@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
@barnee thank you, but this is indeed not applicable here, as the Axis are in control of their capitals. It is true that these messages from AAA should be verified.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Novgorod to 109 Sea Zone
1 mech_infantry moved from Turkmenistan to West India
1 fighter and 1 tactical_bomber moved from Yunnan to West India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 armour and 3 mech_infantrys moved from Urals to Vologda
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 destroyers moved from 37 Sea Zone to 61 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Java
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Java from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Japanese attack with 1 bomber
British defend with 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Americans defend with 1 artillery, 2 carriers, 3 fighters, 9 infantry, 1 tactical_bomber and 5 transports
1 submarine owned by the British submerged
Japanese roll dice for 1 bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 109 Sea Zone, round 2 : 3/11 hits, 5,33 expected hits
1 bomber owned by the Japanese lost in 109 Sea Zone
Americans win with 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 bomber
Battle in West India
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in West India
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in 61 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 carrier and 1 transport
Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 carrier and 1 transport in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier and 1 transport in 61 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 1 carrier and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyers
Battle in Vologda
Japanese attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Vologda, round 2 : 1/6 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from Japan to Yunnan
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 mech_infantrys moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 mech_infantry moved from Szechwan to Yunnan
1 artillery moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Japanese regular : -2,00
ANZAC regular : 1,33
UK_Pacific regular : 0,67
Russians regular : -0,33
@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@barnee thank you, but this is indeed not applicable here, as the Axis are in control of their capitals. It is true that these messages from AAA should be verified.
@Martin @barnee I’ve had a look at the notes and it does look like the check on whether the VCs have been held for a full round is on the players to enforce, I guess TripleA tries to help but can’t be relied on.
(Player Enforced) The victory conditions must be held for a full continuous round after they are achieved (so for example if Italy takes Egypt as the 8th European VC, then the Axis must hold 8 VCs continuously until Italy’s next turn).
Good to have this discussion, helps make it clear to me how the rules should be implemented.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in United Kingdom
Americans attack with 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 10 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans roll AA dice in United Kingdom : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/16 hits, 5.17 expected hits
Germans roll dice for 3 aaGuns, 5 fighters, 10 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 6/26 hits, 10.67 expected hits
3 aaGuns owned by the Germans, 5 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits, 4.17 expected hits
Germans roll dice for 5 fighters, 5 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 3 : 4/21 hits, 9.00 expected hits
5 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
Americans roll dice for 5 fighters and 1 tactical_bomber in United Kingdom, round 4 : 4/6 hits, 3.17 expected hits
Germans roll dice for 5 fighters, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 4 : 8/16 hits, 7.33 expected hits
1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in United Kingdom
Germans win with 5 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -31
Casualties for Americans: 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 10 infantry and 4 mech_infantrys
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to 109 Sea Zone
2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 5.17
Japanese regular : 0.67
Germans AA : -1.00
Germans regular : -9.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in United Kingdom
Americans attack with 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 10 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans roll AA dice in United Kingdom : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/16 hits, 5.17 expected hits
Germans roll dice for 3 aaGuns, 5 fighters, 10 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 6/26 hits, 10.67 expected hits
3 aaGuns owned by the Germans, 5 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits, 4.17 expected hits
Germans roll dice for 5 fighters, 5 infantry, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 3 : 4/21 hits, 9.00 expected hits
5 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
Americans roll dice for 5 fighters and 1 tactical_bomber in United Kingdom, round 4 : 4/6 hits, 3.17 expected hits
Germans roll dice for 5 fighters, 9 mech_infantrys and 2 tactical_bombers in United Kingdom, round 4 : 8/16 hits, 7.33 expected hits
1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in United Kingdom
Germans win with 5 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -31
Casualties for Americans: 1 artillery, 5 fighters, 9 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 10 infantry and 4 mech_infantrys
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to 109 Sea Zone
2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 infantry moved from India to West India
Combat - British
Battle in United Kingdom
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 5 mech_infantrys and 2 tactical_bombers
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in United Kingdom, round 2 : 0/3 hits, 1.67 expected hits
Germans roll dice for 5 fighters, 5 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 7/12 hits, 6.00 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
Germans win with 5 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -27
Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber
Non Combat Move - British
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 5.17
Japanese regular : 0.67
Germans AA : -1.00
Germans regular : -8.00
British regular : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
Combat - Italians
Combat Hit Differential Summary :
@martin do you scramble, how?
@martin No scramble
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/9 hits, 3,67 expected hits
Combat Hit Differential Summary :
Italians regular : -1,33
Americans AA : -0,50
@FlyingBadger two casualties, please
@martin Max defense, go as the game suggests.
@flyingbadger you indeed did max defense…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/9 hits, 3,67 expected hits
British roll dice for 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/6 hits, 2,33 expected hits
2 aaGuns owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 4 : 4/5 hits, 2,17 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 3 artilleries and 3 infantry
Casualties for Americans: 2 aaGuns, 1 bomber and 1 infantry
Battle in West India
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to Libya
1 mech_infantry moved from Alexandria to Libya
1 armour moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 bomber placed in Southern Italy
1 destroyer placed in 80 Sea Zone
1 destroyer placed in 81 Sea Zone
1 destroyer placed in 95 Sea Zone
1 armour and 1 artillery placed in Iraq
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Italians collect 33 PUs (4 lost to blockades); end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians regular : -0,83
Americans AA : -0,50
UK_Pacific regular : -0,33
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 42 Sea Zone to Northern Territory
1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 42 Sea Zone to Northern Territory
1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
5 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone
4 fighters moved from 110 Sea Zone to 109 Sea Zone
4 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 110 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 bomber moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers
British defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/16 hits, 7,83 expected hits
Combat Hit Differential Summary :
Russians regular : -0,00
Germans regular : 1,17
@Flying-Tiger losses and further OOL?
@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@Flying-Tiger losses and further OOL?
@Martin Max defense again, go as the game suggests.