@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
12 inf, 2 art.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
12 armour, 5 artilleries, 6 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
3 infantry moved from Baltic States to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Vologda
1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Archangel
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 12 armour, 5 artilleries, 6 bombers, 4 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers
British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 3 fighters and 34 infantry
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/56 hits, 20.50 expected hits
Russians roll dice for 4 aaGuns, 13 artilleries, 1 bomber, 4 fighters and 34 infantry in Russia, round 2 : 12/52 hits, 18.50 expected hits
22 infantry owned by the Russians, 12 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 14/44 hits, 18.50 expected hits
Russians roll dice for 13 artilleries, 4 fighters and 12 infantry in Russia, round 3 : 13/29 hits, 11.00 expected hits
12 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 16/31 hits, 15.83 expected hits
Russians roll dice for 11 artilleries and 4 fighters in Russia, round 4 : 7/15 hits, 6.33 expected hits
3 fighters owned by the Russians, 11 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Germans: 5 artilleries, 1 fighter, 14 infantry and 13 mech_infantrys
Casualties for British: 1 bomber and 1 fighter
Casualties for Russians: 4 aaGuns, 13 artilleries, 3 fighters and 34 infantry
Non Combat Move - Germans
1 aaGun moved from Smolensk to Bryansk
6 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 aaGuns moved from Smolensk to Russia
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Novgorod
Place Units - Germans
2 infantry placed in France
3 mech_infantrys placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Russians regular : -3.17
Germans regular : 0.83
Russians AA : -1.00
@elche That went well for the Germans, all armour still intact and only one plane lost. Battle calculator had it at an 80% chance of victory, so MARTI was kind to me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 artillery moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
4 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Urals to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Ulaanbaatar
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 aaGuns moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Good play with your bombers and Russia is knocked out. But war goes on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 4 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 fighter moved from Japan to Manchuria
2 fighters moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Manchuria
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 4 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Japan to Anhwe
2 fighters moved from 42 Sea Zone to 43 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 0.83
ANZAC regular : 0.67
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 4 Sea Zone to 9 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 cruiser and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Combat Hit Differential Summary :
Suicide Attack in sz 19 ?
@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Suicide Attack in sz 19 ?
Yes, the Japanese are starting to get desperate, 2 kamikaze please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 4 Sea Zone to 9 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 cruiser and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 19 Sea Zone
Japanese defend with 1 transport
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 fighters and 1 transport
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
Italians and Americans reach a stalemate
Japanese win with 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Americans
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 artillery placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 tactical_bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 carrier and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from Yunnan to Anhwe
3 artilleries and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 fighter and 8 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 8 infantry in Anhwe, round 2 : 3/10 hits, 3,67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 3 : 3/7 hits, 2,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
1 artillery owned by the Chinese retreated to Chahar
Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Chinese
5 artilleries and 2 infantry moved from Kwangsi to Hunan
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Chahar
3 infantry placed in Hunan
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 artillery moved from Iraq to 80 Sea Zone
1 armour moved from Persia to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 44 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 44 Sea Zone from Japanese
2 fighters moved from Persia to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
Combat Hit Differential Summary :
Sramble to sz 81 ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 4 Sea Zone to 9 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 cruiser and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 19 Sea Zone
Japanese defend with 1 transport
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 fighters and 1 transport
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
Italians and Americans reach a stalemate
Japanese win with 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Americans
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 artillery placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 tactical_bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 carrier and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from Yunnan to Anhwe
3 artilleries and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 fighter and 8 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 8 infantry in Anhwe, round 2 : 3/10 hits, 3,67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 3 : 3/7 hits, 2,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
1 artillery owned by the Chinese retreated to Chahar
Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Chinese
5 artilleries and 2 infantry moved from Kwangsi to Hunan
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Chahar
3 infantry placed in Hunan
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to 80 Sea Zone
1 armour moved from Persia to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 44 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 44 Sea Zone from Japanese
2 fighters moved from Persia to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Volgograd to Persia
Combat - British
Battle in Sumatra
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 fighters and 7 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 armour, 2 artilleries, 2 fighters and 7 infantry in Egypt, round 2 : 4/12 hits, 3,67 expected hits
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 4,17 expected hits
3 artilleries owned by the Italians, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Egypt, round 3 : 3/8 hits, 3,00 expected hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 3 : 1/4 hits, 2,17 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Egypt, round 4 : 3/7 hits, 2,83 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Sumatra from Japanese, taking Egypt from Italians with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 32
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 3 artilleries, 2 fighters and 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
Place Units - British
1 carrier placed in 71 Sea Zone
2 artilleries and 1 infantry placed in Persia
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -1,00
Italians regular : -1,00
Japanese regular : -0,33
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Tambov
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Syria to Iraq
Italians take Iraq from British
Combat - Italians
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 96 PUs;
Germans buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Archangel to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vyborg
10 armour moved from Russia to Volgograd
2 armour moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Ukraine
1 fighter and 2 tactical_bombers moved from Novgorod to Rostov
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Rostov
2 bombers moved from Novgorod to Volgograd
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/8 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 5/6 hits, 3.50 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 10 armour and 2 bombers
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 10 armour and 2 bombers in Volgograd, round 2 : 6/12 hits, 6.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Russia
1 bomber moved from Rostov to Russia
1 bomber moved from Ukraine to Russia
2 bombers moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 2 tactical_bombers moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Bryansk to Tambov
1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 fighters, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
2 artilleries and 1 infantry placed in France
1 destroyer placed in 112 Sea Zone
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
2 infantry moved from Timguska to Yenisey
4 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Kazakhstan to Caucasus
1 aaGun moved from Kazakhstan to Turkmenistan
Turn Complete - Russians
Combat Hit Differential Summary :