our posts are getting so long
lots of points are repeated lol
@Imperious:
Ok so the solution to island isolation would be to deny income after a second turn of isolation. This gives the owning player one turn to remedy the issue. Other than that and its his own fault.
just because East Indies or Borneo is surrounded by enemy naval units
the 4 IPC is not going to vaporate
it can be used to to raise infantry at the VC for example
this is why you let the convoy raid rule to deal with it rather than a new rule
But the universal approach allows anybody to take the income, A historical version only allows the nations what historically and realistically could have done this. Of course is a game like attack, everybody can do what they want because all have equal capabilities.
my universal approach allows anybody to take income, but only where appropriate
an arbitrary rule (even if reflecting history) will only be realistic for a small subset of games where players do the same as history…in the other cases it’ll won’t be reasonable
if Germany goes outside of Europe…lets say they took UK, then control of North Sea becomes important to them
Yes right I do playtest… on the actual map that cost me $185.00 to print. I am playing the 1939 version and i can say that if you allow the allies to take off income its imbalanced. The Germans have a small window to win, but they have something thats reasonable.
now that you understand Germany can’t lose IPC just because they own Azores…you can get back to me after your next playtesting
on AARHE standard map, at game setup, Germany’ll only be vulnerable to convoy raid on Algeria and Libya (total 2 IPC)…and later maybe for Norway (3 IPC) if they somehow lose Baltic
In AARHE both sides are given the historical abilities and also the ability to develop diplomacy and weaponry, but for example Germany is NOT given the ability to become the worlds largest naval power, because if they tried that it would bust them in every other theater of war
but if Russia was reduced to an unimportant IPC level, Germany can put attention to its navy
or if UK was taken by Germany…their war strategy would change
Likewise the allies are not going to get a jump on German merchant trade because frankly Germany was blockaded from trading outside of Europe, just like in ww1….so why in a version thats claiming to be Historical can you even consider giving the allies an equal ability to develop submarine warfare to the extent that Germany or Italy is losing IPCs because the British have ships in the Atlantic? If Germany didn’t trade with say Mexico, then why can they possibly be penalized in the same manner as Germany herself did against the allies did in the real war?
in a rule that lets Altantic ships hit convoys in Med Sea, yes
in my rule, no…you have to be blocking the enemy to cause damage
What? who said lose a ship? We are discussing the western allies losing 1 IPC for each German sub or surface ship in Atlantic or Indian ocean. The rule exactly allows the only nation that historically effected the other nations to lose IPC, so that we are modeling what historically happened. Only the western allies had got income in this manner along with japan, so to model this we need those 3 lines of text.
sorry when I said “its ridiculous you can lose more than you ship” I mean the verb “ship”
what happened historically depends on situation of forces around the world
those assumptions are invalid if gameplay happens differently to WWII
OK, but the British player is going to develop tech and buy more ships to sink the German ships. What we are doing is basically to simplify the convoy box system that normally would be in the game. Thats the starting point. The result because this system where you simply counted the German/ Italian ships and subtracted from western allies. That is the only thing we are doing. It worked in AAE and AAP.
in my system you also count, but only ships that actually blocks you
and you don’t just subtract from income, because you shouldn’t be able to lose more than you ship (verb)
if AAE or AAP lets you lose more than you ship (lose more than you realistically can), then I don’t like AAE or AAP
In the 1939 version Japan cant do anything of the sort. They need to focus on realistic ideas. I remember AARe having a 1 IPC loss rule, but i guess they went to .5 IPC. In play testing i don’t see the need to go lower than 1 IPC.
well in standard map using your system then Japan can park ships between UK (IC) and Australia (income generating territory) and make Australia generate negative income
sorry I don’t mean 0.5 IPC, I meant 1 or 2 IPC in AARe
its 1 IPC if 2 spaces away from enemy IC, and 2 IPC if 1 space away
the 1 IPC amount is good, I am not arguing over that
But thats not the rule! In the pacific the case is different, you need to be within ( in between ) the path from enemy controlled territory and factory.
New Guinea is the income generating territory, Tokyo is the factory
thats how your rule can turn out
OK LETS TRY THIS:
new idea…. Each submarine or surface ship within 2 sea zones of any western allied controlled territory can destroy one IPC ( must roll as usual) not to exceed the total value of this territory.
Example: If German subs are off Canada, they can take income not exceeding the total income of Canadian territories, plus they need to roll as usual. This method does not drain the economy.
How bout you try realistic numbers of subs and ships to see how much Germany actually destroys.
once again we’ve changed your rule one step closer to what my system offers
unless you can show something good at this stage I just won’t buy nation specific rules because they are only realistic for a small subset of game outcomes that followed exactly like history
I am afraid players are not going to play the game exactly as history
normally Canada resources would be shipped to UK
in that case 4 IPC might be all you can hit from East Canada sea zone
but if UK fell, UK continues the fight from Canada, building infantry with resources from their colonies…then the amount that can be hit will be greater
so limiting damage to 4 IPC is not realistic
or imagine Australia, its 2 IPC but with an IC it can build 2x4=8 IPC worth
UK colonies might send resources to Australia for that…then Japan has work to be done
its no longer 2 IPC we are takling about but potential 8 IPC worth of shipping
“realistic numbers of subs and ships” is a large range…but unimportant now that they are seeing the importance of limiting damage (as reflected in this revision you made) , rather than 1 IPC per ship for unlimited amounts
We are talking about capabilities. its not realistic to allow everybody to be able to do anything. Italy cant make the a bomb,
USA is not going to turn into a nazi state and fight the allies.
Some things are not to be allowed in a historical game.
though it seems you are talking about capabilities if the game happens the same as WWII
we model realism and everything falls into place
A bomb requires 10 tech boxes, only US is likely to achieve it
other nations can try (and probably fail) if they want
we use technology head start for that, rather than nation specific tech list
see? we don’t have to arbitrate it to history, models the factors…not force the outcome to happen exactly like history
If German captured all of Africa the supplies would run into the medd and transport to southern Europe. It would not go by way of the Atlantic and get shot at and sunk by the allies, yet your universal system allows this.
come on I gave you that argument :lol:
the system is derived from model we made back in 2006 that resources are going to go via land or use a sea port in prioximty
if its realistic resources to travel far distances on land to a sea port, or even multiple sea trips…then I simply relax my system to let that
If we succeed is modeling history AND also modeling what was realistically possible AND providing play balance so that the axis win nearly equally that the allies , then we have done what we needed to do. I can guarantee you that the way you keep making everything universal, its not the key to providing a historical or realistic version.
on the other I can guarantee you that if we keep making more static/arbitrary rules (even if they reflect history), the game would be realistic for only a small subset of game outcomes,
specifically those where players play like history
Id rather playtest a version thats historical and realistic and then play test, than the other way around.
your system is historical but unrealistic
my system is realistic (and historic until you prove otherwise…so far your complaints such as Allies can hurt Germany or Germany can hurt Russia has been shot down…my system do you let you bleed a player by hitting on non-existent convoys)
The only reason why you wrote that 4 IPC thing was based entirely on your refusal to make a number of simple sentences, which clarify who can attack what.
2 rules:
- you don’t get income of small island territories if the other player occupies the sea zone for 2 complete turns.
- each European Axis naval unit in the pacific and Indian ocean costs the British player 1ipc ( each ship must roll as per rules)
oh you forgotten already?
I refused because resources are not going to evaporate
and your 1) and 2) system is only realistic islands without VC nor IC
funny though in those cases the outcome is the same as my “convoy sea zone” rule, so I don’t need what we need to length it
thats all were talking about, but latter i added the idea that USA/ UK subs next to a Japanese IPC territory can also do this but also will roll.
we got rid of the roll already
but if you want to introduce it again I guess we could…
Thats about as hard as this thing gets, but i have you with this 4 IPC, everybody does everything, 10 subs take off 10 ipc thingy…… Thats not the rules even for a second. Its only what is written in those 2 sentences and you can add the third to give the allies some historical play.
again, the 4 IPC thing was only because you wanted a one single naval unit to reduce whatever island IPC to 0, I don’t actually want it
Its not like writing these 2 sentences are going to land you in prison or you become the laughing stock of Australia?
It will make every thing easy to understand then that 4 IPC rubbish
the 4 IPC rubbish is no more
I removed it at the first instance you are happy for it to be removed
some reasons why I defend my system:
(also a benchmark I use against your evolving system (which is improving) and certainly has the possiblity of passing and replacing my system in the future)
*you do not lose more than you ship
*enemy units do not hit your convoy when they are in a different part of the world
*remains realistic even if territory control changes