TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
@fmerwinrommel Germany generally needs to build a few ICs the first few rounds as they don’t have enough production slots near the fronts. Only real question is where it builds them.
@redrum I usually build early in Wurttemburg. Most of my opponents don’t build more than that on the Western front, relying on Belgium and often choosing to build lots of STs. But that’s a long march. Your building max cav also is unusual. Going for the quick kill, rather than the ST route.
@fmerwinrommel STs are the biggest trap in the game unless Germany is going to try to win the seas. They just have too far to walk to do anything useful.
@redrum https://www.youtube.com/watch?v=9miLGPXBs4w :-D … Or so the Germans will have us believe
see how France, Britain, Russian and US have Tech now? The small Bonus for Turks has already been nullified by chance. Told you!
@elrood Leaving for the weekend in a few hours. I’ll try to do Russia before i leave. All depends on if the round goes by quick enough.
@dawgoneit Is fine. No rush. this is a thinking mans game.
@elrood I think i need to think more. Lol
@redrum STs are good for closer targets like taking Scan and amphib raids on Russian coast. Although they didn’t help in the invasion of Stockholm, largely due to great shooting by the Swedes.
@fmerwinrommel It reminds me of a quote: “Junior Generals talk Strategy, Senior Generals talk logistics”
And the Logistics for the Stormtroopers is terrible. They start far away from any front Germany has and are super slow. A well placed trench gives better value to an imminent attack than they can provide. I tried to use them before but when they arrived at the front they were met with much stronger opposition or could only help hold the defense, which they should not.
@elrood Or so the Germans would have us believe.:blush:
@fmerwinrommel good one :-)
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 5,3 and gets 0 hits
Combat Move - Austria
3 field_guns, 1 fighter and 14 infantry moved from Transylvania to Belgrade
1 infantry moved from Bessarabia to Moldavia
Austria take Moldavia from Russia
1 field_gun and 2 infantry moved from Tyrol to Milan
2 cavalrys moved from Tyrol to Venice
2 cavalrys moved from Venice to Milan
3 field_guns, 1 heavy_gun and 9 infantry moved from Venice to Milan
1 cavalry moved from Tyrol to Milan
Purchase Units - Austria
Austria buy 6 field_guns, 2 heavy_guns and 12 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Battle in Belgrade
Austria attack with 3 field_guns, 1 fighter and 14 infantry
Serbia defend with 1 Factory, 1 infantry and 1 trench
Austria roll dice for 3 field_guns, 1 fighter and 14 infantry in Belgrade, round 2 : 10/18 hits, 4,33 expected hits
Serbia roll dice for 1 infantry and 1 trench in Belgrade, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Serbia, 1 infantry owned by the Austria and 1 trench owned by the Serbia lost in Belgrade
Austria win, taking Belgrade from Serbia with 3 field_guns, 1 fighter and 13 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Casualties for Serbia: 1 infantry and 1 trench
Battle in Milan
Austria attack with 3 cavalrys, 4 field_guns, 1 heavy_gun and 11 infantry
Italy defend with 2 heavy_guns, 6 infantry and 3 trenchs
Austria roll dice for 3 cavalrys, 4 field_guns, 1 heavy_gun and 11 infantry in Milan, round 2 : 7/19 hits, 4,83 expected hits
Italy roll dice for 2 heavy_guns, 6 infantry and 3 trenchs in Milan, round 2 : 3/8 hits, 3,33 expected hits
3 trenchs owned by the Italy, 1 infantry owned by the Italy and 3 infantry owned by the Austria lost in Milan
Austria roll dice for 3 cavalrys, 4 field_guns, 1 heavy_gun and 8 infantry in Milan, round 3 : 5/16 hits, 4,33 expected hits
Italy roll dice for 2 heavy_guns and 5 infantry in Milan, round 3 : 4/7 hits, 3,00 expected hits
5 infantry owned by the Italy and 4 infantry owned by the Austria lost in Milan
Austria roll dice for 3 cavalrys, 4 field_guns, 1 heavy_gun and 4 infantry in Milan, round 4 : 3/12 hits, 3,67 expected hits
Italy roll dice for 2 heavy_guns in Milan, round 4 : 1/2 hits, 1,33 expected hits
1 infantry owned by the Austria and 2 heavy_guns owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 3 cavalrys, 4 field_guns, 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 13
Casualties for Austria: 8 infantry
Casualties for Italy: 2 heavy_guns, 6 infantry and 3 trenchs
Non Combat Move - Austria
3 field_guns and 3 infantry moved from Trieste to Venice
3 cavalrys moved from Tyrol to Venice
1 infantry moved from Galicia to Bessarabia
1 heavy_gun moved from Transylvania to Belgrade
1 field_gun moved from Hungary to Baranya
2 infantry moved from Hungary to Baranya
1 infantry moved from Hungary to Croatia
1 infantry moved from Baranya to Bosnia
1 fighter moved from Belgrade to Baranya
1 heavy_gun and 1 infantry moved from Baranya to Belgrade
1 infantry moved from Baranya to Belgrade
3 cavalrys moved from Venice to Milan
1 gas moved from Hungary to Tyrol
1 field_gun and 2 infantry moved from Carpathia to Transylvania
1 field_gun and 2 infantry moved from Carpathia to Galicia
Place Units - Austria
2 heavy_guns and 2 infantry placed in Venice
2 field_guns and 4 infantry placed in Trieste
2 field_guns and 2 infantry placed in Galicia
1 field_gun and 1 infantry placed in Galicia
1 field_gun and 3 infantry placed in Hungary
Turning on Edit Mode
EDIT: Adding units owned by Austria to Venice: 1 cavalry
EDIT: Removing units owned by Austria from Milan: 1 cavalry
EDIT: Turning off Edit Mode
Turn Complete - Austria
Austria collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italy regular : 0,33
Serbia regular : 0,67
Austria regular : 7,83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Italy
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
2 infantry moved from Sardinia to Sea Zone 58 Tyrrhenian Sea
2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
Purchase Units - Italy
Italy buy 1 cavalry, 1 heavy_gun and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Italy
Non Combat Move - Italy
4 infantry moved from Latium to Tuscany
4 infantry moved from Tuscany to Piedmont
1 heavy_gun moved from Latium to Tuscany
1 cavalry moved from Rome to Tuscany
4 infantry moved from Rome to Latium
1 field_gun moved from Rome to Latium
1 infantry moved from Rome to Latium
1 field_gun moved from Naples to Apulia
1 infantry moved from Naples to Apulia
Place Units - Italy
1 heavy_gun and 2 infantry placed in Piedmont
1 cavalry and 4 infantry placed in Rome
Turn Complete - Italy
Italy collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italy rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Arabia
1 Bedouin moved from Mecca to Jordan
Arabia take Jordan from Turkey
4 Bedouins moved from Mecca to Palestine
1 Bedouin moved from Mecca to Palestine
Purchase Units - Arabia
Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs;
Combat - Arabia
Battle in Palestine
Arabia attack with 5 Bedouins
Turkey defend with 3 infantry
Arabia roll dice for 5 Bedouins in Palestine, round 2 : 1/5 hits, 0.83 expected hits
Turkey roll dice for 3 infantry in Palestine, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Turkey lost in Palestine
Arabia roll dice for 5 Bedouins in Palestine, round 3 : 1/5 hits, 0.83 expected hits
Turkey roll dice for 2 infantry in Palestine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Palestine
Arabia roll dice for 4 Bedouins in Palestine, round 4 : 1/4 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Palestine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Palestine
Arabia win, taking Palestine from Turkey with 3 Bedouins remaining. Battle score for attacker is 5
Casualties for Turkey: 3 infantry
Casualties for Arabia: 2 Bedouins
Non Combat Move - Arabia
Place Units - Arabia
4 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Arabia regular : 0.67
Turkey regular : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey rolls : 1/1 hits, 0,00 expected hits
Turkey removing all Technology Tokens after successful research.
Turkey discover creepingBarage
Combat Move - Turkey
1 infantry moved from Crete to Sea Zone 70 Eastern Mediterranean
1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
1 infantry moved from Smyrna to Sea Zone 71 Eastern Mediterranean
2 infantry moved from Sea Zone 71 Eastern Mediterranean to Palestine
2 field_guns moved from Damascus to Palestine
1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
1 field_gun moved from Damascus to Jordan
1 infantry moved from Mesopotamia to Jordan
2 infantry moved from Arabia to Hejaz
1 fighter moved from Sinai to Hejaz
1 fighter moved from Arabia to Hejaz
1 infantry moved from Mesopotamia to Jordan
1 infantry moved from Arabia to Hejaz
1 infantry moved from Sinai to Palestine
Purchase Units - Turkey
Turkey buy 1 battleship, 4 field_guns, 2 infantry, 1 transport and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Turkey
Battle in Palestine
Turkey attack with 2 field_guns and 3 infantry
Arabia defend with 3 Bedouins
Turkey roll dice for 1 battlecruiser and 1 battleship in Palestine, round 2 : 1/2 hits, 1,33 expected hits
Turkey roll dice for 2 field_guns and 3 infantry in Palestine, round 2 : 2/5 hits, 1,50 expected hits
Arabia roll dice for 3 Bedouins in Palestine, round 2 : 0/3 hits, 1,00 expected hits
3 Bedouins owned by the Arabia lost in Palestine
Turkey win, taking Palestine from Arabia with 2 field_guns and 3 infantry remaining. Battle score for attacker is 6
Casualties for Arabia: 3 Bedouins
Battle in Hejaz
Turkey attack with 2 fighters and 3 infantry
Britain defend with 2 infantry
Turkey roll dice for 2 fighters and 3 infantry in Hejaz, round 2 : 0/5 hits, 1,50 expected hits
Arabia roll dice for 2 infantry in Hejaz, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Turkey lost in Hejaz
Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 3 : 1/4 hits, 1,33 expected hits
Arabia roll dice for 2 infantry in Hejaz, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Hejaz
Turkey roll dice for 2 fighters and 1 infantry in Hejaz, round 4 : 1/3 hits, 1,00 expected hits
Arabia roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Britain lost in Hejaz
Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 2 infantry
Casualties for Britain: 2 infantry
Battle in Jordan
Turkey attack with 1 field_gun and 2 infantry
Arabia defend with 1 Bedouin
Turkey roll dice for 1 field_gun and 2 infantry in Jordan, round 2 : 1/3 hits, 0,83 expected hits
Arabia roll dice for 1 Bedouin in Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 Bedouin owned by the Arabia lost in Jordan
Turkey win, taking Jordan from Arabia with 1 field_gun and 2 infantry remaining. Battle score for attacker is 2
Casualties for Arabia: 1 Bedouin
Non Combat Move - Turkey
1 fighter moved from Hejaz to Sinai
1 fighter moved from Hejaz to Sinai
2 infantry moved from Mesopotamia to Arabia
3 field_guns moved from Baghdad to Mesopotamia
1 cavalry, 1 field_gun and 6 infantry moved from Georgia to Armenia
1 field_gun and 1 infantry moved from Smyrna to Armenia
1 infantry moved from Smyrna to Armenia
2 field_guns and 2 infantry moved from Constantinople to Smyrna
2 infantry moved from Constantinople to Smyrna
2 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 infantry moved from Al-Dammam to Mesopotamia
Place Units - Turkey
1 trench placed in Arabia
1 trench placed in Mesopotamia
1 trench placed in Sinai
1 battleship and 1 transport placed in Sea Zone 68 Aegean Sea
2 field_guns and 1 infantry placed in Damascus
2 field_guns and 1 infantry placed in Baghdad
Activate Technology - Turkey
Turkey activating creepingBarage
Turn Complete - Turkey
Turkey collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Turkey rolls : 1,00
Arabia regular : -1,00
Turkey regular : -1,50
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Britain
Britain spend 10 on tech rolls
Britain roll 1,5 and gets 0 hits
Combat Move - Britain
1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 27 Mid Atlantic
1 colonial moved from Nova Scotia to Sea Zone 29 Mid Atlantic
1 field_gun moved from Nova Scotia to Sea Zone 29 Mid Atlantic
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 27 Mid Atlantic
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 infantry moved from Normandy to Paris
1 infantry moved from Normandy to Paris
1 infantry moved from England to Sea Zone 15 English Channel
1 infantry moved from England to Sea Zone 15 English Channel
1 infantry moved from Sea Zone 15 English Channel to Picardy
1 infantry moved from Sea Zone 15 English Channel to Picardy
1 fighter moved from London to Picardy
1 fighter moved from London to Picardy
1 battlecruiser and 1 cruiser moved from Sea Zone 101 South Atlantic to Sea Zone 50 Mid Atlantic
1 colonial, 1 field_gun and 2 infantry moved from Sindh to Baluchistan
2 gass moved from Bombay to Baluchistan
1 field_gun moved from British East Africa to Sea Zone 76 Indian Ocean
1 infantry moved from British East Africa to Sea Zone 76 Indian Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 cavalry moved from Basra to Al-Dammam
Britain take Al-Dammam from Turkey
1 infantry moved from Kuwait to Basra
1 cavalry moved from Congo to Cyrenaica
1 cavalry moved from Cairo-Suez to Cyrenaica
1 infantry moved from Upper Volta to Niger
1 cavalry moved from Western Sudan to Cyrenaica
1 infantry moved from Port Sudan to Eritrea
Italy take Eritrea from Germany
1 cruiser and 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
1 field_gun moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 colonial moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 colonial, 1 cruiser, 1 destroyer, 1 field_gun, 1 submarine and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 123 Banda Sea
1 battlecruiser and 3 cruisers moved from Sea Zone 132 Pacific Ocean to Sea Zone 123 Banda Sea
1 field_gun moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Sea Zone 137 Yellow Sea to Tsingtao
1 infantry moved from Nagpur to Gujarat
1 colonial moved from Middle Congo to Western Sudan
1 infantry moved from German East Africa to British East Africa
Purchase Units - Britain
Britain buy 1 Factory, 1 destroyer, 1 field_gun, 1 heavy_gun, 5 infantry, 3 submarines and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Combat Hit Differential Summary :
I habr added in a combat , before rolling , but not sure it will work.
Battkeship bombardment and one Inf vs Hejaz Inf.