Ok, sounds like you will have fun though.
L21 Martin (X) - FlyingBadger (L+20) BM
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@flyingbadger not understanding the Mongolian rule with all consequences annoyed me quite a lot. Young Grasshopper did a very good 20min video just on that rule:
https://www.youtube.com/watch?v=FiVgZajaXWc&t=428s
When I played my first PtV, thinking I know the rule, I was hit by surprise, when my attack on Siberia triggered the Mongolian rule…
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@flyingbadger not understanding the Mongolian rule with all consequences annoyed me quite a lot. Young Grasshopper did a very good 20min video just on that rule:
https://www.youtube.com/watch?v=FiVgZajaXWc&t=428s
When I played my first PtV, thinking I know the rule, I was hit by surprise, when my attack on Siberia triggered the Mongolian rule…
Despite all a recent talk about the Mongolian rule I still managed to accidently trigger them in another game late night. Was finishing up a turn as Japan and was confused why there were suddenly a load of Russians where there weren’t a minute ago. I had conquered Timiguska(?), well just rolled a Mech Inf into there, for no particular reason other than to annoy Russia.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 cruiser moved from 79 Sea Zone to 38 Sea Zone 2 transports moved from 38 Sea Zone to 37 Sea Zone 2 carriers moved from 80 Sea Zone to 39 Sea Zone 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hopei to Suiyuyan 1 armour moved from Shantung to Hopei 3 infantry moved from Shensi to Suiyuyan 1 armour, 1 artillery and 1 mech_infantry moved from Shensi to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Hunan Combat - Japanese Battle in Soviet Far East Battle in Alaska Battle in Persia Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 artilleries and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 5/6 hits, 3,00 expected hits British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Persia Japanese win, taking Soviet Far East from Russians, taking Alaska from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 2 artilleries and 2 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Suiyuyan, round 2 : 2/8 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter moved from Yunnan to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Korea to Hopei 1 artillery moved from Kweichow to Szechwan 3 tactical_bombers moved from Korea to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Korea to Japan 1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 1 bomber and 1 infantry placed in Japan 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 2,17 British regular : 2,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 25 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to Southern France 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa Americans take French Equatorial Africa from Italians Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Southeast Mexico to Central United States 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Southern France to Gibraltar Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 3 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.00 Italians regular : 0.67 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 25 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to Southern France 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa Americans take French Equatorial Africa from Italians Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Southeast Mexico to Central United States 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Southern France to Gibraltar Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 3 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Japanese Combat - British Non Combat Move - British 2 armour and 2 infantry moved from United Kingdom to 109 Sea Zone 2 armour, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 submarines moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 4 infantry moved from Burma to Shan State 2 infantry moved from West India to Eastern Persia 3 infantry moved from West India to India 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Syria to Iraq Place Units - British 3 infantry placed in Iraq 1 destroyer and 1 transport placed in 109 Sea Zone 1 submarine placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 British collect 27 PUs (1 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.00 Japanese regular : 0.67 Italians regular : 0.67 Germans AA : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries and 6 infantry moved from Trans-Jordan to Iraq 1 armour, 1 bomber and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria Combat - Italians Battle in Syria Battle in Iraq Italians attack with 1 armour, 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 3/14 hits, 4,50 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Iraq, round 2 : 5/13 hits, 4,83 expected hits 3 infantry owned by the British and 5 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 6/9 hits, 3,50 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 3 : 5/10 hits, 3,83 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 artillery owned by the British, 2 artilleries owned by the Italians, 4 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Iraq, round 4 : 3/4 hits, 1,83 expected hits British roll dice for 1 armour, 2 artilleries and 1 fighter in Iraq, round 4 : 2/4 hits, 1,83 expected hits 2 artilleries owned by the British, 2 artilleries owned by the Italians and 1 armour owned by the British lost in Iraq Italians roll dice for 1 armour and 1 bomber in Iraq, round 5 : 1/2 hits, 1,17 expected hits British roll dice for 1 fighter in Iraq, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Iraq Italians win, taking Syria from British, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 11 Casualties for Italians: 4 artilleries, 6 infantry and 2 mech_infantrys Casualties for British: 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Southern Italy 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 British regular : 0,83
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from Eire to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bessarabia to Ukraine 6 infantry moved from Bessarabia to Western Ukraine 9 artilleries moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Novgorod to Ukraine 1 mech_infantry moved from Vyborg to Archangel 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 1 mech_infantry moved from Vyborg to Archangel 7 infantry moved from Bessarabia to Western Ukraine 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 2 artilleries, 1 fighter and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 3/5 hits, 1,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 3/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 9 artilleries and 13 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 9 artilleries and 13 infantry in Western Ukraine, round 2 : 5/22 hits, 6,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 artilleries and 12 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 1 bomber and 4 infantry Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 2 : 0/5 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 3 : 1/5 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 4 : 2/5 hits, 1,33 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 fighter moved from Belarus to Novgorod 1 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Germany to Western Germany 3 armour moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Bessarabia to Western Ukraine 1 bomber moved from Ukraine to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Northern Italy 3 armour moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Denmark to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Denmark 1 infantry moved from France to Western Germany 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 tactical_bomber placed in Western Germany 10 mech_infantrys placed in Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 artillery and 3 infantry moved from Smolensk to Archangel 1 infantry moved from Nenetsia to Archangel 1 artillery and 4 infantry moved from Smolensk to Belarus Combat - Russians Battle in Archangel Russians attack with 1 artillery and 4 infantry Germans defend with 2 artilleries and 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Archangel, round 4 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Archangel, round 5 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Archangel, round 6 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 artilleries and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus 1 artillery owned by the Russians retreated to Smolensk Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Russians: 4 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Caucasus 1 aaGun and 3 infantry moved from Smolensk to Bryansk 2 armour, 5 infantry and 4 mech_infantrys moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -3.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 battleship, 2 carriers, 1 destroyer and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Siberia to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu 1 armour moved from Hopei to Kansu 1 fighter and 1 tactical_bomber moved from Hopei to Kansu 2 mech_infantrys moved from Hunan to Shan State 2 infantry moved from Yunnan to Shan State 1 fighter moved from Hunan to Shan State 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Kansu Combat - Japanese Battle in Aleutian Islands Battle in Shan State Japanese attack with 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys British defend with 1 artillery and 5 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys in Shan State, round 2 : 1/7 hits, 1,67 expected hits UK_Pacific roll dice for 1 artillery and 5 infantry in Shan State, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 2 mech_infantrys in Shan State, round 3 : 2/5 hits, 1,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 1 marine and 2 mech_infantrys in Shan State, round 4 : 1/4 hits, 1,17 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 1 fighter, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for British: 1 artillery and 5 infantry Battle in 25 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 1 infantry; Russians defend with 9 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 5/12 hits, 4,33 expected hits Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 2 : 3/11 hits, 4,00 expected hits 3 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 3/9 hits, 3,83 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 3 : 3/6 hits, 2,33 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kansu Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Kansu, round 4 : 4/6 hits, 3,17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys Casualties for Chinese: 1 fighter and 1 infantry Casualties for Russians: 9 infantry Battle in Persia Japanese attack with 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Persia, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Persia Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter moved from Persia to Trans-Jordan 1 bomber moved from Kansu to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kansu to Chahar 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Shan State to Kwangsi 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 37 Sea Zone to 20 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Shantung 1 fighter placed in Japan 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : 1,83 UK_Pacific regular : 0,67 British regular : 0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 8 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to British Columbia 1 armour and 1 infantry moved from Western United States to British Columbia 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from Gibraltar to Northern Italy 2 destroyers moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in 8 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in British Columbia Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 94 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 1 marine and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser and 4 destroyers in 94 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 carrier, 1 cruiser, 4 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 23 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 33 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 7 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 25 Sea Zone to Midway 1 artillery and 6 infantry moved from Algeria to Tunisia 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 94 Sea Zone to Tunisia 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 2 fighters moved from 93 Sea Zone to Tunisia 1 bomber, 1 fighter and 1 tactical_bomber moved from British Columbia to Western United States 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 1 airfield placed in Tunisia 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.67 Japanese regular : -0.67 Italians AA : 0.83
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 8 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to British Columbia 1 armour and 1 infantry moved from Western United States to British Columbia 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from Gibraltar to Northern Italy 2 destroyers moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in 8 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in British Columbia Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 94 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 1 marine and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser and 4 destroyers in 94 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 carrier, 1 cruiser, 4 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 23 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 33 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 7 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 25 Sea Zone to Midway 1 artillery and 6 infantry moved from Algeria to Tunisia 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 94 Sea Zone to Tunisia 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 2 fighters moved from 93 Sea Zone to Tunisia 1 bomber, 1 fighter and 1 tactical_bomber moved from British Columbia to Western United States 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 1 airfield placed in Tunisia 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 armour and 2 infantry moved from Morocco to Algeria 2 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 submarine moved from 71 Sea Zone to 80 Sea Zone 3 submarines moved from 76 Sea Zone to 80 Sea Zone 3 infantry moved from Eastern Persia to West India Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 26 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.67 Japanese regular : -0.67 Italians AA : 0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 1 armour moved from Iraq to Persia Italians take Persia from British 1 armour moved from Persia to Iraq Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys British defend with 1 mech_infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2,17 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/5 hits, 2,00 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Syria to Iraq 2 armour moved from Bessarabia to Western Ukraine 1 aaGun moved from France to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,4,1,5,6,5,5 Italians collect 19 PUs (4 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : 0,67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 1 marine moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 destroyers and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 1 marine moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 destroyers and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 destroyers, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Vyborg to Archangel 1 infantry moved from Novgorod to Archangel 3 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Novgorod to Ukraine 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter moved from Novgorod to Smolensk 1 mech_infantry moved from Vyborg to Archangel 1 artillery moved from Belarus to Smolensk 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 mech_infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 109 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 destroyer and 3 transports Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 3 transports in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 3 transports owned by the British lost in 109 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for British: 1 destroyer and 3 transports Battle in Archangel Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Russians: 1 artillery and 3 infantry Battle in Smolensk Germans attack with 1 artillery and 1 fighter Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk 1 fighter owned by the Germans retreated Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Battle in Ukraine Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 3 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 1 carrier and 11 transports moved from 127 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from Novgorod to 112 Sea Zone 1 fighter moved from Smolensk to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 infantry moved from Northern Italy to 95 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Southern Italy 1 artillery and 1 infantry moved from Western Germany to France Place Units - Germans 3 destroyers placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany Germans undo move 4. 2 artilleries and 4 mech_infantrys placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 1,67 Germans regular : 0,67 British regular : -0,33
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@FlyingBadger another exciting game! :-)