@captainwalker last online 4 days ago… quite unusal for him, usually VF is cought up in other games here on the forum…
NML 1914 - Team Game #2
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since I pay for 8 Art only 28 instead of 32, I will use my 2 left over IPCs + these saved 4 to get one more trench and one more inf (will be edited in)
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TripleA Turn Summary: Turkey round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0,00 expected hits Combat Move - Turkey 1 cavalry moved from Palestine to Hejaz 1 field_gun moved from Arabia to Hejaz 1 infantry moved from Palestine to Hejaz 2 fighters moved from Mesopotamia to Hejaz 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Sinai to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete Turkey take Crete from Serbia Purchase Units - Turkey Turkey buy 8 field_guns, 3 infantry and 4 trenchs; Remaining resources: 2 PUs; 1 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 1 cavalry, 1 field_gun, 2 fighters and 1 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 1 cavalry, 1 field_gun, 2 fighters and 1 infantry in Hejaz, round 2 : 3/5 hits, 1,67 expected hits Arabia roll dice for 1 field_gun and 1 infantry in Hejaz, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 cavalry, 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Non Combat Move - Turkey 2 infantry moved from Armenia to Georgia 2 infantry moved from Constantinople to Dardanelles 2 infantry moved from Palestine to Sinai 1 fighter moved from Hejaz to Sinai 1 fighter moved from Hejaz to Arabia 5 infantry moved from Mesopotamia to Arabia 3 infantry moved from Baghdad to Mesopotamia 1 infantry moved from Syria to Mesopotamia 3 infantry moved from Damascus to Palestine 1 field_gun and 1 infantry moved from Anatolia to Smyrna 2 infantry moved from Anatolia to Smyrna 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean Place Units - Turkey 1 trench placed in Sinai 2 trenchs placed in Arabia 1 trench placed in Dardanelles 3 field_guns placed in Damascus 3 field_guns placed in Baghdad 2 field_guns and 3 infantry placed in Constantinople Turning on Edit Mode EDIT: Adding units owned by Turkey to Dardanelles: 1 trench EDIT: Adding units owned by Turkey to Constantinople: 1 infantry EDIT: Changing PUs for Turkey from 2 to 0 EDIT: Turning off Edit Mode Activate Technology - Turkey Trigger TurkeyT1: buyfield_gun_w added to productionTurkey Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey Trigger TurkeyT1: buyfield_gun removed from productionTurkey Trigger TurkeyT1: buyheavy_gun removed from productionTurkey Trigger TurkeyT1: buygas_w added to productionTurkey Trigger TurkeyT1: buyfighter_w added to productionTurkey Trigger TurkeyT1: buygas removed from productionTurkey Trigger TurkeyT1: buyfighter removed from productionTurkey Turn Complete - Turkey Turkey collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Turkey rolls : 0,00 Arabia regular : -0,67 Turkey regular : 1,33
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TripleA Manual Gamesave Post: Britain round 2
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,2 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover subwarfare Combat Move - Britain
Combat Hit Differential Summary :
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It might appear like I moved the Cruiser off Madagascar 3 SZs, because I did. But it was to represent one of the Cruisers off India which had already moved two to that SZ in the Suez .
The Cruiser off Madagascar has, therefore, moved one SZ to the Sea battle . The Indian Cruiser hasn’t moved to the battle , but has gone to the Suez.
I wasn’t redoing my whole go.
I hope that is understood . -
TripleA Turn Summary: Britain round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,2 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover subwarfare Combat Move - Britain 1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 25 Mid Atlantic 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 19 North Atlantic to Sea Zone 25 Mid Atlantic 2 colonials and 1 field_gun moved from Quebec to New England 1 colonial moved from Missouri to Louisiana 1 colonial moved from Dakota to Great Plains 1 colonial moved from Montana to New Mexico 1 colonial moved from Oregon to New Mexico 1 infantry moved from Gold Coast to Upper Volta 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean 1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean 1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean 1 infantry moved from Gujarat to Sindh 1 infantry moved from Gujarat to Sindh 1 infantry moved from Basra to Kuwait 2 infantry moved from England to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Normandy 1 infantry moved from Sea Zone 15 English Channel to Normandy 1 field_gun moved from England to London 1 infantry moved from Shanghai 3 to Shanghai 2 Britain take Shanghai 2 from Germany 1 infantry moved from Shanghai 3 to Shanghai 2 1 battlecruiser and 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 101 South Atlantic 1 field_gun moved from Manila to Sea Zone 125 Sulu Sea 1 infantry moved from Manila to Sea Zone 125 Sulu Sea 1 battlecruiser moved from Sea Zone 124 Celebes Sea to Sea Zone 132 Pacific Ocean 1 cruiser moved from Sea Zone 124 Celebes Sea to Sea Zone 132 Pacific Ocean 1 cruiser moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 cruiser moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 125 Sulu Sea to Sea Zone 135 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands Britain take Mariana Islands from Germany 1 infantry moved from British East Africa to Italian Somaliland Italy take Italian Somaliland from Germany 1 colonial moved from Kamerun to Middle Congo France take Middle Congo from Germany 1 infantry moved from Bahamas to Sea Zone 35 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 35 Mid Atlantic to Sea Zone 29 Mid Atlantic 1 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 infantry moved from Northern Rhodesia to German East Africa Britain take German East Africa from Germany 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 infantry moved from Sea Zone 75 Red Sea to Hejaz 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea 1 infantry moved from Sea Zone 75 Red Sea to Hejaz 1 infantry moved from Sea Zone 75 Red Sea to Hejaz Purchase Units - Britain Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 92 Mozambique Channel: 1 cruiser EDIT: Adding units owned by Britain to Sea Zone 75 Red Sea: 1 cruiser EDIT: Turning off Edit Mode Britain buy 2 destroyers, 2 gass, 2 heavy_guns, 2 infantry, 4 submarines, 1 transport and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Hejaz Britain attack with 4 infantry Turkey defend with 1 cavalry, 1 field_gun and 1 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Hejaz, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 4 infantry in Hejaz, round 2 : 0/4 hits, 0.67 expected hits Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Britain and 1 cavalry owned by the Turkey lost in Hejaz Britain roll dice for 3 infantry in Hejaz, round 3 : 1/3 hits, 0.50 expected hits Turkey roll dice for 1 field_gun and 1 infantry in Hejaz, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Turkey lost in Hejaz Britain roll dice for 3 infantry in Hejaz, round 4 : 0/3 hits, 0.50 expected hits Turkey roll dice for 1 field_gun in Hejaz, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 3 infantry in Hejaz, round 5 : 1/3 hits, 0.50 expected hits Turkey roll dice for 1 field_gun in Hejaz, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Turkey lost in Hejaz Britain win, taking Hejaz from Turkey with 2 infantry remaining. Battle score for attacker is 5 Casualties for Britain: 2 infantry Casualties for Turkey: 1 cavalry, 1 field_gun and 1 infantry Battle in Sea Zone 76 Indian Ocean Britain attack with 2 cruisers and 1 destroyer Germany defend with 1 submarine Britain roll dice for 2 cruisers and 1 destroyer in Sea Zone 76 Indian Ocean, round 2 : 1/3 hits, 1.33 expected hits Germany roll dice for 1 submarine in Sea Zone 76 Indian Ocean, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 76 Indian Ocean Britain win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -3 Casualties for Britain: 1 cruiser Casualties for Germany: 1 submarine Non Combat Move - Britain 1 infantry moved from Madagascar to Sea Zone 92 Mozambique Channel 1 field_gun moved from Madagascar to Sea Zone 92 Mozambique Channel 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 92 Mozambique Channel to Sea Zone 76 Indian Ocean 1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to British East Africa 1 cruiser moved from Sea Zone 117 Indian Ocean to Sea Zone 115 Tasman Sea 1 colonial moved from Western Australia to Sea Zone 116 Great Australian Bight 1 colonial and 1 transport moved from Sea Zone 116 Great Australian Bight to Sea Zone 115 Tasman Sea 1 colonial moved from Sea Zone 115 Tasman Sea to Sydney-Canberra 1 infantry moved from Western Sudan to Port Sudan 1 cavalry moved from Western Sudan to Cairo-Suez 1 cavalry moved from Southern Rhodesia to Congo 1 cavalry moved from Northern Rhodesia to Western Sudan 1 infantry moved from Orissa to Nagpur 1 cavalry moved from England to London Place Units - Britain 1 destroyer, 3 submarines and 1 transport placed in Sea Zone 15 English Channel Turning on Edit Mode EDIT: Removing units owned by Britain from Normandy: 1 fighter EDIT: Removing units owned by Britain from Paris: 1 fighter EDIT: Adding units owned by Britain to London: 2 fighters EDIT: Turning off Edit Mode 2 heavy_guns and 2 trenchs placed in Cairo-Suez 2 gass placed in Bombay 2 infantry placed in Goa 1 destroyer and 1 submarine placed in Sea Zone 115 Tasman Sea Activate Technology - Britain Britain activating subwarfare Turn Complete - Britain Britain collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germany regular : 0.83 Turkey regular : -0.17 Britain regular : -0.83
Territory Summary for Britain :
German East Africa : 1 flag, 1 infantry German Southwest Africa : 1 flag Mariana Islands : 1 flag, 1 field_gun and 1 infantry Rwanda : 1 flag, 1 infantry Shanghai 2 : 1 flag, 2 infantry Solomon Islands : 1 flag, 1 colonial Middle Congo : 1 colonial Normandy : 2 infantry Upper Volta : 1 infantry Italian Somaliland : 1 infantry Hejaz : 2 infantry Basra : 1 cavalry, 1 field_gun, 1 infantry and 1 trench Bombay : 1 Factory and 2 gass British East Africa : 1 field_gun and 1 infantry Cairo-Suez : 1 Factory, 1 cavalry, 2 heavy_guns, 2 infantry and 2 trenchs Calcutta : 1 Factory Cape Town : 1 Factory Congo : 1 cavalry and 1 infantry England : 2 infantry Gibraltar : 1 field_gun and 1 infantry Goa : 1 Factory and 2 infantry Hong Kong : 1 infantry Kuwait : 1 infantry London : 1 Factory, 1 cavalry, 2 field_guns, 2 fighters and 5 infantry Nagpur : 1 infantry New Zealand : 1 colonial Northern Rhodesia : 1 infantry Nova Scotia : 1 Factory, 1 colonial, 1 field_gun and 1 infantry Ottawa-Montreal : 1 Factory Papua : 1 infantry Port Sudan : 1 infantry Sindh : 1 colonial, 1 field_gun and 2 infantry Singapore : 1 Factory and 1 cavalry South Australia : 1 cavalry St. John's Island : 1 colonial Sydney-Canberra : 1 Factory, 1 cavalry, 3 colonials and 1 field_gun Western Sudan : 1 cavalry Great Plains : 1 colonial Louisiana : 1 colonial New England : 2 colonials and 1 field_gun New Mexico : 2 colonials Sea Zone 15 English Channel : 1 battleship, 3 cruisers, 2 destroyers, 3 submarines and 2 transports Sea Zone 25 Mid Atlantic : 1 battlecruiser, 1 battleship and 2 cruisers Sea Zone 29 Mid Atlantic : 1 transport Sea Zone 75 Red Sea : 1 battlecruiser, 1 battleship, 2 cruisers and 2 transports Sea Zone 76 Indian Ocean : 1 cruiser, 1 destroyer and 1 transport Sea Zone 101 South Atlantic : 1 battlecruiser and 1 cruiser Sea Zone 115 Tasman Sea : 1 cruiser, 1 destroyer, 1 submarine and 1 transport Sea Zone 132 Pacific Ocean : 1 battlecruiser and 3 cruisers Sea Zone 135 Pacific Ocean : 1 transport
Production/PUs Summary :
Germany : 115 / 128 France : 72 / 72 Serbia : 18 / 21 Austria : 75 / 75 Italy : 28 / 27 Arabia : 9 / 11 Turkey : 57 / 59 Britain : 90 / 90 Russia : 88 / 99 Communists : 23 / 23 USA : 66 / 73
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@witt Yep, that’s fine.
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It reeks! I say we get a nuclear strike on any territory of our choice - Removing all units and making it uninhabitable. Just for fun.
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TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 2,6,6 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover bunkers Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 conscript moved from Bratsk to Evenkia 1 conscript moved from Bratsk to Chita 1 conscript moved from Primorsky to Khabarovsk 1 conscript moved from Koryak to Chukotka 1 conscript moved from Koryak to Magadan 1 conscript moved from Koryak to Magadan 1 field_gun moved from Koryak to Chukotka 5 conscripts moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Krasnoyarsk to Evenkia 1 conscript moved from Novosibirsk to Bratsk 2 conscripts moved from Kazakhstan to Sea Zone 65 Caspian Sea 2 conscripts moved from Sea Zone 65 Caspian Sea to Caucasus 1 conscript and 1 field_gun moved from Kazan to Novosibirsk 2 conscripts moved from Kazakhstan to Novosibirsk 1 conscript moved from Vologda to Western Siberian Lowlands 1 conscript and 1 field_gun moved from Minsk to Belarus 2 conscripts moved from Belarus to Lithuania 1 conscript and 1 heavy_gun moved from Kiev to Odessa 1 heavy_gun moved from Odessa to Belarus 2 conscripts moved from Smolensk to Belarus 1 conscript and 1 infantry moved from Pskov to St. Petersburg 1 conscript, 1 field_gun and 1 infantry moved from Murmansk to Norway 1 field_gun and 1 infantry moved from Murmansk to Karelia 1 conscript and 1 field_gun moved from Irkutsk to Bratsk 2 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 12 conscripts, 4 field_guns, 2 heavy_guns, 1 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Norway Russia attack with 1 conscript, 1 field_gun and 1 infantry Neutral defend with 2 infantry Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Norway, round 2 : 0/3 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia lost in Norway Russia roll dice for 1 field_gun and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russia and 1 infantry owned by the Neutral lost in Norway Russia roll dice for 1 field_gun in Norway, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Norway Neutral win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - Russia 2 cavalrys moved from Moscow to Kazan 1 field_gun, 1 heavy_gun and 2 infantry moved from Moscow to Don 3 infantry moved from Pskov to Latvia Place Units - Russia 3 trenchs placed in Odessa 3 trenchs placed in Belarus 1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk 2 conscripts and 1 field_gun placed in Kiev 2 trenchs placed in Caucasus 1 trench placed in Bratsk 1 trench placed in Magadan 1 trench placed in Chukotka 1 trench placed in Evenkia 2 conscripts and 1 heavy_gun placed in Irkutsk 3 conscripts placed in Vladivostok 5 conscripts placed in St. Petersburg Russia undo move 10. 1 conscript, 1 field_gun and 1 heavy_gun placed in Irkutsk Russia undo move 10. 1 conscript and 1 field_gun placed in Vladivostok 1 conscript placed in St. Petersburg 2 conscripts placed in Moscow Activate Technology - Russia Russia activating bunkers Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russia regular : -0.67 Neutral regular : 1.33
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Please pause for possible edit
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@Elrood csn you remove two Trenches from Odessa and put them in Bratsk, please?
Also swap the Trench in Evenka for Norlisk, where Dawg has 5 Conscripts. -
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TripleA Manual Gamesave Post: Communists round 2
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0,00 expected hits Combat Move - Communists Turning on Edit Mode EDIT: Removing units owned by Russia from Odessa: 2 trenchs EDIT: Adding units owned by Russia to Bratsk: 2 trenchs EDIT: Removing units owned by Russia from Evenkia: 1 trench EDIT: Adding units owned by Russia to Norilsk: 1 trench EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists rolls : 0,00
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TripleA Turn Summary: Communists round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0,00 expected hits Combat Move - Communists Turning on Edit Mode EDIT: Removing units owned by Russia from Odessa: 2 trenchs EDIT: Adding units owned by Russia to Bratsk: 2 trenchs EDIT: Removing units owned by Russia from Evenkia: 1 trench EDIT: Adding units owned by Russia to Norilsk: 1 trench EDIT: Turning off Edit Mode 1 conscript and 1 field_gun moved from Sakhe to Khabarovsk 1 cavalry and 1 conscript moved from Aldan to Khabarovsk 1 cavalry, 2 conscripts and 1 field_gun moved from Aldan to Chita 1 cavalry moved from Aldan to Chita Purchase Units - Communists Communists buy 4 conscripts, 3 field_guns and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Chita Communists attack with 2 cavalrys, 2 conscripts and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 cavalrys, 2 conscripts and 1 field_gun in Chita, round 2 : 1/4 hits, 0,83 expected hits Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0,17 expected hits 1 conscript owned by the Russia lost in Chita Communists win, taking Chita from Russia with 2 cavalrys, 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Khabarovsk Communists attack with 1 cavalry, 2 conscripts and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 cavalry, 2 conscripts and 1 field_gun in Khabarovsk, round 2 : 0/3 hits, 0,67 expected hits Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0,17 expected hits Communists roll dice for 1 cavalry, 2 conscripts and 1 field_gun in Khabarovsk, round 3 : 0/3 hits, 0,67 expected hits Russia roll dice for 1 conscript in Khabarovsk, round 3 : 0/1 hits, 0,17 expected hits Communists roll dice for 1 cavalry, 2 conscripts and 1 field_gun in Khabarovsk, round 4 : 1/3 hits, 0,67 expected hits Russia roll dice for 1 conscript in Khabarovsk, round 4 : 0/1 hits, 0,17 expected hits 1 conscript owned by the Russia lost in Khabarovsk Communists win, taking Khabarovsk from Russia with 1 cavalry, 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists Turning on Edit Mode EDIT: Changing ownership of Amur from Russia to Communists EDIT: Turning off Edit Mode 4 conscripts moved from Yakutsk to Sakhe 1 cavalry moved from Tiksi to Chita 3 conscripts moved from Aldan to Chita 1 cavalry moved from Aldan to Khabarovsk 1 conscript moved from Aldan to Chita 1 conscript moved from Aldan to Khabarovsk 1 cavalry moved from Aldan to Chita 6 conscripts, 3 field_guns and 1 infantry moved from Yakutsk to Aldan Place Units - Communists 4 conscripts, 3 field_guns and 1 infantry placed in Yakutsk Turn Complete - Communists Communists collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Communists rolls : 0,00 Communists regular : -0,83 Russia regular : -0,67
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover War Bonds Combat Move - USA Purchase Units - USA USA buy 1 Factory, 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 0 techTokens; Combat - USA Non Combat Move - USA 1 infantry moved from Louisiana to Texas 3 gass moved from Charleston to Louisiana Place Units - USA 1 Factory placed in San Francisco 1 cruiser and 1 destroyer placed in Sea Zone 29 Mid Atlantic 3 fighters placed in Charleston Activate Technology - USA USA activating War Bonds Turn Complete - USA USA collect 66 PUs; end with 68 PUs USA collect 4 PUs from War Bonds; end with 72 PUs
Combat Hit Differential Summary :
USA rolls : 1.00
Territory Summary for USA :
Charleston : 1 Factory, 1 field_gun, 3 fighters and 1 infantry Honolulu : 1 field_gun, 2 infantry and 2 trenchs Louisiana : 3 gass Manila : 1 field_gun and 3 infantry New Mexico : 1 cavalry and 2 infantry New York : 1 Factory and 2 infantry Panama : 1 cavalry and 1 infantry San Francisco : 1 Factory, 2 infantry and 2 trenchs Texas : 1 infantry Sea Zone 29 Mid Atlantic : 1 cruiser and 1 destroyer
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 5,4 and gets 0 hits Combat Move - Germany Germany loses 0 PUs for violating Mexico Citys neutrality. 2 fighters moved from Rhine to Franche-Comte 1 fighter moved from Rhine to Picardy 2 infantry moved from Belgium to Picardy 3 infantry moved from Alsace to Franche-Comte 2 field_guns, 2 heavy_guns and 12 infantry moved from Belgium to Champagne 1 field_gun moved from Alsace to Champagne 3 field_guns and 1 heavy_gun moved from Rhine to Champagne 2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 2 field_guns and 2 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm 1 battlecruiser moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 1 field_gun moved from Guadalahara to Mexico City Germany take Mexico City from Neutral 1 infantry moved from Guadalahara to Mexico City 1 submarine moved from Sea Zone 80 Indian Ocean to Sea Zone 84 Andaman Sea 1 cavalry moved from French Somaliland to Eritrea Germany take Eritrea from Italy 1 cavalry moved from Eritrea to French Somaliland 1 cavalry and 1 infantry moved from Fezzan to Cyrenaica 4 infantry moved from Alsace to Champagne Purchase Units - Germany Germany buy 1 Factory, 12 cavalrys, 8 field_guns, 6 infantry, 2 stormtruppens and 1 trench; Remaining resources: 1 PUs; 2 techTokens; Combat - Germany Battle in Picardy Germany attack with 1 fighter and 2 infantry France defend with 1 infantry Germany roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 0/3 hits, 0.83 expected hits France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 fighter and 2 infantry in Picardy, round 3 : 0/3 hits, 0.83 expected hits France roll dice for 1 infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 fighter and 2 infantry in Picardy, round 4 : 1/3 hits, 0.83 expected hits France roll dice for 1 infantry in Picardy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Battle in Franche-Comte Germany attack with 2 fighters and 3 infantry France defend with 1 field_gun and 1 infantry Germany roll dice for 2 fighters and 3 infantry in Franche-Comte, round 2 : 2/5 hits, 1.50 expected hits France roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the France and 1 infantry owned by the France lost in Franche-Comte Germany win, taking Franche-Comte from France with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for France: 1 field_gun and 1 infantry Battle in Cyrenaica Germany attack with 1 cavalry and 1 infantry France defend with 2 cavalrys Germany roll dice for 1 cavalry and 1 infantry in Cyrenaica, round 2 : 0/2 hits, 0.33 expected hits France roll dice for 2 cavalrys in Cyrenaica, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry and 1 infantry in Cyrenaica, round 3 : 0/2 hits, 0.33 expected hits France roll dice for 2 cavalrys in Cyrenaica, round 3 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry and 1 infantry in Cyrenaica, round 4 : 0/2 hits, 0.33 expected hits France roll dice for 2 cavalrys in Cyrenaica, round 4 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry and 1 infantry in Cyrenaica, round 5 : 0/2 hits, 0.33 expected hits France roll dice for 2 cavalrys in Cyrenaica, round 5 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry and 1 infantry in Cyrenaica, round 6 : 1/2 hits, 0.33 expected hits France roll dice for 2 cavalrys in Cyrenaica, round 6 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the France lost in Cyrenaica Germany roll dice for 1 cavalry and 1 infantry in Cyrenaica, round 7 : 0/2 hits, 0.33 expected hits France roll dice for 1 cavalry in Cyrenaica, round 7 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 cavalry and 1 infantry in Cyrenaica, round 8 : 1/2 hits, 0.33 expected hits France roll dice for 1 cavalry in Cyrenaica, round 8 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the France lost in Cyrenaica Germany win, taking Cyrenaica from France with 1 cavalry and 1 infantry remaining. Battle score for attacker is 8 Casualties for France: 2 cavalrys Battle in Champagne Germany attack with 6 field_guns, 3 heavy_guns and 16 infantry France defend with 1 field_gun and 2 infantry Germany roll dice for 6 field_guns, 3 heavy_guns and 16 infantry in Champagne, round 2 : 9/25 hits, 7.17 expected hits France roll dice for 1 field_gun and 2 infantry in Champagne, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germany, 1 field_gun owned by the France and 2 infantry owned by the France lost in Champagne Germany win, taking Champagne from France with 6 field_guns, 3 heavy_guns and 14 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 2 infantry Casualties for France: 1 field_gun and 2 infantry Battle in Stockholm Germany attack with 2 field_guns and 2 stormtruppens Neutral defend with 3 infantry Germany roll dice for 1 battlecruiser in Stockholm, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 2 field_guns and 2 stormtruppens in Stockholm, round 2 : 0/4 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Stockholm, round 2 : 3/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany, 2 field_guns owned by the Germany and 1 infantry owned by the Neutral lost in Stockholm Germany roll dice for 1 stormtruppen in Stockholm, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 2 infantry in Stockholm, round 3 : 1/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany and 1 infantry owned by the Neutral lost in Stockholm Neutral win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Germany: 2 field_guns and 2 stormtruppens Casualties for Neutral: 2 infantry Non Combat Move - Germany 1 battleship moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 2 submarines moved from Sea Zone 18 North Atlantic to Sea Zone 13 Skagerrak 1 fighter moved from Picardy to Belgium 2 fighters moved from Franche-Comte to Alsace 1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 19 North Atlantic 2 submarines moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 33 Mid Atlantic 3 cavalrys moved from Nassau to Belgium 7 infantry moved from Westphalia to Rhine 1 field_gun and 8 infantry moved from Nassau to Rhine 12 field_guns moved from Wurttemburg to Alsace 6 cavalrys moved from Bavaria to Alsace 1 infantry moved from Rhine to Belgium 8 infantry moved from Rhine to Champagne 5 cavalrys moved from Berlin to Hanover 2 cavalrys moved from Mecklenburg to Hanover 2 stormtruppens moved from Berlin to Mecklenburg 1 infantry moved from Warsaw to Eastern Poland 1 field_gun moved from East Prussia to Eastern Poland 1 infantry moved from Galicia to Eastern Poland 1 submarine moved from Sea Zone 119 Timor Sea to Sea Zone 125 Sulu Sea 1 submarine moved from Sea Zone 119 Timor Sea to Sea Zone 131 Pacific Ocean 1 cruiser moved from Sea Zone 113 Pacific Ocean to Sea Zone 111 Pacific Ocean 2 battlecruisers and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 111 Pacific Ocean Place Units - Germany 1 Factory placed in Alsace 3 field_guns and 1 trench placed in Belgium 3 field_guns placed in Rhine 2 field_guns and 4 infantry placed in Mecklenburg 6 cavalrys placed in Wurttemburg 6 cavalrys placed in Bavaria 2 infantry placed in Warsaw 2 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 128 PUs; end with 129 PUs
Combat Hit Differential Summary :
Germany regular : -0.17 France regular : -1.67 Neutral regular : 2.33
Production/PUs Summary :
Germany : 128 / 129 France : 64 / 72 Serbia : 18 / 21 Austria : 75 / 75 Italy : 27 / 27 Arabia : 9 / 11 Turkey : 56 / 59 Britain : 90 / 90 Russia : 85 / 89 Communists : 27 / 27 USA : 66 / 72
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - France France spend 10 on tech rolls France roll 3,3 and gets 0 hits Combat Move - France 2 colonials, 1 field_gun and 1 infantry moved from Rhone to Franche-Comte 1 fighter and 2 infantry moved from Paris to Picardy 1 colonial moved from Tobruk to Cyrenaica 1 infantry moved from Chad to Cyrenaica 2 colonials moved from Caroline Islands to Sea Zone 132 Pacific Ocean 2 colonials and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 120 Arafura Sea 2 colonials moved from Sea Zone 120 Arafura Sea to Bismarck Islands France take Bismarck Islands from Germany 1 cruiser moved from Sea Zone 132 Pacific Ocean to Sea Zone 123 Banda Sea Purchase Units - France France buy 3 colonials, 1 heavy_gun, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Picardy France attack with 1 fighter and 2 infantry Germany defend with 1 infantry France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 0/3 hits, 0.83 expected hits Germany roll dice for 1 infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy France roll dice for 1 fighter and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits France roll dice for 1 fighter and 1 infantry in Picardy, round 4 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Picardy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy 1 fighter owned by the France retreated Germany win with 1 infantry remaining. Battle score for attacker is -6 Casualties for France: 2 infantry Battle in Franche-Comte France attack with 2 colonials, 1 field_gun and 1 infantry Germany defend with 3 infantry France roll dice for 2 colonials, 1 field_gun and 1 infantry in Franche-Comte, round 2 : 2/4 hits, 1.33 expected hits Germany roll dice for 3 infantry in Franche-Comte, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germany lost in Franche-Comte France roll dice for 2 colonials, 1 field_gun and 1 infantry in Franche-Comte, round 3 : 1/4 hits, 1.33 expected hits Germany roll dice for 1 infantry in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Franche-Comte France win, taking Franche-Comte from Germany with 2 colonials, 1 field_gun and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 3 infantry Battle in Cyrenaica France attack with 1 colonial and 1 infantry Germany defend with 1 cavalry and 1 infantry France roll dice for 1 colonial and 1 infantry in Cyrenaica, round 2 : 1/2 hits, 0.50 expected hits Germany roll dice for 1 cavalry and 1 infantry in Cyrenaica, round 2 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Germany lost in Cyrenaica 1 colonial owned by the France and 1 infantry owned by the France retreated to Tobruk Germany win with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 1 cavalry Non Combat Move - France 1 fighter moved from Picardy to Paris 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Milan to Tuscany 1 infantry moved from Piedmont to Tuscany 1 cavalry moved from Milan to Piedmont 2 field_guns and 1 infantry moved from Marseilles to Rhone 1 colonial moved from Piedmont to Rhone 2 infantry moved from Burgundy to Paris 1 battleship, 1 cruiser and 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean 1 colonial moved from Lower Algeria to Algeria 1 colonial moved from Upper Volta to Niger 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean 1 infantry moved from Madagascar to Sea Zone 76 Indian Ocean 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa 1 colonial and 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 123 Banda Sea 1 infantry moved from Brittany to Normandy 2 infantry moved from Brittany to Burgundy Place Units - France Turning on Edit Mode EDIT: Removing units owned by France from Niger: 2 infantry EDIT: Adding units owned by France to Fezzan: 2 infantry EDIT: Changing ownership of Fezzan from Germany to France EDIT: Turning off Edit Mode 2 colonials placed in Tobruk 1 colonial placed in Algiers 8 infantry placed in Paris 1 heavy_gun and 2 infantry placed in Marseilles 3 infantry placed in Brittany 3 trenchs placed in Paris Turn Complete - France France collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germany regular : -0.83 France regular : -1.33
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Lopsided battles. Tried to retake Pic with 3 units against 1. Rolled 0-7, G rolled 2-3 in 3 rounds. If I had thought to convoy my infantry, I could have bombarded and maybe saved all that heartache. At least I took no losses in FrancC. Attacked the pesky inf/cav G duo in Cyren that killed 2 of my cav with even odds in round 2 and another 2 cav with even odds on G’s turn. The Chasseurs d’Afrique are no more. Would have liked to kill both G units, but didn’t want to leave Tobruk lightly defended.
Never seen G build IC in Rhine on round 2 and Alsace on round 3. Do you think he’s out to get me? -
TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Serbia 1 infantry moved from Serbia to Bosnia 1 fighter moved from Belgrade to Bosnia 1 infantry moved from Albania to Montenegro Serbia take Montenegro from Austria Purchase Units - Serbia Serbia buy 6 infantry; Remaining resources: 3 PUs; Combat - Serbia Battle in Bosnia Serbia attack with 1 fighter and 1 infantry Austria defend with 1 infantry Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 2 : 1/2 hits, 0.67 expected hits Austria roll dice for 1 infantry in Bosnia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Bosnia Serbia win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Serbia: 1 infantry Casualties for Austria: 1 infantry Non Combat Move - Serbia 1 fighter moved from Bosnia to Serbia 1 field_gun, 1 heavy_gun and 9 infantry moved from Belgrade to Serbia 3 infantry moved from Macedonia to Serbia 1 field_gun moved from Albania to Macedonia 1 infantry moved from Greece to Albania 2 infantry moved from Greece to Macedonia Place Units - Serbia 5 infantry placed in Greece 1 infantry placed in Belgrade Turn Complete - Serbia Serbia collect 19 PUs; end with 22 PUs
Combat Hit Differential Summary :
Serbia regular : 0.33 Austria regular : 0.67
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@fmerwinrommel Germany generally needs to build a few ICs the first few rounds as they don’t have enough production slots near the fronts. Only real question is where it builds them.
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@redrum I usually build early in Wurttemburg. Most of my opponents don’t build more than that on the Western front, relying on Belgium and often choosing to build lots of STs. But that’s a long march. Your building max cav also is unusual. Going for the quick kill, rather than the ST route.