@captainwalker @Karl7 @Witt I would like to play 2on2, but I would prefer changing teams, so we don’t end up digging deeper and deeper trenches.
I would like to talk strategy with all of you, and learn from it.
What do you guys think?
Hey Witt, you left the French to defend GEA by himself.
@fmerwinrommel Take it as a compliment
He trusts in you to defend it by yourself, able man that you are.
I trust Redrum to see sense and leave Africa to its rightful owner: the British!
@witt said in NML 1914 - Team Game #2:
I trust Redrum to see sense and leave Africa to its rightful owner: the British!
Or so the Germans would have us believe!
@elrood No rush he says, its a thinking man’s game he says.:blush:
That was a quick Austria, Italy, Arabia, Turkey, Britain turn.
@fmerwinrommel said in NML 1914 - Team Game #2:
@elrood No rush he says, its a thinking man’s game he says.:blush:
That was a quick Austria, Italy, Arabia, Turkey, Britain turn.
Well, once the sharks have sniffed blood, there is no holding back

@elrood said in NML 1914 - Team Game #2:
see how France, Britain, Russian and US have Tech now? The small Bonus for Turks has already been nullified by chance. Told you!
But you just rolled 1 die and got another valuable tech. So you’ve regained your advantage.
@fmerwinrommel said in NML 1914 - Team Game #2:
But you just rolled 1 die and got another valuable tech. So you’ve regained your advantage.
A mere small beacon of hope in that harsh reality centrals find themselves in, on their just quest to wrench from Entente a few colonies for the right to ravage those themselves!
Russia is up!
@aequitas-et-veritas Dawg has been away.
@witt said in NML 1914 - Team Game #2:
@aequitas-et-veritas Dawg has been away.
Who let the Dawg out? Who? Who? Who?
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 3,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 3,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
3 conscripts moved from St. Petersburg to Finland
1 field_gun and 1 infantry moved from Karelia to Finland
1 cavalry moved from Caucasus to Georgia
Russia take Georgia from Turkey
1 cavalry moved from Georgia to Caucasus
1 conscript moved from Caucasus to Georgia
1 conscript moved from Irkutsk to Buryatia
1 field_gun and 1 heavy_gun moved from Irkutsk to Bratsk
3 conscripts and 1 field_gun moved from Novosibirsk to Bratsk
2 cavalrys moved from Kazan to Bratsk
5 conscripts moved from Norilsk to Evenkia
2 conscripts moved from Evenkia to Bratsk
1 conscript moved from Western Siberian Lowlands to Norilsk
1 heavy_gun moved from Minsk to Belarus
1 heavy_gun moved from Don to Belarus
1 heavy_gun moved from Belarus to Odessa
1 field_gun and 1 infantry moved from Minsk to Belarus
1 field_gun moved from Don to Caucasus
1 infantry moved from Don to Caucasus
1 infantry moved from Don to Belarus
2 conscripts and 1 field_gun moved from Kiev to Odessa
2 conscripts moved from Moscow to Smolensk
1 conscript moved from Lithuania to Latvia
1 conscript and 1 field_gun moved from Vladivostok to Primorsky
Purchase Units - Russia
Combat Hit Differential Summary :
@dawgoneit talking with my teammates before i finish.
@dawgoneit railwayGuns was my roll
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 3,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
3 conscripts moved from St. Petersburg to Finland
1 field_gun and 1 infantry moved from Karelia to Finland
1 cavalry moved from Caucasus to Georgia
Russia take Georgia from Turkey
1 cavalry moved from Georgia to Caucasus
1 conscript moved from Caucasus to Georgia
1 conscript moved from Irkutsk to Buryatia
1 field_gun and 1 heavy_gun moved from Irkutsk to Bratsk
3 conscripts and 1 field_gun moved from Novosibirsk to Bratsk
2 cavalrys moved from Kazan to Bratsk
5 conscripts moved from Norilsk to Evenkia
2 conscripts moved from Evenkia to Bratsk
1 conscript moved from Western Siberian Lowlands to Norilsk
1 heavy_gun moved from Minsk to Belarus
1 heavy_gun moved from Don to Belarus
1 heavy_gun moved from Belarus to Odessa
1 field_gun and 1 infantry moved from Minsk to Belarus
1 field_gun moved from Don to Caucasus
1 infantry moved from Don to Caucasus
1 infantry moved from Don to Belarus
2 conscripts and 1 field_gun moved from Kiev to Odessa
2 conscripts moved from Moscow to Smolensk
1 conscript moved from Lithuania to Latvia
1 conscript and 1 field_gun moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 1 field_gun, 12 heavy_guns, 1 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Non Combat Move - Russia
4 conscripts and 1 infantry moved from St. Petersburg to Pskov
Place Units - Russia
2 trenchs placed in Bratsk
2 trenchs placed in Primorsky
2 heavy_guns placed in Vladivostok
2 heavy_guns placed in Irkutsk
2 heavy_guns placed in Kiev
2 heavy_guns placed in Minsk
1 field_gun, 1 heavy_gun and 1 infantry placed in St. Petersburg
1 heavy_gun placed in Kiev
Russia undo move 7.
Russia undo move 6.
Russia undo move 4.
1 field_gun, 1 heavy_gun and 1 infantry placed in Irkutsk
3 heavy_guns placed in Minsk
3 heavy_guns placed in St. Petersburg
Activate Technology - Russia
Russia activating railwayGuns
Turn Complete - Russia
Russia collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 21:12:15
Savegame
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Communists spend 0 on tech rolls
Communists rolls : 0/1 hits, 0,00 expected hits
Combat Move - Communists
2 conscripts and 1 field_gun moved from Khabarovsk to Magadan
2 cavalrys moved from Khabarovsk to Magadan
2 conscripts moved from Sakhe to Magadan
Purchase Units - Communists
Communists buy 7 conscripts, 2 heavy_guns and 1 trench; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Magadan
Communists attack with 2 cavalrys, 4 conscripts and 1 field_gun
Russia defend with 2 conscripts and 1 trench
Communists roll dice for 2 cavalrys, 4 conscripts and 1 field_gun in Magadan, round 2 : 0/4 hits, 0,83 expected hits
Russia roll dice for 2 conscripts and 1 trench in Magadan, round 2 : 1/3 hits, 0,50 expected hits
1 conscript owned by the Communists lost in Magadan
Communists roll dice for 2 cavalrys, 3 conscripts and 1 field_gun in Magadan, round 3 : 0/4 hits, 0,83 expected hits
Russia roll dice for 2 conscripts and 1 trench in Magadan, round 3 : 1/3 hits, 0,50 expected hits
1 conscript owned by the Communists lost in Magadan
Communists roll dice for 2 cavalrys, 2 conscripts and 1 field_gun in Magadan, round 4 : 2/4 hits, 0,83 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 2 conscripts and 1 trench in Magadan, round 4 : 1/3 hits, 0,50 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Magadan
Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Magadan, round 5 : 0/4 hits, 0,83 expected hits
Russia roll dice for 1 conscript and 1 trench in Magadan, round 5 : 0/2 hits, 0,33 expected hits
Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Magadan, round 6 : 2/4 hits, 0,83 expected hits
Russia roll dice for 1 conscript and 1 trench in Magadan, round 6 : 0/2 hits, 0,33 expected hits
1 trench owned by the Russia and 1 conscript owned by the Russia lost in Magadan
Communists win, taking Magadan from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 1
Casualties for Communists: 3 conscripts
Casualties for Russia: 2 conscripts and 1 trench
Non Combat Move - Communists
4 conscripts, 3 field_guns and 1 infantry moved from Yakutsk to Aldan
4 cavalrys, 5 conscripts and 1 field_gun moved from Chita to Aldan
2 field_guns moved from Aldan to Khabarovsk
3 conscripts moved from Aldan to Khabarovsk
Place Units - Communists
1 trench placed in Khabarovsk
7 conscripts and 2 heavy_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists rolls : 0,00
Communists regular : -0,17
Russia regular : 0,83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
1 cavalry and 2 infantry moved from New Mexico to Chihuahua
1 infantry moved from Texas to Chihuahua
1 gas moved from Louisiana to Chihuahua
Purchase Units - USA
USA buy 1 battlecruiser, 1 battleship, 1 cruiser, 1 fighter and 1 transport; Remaining resources: 3 PUs; 1 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry, 1 gas and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 1 gas in Chihuahua, round 2 : 0/1 hits, 0.67 expected hits
1 gas owned by the USA lost in Chihuahua
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the USA lost in Chihuahua
USA roll dice for 3 infantry in Chihuahua, round 3 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Chihuahua
2 infantry owned by the USA retreated to New Mexico
Neutral win with 2 infantry remaining. Battle score for attacker is -11
Casualties for USA: 1 cavalry, 1 gas and 1 infantry
Non Combat Move - USA
2 gass moved from Louisiana to New Mexico
3 fighters moved from Charleston to Louisiana
1 field_gun moved from Charleston to Atlanta
1 infantry moved from Charleston to Atlanta
2 infantry moved from San Francisco to California
1 cruiser and 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
Place Units - USA
1 battlecruiser, 1 battleship, 1 cruiser and 1 transport placed in Sea Zone 147 Gulf of California
1 fighter placed in Charleston
Turn Complete - USA
USA collect 66 PUs; end with 69 PUs
USA collect 9 PUs from War Bonds; end with 78 PUs
Combat Hit Differential Summary :
USA regular : -1.83
USA rolls : 0.00
Neutral regular : 0.67
Territory Summary for USA :
Atlanta : 1 field_gun and 1 infantry
California : 2 infantry
Charleston : 1 Factory and 1 fighter
Honolulu : 1 field_gun, 2 infantry and 2 trenchs
Louisiana : 3 fighters
Manila : 1 field_gun and 3 infantry
New Mexico : 2 gass and 2 infantry
New York : 1 Factory and 2 infantry
Panama : 1 cavalry and 1 infantry
San Francisco : 1 Factory and 2 trenchs
Sea Zone 27 Mid Atlantic : 1 cruiser and 1 destroyer
Sea Zone 147 Gulf of California : 1 battlecruiser, 1 battleship, 1 cruiser and 1 transport