit it to one tech transfer each turn.
“One progress box of minor technology (3 or less progress boxes) may be selected for transfer between US/UK and Germany/Italy/Japan per direction per turn”.
Is this just to try and shut the game quicker as it progresses?
Any thoughts?
Transfer takes place on the turn following acquisition at the rate of one level, one tech per nation…So if USA and UK combined for 4 advances in different techs, the other only benefits by one level each turn so taking 4 turns to “learn” the tech. Also, Soviets don’t share and vice versa. So that is saying ONE TECH TRANSFER BOX PER TURN…when we say “One progress box of minor technology”
AND REMEMBER ITS MINOR.
Can Japan bridge troops over during the reinforcement phase of the non-combat move?
e.g., transport moves from sz60 -> sz61 and loads up a tank and troop and drops them into Manchuria during the reinforcement phase?
Seems to be within the scope of a piece only moving to an adjacent zone during this phase.
Yes as long as they have a unloaded tranny in between Japan and Manchuria, they can allocate ONE SR transfer across the sea zone.