@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X):
4e56ea92-eb36-41d6-b67b-7fa74a9b322f-triplea_42265_3 scramble in sz97.tsvg
That’s too much for me. No scramble.
@aagamerz13 a few NCM, edits there…moved the ss in Indian Ocean, decided to keep and extra DD & Cv in z55 and 2 fgt too, rather than in Queensland.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@666 that’s fine
@aagamerz13 scramble solomon islands sz
@aagamerz13 said in PtV AAGamerz13 v 666 (axis +11):
@aagamerz13 scramble solomon islands sz
no thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Midway to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
4 fighters moved from 26 Sea Zone to 27 Sea Zone
3 fighters moved from 27 Sea Zone to Hawaiian Islands
5 fighters moved from 50 Sea Zone to 27 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
2 submarines moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Tsinghai to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Hopei
7 infantry moved from Tsinghai to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Northern Manchuria
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Tsinghai to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Hopei
7 infantry moved from Tsinghai to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Northern Manchuria
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Midway to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
4 fighters moved from 26 Sea Zone to 27 Sea Zone
3 fighters moved from 27 Sea Zone to Hawaiian Islands
5 fighters moved from 50 Sea Zone to 27 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
2 submarines moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Tsinghai to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Hopei
7 infantry moved from Tsinghai to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Northern Manchuria
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Burma to Eastern India
4 infantry moved from Burma to Yunnan
4 infantry moved from Eastern India to Burma
1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
1 infantry moved from Baluchistan to Western India
1 mech_infantry moved from Southern Persia to Western India
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Southern Persia to Northwest Persia
1 infantry moved from Southern Persia to Baluchistan
Place Units - British
1 submarine placed in 100 Sea Zone
1 armour and 1 infantry placed in Southern Persia
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2
British collect 37 PUs (5 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.83
Japanese regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Midway to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
4 fighters moved from 26 Sea Zone to 27 Sea Zone
3 fighters moved from 27 Sea Zone to Hawaiian Islands
5 fighters moved from 50 Sea Zone to 27 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
2 submarines moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Tsinghai to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Hopei
7 infantry moved from Tsinghai to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Northern Manchuria
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Burma to Eastern India
4 infantry moved from Burma to Yunnan
4 infantry moved from Eastern India to Burma
1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
1 infantry moved from Baluchistan to Western India
1 mech_infantry moved from Southern Persia to Western India
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Southern Persia to Northwest Persia
1 infantry moved from Southern Persia to Baluchistan
Place Units - British
1 submarine placed in 100 Sea Zone
1 armour and 1 infantry placed in Southern Persia
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2
British collect 37 PUs (5 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in 40 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.83
Japanese regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Scotland
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Eire
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Libya
2 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 fighter and 2 tactical_bombers moved from Southern Italy to Crete
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Battle in Eire
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Crete
Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Libya to Southern Italy
1 tactical_bomber moved from Crete to Greece
1 fighter and 1 tactical_bomber moved from Crete to Greece
1 armour and 1 mech_infantry moved from Kursk to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Eire
1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
1 submarine moved from 88 Sea Zone to 87 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
Place Units - Italians
9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British AA : -0.17
British regular : 0.00
Territory Summary for Italians :
Western Germany : 1 bomber
Western Ukraine : 1 flag, 1 infantry
Eastern Poland : 1 flag
Kursk : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 1 infantry
Malta : 1 flag, 1 airfield
Northern Italy : 1 factory_major and 9 infantry
Libya : 1 artillery
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Tunisia : 1 flag
Algeria : 1 flag
Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry
France : 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Greece : 1 fighter and 2 tactical_bombers
Crete : 1 flag, 2 infantry
101 Sea Zone : 1 transport
87 Sea Zone : 1 submarine
Eire : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 50 / 58
Russians : 38 / 41
Japanese : 45 / 66
Americans : 52 / 72
Chinese : 16 / 21
British : 39 / 37
UK_Pacific : 13 / 18
Italians : 18 / 31
ANZAC : 6 / 6
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Scotland
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Eire
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Libya
2 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 fighter and 2 tactical_bombers moved from Southern Italy to Crete
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Battle in Eire
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Crete
Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Libya to Southern Italy
1 tactical_bomber moved from Crete to Greece
1 fighter and 1 tactical_bomber moved from Crete to Greece
1 armour and 1 mech_infantry moved from Kursk to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Eire
1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
1 submarine moved from 88 Sea Zone to 87 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
Place Units - Italians
9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eire: 2 infantry
EDIT: Adding units owned by Italians to Scotland: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.83
British AA : -0.17
British regular : 0.00
Territory Summary for Italians :
Western Germany : 1 bomber
Western Ukraine : 1 flag, 1 infantry
Eastern Poland : 1 flag
Kursk : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 3 infantry
Malta : 1 flag, 1 airfield
Northern Italy : 1 factory_major and 9 infantry
Libya : 1 artillery
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Tunisia : 1 flag
Algeria : 1 flag
Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry
France : 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Greece : 1 fighter and 2 tactical_bombers
Crete : 1 flag, 2 infantry
101 Sea Zone : 1 transport
87 Sea Zone : 1 submarine
Eire : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 58
Russians : 38 / 41
Japanese : 45 / 66
Americans : 52 / 72
Chinese : 16 / 21
British : 39 / 37
UK_Pacific : 13 / 18
Italians : 18 / 31
ANZAC : 6 / 6
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Move - French
1 destroyer moved from 77 Sea Zone to 42 Sea Zone
Combat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
French win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
French regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Norway
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to Norway
2 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Ukraine to Novgorod
1 infantry moved from Northern Belarus to Novgorod
1 tactical_bomber moved from Germany to Norway
1 infantry moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 8,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Norway
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Northern Belarus to Vyborg
1 fighter moved from Novgorod to Leningrad
1 aaGun moved from Northern Belarus to Leningrad
1 infantry moved from Baltic States to Northern Belarus
1 tactical_bomber moved from Western Ukraine to Western Germany
1 fighter moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
2 infantry moved from 112 Sea Zone to Scotland
1 artillery moved from Normandy Bordeaux to 113 Sea Zone
3 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Scotland
1 battleship and 2 carriers moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Scotland
2 bombers moved from United Kingdom to Scotland
4 tactical_bombers moved from Normandy Bordeaux to Scotland
2 artilleries moved from Germany to Western Germany
1 artillery and 5 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
3 submarines moved from 93 Sea Zone to 112 Sea Zone
Place Units - Germans
3 transports placed in 115 Sea Zone
1 artillery, 2 fighters and 1 marine placed in Western Germany
2 artilleries and 1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British AA : -0.33
Russians regular : 0.67
Germans regular : 2.00
British regular : 0.67
Territory Summary for Germans :
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 marine and 2 tactical_bombers
Holland Belgium : 1 aaGun and 1 infantry
Poland : 3 infantry
Germany : 1 factory_major
Southern Belarus : 1 flag, 1 infantry
Eastern Poland : 1 artillery and 5 infantry
Karelia : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 5 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Vyborg : 1 flag, 1 mech_infantry
Baltic States : 1 flag
Northern Belarus : 1 flag, 1 aaGun, 2 armour, 11 artilleries, 23 infantry and 2 mech_infantrys
Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Gibraltar : 2 aaGuns and 4 infantry
Scotland : 1 artillery, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
Morocco : 1 flag, 1 airfield, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
115 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 3 transports
Finland : 1 flag
Bulgaria : 1 flag, 1 infantry
128 Sea Zone : 1 submarine
Yugoslavia : 1 flag
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
Greece : 1 flag
Production/PUs Summary :
Germans : 51 / 60
Russians : 37 / 41
Japanese : 45 / 66
Americans : 52 / 72
Chinese : 16 / 21
British : 39 / 37
UK_Pacific : 13 / 18
Italians : 18 / 31
ANZAC : 6 / 6
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@aagamerz13 those were some killer SBR dice.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Kursk
Russians take Kursk from Italians
5 artilleries, 1 fighter and 44 infantry moved from Smolensk to Northern Belarus
2 armour and 1 mech_infantry moved from Russia to Northern Belarus
3 infantry moved from Korea to Southern Manchuria
Combat - Russians
Combat Hit Differential Summary :
@aagamerz13 land scramble there?
@666 gg well played. We will continue the series next year