Scramble instructions for 111?
L21/22 Giallo(x) vs Sovietishcat(+15) BM
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 32 Sea Zone to 22 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 2 armour and 2 mech_infantrys moved from Dzavhan to Yakut S.S.R. Japanese take Yakut S.S.R. from UK_Pacific 2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Buryatia Japanese take Buryatia from UK_Pacific 1 armour and 1 mech_infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 armour and 1 mech_infantry moved from Samara to Volgograd Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 17 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 1 artillery and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 2 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : -0,67 Russians regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 4 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Karelia to Novgorod 5 bombers moved from Norway to Novgorod Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Novgorod Americans attack with 5 bombers and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 5 bombers and 2 infantry in Novgorod, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Americans win, taking 93 Sea Zone from Italians, taking Novgorod from Germans with 5 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 5 bombers moved from Novgorod to Norway 1 infantry moved from Finland to Karelia 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from West India to Eastern Persia 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Burma to India 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 bomber moved from Morocco to Norway 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from Western United States to Eastern United States 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Finland 3 infantry placed in Norway 1 battleship and 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Americans collect 62 PUs (1 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Kweichow to Yunnan Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Manchuria 1 infantry placed in Manchuria 1 infantry placed in Manchuria 2 artilleries placed in Anhwe Chinese undo move 5. 1 artillery placed in Yunnan 1 artillery placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 6 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Caucasus to Kazakhstan 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Northwest Persia to Rostov 1 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 armour moved from Sakha to Siberia UK_Pacific take Siberia from Japanese 1 armour moved from Siberia to Amur UK_Pacific take Amur from Japanese Combat - British Battle in Rostov British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Rostov British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 3 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 4 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 1 infantry Battle in Kazakhstan British attack with 1 artillery, 1 fighter and 3 mech_infantrys Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 1 fighter moved from Kazakhstan to Caucasus 1 fighter moved from Rostov to Caucasus 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Eastern Persia to Persia 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Egypt to Iraq 1 battleship, 1 carrier and 1 cruiser moved from 72 Sea Zone to 70 Sea Zone 6 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Kwangsi to Anhwe 4 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 aaGun moved from Anhwe to Chahar 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 3 infantry placed in Caucasus 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 41 PUs; end with 43 PUs Place Units - UK_Pacific 2 fighters and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 2 fighters and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,67 Germans regular : 0,00 British regular : 0,67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 31 PUs; Combat Move - Italians 1 bomber moved from Normandy Bordeaux to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Western Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy 3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Italians collect 10 PUs (4 lost to blockades); end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
British AA : -0,17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Burma to India Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Finland to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 4 infantry and 9 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Iraq 3 tactical_bombers moved from Western Germany to Ukraine 3 mech_infantrys moved from Bryansk to Western Ukraine 9 mech_infantrys moved from Tambov to Ukraine 1 artillery and 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 9 mech_infantrys moved from Baltic States to Western Ukraine 3 mech_infantrys moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Russia to Volgograd Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Novgorod Germans attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Iraq to Volgograd 1 bomber moved from Persia to Volgograd 4 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Normandy Bordeaux to France Place Units - Germans 2 artilleries and 1 bomber placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 53 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -0,33 British AA : -0,33 Germans regular : 0,17 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 1 armour moved from West India to Persia Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Siberia Japanese take Sakha from UK_Pacific Japanese take Siberia from UK_Pacific 1 armour and 2 mech_infantrys moved from Buryatia to Amur 1 infantry moved from Korea to Amur 2 armour and 2 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 22 Sea Zone to 18 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to Amur 1 fighter moved from Japan to Amur Combat - Japanese Battle in 17 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 2,17 expected hits UK_Pacific roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Amur Japanese win, taking Amur from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 18 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Rostov Japanese attack with 2 armour and 3 mech_infantrys British defend with 1 artillery, 2 infantry and 1 mech_infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Rostov Japanese roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 0/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Rostov Japanese roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 1/3 hits, 1,17 expected hits British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Rostov Japanese roll dice for 2 armour in Rostov, round 5 : 0/2 hits, 1,00 expected hits British roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Rostov Japanese roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Rostov Japanese win, taking Rostov from British with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,67 ANZAC regular : -0,33 UK_Pacific regular : -0,50 British regular : 0,67 -
Ill give this one up, Axis won’t make it! Well played, ill post it
-
@Giallo GG was fun! Let me know if you wanna play a rematch.
-
@sovietishcat sure we can do a rematch!





