I will be doing some testing this weekend, The Neutrals rules are A+ I have always hate having those territories sitting there doing nothing. That was one of the things I liked most about World at War.
One question, is it your intention that if a Player invades Spain from the sea they are required to clear the Spainish fleet prior to landing? I went with that in my last game, it wasn’t dificult fo rthe US, but it was an influence to wait a turn.
The Tech is a vast improvement. I think the only way to get people to use techs is to force it on them and giving each player one or two free rolls a turn works for me. I also think the progeressive research is a great Idea.
I have a couple questions on the research.
The rule says: Roll for one technology at a time. Tick off one box for each roll hitting on a one. Each die costs 5IPC.
As Germany I have a capacity of 2+3 =5. It says roll for one tech at a time, but can I split that between tech catagories? Or is that one Tech per turn?
Also if I roll 5 dice for one tech and hit 2 ones do I get to check 2 boxes?
I look forward to play testing this.