@dawgoneit Bid is a tank and a transport for Italy. G1 scramble orders?
PtV AAGamerz13 v 666 (axis +11)
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@aagamerz13 scramble solomon islands sz
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@aagamerz13 said in PtV AAGamerz13 v 666 (axis +11):
@aagamerz13 scramble solomon islands sz
no thanks
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 5 fighters moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Midway to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 4 fighters moved from 26 Sea Zone to 27 Sea Zone 3 fighters moved from 27 Sea Zone to Hawaiian Islands 5 fighters moved from 50 Sea Zone to 27 Sea Zone 4 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands 2 submarines moved from 104 Sea Zone to 109 Sea Zone Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter placed in 104 Sea Zone 1 carrier and 2 submarines placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Hunan 1 fighter moved from Tsinghai to Hunan 4 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Hopei 7 infantry moved from Tsinghai to Hopei Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Northern Manchuria 1 artillery and 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Hunan 1 fighter moved from Tsinghai to Hunan 4 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Hopei 7 infantry moved from Tsinghai to Hopei Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Northern Manchuria 1 artillery and 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 5 fighters moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Midway to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 4 fighters moved from 26 Sea Zone to 27 Sea Zone 3 fighters moved from 27 Sea Zone to Hawaiian Islands 5 fighters moved from 50 Sea Zone to 27 Sea Zone 4 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands 2 submarines moved from 104 Sea Zone to 109 Sea Zone Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter placed in 104 Sea Zone 1 carrier and 2 submarines placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Hunan 1 fighter moved from Tsinghai to Hunan 4 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Hopei 7 infantry moved from Tsinghai to Hopei Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Northern Manchuria 1 artillery and 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Yunnan to Malaya UK_Pacific take Malaya from Japanese Combat - British Non Combat Move - British 1 fighter moved from Burma to Eastern India 4 infantry moved from Burma to Yunnan 4 infantry moved from Eastern India to Burma 1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone 1 armour moved from French Central Africa to Anglo-Egyptian Sudan 1 infantry moved from Baluchistan to Western India 1 mech_infantry moved from Southern Persia to Western India 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Southern Persia to Northwest Persia 1 infantry moved from Southern Persia to Baluchistan Place Units - British 1 submarine placed in 100 Sea Zone 1 armour and 1 infantry placed in Southern Persia 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2 British collect 37 PUs (5 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in 40 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.83 Japanese regular : -1.50 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 5 fighters moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Midway to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 4 fighters moved from 26 Sea Zone to 27 Sea Zone 3 fighters moved from 27 Sea Zone to Hawaiian Islands 5 fighters moved from 50 Sea Zone to 27 Sea Zone 4 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands 2 submarines moved from 104 Sea Zone to 109 Sea Zone Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter placed in 104 Sea Zone 1 carrier and 2 submarines placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Hunan 1 fighter moved from Tsinghai to Hunan 4 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Hopei 7 infantry moved from Tsinghai to Hopei Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Northern Manchuria 1 artillery and 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Yunnan to Malaya UK_Pacific take Malaya from Japanese Combat - British Non Combat Move - British 1 fighter moved from Burma to Eastern India 4 infantry moved from Burma to Yunnan 4 infantry moved from Eastern India to Burma 1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone 1 armour moved from French Central Africa to Anglo-Egyptian Sudan 1 infantry moved from Baluchistan to Western India 1 mech_infantry moved from Southern Persia to Western India 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Southern Persia to Northwest Persia 1 infantry moved from Southern Persia to Baluchistan Place Units - British 1 submarine placed in 100 Sea Zone 1 armour and 1 infantry placed in Southern Persia 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2 British collect 37 PUs (5 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in 40 Sea Zone change ownership: 1 transport Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Shan State: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.83 Japanese regular : -1.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Scotland 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Eire 1 fighter moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Tunisia to Libya 1 fighter moved from Malta to Libya 2 infantry moved from Tunisia to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 fighter and 2 tactical_bombers moved from Southern Italy to Crete Combat - Italians Air Battle in United Kingdom Italians attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Scotland Battle in Eire Battle in Crete Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Crete Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Libya Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Libya to Southern Italy 1 tactical_bomber moved from Crete to Greece 1 fighter and 1 tactical_bomber moved from Crete to Greece 1 armour and 1 mech_infantry moved from Kursk to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Eire 1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to France 1 submarine moved from 88 Sea Zone to 87 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone Place Units - Italians 9 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British AA : -0.17 British regular : 0.00Territory Summary for Italians :
Western Germany : 1 bomber Western Ukraine : 1 flag, 1 infantry Eastern Poland : 1 flag Kursk : 1 flag Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry Cyprus : 1 flag Scotland : 1 flag, 1 airfield and 1 infantry Malta : 1 flag, 1 airfield Northern Italy : 1 factory_major and 9 infantry Libya : 1 artillery Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Tunisia : 1 flag Algeria : 1 flag Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry France : 1 infantry 112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports Greece : 1 fighter and 2 tactical_bombers Crete : 1 flag, 2 infantry 101 Sea Zone : 1 transport 87 Sea Zone : 1 submarine Eire : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 50 / 58 Russians : 38 / 41 Japanese : 45 / 66 Americans : 52 / 72 Chinese : 16 / 21 British : 39 / 37 UK_Pacific : 13 / 18 Italians : 18 / 31 ANZAC : 6 / 6 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Scotland 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Eire 1 fighter moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Tunisia to Libya 1 fighter moved from Malta to Libya 2 infantry moved from Tunisia to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 fighter and 2 tactical_bombers moved from Southern Italy to Crete Combat - Italians Air Battle in United Kingdom Italians attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Scotland Battle in Eire Battle in Crete Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Crete Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Libya Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Libya to Southern Italy 1 tactical_bomber moved from Crete to Greece 1 fighter and 1 tactical_bomber moved from Crete to Greece 1 armour and 1 mech_infantry moved from Kursk to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Eire 1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to France 1 submarine moved from 88 Sea Zone to 87 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone Place Units - Italians 9 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Eire: 2 infantry EDIT: Adding units owned by Italians to Scotland: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0.83 British AA : -0.17 British regular : 0.00Territory Summary for Italians :
Western Germany : 1 bomber Western Ukraine : 1 flag, 1 infantry Eastern Poland : 1 flag Kursk : 1 flag Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry Cyprus : 1 flag Scotland : 1 flag, 1 airfield and 3 infantry Malta : 1 flag, 1 airfield Northern Italy : 1 factory_major and 9 infantry Libya : 1 artillery Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Tunisia : 1 flag Algeria : 1 flag Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry France : 1 infantry 112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports Greece : 1 fighter and 2 tactical_bombers Crete : 1 flag, 2 infantry 101 Sea Zone : 1 transport 87 Sea Zone : 1 submarine Eire : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 58 Russians : 38 / 41 Japanese : 45 / 66 Americans : 52 / 72 Chinese : 16 / 21 British : 39 / 37 UK_Pacific : 13 / 18 Italians : 18 / 31 ANZAC : 6 / 6 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Combat Move - French 1 destroyer moved from 77 Sea Zone to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone French win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 French regular : 0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Norway 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to Norway 2 bombers moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Western Ukraine to Novgorod 1 infantry moved from Northern Belarus to Novgorod 1 tactical_bomber moved from Germany to Norway 1 infantry moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,8 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Norway Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Novgorod Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Northern Belarus to Vyborg 1 fighter moved from Novgorod to Leningrad 1 aaGun moved from Northern Belarus to Leningrad 1 infantry moved from Baltic States to Northern Belarus 1 tactical_bomber moved from Western Ukraine to Western Germany 1 fighter moved from Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 2 infantry moved from 112 Sea Zone to Scotland 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Scotland 1 battleship and 2 carriers moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to Scotland 2 bombers moved from United Kingdom to Scotland 4 tactical_bombers moved from Normandy Bordeaux to Scotland 2 artilleries moved from Germany to Western Germany 1 artillery and 5 infantry moved from Poland to Eastern Poland 3 infantry moved from Germany to Poland 1 infantry moved from Holland Belgium to Western Germany 3 submarines moved from 93 Sea Zone to 112 Sea Zone Place Units - Germans 3 transports placed in 115 Sea Zone 1 artillery, 2 fighters and 1 marine placed in Western Germany 2 artilleries and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,2 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
British AA : -0.33 Russians regular : 0.67 Germans regular : 2.00 British regular : 0.67Territory Summary for Germans :
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 marine and 2 tactical_bombers Holland Belgium : 1 aaGun and 1 infantry Poland : 3 infantry Germany : 1 factory_major Southern Belarus : 1 flag, 1 infantry Eastern Poland : 1 artillery and 5 infantry Karelia : 1 flag Archangel : 1 flag Bessarabia : 1 flag Ukraine : 5 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Vyborg : 1 flag, 1 mech_infantry Baltic States : 1 flag Northern Belarus : 1 flag, 1 aaGun, 2 armour, 11 artilleries, 23 infantry and 2 mech_infantrys Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour Gibraltar : 2 aaGuns and 4 infantry Scotland : 1 artillery, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers Southern France : 1 flag, 1 factory_minor and 1 harbour Morocco : 1 flag, 1 airfield, 1 harbour and 2 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry France : 1 flag, 1 airfield and 1 factory_minor 115 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 3 transports Finland : 1 flag Bulgaria : 1 flag, 1 infantry 128 Sea Zone : 1 submarine Yugoslavia : 1 flag 112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports Greece : 1 flagProduction/PUs Summary :
Germans : 51 / 60 Russians : 37 / 41 Japanese : 45 / 66 Americans : 52 / 72 Chinese : 16 / 21 British : 39 / 37 UK_Pacific : 13 / 18 Italians : 18 / 31 ANZAC : 6 / 6 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@aagamerz13 those were some killer SBR dice.
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Kursk Russians take Kursk from Italians 5 artilleries, 1 fighter and 44 infantry moved from Smolensk to Northern Belarus 2 armour and 1 mech_infantry moved from Russia to Northern Belarus 3 infantry moved from Korea to Southern Manchuria Combat - RussiansCombat Hit Differential Summary :
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@aagamerz13 land scramble there?
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@666 gg well played. We will continue the series next year
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@aagamerz13 said in PtV AAGamerz13 v 666 (axis +11):
@666 gg well played. We will continue the series next year
ok, thanks for the game
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@666 yes, thx also. Hadn’t seen that exact med strat before tbh. Something else to look out for, lol





