@captainwalker did a NCM edit of a france AA in my S.Tunesia stack as I plan to vacate that territory next go.
please take the latest france post
Russia is up!
@aequitas-et-veritas Dawg has been away.
@witt said in NML 1914 - Team Game #2:
@aequitas-et-veritas Dawg has been away.
Who let the Dawg out? Who? Who? Who?
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 3,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 3,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
3 conscripts moved from St. Petersburg to Finland
1 field_gun and 1 infantry moved from Karelia to Finland
1 cavalry moved from Caucasus to Georgia
Russia take Georgia from Turkey
1 cavalry moved from Georgia to Caucasus
1 conscript moved from Caucasus to Georgia
1 conscript moved from Irkutsk to Buryatia
1 field_gun and 1 heavy_gun moved from Irkutsk to Bratsk
3 conscripts and 1 field_gun moved from Novosibirsk to Bratsk
2 cavalrys moved from Kazan to Bratsk
5 conscripts moved from Norilsk to Evenkia
2 conscripts moved from Evenkia to Bratsk
1 conscript moved from Western Siberian Lowlands to Norilsk
1 heavy_gun moved from Minsk to Belarus
1 heavy_gun moved from Don to Belarus
1 heavy_gun moved from Belarus to Odessa
1 field_gun and 1 infantry moved from Minsk to Belarus
1 field_gun moved from Don to Caucasus
1 infantry moved from Don to Caucasus
1 infantry moved from Don to Belarus
2 conscripts and 1 field_gun moved from Kiev to Odessa
2 conscripts moved from Moscow to Smolensk
1 conscript moved from Lithuania to Latvia
1 conscript and 1 field_gun moved from Vladivostok to Primorsky
Purchase Units - Russia
Combat Hit Differential Summary :
@dawgoneit talking with my teammates before i finish.
@dawgoneit railwayGuns was my roll
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 3,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
3 conscripts moved from St. Petersburg to Finland
1 field_gun and 1 infantry moved from Karelia to Finland
1 cavalry moved from Caucasus to Georgia
Russia take Georgia from Turkey
1 cavalry moved from Georgia to Caucasus
1 conscript moved from Caucasus to Georgia
1 conscript moved from Irkutsk to Buryatia
1 field_gun and 1 heavy_gun moved from Irkutsk to Bratsk
3 conscripts and 1 field_gun moved from Novosibirsk to Bratsk
2 cavalrys moved from Kazan to Bratsk
5 conscripts moved from Norilsk to Evenkia
2 conscripts moved from Evenkia to Bratsk
1 conscript moved from Western Siberian Lowlands to Norilsk
1 heavy_gun moved from Minsk to Belarus
1 heavy_gun moved from Don to Belarus
1 heavy_gun moved from Belarus to Odessa
1 field_gun and 1 infantry moved from Minsk to Belarus
1 field_gun moved from Don to Caucasus
1 infantry moved from Don to Caucasus
1 infantry moved from Don to Belarus
2 conscripts and 1 field_gun moved from Kiev to Odessa
2 conscripts moved from Moscow to Smolensk
1 conscript moved from Lithuania to Latvia
1 conscript and 1 field_gun moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 1 field_gun, 12 heavy_guns, 1 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Non Combat Move - Russia
4 conscripts and 1 infantry moved from St. Petersburg to Pskov
Place Units - Russia
2 trenchs placed in Bratsk
2 trenchs placed in Primorsky
2 heavy_guns placed in Vladivostok
2 heavy_guns placed in Irkutsk
2 heavy_guns placed in Kiev
2 heavy_guns placed in Minsk
1 field_gun, 1 heavy_gun and 1 infantry placed in St. Petersburg
1 heavy_gun placed in Kiev
Russia undo move 7.
Russia undo move 6.
Russia undo move 4.
1 field_gun, 1 heavy_gun and 1 infantry placed in Irkutsk
3 heavy_guns placed in Minsk
3 heavy_guns placed in St. Petersburg
Activate Technology - Russia
Russia activating railwayGuns
Turn Complete - Russia
Russia collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 21:12:15
Savegame
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Communists spend 0 on tech rolls
Communists rolls : 0/1 hits, 0,00 expected hits
Combat Move - Communists
2 conscripts and 1 field_gun moved from Khabarovsk to Magadan
2 cavalrys moved from Khabarovsk to Magadan
2 conscripts moved from Sakhe to Magadan
Purchase Units - Communists
Communists buy 7 conscripts, 2 heavy_guns and 1 trench; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Magadan
Communists attack with 2 cavalrys, 4 conscripts and 1 field_gun
Russia defend with 2 conscripts and 1 trench
Communists roll dice for 2 cavalrys, 4 conscripts and 1 field_gun in Magadan, round 2 : 0/4 hits, 0,83 expected hits
Russia roll dice for 2 conscripts and 1 trench in Magadan, round 2 : 1/3 hits, 0,50 expected hits
1 conscript owned by the Communists lost in Magadan
Communists roll dice for 2 cavalrys, 3 conscripts and 1 field_gun in Magadan, round 3 : 0/4 hits, 0,83 expected hits
Russia roll dice for 2 conscripts and 1 trench in Magadan, round 3 : 1/3 hits, 0,50 expected hits
1 conscript owned by the Communists lost in Magadan
Communists roll dice for 2 cavalrys, 2 conscripts and 1 field_gun in Magadan, round 4 : 2/4 hits, 0,83 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 2 conscripts and 1 trench in Magadan, round 4 : 1/3 hits, 0,50 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Magadan
Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Magadan, round 5 : 0/4 hits, 0,83 expected hits
Russia roll dice for 1 conscript and 1 trench in Magadan, round 5 : 0/2 hits, 0,33 expected hits
Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Magadan, round 6 : 2/4 hits, 0,83 expected hits
Russia roll dice for 1 conscript and 1 trench in Magadan, round 6 : 0/2 hits, 0,33 expected hits
1 trench owned by the Russia and 1 conscript owned by the Russia lost in Magadan
Communists win, taking Magadan from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 1
Casualties for Communists: 3 conscripts
Casualties for Russia: 2 conscripts and 1 trench
Non Combat Move - Communists
4 conscripts, 3 field_guns and 1 infantry moved from Yakutsk to Aldan
4 cavalrys, 5 conscripts and 1 field_gun moved from Chita to Aldan
2 field_guns moved from Aldan to Khabarovsk
3 conscripts moved from Aldan to Khabarovsk
Place Units - Communists
1 trench placed in Khabarovsk
7 conscripts and 2 heavy_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists rolls : 0,00
Communists regular : -0,17
Russia regular : 0,83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
1 cavalry and 2 infantry moved from New Mexico to Chihuahua
1 infantry moved from Texas to Chihuahua
1 gas moved from Louisiana to Chihuahua
Purchase Units - USA
USA buy 1 battlecruiser, 1 battleship, 1 cruiser, 1 fighter and 1 transport; Remaining resources: 3 PUs; 1 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry, 1 gas and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 1 gas in Chihuahua, round 2 : 0/1 hits, 0.67 expected hits
1 gas owned by the USA lost in Chihuahua
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the USA lost in Chihuahua
USA roll dice for 3 infantry in Chihuahua, round 3 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Chihuahua
2 infantry owned by the USA retreated to New Mexico
Neutral win with 2 infantry remaining. Battle score for attacker is -11
Casualties for USA: 1 cavalry, 1 gas and 1 infantry
Non Combat Move - USA
2 gass moved from Louisiana to New Mexico
3 fighters moved from Charleston to Louisiana
1 field_gun moved from Charleston to Atlanta
1 infantry moved from Charleston to Atlanta
2 infantry moved from San Francisco to California
1 cruiser and 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
Place Units - USA
1 battlecruiser, 1 battleship, 1 cruiser and 1 transport placed in Sea Zone 147 Gulf of California
1 fighter placed in Charleston
Turn Complete - USA
USA collect 66 PUs; end with 69 PUs
USA collect 9 PUs from War Bonds; end with 78 PUs
Combat Hit Differential Summary :
USA regular : -1.83
USA rolls : 0.00
Neutral regular : 0.67
Territory Summary for USA :
Atlanta : 1 field_gun and 1 infantry
California : 2 infantry
Charleston : 1 Factory and 1 fighter
Honolulu : 1 field_gun, 2 infantry and 2 trenchs
Louisiana : 3 fighters
Manila : 1 field_gun and 3 infantry
New Mexico : 2 gass and 2 infantry
New York : 1 Factory and 2 infantry
Panama : 1 cavalry and 1 infantry
San Francisco : 1 Factory and 2 trenchs
Sea Zone 27 Mid Atlantic : 1 cruiser and 1 destroyer
Sea Zone 147 Gulf of California : 1 battlecruiser, 1 battleship, 1 cruiser and 1 transport
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 1,4 and gets 0 hits
Combat Move - Germany
1 fighter and 1 infantry moved from Belgium to Picardy
1 infantry moved from Champagne to Picardy
2 fighters moved from Alsace to Picardy
2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
2 field_guns and 2 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm
1 submarine moved from Sea Zone 131 Pacific Ocean to Sea Zone 137 Yellow Sea
Purchase Units - Germany
Germany buy 15 cavalrys, 3 field_guns, 6 gass, 6 infantry, 2 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Germany
Battle in Sea Zone 137 Yellow Sea
Germany attack with 1 submarine
Britain defend with 1 transport
1 transport owned by the Britain lost in Sea Zone 137 Yellow Sea
Germany win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Britain: 1 transport
Battle in Picardy
Germany attack with 3 fighters and 2 infantry
Britain defend with 1 infantry
Germany roll dice for 3 fighters and 2 infantry in Picardy, round 2 : 2/5 hits, 1.67 expected hits
France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Picardy
Germany win, taking Picardy from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Battle in Stockholm
Germany attack with 2 field_guns and 2 stormtruppens
Neutral defend with 1 infantry
Germany roll dice for 1 battlecruiser in Stockholm, round 2 : 0/1 hits, 0.67 expected hits
Germany roll dice for 2 field_guns and 2 stormtruppens in Stockholm, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Stockholm, round 2 : 1/1 hits, 0.33 expected hits
1 stormtruppen owned by the Germany and 1 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 0
Casualties for Germany: 1 stormtruppen
Casualties for Neutral: 1 infantry
Non Combat Move - Germany
1 fighter moved from Picardy to Alsace
2 fighters moved from Picardy to Belgium
4 field_guns and 15 infantry moved from Rhine to Champagne
12 field_guns moved from Alsace to Champagne
3 field_guns moved from Belgium to Champagne
7 cavalrys moved from Hanover to Rhine
6 cavalrys moved from Bavaria to Alsace
6 cavalrys moved from Wurttemburg to Belgium
2 cavalrys moved from Alsace to Belgium
1 gas moved from Wurttemburg to Rhine
4 infantry moved from Mecklenburg to Hanover
2 stormtruppens moved from Berlin to Mecklenburg
2 infantry moved from Warsaw to Eastern Poland
2 infantry moved from Galicia to Eastern Poland
2 battlecruisers, 2 battleships, 2 cruisers and 3 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 18 North Atlantic
1 submarine moved from Sea Zone 19 North Atlantic to Sea Zone 21 Gulf of St. Lawrence
3 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 51 Mid Atlantic
2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 105 Pacific Ocean
1 submarine moved from Sea Zone 84 Andaman Sea to Sea Zone 87 Southern Ocean
1 submarine moved from Sea Zone 125 Sulu Sea to Sea Zone 84 Andaman Sea
Place Units - Germany
3 cavalrys and 2 trenchs placed in Belgium
3 cavalrys and 1 trench placed in Alsace
3 cavalrys placed in Rhine
6 gass placed in Wurttemburg
6 cavalrys placed in Bavaria
2 stormtruppens placed in Berlin
3 field_guns placed in Mecklenburg
2 infantry placed in Warsaw
2 infantry placed in German New Guinea
2 infantry placed in Mexico City
Turn Complete - Germany
Germany collect 126 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germany regular : 1.00
France regular : -0.33
Neutral regular : 0.67
Production/PUs Summary :
Germany : 126 / 126
France : 68 / 67
Serbia : 15 / 22
Austria : 82 / 82
Italy : 25 / 24
Arabia : 9 / 14
Turkey : 53 / 59
Britain : 98 / 98
Russia : 84 / 85
Communists : 28 / 28
USA : 66 / 78
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - France
France spend 10 on tech rolls
France removing all Technology Tokens after successful research.
France discover propaganda
Combat Move - France
1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 infantry moved from Sea Zone 15 English Channel to Picardy
2 colonials moved from Bismarck Islands to Sea Zone 120 Arafura Sea
2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean
2 colonials moved from Sea Zone 112 Pacific Ocean to Tuamotu
France take Tuamotu from Germany
1 colonial, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 113 Pacific Ocean
1 colonial and 1 infantry moved from Sea Zone 113 Pacific Ocean to Samoa
France take Samoa from Germany
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - France
France spend 10 on tech rolls
France roll 4,6,1,2 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover propaganda
Combat Move - France
1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 infantry moved from Sea Zone 15 English Channel to Picardy
2 colonials moved from Bismarck Islands to Sea Zone 120 Arafura Sea
2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean
2 colonials moved from Sea Zone 112 Pacific Ocean to Tuamotu
France take Tuamotu from Germany
1 colonial, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 113 Pacific Ocean
1 colonial and 1 infantry moved from Sea Zone 113 Pacific Ocean to Samoa
France take Samoa from Germany
Purchase Units - France
France buy 9 heavy_guns and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Picardy
France attack with 2 infantry
Germany defend with 2 infantry
France roll dice for 1 battlecruiser in Picardy, round 2 : 1/1 hits, 0.67 expected hits
France roll dice for 2 infantry in Picardy, round 2 : 0/2 hits, 0.33 expected hits
Germany roll dice for 2 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germany lost in Picardy
France roll dice for 2 infantry in Picardy, round 3 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits
France roll dice for 2 infantry in Picardy, round 4 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits
France roll dice for 2 infantry in Picardy, round 5 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Picardy, round 5 : 0/1 hits, 0.33 expected hits
France roll dice for 2 infantry in Picardy, round 6 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Picardy, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
France roll dice for 1 infantry in Picardy, round 7 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Picardy, round 7 : 0/1 hits, 0.33 expected hits
France roll dice for 1 infantry in Picardy, round 8 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Picardy, round 8 : 0/1 hits, 0.33 expected hits
France roll dice for 1 infantry in Picardy, round 9 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Picardy, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
Germany win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germany: 1 infantry
Casualties for France: 2 infantry
Non Combat Move - France
1 infantry moved from Normandy to Paris
2 infantry moved from Burgundy to Paris
1 colonial moved from Niger to Lower Algeria
1 infantry moved from Fezzan to Cyrenaica
1 infantry moved from Fezzan to Lower Algeria
1 cruiser moved from Sea Zone 123 Banda Sea to Sea Zone 121 Coral Sea
2 cavalrys moved from Piedmont to Auvergne
2 infantry moved from Marseilles to Piedmont
1 infantry moved from Rhone to Burgundy
1 heavy_gun moved from Marseilles to Rhone
2 colonials and 1 field_gun moved from Franche-Comte to Rhone
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
1 colonial moved from Algeria to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
1 heavy_gun placed in Brittany
1 trench placed in Tobruk
Activate Technology - France
France activating propaganda
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germany regular : -1.00
France regular : -1.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Combat Move - Serbia
1 fighter and 1 infantry moved from Serbia to Bosnia
Purchase Units - Serbia
Serbia buy 5 infantry; Remaining resources: 7 PUs;
Combat - Serbia
Battle in Bosnia
Serbia attack with 1 fighter and 1 infantry
Austria defend with 1 infantry
Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 2 : 0/2 hits, 0.67 expected hits
Austria roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits
Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 3 : 0/2 hits, 0.67 expected hits
Austria roll dice for 1 infantry in Bosnia, round 3 : 0/1 hits, 0.33 expected hits
Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 4 : 2/2 hits, 0.67 expected hits
Austria roll dice for 1 infantry in Bosnia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Bosnia
Serbia win, taking Bosnia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Non Combat Move - Serbia
1 fighter moved from Bosnia to Macedonia
1 field_gun, 1 heavy_gun and 10 infantry moved from Serbia to Macedonia
1 cavalry, 2 field_guns and 3 infantry moved from Bulgaria to Macedonia
2 infantry moved from Greece to Macedonia
Place Units - Serbia
5 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 19 PUs; end with 26 PUs
Combat Hit Differential Summary :
Serbia regular : 0.00
Austria regular : -1.00
Paris will fall next round. 37 cavalry on top of all the other troops will overwhelm me despite building max units every turn. The successful U-boat opening prevented Canadians and Brits from sending timely reinforcements. The invasion of Mexico diverted USA’s attention and the income bonus that G will get, will allow him to build max defense there. I wanted to build HGs in Paris last turn, especially since I had that tech. But that would have limited building in Mars, etc. After G went en masse in Burgundy in last game, I wanted to have enough units in the south to contain such a move and to counterattack in FrancC. Even if I had built HGs last turn, Paris would still fall next turn due to significantly greater numbers. The remaining French forces can’t stop the large number of attackers that will survive, from sweeping across France. UK has limited tt’s and USA none in the Atlantic. France has been blocked from reinforcing Greece. Italy can’t hold out without French help. This will be a short game
@fmerwinrommel Pretty good summary. Generally speaking, if it looks like Germany is gonna focus west rather than east then France must go max defense of Paris and UK/Italy might even need to send a few units. Usually somewhere between turn 5-7 is when Germany will try to push hard once that is stopped usually France is ok.
Oh and its even worse if Germany rolls tank tech as that increases their attack power significantly.
@redrum In our 1st team game, Witt was on the verge of taking Paris early. But he didn’t risk the attack, and Paris rapidly built defense with HGs, trenches, defensive tech, and UK units. France also grew its income, which I hadn’t been able to do in this game. G couldn’t build tanks until turn after discovery, and he will already be in Paris.