@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
@flyingbadger I was thinking I need to maximally squeeze Americans, forcing them to buy new fighters is expensive for a low 70ish income. But the cost, in the end, was too high. Well, Germans need to go into defensive now. At least Italians have their Mare Nostrum again :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - ANZAC
4 artilleries and 13 infantry moved from Victoria to South Australia
ANZAC take South Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Victoria to South Australia
1 transport moved from 28 Sea Zone to 11 Sea Zone
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Combat Move - ANZAC
4 artilleries and 13 infantry moved from Victoria to South Australia
ANZAC take South Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Victoria to South Australia
1 transport moved from 28 Sea Zone to 11 Sea Zone
Turn Complete - ANZAC
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger I was thinking I need to maximally squeeze Americans, forcing them to buy new fighters is expensive for a low 70ish income. But the cost, in the end, was too high. Well, Germans need to go into defensive now. At least Italians have their Mare Nostrum again :)
Yes, the flip side to moving to take out the Germans is that it frees up the Italians to undo the Allies’ work to clear them out of North Africa. At least that is a jolly anthem to listen to, except after Euro finals against England :sob:
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Northern Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad
1 armour moved from Ukraine to Stalingrad
Germans take Rostov from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad
1 armour moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 artillery moved from Poland to Germany
1 armour moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Ukraine
2 artilleries moved from Leningrad to Novgorod
5 armour, 1 artillery, 11 infantry and 3 mech_infantrys moved from Yaroslavl to Smolensk
2 armour, 1 artillery and 4 infantry moved from Novgorod to Smolensk
1 armour moved from Leningrad to Smolensk
1 infantry moved from Eastern Poland to Southern Belarus
Combat - Germans
Battle in Smolensk
Germans attack with 9 armour, 4 artilleries, 19 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 19 infantry and 3 mech_infantrys in Smolensk, round 2 : 11/35 hits, 10.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 9 armour, 4 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 1 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Stalingrad, round 2 : 2/5 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine
1 fighter moved from Ukraine to Germany
1 fighter moved from Ukraine to Germany
1 artillery and 1 infantry moved from Romania to Bessarabia
Place Units - Germans
1 fighter placed in Western Germany
2 armour, 2 artilleries and 4 infantry placed in Western Germany
2 armour and 1 artillery placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Germany
1 infantry placed in Germany
1 artillery and 1 infantry placed in Romania
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.50
@flyingbadger Yes, they were singing their hearts out on that championship. To be honest, I was cheering for them - not that I have something against you or that I like Italians, but if neutral, I guess you are on the outsiders’ side as well?
Back to the game - it is very difficult to achieve anything with Italy, unless the Taranto raid fails. UK is just too strong if focused to defend Egypt. Of course, that gives Germans time, but it did not work that well for me. Nice income, but Russians very strong in the defensive, no fleet, and non-existing Atlantic wall.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yaroslavl: 1 aaGun
EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry moved from Northern Caucasus to Stalingrad
1 infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Kursk to Rostov
Russians take Rostov from Germans
2 fighters and 1 tactical_bomber moved from Russia to Stalingrad
Combat - Russians
Battle in Stalingrad
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Stalingrad, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Stalingrad to Russia
1 infantry moved from Gorky to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Urals to Samara
1 infantry moved from Kursk to Bryansk
2 aaGuns, 1 armour, 15 artilleries, 42 infantry and 1 mech_infantry moved from Kursk to Tula
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns, 1 artillery and 8 infantry moved from Yenisey to Timguska
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : -1.00
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger Yes, they were singing their hearts out on that championship. To be honest, I was cheering for them - not that I have something against you or that I like Italians, but if neutral, I guess you are on the outsiders’ side as well?
I can imagine that England are an easy team to root against, a lot of our supporters annoy me and I’m English, so non-Enlgish people are probably very annoyed. Yes, I would often support the underdog unless there is a good narrative around the other team or the underdogs are a bunch of cheats or something.
Back to the game - it is very difficult to achieve anything with Italy, unless the Taranto raid fails. UK is just too strong if focused to defend Egypt. Of course, that gives Germans time, but it did not work that well for me. Nice income, but Russians very strong in the defensive, no fleet, and non-existing Atlantic wall.
Just not losing the Med quickly is probably a plus for Italy, anything they can do to draw attention and IPCs from other places is a bonus. If they can grab Eygpt early then that spells big trouble for the Brits in Africa and the Middle East. The geography of the Med is against them, easy to bottle them up with the Rock and Suez, also easy to threaten their capital. Still not sure if I prefer the attempt at Taranto or stacking the fleet at Gibraltar for the Allies, maybe it’ll be situation dependant.
I’ve moved the German AA, I assumed it would follow the rest of that army, please move it elsewhere if that was the intention. The pressure on Germany from the West and Middle East has hopefully come soon enough for Russia, but they are having to gradually withdraw into Moscow or risk a breakthrew.
To be honest, it is Japan that has me worried…been poking them in the eye with Russia, China and the UK, but running out of fingers and the US can’t build ships fast enough!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 99 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 6 artilleries, 1 destroyer, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 submarine moved from 7 Sea Zone to 27 Sea Zone
10 infantry moved from New South Wales to South Australia
5 artilleries moved from New South Wales to South Australia
1 marine moved from New South Wales to South Australia
2 tactical_bombers moved from New South Wales to South Australia
2 fighters moved from Queensland to South Australia
1 bomber moved from Queensland to South Australia
1 marine moved from New South Wales to South Australia
1 fighter moved from Queensland to South Australia
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 9 Sea Zone
1 infantry moved from 9 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hopei
1 infantry moved from Shansi to Honan
1 infantry moved from Chahar to Shansi
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in 27 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 27 Sea Zone
Japanese win, taking 27 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Aleutian Islands from Americans, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in South Australia
Japanese attack with 5 artilleries, 1 bomber, 3 fighters, 10 infantry, 2 marines and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 4 artilleries and 13 infantry
ANZAC roll AA dice in South Australia : 2/6 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in South Australia
Japanese roll dice for 5 artilleries, 2 fighters, 10 infantry, 2 marines and 2 tactical_bombers in South Australia, round 2 : 10/21 hits, 6.83 expected hits
ANZAC roll dice for 2 aaGuns, 4 artilleries and 13 infantry in South Australia, round 2 : 7/17 hits, 5.67 expected hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 8 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in South Australia
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers in South Australia, round 3 : 6/14 hits, 5.00 expected hits
ANZAC roll dice for 4 artilleries and 5 infantry in South Australia, round 3 : 4/9 hits, 3.00 expected hits
3 infantry owned by the Japanese, 1 marine owned by the Japanese, 5 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in South Australia, round 4 : 7/10 hits, 4.17 expected hits
ANZAC roll dice for 3 artilleries in South Australia, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 artilleries owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 3 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 4 artilleries and 13 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from South Australia to Solomon Islands
1 fighter and 1 tactical_bomber moved from South Australia to Solomon Islands
1 cruiser moved from 55 Sea Zone to 38 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Malaya
2 armour and 1 artillery moved from French Indo China to 37 Sea Zone
1 infantry moved from French Indo China to Kwangsi
3 infantry moved from French Indo China to 37 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 38 Sea Zone to Malaya
2 submarines moved from 43 Sea Zone to 38 Sea Zone
2 destroyers moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 bomber moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Northern Manchuria to Buryatia
1 infantry moved from Siberia to Sakha
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 carrier moved from 7 Sea Zone to 33 Sea Zone
1 carrier moved from 7 Sea Zone to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 transport moved from 34 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
2 battleships moved from 34 Sea Zone to 33 Sea Zone
3 destroyers moved from 34 Sea Zone to 33 Sea Zone
1 armour moved from Kwangtung to French Indo China
1 armour moved from Kiangsi to Kwangtung
1 armour moved from Kwangtung to French Indo China
Place Units - Japanese
1 destroyer and 1 submarine placed in 7 Sea Zone
Japanese undo move 1.
1 destroyer placed in 38 Sea Zone
1 submarine placed in 7 Sea Zone
1 transport placed in 38 Sea Zone
1 artillery placed in Malaya
2 armour and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in New South Wales
3 artilleries, 5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 8.00
ANZAC AA : 1.00
ANZAC regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 carriers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 11 Sea Zone to British Columbia
1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western United States to British Columbia
1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 126 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 2 carriers, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 128 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in 9 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in British Columbia, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 126 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 126 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 126 Sea Zone to 128 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Southeast Mexico
1 tactical_bomber moved from 9 Sea Zone to 11 Sea Zone
2 fighters and 1 tactical_bomber moved from British Columbia to Western United States
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Western United States to 11 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Southern Caucasus
Place Units - Americans
3 carriers and 2 transports placed in 11 Sea Zone
2 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 5,1
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : -0.33
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Yunnan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
2 artilleries and 11 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 carriers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 11 Sea Zone to British Columbia
1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western United States to British Columbia
1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 126 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 2 carriers, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 128 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in 9 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in British Columbia, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 126 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 126 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 126 Sea Zone to 128 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Southeast Mexico
1 tactical_bomber moved from 9 Sea Zone to 11 Sea Zone
2 fighters and 1 tactical_bomber moved from British Columbia to Western United States
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Western United States to 11 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Southern Caucasus
Place Units - Americans
3 carriers and 2 transports placed in 11 Sea Zone
2 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 5,1
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Yunnan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
2 artilleries and 11 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 units repaired.
1 bomber moved from Eastern India to Malaya
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Non Combat Move - British
1 bomber moved from Malaya to Eastern India
2 armour and 2 mech_infantrys moved from Yunnan to Eastern India
3 aaGuns, 1 artillery and 11 infantry moved from Yunnan to Burma
3 infantry moved from Baluchistan to Western India
3 infantry moved from Southern Persia to Baluchistan
1 transport moved from 81 Sea Zone to 82 Sea Zone
2 infantry moved from Iraq to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 infantry moved from Northwest Persia to Southern Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 aaGuns and 2 infantry moved from United Kingdom to 112 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 112 Sea Zone to 93 Sea Zone
2 aaGuns and 2 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 109 Sea Zone to 93 Sea Zone
Place Units - British
1 destroyer placed in 112 Sea Zone
British undo move 1.
1 destroyer placed in 83 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Southern Persia
3 infantry placed in Iraq
1 artillery placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.83
Japanese regular : -0.67
Japanese AA : -0.17
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 infantry moved from Algeria to 94 Sea Zone
2 artilleries moved from Algeria to 94 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Rostov to Greece
1 fighter moved from Malta to Greece
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern France to France
1 infantry moved from Southern France to France
2 artilleries and 1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour moved from Ukraine to Stalingrad
4 mech_infantrys moved from Ukraine to Stalingrad
2 armour moved from Ukraine to Stalingrad
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
2 armour moved from Leningrad to Vyborg
1 artillery moved from Leningrad to Vyborg
1 infantry moved from Ukraine to Kursk
1 fighter and 1 tactical_bomber moved from Ukraine to Kursk
2 artilleries moved from Novgorod to Smolensk
1 artillery and 3 infantry moved from Southern Belarus to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Stalingrad
1 armour moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to France
1 armour moved from Western Germany to Poland
Combat - Germans
Battle in Kursk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 10 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour and 5 mech_infantrys in Stalingrad, round 2 : 10/15 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Stalingrad
Germans win, taking Stalingrad from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
12 artilleries moved from Ukraine to Rostov
23 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Ukraine to Leningrad
1 tactical_bomber moved from Ukraine to Leningrad
1 fighter moved from Ukraine to Leningrad
1 fighter moved from Kursk to Rostov
1 tactical_bomber moved from Kursk to Rostov
1 fighter moved from Ukraine to Leningrad
2 fighters moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 infantry placed in Leningrad
1 carrier, 1 destroyer and 2 transports placed in 116 Sea Zone
1 fighter and 1 tactical_bomber placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 4.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
2 artilleries and 4 infantry moved from Russia to Gorky
1 artillery and 8 infantry moved from Timguska to Urals
1 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Tula to Samara
38 infantry moved from Russia to Samara
15 artilleries and 40 infantry moved from Tula to Russia
1 infantry moved from Tula to Penza
1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Russians regular : 0.67
@nikola1975
Finally, the Russain Baltic fleet is able to strike a blow against the fascists! Assumed you would max scramble. Casualty?

@flyingbadger Crap. That Marxist sub staying in the Baltics for the whole war, firing first torpedo ever and hitting of course. :)
Damage the carrier, then destroy one fighter and then the destroyer if needed,
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
2 artilleries and 4 infantry moved from Russia to Gorky
1 artillery and 8 infantry moved from Timguska to Urals
1 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Tula to Samara
38 infantry moved from Russia to Samara
15 artilleries and 40 infantry moved from Tula to Russia
1 infantry moved from Tula to Penza
1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
Russians regular : 1.17