@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Belochai vs Bretters Alternate Universe
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from C13 to C6 Japanese take C6 from Chinese 1 mech_infantry moved from C14 to C7 Japanese take C7 from Chinese 2 mech_infantrys moved from C14 to C8 1 fighter and 1 tactical_bomber moved from C9 to C8 1 mech_infantry moved from C22 to C21 2 bombers moved from C9 to C21 2 armour, 1 artillery and 1 mech_infantry moved from C2 to C1 1 fighter and 1 tactical_bomber moved from C3 to C1 2 tactical_bombers moved from C9 to C1 1 infantry moved from J4 to UK16 Japanese take UK16 from British Combat - Japanese Battle in C21 Japanese attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in C21, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in C21 Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in C8 Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantryC Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in C8, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantryC in C8, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C8 Japanese win, taking C8 from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C1 Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 artilleryC and 4 infantryCs Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers in C1, round 2 : 5/8 hits, 4.17 expected hits Chinese roll dice for 1 artilleryC and 4 infantryCs in C1, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 4 infantryCs owned by the Chinese and 1 artilleryC owned by the Chinese lost in C1 Japanese win, taking C1 from Chinese with 2 armour, 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artilleryC and 4 infantryCs Non Combat Move - Japanese 2 artilleries and 1 infantry moved from C2 to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to C5 1 armour moved from A10 to C5 1 fighter and 1 tactical_bomber moved from C3 to 65 Sea Zone 2 carriers moved from 64 Sea Zone to 65 Sea Zone 2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 65 Sea Zone 2 battleships and 2 cruisers moved from 64 Sea Zone to 65 Sea Zone 1 destroyer moved from 91 Sea Zone to 65 Sea Zone 2 bombers moved from C21 to C22 1 fighter and 3 tactical_bombers moved from C1 to C2 3 mech_infantrys moved from J6 to C22 3 mech_infantrys moved from C9 to C2 1 fighter and 1 tactical_bomber moved from C8 to C2 3 mech_infantrys moved from J9 to C12 3 mech_infantrys moved from J3 to C12 1 artillery and 4 infantry moved from J4 to J3 1 artillery and 1 infantry moved from J14 to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to C5 1 destroyer moved from 92 Sea Zone to 90 Sea Zone 1 submarine moved from 91 Sea Zone to 65 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 65 Sea Zone 3 armour placed in J9 Japanese undo move 2. 1 armour and 2 mech_infantrys placed in J9 Japanese undo move 2. 3 armour placed in J9 3 mech_infantrys placed in J6 Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 48 Sea Zone. Rolls: 2,1 Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 34 Sea Zone to 27 Sea Zone 1 fighter moved from 34 Sea Zone to 27 Sea Zone 1 mech_infantry moved from UK12 to UK13 1 mech_infantry moved from IN10 to UK13 1 armour moved from IN10 to UK13 1 artillery moved from IN10 to UK13 1 mech_infantry moved from IN10 to 58 Sea Zone 1 mech_infantry and 1 transport moved from 58 Sea Zone to 71 Sea Zone 1 mech_infantry moved from 71 Sea Zone to G21 1 bomber moved from UK14 to 86 Sea Zone 1 submarine moved from 75 Sea Zone to 86 Sea Zone 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 58 Sea Zone to 71 Sea Zone 1 carrier moved from 58 Sea Zone to 71 Sea Zone 1 destroyer moved from 58 Sea Zone to 95 Sea Zone 1 submarine moved from 58 Sea Zone to 95 Sea Zone 1 bomber moved from UK14 to 95 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to UK13 1 artillery moved from UK12 to UK13 Combat - Americans Battle in G21 Americans converts factory_minor into different units Battle in UK13 Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in UK13, round 2 : 3/10 hits, 4.83 expected hits Germans roll dice for 2 armour in UK13, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in UK13 Americans win, taking G21 from Germans, taking UK13 from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 armour Battle in 27 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 27 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 27 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine; Italians defend with 1 submarine Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Italians: 1 submarine Battle in 86 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 86 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 86 Sea Zone 1 bomber owned by the Americans retreated Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 bomber moved from 86 Sea Zone to UK27 1 bomber moved from 95 Sea Zone to UK20 4 transports moved from 58 Sea Zone to 36 Sea Zone 1 infantry moved from US5 to 29 Sea Zone 1 artillery moved from US5 to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to UK14 1 artillery moved from 58 Sea Zone to UK14 2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 58 Sea Zone 1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone 1 fighter moved from UK13 to UK14 1 tactical_bomber moved from UK13 to UK14 1 fighter moved from UK13 to UK14 1 tactical_bomber moved from UK13 to UK14 1 bomber moved from UK13 to UK14 1 aaGun moved from UK6 to UK10 1 aaGun moved from US6 to UK6 1 infantry moved from US11 to 16 Sea Zone 1 armour moved from US11 to 16 Sea Zone 1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to A1 1 infantry moved from A3 to A4 1 infantry moved from A4 to 34 Sea Zone 1 artillery moved from A4 to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 28 Sea Zone 1 artillery moved from 28 Sea Zone to A1 1 infantry moved from 28 Sea Zone to A1 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 aaGun and 2 infantry moved from US21 to US20 4 transports moved from 36 Sea Zone to 29 Sea Zone 1 tactical_bomber moved from A2 to 28 Sea Zone 1 fighter moved from 27 Sea Zone to 28 Sea Zone Place Units - Americans 1 factory_minor placed in IN10 1 armour, 3 artilleries and 4 infantry placed in US5 1 submarine placed in 16 Sea Zone 1 bomber placed in US5 1 armour, 1 artillery, 1 bomber and 2 infantry placed in US11 Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 95 PUs Units generate 3 PUs; Americans end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Italians regular : 0.33 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 2 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantryCs moved from UK26 to C21 Place Units - Chinese 2 infantryCs placed in C21 Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 34 Sea Zone to 27 Sea Zone 1 fighter moved from 34 Sea Zone to 27 Sea Zone 1 mech_infantry moved from UK12 to UK13 1 mech_infantry moved from IN10 to UK13 1 armour moved from IN10 to UK13 1 artillery moved from IN10 to UK13 1 mech_infantry moved from IN10 to 58 Sea Zone 1 mech_infantry and 1 transport moved from 58 Sea Zone to 71 Sea Zone 1 mech_infantry moved from 71 Sea Zone to G21 1 bomber moved from UK14 to 86 Sea Zone 1 submarine moved from 75 Sea Zone to 86 Sea Zone 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 58 Sea Zone to 71 Sea Zone 1 carrier moved from 58 Sea Zone to 71 Sea Zone 1 destroyer moved from 58 Sea Zone to 95 Sea Zone 1 submarine moved from 58 Sea Zone to 95 Sea Zone 1 bomber moved from UK14 to 95 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to UK13 1 artillery moved from UK12 to UK13 Combat - Americans Battle in G21 Americans converts factory_minor into different units Battle in UK13 Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in UK13, round 2 : 3/10 hits, 4.83 expected hits Germans roll dice for 2 armour in UK13, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in UK13 Americans win, taking G21 from Germans, taking UK13 from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 armour Battle in 27 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 27 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 27 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine; Italians defend with 1 submarine Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Italians: 1 submarine Battle in 86 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 86 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 86 Sea Zone 1 bomber owned by the Americans retreated Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 bomber moved from 86 Sea Zone to UK27 1 bomber moved from 95 Sea Zone to UK20 4 transports moved from 58 Sea Zone to 36 Sea Zone 1 infantry moved from US5 to 29 Sea Zone 1 artillery moved from US5 to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to UK14 1 artillery moved from 58 Sea Zone to UK14 2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 58 Sea Zone 1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone 1 fighter moved from UK13 to UK14 1 tactical_bomber moved from UK13 to UK14 1 fighter moved from UK13 to UK14 1 tactical_bomber moved from UK13 to UK14 1 bomber moved from UK13 to UK14 1 aaGun moved from UK6 to UK10 1 aaGun moved from US6 to UK6 1 infantry moved from US11 to 16 Sea Zone 1 armour moved from US11 to 16 Sea Zone 1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to A1 1 infantry moved from A3 to A4 1 infantry moved from A4 to 34 Sea Zone 1 artillery moved from A4 to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 28 Sea Zone 1 artillery moved from 28 Sea Zone to A1 1 infantry moved from 28 Sea Zone to A1 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 aaGun and 2 infantry moved from US21 to US20 4 transports moved from 36 Sea Zone to 29 Sea Zone 1 tactical_bomber moved from A2 to 28 Sea Zone 1 fighter moved from 27 Sea Zone to 28 Sea Zone Place Units - Americans 1 factory_minor placed in IN10 1 armour, 3 artilleries and 4 infantry placed in US5 1 submarine placed in 16 Sea Zone 1 bomber placed in US5 1 armour, 1 artillery, 1 bomber and 2 infantry placed in US11 Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 95 PUs Units generate 3 PUs; Americans end with 98 PUs Note to players ANZAC, Americans, British, Chinese, French, Germans, Italians, Japanese and Russians: <body>IPCs transferred for Industrial Complex capture.</body> Trigger Remove Minor IC Captured: has removed 1 minor_ic_captured owned by Americans in G21 Trigger Germans Lose G21: Germans met a national objective for an additional -3 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 2 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantryCs moved from UK26 to C21 Place Units - Chinese 2 infantryCs placed in C21 Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs Purchase Units - British British buy 8 artilleries and 4 infantry; Remaining resources: 5 PUs; Combat Move - British 1 artillery moved from IN10 to UK13 1 infantry moved from PX4 to PA8 British take PA8 from Germans 1 infantry moved from PA5 to G13 1 bomber moved from PA5 to G19 1 fighter moved from UK4 to G13 1 tactical_bomber moved from UK4 to G13 1 infantry moved from PA5 to G13 1 fighter moved from UK5 to G13 1 tactical_bomber moved from UK4 to G13 1 armour, 2 infantry and 1 mech_infantry moved from PX7 to I4 1 fighter moved from UK27 to I4 1 tactical_bomber moved from UK27 to I4 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from UK17 to UK16 Combat - British Strategic bombing raid in G19 Germans roll AA dice in G19 : 0/1 hits, 0.17 expected hits Bombing raid in G19 rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in G19 causes 6 damage total. Battle in G13 British attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry and 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in G13, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in G13, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in G13 British win, taking G13 from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in UK16 British attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in UK16, round 2 : 2/12 hits, 3.00 expected hits Japanese roll dice for 1 infantry in UK16, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK16 British win, taking UK16 from Japanese with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in I4 British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 infantry British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in I4, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 3 infantry in I4, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in I4 British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in I4, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in I4, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in I4 British win, taking I4 from Italians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 3 infantry Non Combat Move - British 1 fighter moved from I4 to PA13 1 tactical_bomber moved from I4 to PA13 1 bomber moved from G19 to PA5 1 artillery and 5 infantry moved from PA5 to PX4 1 infantry moved from UK4 to 40 Sea Zone 1 aaGun moved from UK5 to 40 Sea Zone 3 artilleries and 3 infantry moved from UK5 to 40 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 40 Sea Zone to PA5 1 fighter moved from G13 to PA5 1 fighter moved from G13 to PA5 1 tactical_bomber moved from G13 to PA5 1 tactical_bomber moved from G13 to PA5 1 fighter moved from UK5 to UK4 1 tactical_bomber moved from UK5 to UK4 Place Units - British 3 infantry placed in UK5 3 artilleries placed in UK4 3 artilleries placed in UK27 British undo move 1. British undo move 2. British undo move 1. 3 infantry placed in UK5 2 artilleries and 1 infantry placed in UK4 3 artilleries placed in UK10 3 artilleries placed in UK27 Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 3,3 British collect 43 PUs (5 lost to blockades); end with 48 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 53 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : 0.67 Italians regular : -0.33 Germans AA : -0.17 Germans regular : -0.33 British regular : -0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from I1 to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to PA12 1 bomber moved from I1 to PA12 1 armour and 3 mech_infantrys moved from I1 to I4 1 fighter and 1 tactical_bomber moved from I1 to I4 2 fighters moved from I1 to I4 1 armour moved from UK31 to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 armour moved from 89 Sea Zone to UK23 Combat - Italians Italians creates battle in territory 86 Sea Zone Battle in UK23 Battle in PA12 Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in PA12, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in PA12, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in PA12, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in PA12, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in PA12 Italians win, taking 86 Sea Zone from British, taking UK23 from British, taking PA12 from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in I4 Italians attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in I4, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in I4, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in I4 Italians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in I4, round 3 : 2/6 hits, 2.83 expected hits British roll dice for 1 armour in I4, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in I4 Italians win, taking I4 from British with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 3 mech_infantrys Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from I4 to I1 1 fighter moved from I4 to I1 1 bomber moved from PA12 to I1 1 destroyer moved from 86 Sea Zone to 85 Sea Zone 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from I1 to G19 Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in I1 1 submarine placed in 87 Sea Zone Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -3.67 Russians regular : 0.33 British regular : 1.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 4 armour and 6 infantry moved from A6 to A4 1 submarine moved from 48 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in A4 Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 4 armour and 6 infantry moved from A6 to A4 1 submarine moved from 48 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in A4 Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs Purchase Units - French French buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 infantry moved from F13 to 96 Sea Zone 1 artillery moved from F13 to 96 Sea Zone 1 artillery moved from F5 to F3 Place Units - French 3 artilleries placed in F3 1 artillery placed in F13 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from G15 to G13 2 fighters moved from G15 to G13 4 artilleries, 7 infantry and 4 mech_infantrys moved from PA11 to R23 1 transport moved from 61 Sea Zone to 60 Sea Zone 2 infantry moved from G19 to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to R28 2 infantry moved from PA9 to PA8 1 fighter and 1 tactical_bomber moved from PA9 to PA8 1 bomber moved from PA9 to IN10 1 infantry moved from R12 to R15 Germans take R15 from Russians 1 infantry moved from R12 to R14 Germans take R14 from Russians 1 infantry moved from R5 to R6 Germans take R6 from Russians Combat - Germans Strategic bombing raid in IN10 Americans roll AA dice in IN10 : 0/1 hits, 0.17 expected hits Bombing raid in IN10 rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in IN10 causes 6 damage total. Battle in R28 Battle in R23 Germans attack with 4 artilleries, 7 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 artilleries, 7 infantry and 4 mech_infantrys in R23, round 2 : 8/15 hits, 3.83 expected hits Russians roll dice for 2 infantry in R23, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in R23 Germans win, taking R28 from Russians, taking R23 from Russians with 4 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in PA8 Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in PA8, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in PA8, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in PA8 Germans win, taking PA8 from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in G13 Germans attack with 2 fighters and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in G13, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in G13, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in G13 Germans win, taking G13 from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from G13 to G19 1 fighter and 1 tactical_bomber moved from PA8 to PX5 1 bomber moved from IN10 to PX5 1 artillery and 4 infantry moved from PA9 to PX5 1 aaGun moved from PA9 to PX5 1 armour and 5 mech_infantrys moved from G15 to G19 5 mech_infantrys moved from G15 to G19 5 mech_infantrys moved from G15 to G19 1 battleship and 1 destroyer moved from 61 Sea Zone to 60 Sea Zone 1 bomber moved from G5 to R4 3 mech_infantrys moved from R4 to R13 3 artilleries and 1 infantry moved from R5 to R13 1 aaGun, 1 artillery and 1 infantry moved from R12 to R13 3 infantry moved from R10 to R13 1 artillery moved from G6 to G5 Place Units - Germans 3 armour placed in R4 3 transports placed in 24 Sea Zone 3 artilleries placed in G5 3 mech_infantrys placed in G15 Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans AA : -0.17 Russians regular : 0.33 Germans regular : 4.33 British regular : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Russians Russians buy 1 bomber and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from R26 to C1 1 infantry moved from R26 to C1 1 artillery moved from R26 to C1 1 fighter moved from R21 to C1 1 tactical_bomber moved from R21 to C1 1 mech_infantry moved from R26 to R21 1 mech_infantry moved from R26 to R21 1 tactical_bomber moved from R26 to C1 Combat - Russians Battle in C1 Russians attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Japanese defend with 2 armour and 1 artillery Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in C1, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 2 armour and 1 artillery in C1, round 2 : 3/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in C1 1 fighter owned by the Russians and 2 tactical_bombers owned by the Russians retreated Japanese win with 2 armour remaining. Battle score for attacker is -6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 aaGuns and 2 infantry moved from R29 to R26 1 tactical_bomber moved from C1 to R16 4 infantry moved from R25 to R21 1 tactical_bomber moved from C1 to R26 1 fighter moved from C1 to R26 Place Units - Russians 3 infantry placed in R16 3 infantry placed in R26 1 bomber and 2 infantry placed in R21 Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 3 infantry moved from J3 to IN13 1 infantry moved from J3 to J4 3 armour moved from J9 to IN13 1 armour moved from C5 to IN13 6 mech_infantrys moved from C12 to IN13 2 bombers and 3 mech_infantrys moved from C22 to C21 2 destroyers moved from 65 Sea Zone to 33 Sea Zone 1 submarine moved from 65 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from C5 to 65 Sea Zone 3 fighters and 3 tactical_bombers moved from 65 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to R7 2 artilleries, 2 infantry and 2 transports moved from 65 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to IN3 1 submarine moved from 43 Sea Zone to 34 Sea Zone Combat - Japanese Battle in C21 Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 4 infantryCs Japanese roll dice for 2 bombers and 3 mech_infantrys in C21, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 4 infantryCs in C21, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 1 infantryC owned by the Chinese lost in C21 Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 3 infantryCs in C21, round 3 : 0/3 hits, 1.00 expected hits 1 infantryC owned by the Chinese lost in C21 Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 4 : 3/3 hits, 1.50 expected hits Chinese roll dice for 2 infantryCs in C21, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C21 Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 4 infantryCs Battle in 33 Sea Zone Japanese attack with 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win, taking 33 Sea Zone from Neutral with 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in IN13 Japanese attack with 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys Independent_Neutral defend with 1 independent_neutral_free and 3 infantry Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys in IN13, round 2 : 4/14 hits, 4.00 expected hits Independent_Neutral roll dice for 3 infantry in IN13, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Independent_Neutral lost in IN13 Japanese converts independent_neutral_free into different units Japanese win, taking IN13 from Independent_Neutral with 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Independent_Neutral: 3 infantry Battle in R7 Battle in IN3 Japanese attack with 2 artilleries and 2 infantry Independent_Neutral defend with 1 independent_neutral_free and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in IN3, round 2 : 0/4 hits, 1.33 expected hits Independent_Neutral roll dice for 1 infantry in IN3, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in IN3 Japanese roll dice for 2 artilleries and 1 infantry in IN3, round 3 : 1/3 hits, 1.00 expected hits Independent_Neutral roll dice for 1 infantry in IN3, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Independent_Neutral lost in IN3 Japanese converts independent_neutral_free into different units Japanese win, taking R7 from Russians, taking IN3 from Independent_Neutral with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Independent_Neutral: 1 infantry Non Combat Move - Japanese 2 battleships, 3 carriers and 2 cruisers moved from 65 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from C2 to C5 1 destroyer moved from 65 Sea Zone to 34 Sea Zone 3 mech_infantrys moved from J6 to C22 2 bombers moved from C21 to C22 2 armour moved from C1 to C2 1 artillery moved from C6 to C7 1 mech_infantry moved from C7 to C2 2 mech_infantrys moved from C8 to C2 1 aaGun moved from J9 to J2 Place Units - Japanese 1 fighter and 2 mech_infantrys placed in J9 1 airfield placed in C5 1 destroyer and 1 transport placed in 65 Sea Zone 3 mech_infantrys placed in J6 1 infantry placed in C5 Turning on Edit Mode EDIT: Removing units owned by Japanese from C2: 1 armour EDIT: Adding units owned by Japanese to C3: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 90 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 65 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese undo move 3. 1 transport placed in 65 Sea Zone 1 destroyer placed in 53 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.67 ANZAC regular : -0.17 Independent_Neutral regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 92 PUs; Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from UK13 to PA8 1 artillery moved from UK13 to PA8 1 armour and 1 mech_infantry moved from UK13 to PX5 Americans take PA9 from Germans 1 mech_infantry moved from G21 to PX5 1 bomber moved from UK20 to PX5 1 fighter moved from 71 Sea Zone to PX5 1 tactical_bomber moved from 71 Sea Zone to PX5 1 submarine moved from 71 Sea Zone to 86 Sea Zone 1 destroyer moved from 71 Sea Zone to 86 Sea Zone 1 submarine moved from 95 Sea Zone to 85 Sea Zone 1 destroyer moved from 95 Sea Zone to 85 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to PX5 1 infantry moved from A1 to 28 Sea Zone 1 artillery moved from A1 to 28 Sea Zone 1 infantry moved from 28 Sea Zone to IN3 1 artillery moved from 28 Sea Zone to IN3 1 tactical_bomber moved from 28 Sea Zone to IN3 1 fighter moved from 28 Sea Zone to IN3 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 14 Sea Zone 1 fighter moved from A2 to IN3 1 fighter moved from A2 to IN3 1 submarine moved from 27 Sea Zone to 10 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone 2 destroyers and 1 submarine moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from UK14 to 58 Sea Zone 1 artillery moved from UK14 to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to PA14 1 artillery moved from 97 Sea Zone to PA14 Combat - Americans Battle in PA14 Battle in 86 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 86 Sea Zone Americans win, taking PA14 from Italians, taking 86 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 85 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in PA8 Americans attack with 2 artilleries Germans defend with 1 infantry Americans roll dice for 2 artilleries in PA8, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in PA8, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in PA8 Americans win, taking PA8 from Germans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in PX5 Americans attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Germans roll AA dice in PX5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in PX5, round 2 : 7/11 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX5, round 2 : 4/7 hits, 2.83 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Americans lost in PX5 Americans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in PX5, round 3 : 3/7 hits, 4.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in PX5, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in PX5 Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Battle in IN3 Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 artilleries Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in IN3, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in IN3, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in IN3 Americans win, taking IN3 from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 artillery moved from US11 to 16 Sea Zone 1 infantry moved from US11 to 16 Sea Zone 1 infantry moved from US11 to US8 1 armour moved from US11 to US7 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to US7 1 fighter moved from IN3 to 14 Sea Zone 1 fighter moved from IN3 to 14 Sea Zone 1 fighter moved from IN3 to 14 Sea Zone 1 tactical_bomber moved from IN3 to 14 Sea Zone 1 infantry moved from A1 to A3 1 armour moved from A1 to A4 1 bomber moved from US11 to A4 1 aaGun and 2 infantry moved from US20 to US17 1 aaGun moved from UK10 to UK18 1 tactical_bomber moved from PX5 to 71 Sea Zone 1 fighter moved from PX5 to G21 1 tactical_bomber moved from PX5 to G21 1 fighter moved from PX5 to G21 1 bomber moved from PX5 to G21 1 transport moved from 58 Sea Zone to 36 Sea Zone 1 transport moved from 58 Sea Zone to 36 Sea Zone 1 submarine moved from 58 Sea Zone to 71 Sea Zone 1 submarine moved from 58 Sea Zone to 71 Sea Zone 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 71 Sea Zone to 58 Sea Zone 1 bomber moved from US5 to G21 1 armour, 3 artilleries and 4 infantry moved from US5 to 29 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 58 Sea Zone to UK14 1 transport moved from 36 Sea Zone to 29 Sea Zone 1 transport moved from 36 Sea Zone to 29 Sea Zone 1 aaGun moved from UK6 to UK10 1 submarine moved from 16 Sea Zone to 14 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in G21 1 armour and 2 mech_infantrys placed in IN10 1 armour, 2 artilleries and 3 infantry placed in US5 1 carrier, 2 destroyers and 2 submarines placed in 16 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,1 Americans collect 69 PUs (1 lost to blockades); end with 70 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : -0.67 Italians regular : -0.67 Germans AA : -0.50 Germans regular : 1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 92 PUs; Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from UK13 to PA8 1 artillery moved from UK13 to PA8 1 armour and 1 mech_infantry moved from UK13 to PX5 Americans take PA9 from Germans 1 mech_infantry moved from G21 to PX5 1 bomber moved from UK20 to PX5 1 fighter moved from 71 Sea Zone to PX5 1 tactical_bomber moved from 71 Sea Zone to PX5 1 submarine moved from 71 Sea Zone to 86 Sea Zone 1 destroyer moved from 71 Sea Zone to 86 Sea Zone 1 submarine moved from 95 Sea Zone to 85 Sea Zone 1 destroyer moved from 95 Sea Zone to 85 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to PX5 1 infantry moved from A1 to 28 Sea Zone 1 artillery moved from A1 to 28 Sea Zone 1 infantry moved from 28 Sea Zone to IN3 1 artillery moved from 28 Sea Zone to IN3 1 tactical_bomber moved from 28 Sea Zone to IN3 1 fighter moved from 28 Sea Zone to IN3 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 14 Sea Zone 1 fighter moved from A2 to IN3 1 fighter moved from A2 to IN3 1 submarine moved from 27 Sea Zone to 10 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone 2 destroyers and 1 submarine moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from UK14 to 58 Sea Zone 1 artillery moved from UK14 to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to PA14 1 artillery moved from 97 Sea Zone to PA14 Combat - Americans Battle in PA14 Battle in 86 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 86 Sea Zone Americans win, taking PA14 from Italians, taking 86 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 85 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in PA8 Americans attack with 2 artilleries Germans defend with 1 infantry Americans roll dice for 2 artilleries in PA8, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in PA8, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in PA8 Americans win, taking PA8 from Germans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in PX5 Americans attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Germans roll AA dice in PX5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in PX5, round 2 : 7/11 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX5, round 2 : 4/7 hits, 2.83 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Americans lost in PX5 Americans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in PX5, round 3 : 3/7 hits, 4.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in PX5, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in PX5 Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Battle in IN3 Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 artilleries Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in IN3, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in IN3, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in IN3 Americans win, taking IN3 from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 artillery moved from US11 to 16 Sea Zone 1 infantry moved from US11 to 16 Sea Zone 1 infantry moved from US11 to US8 1 armour moved from US11 to US7 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to US7 1 fighter moved from IN3 to 14 Sea Zone 1 fighter moved from IN3 to 14 Sea Zone 1 fighter moved from IN3 to 14 Sea Zone 1 tactical_bomber moved from IN3 to 14 Sea Zone 1 infantry moved from A1 to A3 1 armour moved from A1 to A4 1 bomber moved from US11 to A4 1 aaGun and 2 infantry moved from US20 to US17 1 aaGun moved from UK10 to UK18 1 tactical_bomber moved from PX5 to 71 Sea Zone 1 fighter moved from PX5 to G21 1 tactical_bomber moved from PX5 to G21 1 fighter moved from PX5 to G21 1 bomber moved from PX5 to G21 1 transport moved from 58 Sea Zone to 36 Sea Zone 1 transport moved from 58 Sea Zone to 36 Sea Zone 1 submarine moved from 58 Sea Zone to 71 Sea Zone 1 submarine moved from 58 Sea Zone to 71 Sea Zone 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 71 Sea Zone to 58 Sea Zone 1 bomber moved from US5 to G21 1 armour, 3 artilleries and 4 infantry moved from US5 to 29 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 58 Sea Zone to UK14 1 transport moved from 36 Sea Zone to 29 Sea Zone 1 transport moved from 36 Sea Zone to 29 Sea Zone 1 aaGun moved from UK6 to UK10 1 submarine moved from 16 Sea Zone to 14 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in G21 1 armour and 2 mech_infantrys placed in IN10 1 armour, 2 artilleries and 3 infantry placed in US5 1 carrier, 2 destroyers and 2 submarines placed in 16 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,1 Americans collect 69 PUs (1 lost to blockades); end with 70 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 infantryC; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantryC placed in C21 Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 factory_upgrade, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from PA13 to 89 Sea Zone 1 bomber moved from PA5 to G15 3 artilleries, 4 infantry and 1 mech_infantry moved from PA5 to G13 1 fighter moved from PA5 to G13 1 tactical_bomber moved from PA5 to G13 Combat - British Strategic bombing raid in G15 Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits Bombing raid in G15 rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in G15 causes 5 damage total. Battle in 89 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in G13 British attack with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in G13, round 2 : 3/10 hits, 3.50 expected hits Germans roll dice for 2 mech_infantrys in G13, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in G13 British win, taking G13 from Germans with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from PA5 to UK4 1 tactical_bomber moved from PA5 to UK4 1 fighter moved from G13 to PA5 1 tactical_bomber moved from G13 to PA5 2 aaGuns moved from PA5 to G13 1 bomber moved from G15 to PA5 1 artillery and 5 infantry moved from PX4 to PA5 1 artillery moved from UK13 to PA9 1 artillery moved from UK4 to UK5 1 artillery moved from UK4 to UK5 1 infantry moved from UK4 to UK5 1 fighter moved from 89 Sea Zone to UK27 1 tactical_bomber moved from PA13 to UK27 4 artilleries and 5 infantry moved from UK27 to UK28 3 artilleries moved from UK10 to UK18 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from UK16 to UK17 Place Units - British Units in UK4 being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in UK4 2 submarines placed in 40 Sea Zone 1 infantry placed in UK5 1 armour and 2 mech_infantrys placed in UK10 3 infantry placed in UK27 Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 2,4 British collect 42 PUs (2 lost to blockades); end with 42 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 47 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : -0.67 Italians regular : -0.67 Germans AA : -0.67 Germans regular : 1.00 British regular : -0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from I4 to PA13 Italians take PX7 from British Italians take PA13 from British 1 armour moved from UK23 to UK24 Italians take UK24 from British 1 armour moved from UK24 to UK25 Italians take UK25 from British 1 bomber, 3 fighters and 1 tactical_bomber moved from I1 to 86 Sea Zone 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 86 Sea Zone Combat - Italians Battle in 86 Sea Zone Italians attack with 1 bomber, 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 86 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 86 Sea Zone Italians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 3 fighters moved from 86 Sea Zone to I1 1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 87 Sea Zone 1 bomber and 1 tactical_bomber moved from 86 Sea Zone to I1 1 fighter moved from G19 to 75 Sea Zone 1 tactical_bomber moved from I1 to 75 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport moved from 87 Sea Zone to 75 Sea Zone 1 artillery moved from PA12 to R28 1 transport moved from 61 Sea Zone to 59 Sea Zone 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 75 Sea Zone Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 75 Sea Zone Turn Complete - Italians Italians collect 30 PUs; end with 31 PUs Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 infantry and 1 mech_infantry placed in A4 Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,3 Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 3 ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs Purchase Units - French French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from F13: 1 artillery EDIT: Turning off Edit Mode 1 artillery moved from F3 to F5 1 artillery moved from F3 to F5 Place Units - French 1 artillery placed in F5 1 bomber placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; Germans buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from G5 to 24 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 24 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from 26 Sea Zone to PX2 1 battleship and 1 cruiser moved from 24 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to PX2 1 bomber moved from R4 to PX2 1 infantry moved from R6 to R17 Germans take R17 from Russians 1 infantry moved from R15 to R19 Germans take R19 from Russians 1 infantry moved from R14 to R18 Germans take R18 from Russians 1 armour moved from R13 to R20 Germans take R20 from Russians 1 infantry moved from R23 to R24 Germans take R24 from Russians 1 infantry moved from R28 to R29 Germans take R29 from Russians 1 battleship and 1 destroyer moved from 60 Sea Zone to 75 Sea Zone 3 mech_infantrys moved from G15 to G13 1 armour, 2 fighters and 15 mech_infantrys moved from G19 to G13 Combat - Germans Battle in G13 Germans attack with 1 armour, 2 fighters and 18 mech_infantrys British defend with 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry British roll AA dice in G13 : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in G13 Germans roll dice for 1 armour, 1 fighter and 18 mech_infantrys in G13, round 2 : 5/20 hits, 4.00 expected hits British roll dice for 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry in G13, round 2 : 4/8 hits, 2.67 expected hits 2 aaGuns owned by the British, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in G13 Germans roll dice for 1 armour, 1 fighter and 14 mech_infantrys in G13, round 3 : 3/16 hits, 3.33 expected hits British roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in G13, round 3 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in G13 Germans roll dice for 1 armour, 1 fighter and 14 mech_infantrys in G13, round 4 : 2/16 hits, 3.33 expected hits British roll dice for 2 artilleries in G13, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in G13 Germans win, taking G13 from British with 1 armour, 1 fighter and 13 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 fighter and 5 mech_infantrys Casualties for British: 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry Battle in PX2 Germans attack with 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 9 infantry Germans roll dice for 1 battleship and 1 cruiser in PX2, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX2, round 2 : 5/11 hits, 4.50 expected hits Russians roll dice for 1 artillery and 9 infantry in PX2, round 2 : 4/10 hits, 3.33 expected hits 6 infantry owned by the Russians and 4 infantry owned by the Germans lost in PX2 Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in PX2, round 3 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 3 infantry in PX2, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in PX2 Germans win, taking PX2 from Russians with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 artillery and 9 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from PX2 to 26 Sea Zone 1 carrier and 1 submarine moved from 24 Sea Zone to 26 Sea Zone 1 bomber moved from PX2 to R4 3 armour moved from R4 to R13 1 destroyer moved from 24 Sea Zone to 23 Sea Zone 1 fighter moved from G13 to G15 1 transport moved from 61 Sea Zone to 60 Sea Zone 2 infantry moved from G19 to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to R23 1 aaGun moved from PA11 to R23 1 infantry moved from R28 to R23 Place Units - Germans 3 mech_infantrys placed in R4 3 armour, 1 fighter, 5 infantry and 1 mech_infantry placed in G15 1 infantry placed in G5 Turning on Edit Mode EDIT: Removing units owned by Germans from R13: 1 infantry EDIT: Adding units owned by Germans to R15: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
British AA : 0.67 Russians regular : 0.33 Germans regular : 0.50 British regular : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from R21 to R20 1 infantry moved from R21 to R19 1 infantry moved from R21 to R18 1 artillery moved from R21 to R19 1 infantry moved from R21 to R20 1 infantry moved from R26 to R24 1 infantry moved from R26 to R29 1 tactical_bomber moved from R26 to R29 1 bomber moved from R21 to R24 1 fighter moved from R16 to R18 1 tactical_bomber moved from R16 to R18 1 fighter moved from R16 to R19 1 fighter moved from R16 to R20 1 tactical_bomber moved from R16 to R20 1 infantry moved from R16 to R15 1 infantry moved from R16 to R15 1 infantry moved from R26 to C1 Chinese take C1 from Japanese 1 bomber moved from R24 to 61 Sea Zone 1 fighter moved from R26 to R24 Combat - Russians Battle in 61 Sea Zone Russians attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 61 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in R20 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R20, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in R20, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in R20 Russians win, taking R20 from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in R24 Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in R24, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in R24, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in R24, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in R24, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R24 Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in R15 Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in R15, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in R15, round 2 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Russians retreated to R16 Battle in R18 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in R18, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in R18, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R18 Russians winGermans win with 1 infantry remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in R29 Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in R29, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in R29, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in R29, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in R29, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R29 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in R19 Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in R19, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in R19, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R19 Russians win, taking R19 from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from 61 Sea Zone to R26 1 fighter moved from R24 to R16 1 tactical_bomber moved from R29 to R16 1 tactical_bomber moved from R18 to R16 1 fighter moved from R18 to R16 1 fighter moved from R19 to R16 1 fighter moved from R20 to R16 1 tactical_bomber moved from R20 to R16 1 mech_infantry moved from R21 to R16 1 mech_infantry moved from R21 to R16 Place Units - Russians 3 artilleries placed in R16 1 fighter and 2 infantry placed in R21 Turn Complete - Russians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,5,6,6,1,4,2 Russians collect 16 PUs (5 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 2.17 Russians regular : -2.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 fighters, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 submarine moved from 34 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from R7 to 33 Sea Zone 1 armour moved from C3 to 65 Sea Zone 1 infantry moved from C5 to 65 Sea Zone 1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to IN3 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to IN3 1 artillery moved from C7 to C1 1 infantry moved from C2 to C1 1 fighter and 1 tactical_bomber moved from C2 to C1 3 mech_infantrys moved from C22 to C21 2 bombers moved from C22 to C21 1 infantry moved from J4 to UK16 Japanese take UK16 from British 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to IN3 Combat - Japanese Battle in 28 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 28 Sea Zone Japanese win, taking 28 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in C21 Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 1 infantryC Japanese roll dice for 2 bombers and 3 mech_infantrys in C21, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantryC in C21, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C21 Japanese win, taking C21 from Chinese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C1 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in C1, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in C1, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in C1 Japanese win, taking C1 from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in IN3 Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in IN3, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in IN3, round 2 : 4/10 hits, 4.83 expected hits Americans roll dice for 1 artillery and 1 infantry in IN3, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in IN3 Japanese win, taking IN3 from Americans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from IN3 to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 13 Sea Zone 1 destroyer moved from 53 Sea Zone to 33 Sea Zone 1 destroyer moved from 65 Sea Zone to 33 Sea Zone 1 fighter moved from C2 to C5 1 tactical_bomber moved from C5 to C2 1 fighter and 1 tactical_bomber moved from C1 to C2 3 mech_infantrys moved from J6 to C14 2 bombers moved from C21 to C2 1 artillery and 3 infantry moved from IN13 to J4 2 mech_infantrys moved from J9 to IN13 1 aaGun moved from J2 to IN13 1 fighter moved from J9 to C5 1 tactical_bomber moved from C5 to C2 Place Units - Japanese 1 transport placed in 65 Sea Zone 2 infantry placed in C5 3 mech_infantrys placed in J9 3 mech_infantrys placed in J6 3 fighters placed in J14 Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : -1.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 4 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from A3 to A4 1 carrier, 2 destroyers and 2 submarines moved from 16 Sea Zone to 13 Sea Zone 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from US17 to US11 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from PA14 to 97 Sea Zone 1 infantry moved from PA14 to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to UK30 1 infantry moved from 115 Sea Zone to UK30 1 submarine moved from 85 Sea Zone to 71 Sea Zone 1 submarine moved from 86 Sea Zone to 71 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 artillery moved from PA8 to PA9 1 artillery moved from PA8 to PA9 1 armour moved from IN10 to PA9 1 mech_infantry moved from IN10 to PA9 1 mech_infantry moved from IN10 to PA9 1 armour moved from UK14 to UK13 1 infantry moved from G21 to PX5 Americans take PX5 from Germans 1 bomber moved from G21 to I5 1 bomber moved from UK27 to I5 Combat - Americans Strategic bombing raid in I5 Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Bombing raid in I5 rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in I5 rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in I5 causes 10 damage total. Damaged units is as follows: factory_minor = 4, harbour = 6 Battle in UK30 Battle in 13 Sea Zone Americans attack with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 13 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win, taking UK30 from Italians, taking 13 Sea Zone from Neutral with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 13 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 28 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from A4 to A6 1 infantry moved from US7 to 14 Sea Zone 1 artillery moved from US7 to 14 Sea Zone 1 infantry moved from US8 to 15 Sea Zone 1 armour moved from US7 to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to A1 3 artilleries and 4 infantry moved from UK14 to IN10 4 transports moved from 58 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from US5 to 29 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 54 Sea Zone 1 aaGun moved from UK18 to UK17 1 aaGun moved from UK10 to UK18 2 artilleries and 2 infantry moved from 54 Sea Zone to UK10 4 transports moved from 36 Sea Zone to 29 Sea Zone 1 armour moved from US5 to UK6 1 infantry moved from US5 to US6 1 aaGun moved from US17 to US11 1 transport moved from 71 Sea Zone to 58 Sea Zone 1 submarine moved from 80 Sea Zone to 92 Sea Zone 1 bomber moved from I5 to G21 1 bomber moved from I5 to G21 1 infantry moved from G21 to PX5 1 artillery moved from G21 to PX5 Place Units - Americans 1 airfield placed in G21 3 fighters placed in 71 Sea Zone 1 armour and 2 mech_infantrys placed in IN10 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in US5 1 infantry placed in US13 Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : 0.67 Italians AA : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Chinese buy 1 infantryC; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 4 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from A3 to A4 1 carrier, 2 destroyers and 2 submarines moved from 16 Sea Zone to 13 Sea Zone 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from US17 to US11 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from PA14 to 97 Sea Zone 1 infantry moved from PA14 to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to UK30 1 infantry moved from 115 Sea Zone to UK30 1 submarine moved from 85 Sea Zone to 71 Sea Zone 1 submarine moved from 86 Sea Zone to 71 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 artillery moved from PA8 to PA9 1 artillery moved from PA8 to PA9 1 armour moved from IN10 to PA9 1 mech_infantry moved from IN10 to PA9 1 mech_infantry moved from IN10 to PA9 1 armour moved from UK14 to UK13 1 infantry moved from G21 to PX5 Americans take PX5 from Germans 1 bomber moved from G21 to I5 1 bomber moved from UK27 to I5 Combat - Americans Strategic bombing raid in I5 Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Bombing raid in I5 rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in I5 rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in I5 causes 10 damage total. Damaged units is as follows: factory_minor = 4, harbour = 6 Battle in UK30 Battle in 13 Sea Zone Americans attack with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 13 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win, taking UK30 from Italians, taking 13 Sea Zone from Neutral with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 13 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 28 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from A4 to A6 1 infantry moved from US7 to 14 Sea Zone 1 artillery moved from US7 to 14 Sea Zone 1 infantry moved from US8 to 15 Sea Zone 1 armour moved from US7 to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to A1 3 artilleries and 4 infantry moved from UK14 to IN10 4 transports moved from 58 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from US5 to 29 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 54 Sea Zone 1 aaGun moved from UK18 to UK17 1 aaGun moved from UK10 to UK18 2 artilleries and 2 infantry moved from 54 Sea Zone to UK10 4 transports moved from 36 Sea Zone to 29 Sea Zone 1 armour moved from US5 to UK6 1 infantry moved from US5 to US6 1 aaGun moved from US17 to US11 1 transport moved from 71 Sea Zone to 58 Sea Zone 1 submarine moved from 80 Sea Zone to 92 Sea Zone 1 bomber moved from I5 to G21 1 bomber moved from I5 to G21 1 infantry moved from G21 to PX5 1 artillery moved from G21 to PX5 Place Units - Americans 1 airfield placed in G21 3 fighters placed in 71 Sea Zone 1 armour and 2 mech_infantrys placed in IN10 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in US5 1 infantry placed in US13 Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Chinese buy 1 infantryC; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 4 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 40 Sea Zone to 23 Sea Zone 1 artillery moved from PA9 to G17 British take G17 from Germans 1 fighter moved from UK4 to 23 Sea Zone 1 tactical_bomber moved from UK4 to 23 Sea Zone Combat - British Battle in 23 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 23 Sea Zone British win, taking 23 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter moved from 23 Sea Zone to UK4 1 tactical_bomber moved from 23 Sea Zone to UK4 1 aaGun, 2 artilleries and 5 infantry moved from UK5 to 40 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 40 Sea Zone to PA5 1 fighter moved from PA5 to 40 Sea Zone 1 tactical_bomber moved from PA5 to 40 Sea Zone 1 bomber moved from PA5 to UK4 4 artilleries and 5 infantry moved from UK28 to UK26 3 artilleries moved from UK18 to UK17 1 armour and 2 mech_infantrys moved from UK10 to UK17 Place Units - British 1 carrier and 1 destroyer placed in 40 Sea Zone 1 artillery and 2 infantry placed in UK5 3 artilleries and 2 infantry placed in UK4 Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 5,2 British collect 40 PUs (2 lost to blockades); end with 40 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 45 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : 0.67 Germans regular : -0.33 British regular : 0.67 Italians AA : -0.33