Yeah, full scramble.
L21 Martin (X) - FlyingBadger (L+20) BM
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to 25 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 3 infantry moved from Algeria to Tunisia 1 bomber moved from Algeria to Tunisia 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 5 infantry and 1 marine Italians defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 1 bomber, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 25 Sea Zone Americans attack with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun, 1 fighter and 3 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 2 aaGuns moved from Central United States to Southeast Mexico 1 bomber moved from Tunisia to Morocco Place Units - Americans 1 infantry placed in Central United States 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in Yunnan, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Yunnan, round 11 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 28 Casualties for Japanese: 2 bombers Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery, 1 fighter and 2 infantry moved from Iraq to Syria 2 artilleries and 2 infantry moved from Iraq to Persia 6 infantry moved from India to West India 1 artillery and 8 infantry moved from India to Burma 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Burma British attack with 1 artillery and 8 infantry Japanese defend with 5 infantry British roll dice for 1 artillery and 8 infantry in Burma, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 5 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery and 6 infantry in Burma, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 5 infantry in Burma, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 5 infantry Battle in West India British attack with 6 infantry Japanese defend with 1 marine British roll dice for 6 infantry in West India, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 marine in West India, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in West India British win, taking West India from Japanese with 6 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Persia British attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Syria British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Syria, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Syria British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 1 artillery and 1 fighter in Syria, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in Belgian Congo British attack with 3 mech_infantrys Italians defend with 1 armour British roll dice for 3 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Syria to Iraq 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 1 transport placed in 109 Sea Zone 1 submarine placed in 80 Sea Zone 2 submarines placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,3,5,2,2,6,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 British collect 24 PUs (4 lost to blockades); end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : -3.83 Italians regular : 0.83 British regular : 1.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Belgian Congo 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 95 Sea Zone to Tunisia 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Tunisia Italians attack with 1 armour, 2 fighters and 1 infantry Americans defend with 2 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour and 2 fighters in Tunisia, round 3 : 3/3 hits, 1,50 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia Italians win, taking Crete from Neutral_Allies with 1 fighter remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour, 1 fighter and 1 infantry Casualties for Americans: 2 infantry and 1 mech_infantry Battle in Belgian Congo Italians attack with 1 bomber and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 2 mech_infantrys in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo 1 bomber owned by the Italians retreated British win with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Belgian Congo to Egypt 4 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Tunisia to 95 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Belarus to Bessarabia Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,00 British regular : 0,33
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@FlyingBadger I was reminded of the Chinese Guerilla rule the hardest way…
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger I was reminded of the Chinese Guerilla rule the hardest way…
Yes, it was harsh. There was literally nothing I could do either, they just appear and cannot be moved so could just watch as all the rolls went on. Bombers are also more expensive in BM.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 artillery moved from Queensland to New South Wales 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 artillery moved from Queensland to New South Wales 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Scotland to Eire French take Eire from Neutral_Allies Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Baltic States to Smolensk 4 infantry moved from Bessarabia to Ukraine 1 bomber moved from Belarus to Ukraine 1 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 infantry moved from Southern Italy to 95 Sea Zone 1 fighter moved from Western Germany to Novgorod 1 mech_infantry moved from Baltic States to Vyborg 1 armour moved from Novgorod to Vyborg 1 mech_infantry moved from Baltic States to Vyborg 1 mech_infantry moved from Baltic States to Smolensk 1 infantry moved from Eastern Poland to Belarus 5 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Germany to Denmark Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 4 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 2 : 1/5 hits, 1,33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 3 : 0/5 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 4 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Smolensk Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 mech_infantry moved from Germany to Denmark 5 artilleries and 4 infantry moved from Romania to Bessarabia 1 infantry moved from Bessarabia to Western Ukraine 1 aaGun moved from Belarus to Novgorod 2 armour moved from Belarus to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Germany 1 mech_infantry moved from Novgorod to Vyborg 1 bomber moved from Ukraine to Novgorod Place Units - Germans 1 fighter placed in Western Germany 2 artilleries and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany 1 artillery and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -0,17
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@Martin Darn, was hoping the Mongolians would now be friends and cannon fodder for Stalin, but Russia did attack Kansu which does border Mongolia so they are (probably wisely) staying away from Stalin.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 artillery and 2 infantry moved from Vologda to Archangel 1 artillery and 11 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Belarus 3 infantry moved from Bryansk to Belarus 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 3 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Western Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 11 infantry Germans defend with 3 mech_infantrys Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 3/12 hits, 2.33 expected hits Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 mech_infantrys Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 1 aaGun moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 armour, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 2.00 Russians regular : -2.67
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@flyingbadger not understanding the Mongolian rule with all consequences annoyed me quite a lot. Young Grasshopper did a very good 20min video just on that rule:
https://www.youtube.com/watch?v=FiVgZajaXWc&t=428s
When I played my first PtV, thinking I know the rule, I was hit by surprise, when my attack on Siberia triggered the Mongolian rule…
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@flyingbadger not understanding the Mongolian rule with all consequences annoyed me quite a lot. Young Grasshopper did a very good 20min video just on that rule:
https://www.youtube.com/watch?v=FiVgZajaXWc&t=428s
When I played my first PtV, thinking I know the rule, I was hit by surprise, when my attack on Siberia triggered the Mongolian rule…
Despite all a recent talk about the Mongolian rule I still managed to accidently trigger them in another game late night. Was finishing up a turn as Japan and was confused why there were suddenly a load of Russians where there weren’t a minute ago. I had conquered Timiguska(?), well just rolled a Mech Inf into there, for no particular reason other than to annoy Russia.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 cruiser moved from 79 Sea Zone to 38 Sea Zone 2 transports moved from 38 Sea Zone to 37 Sea Zone 2 carriers moved from 80 Sea Zone to 39 Sea Zone 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hopei to Suiyuyan 1 armour moved from Shantung to Hopei 3 infantry moved from Shensi to Suiyuyan 1 armour, 1 artillery and 1 mech_infantry moved from Shensi to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Hunan Combat - Japanese Battle in Soviet Far East Battle in Alaska Battle in Persia Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 artilleries and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 5/6 hits, 3,00 expected hits British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Persia Japanese win, taking Soviet Far East from Russians, taking Alaska from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 2 artilleries and 2 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Suiyuyan, round 2 : 2/8 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter moved from Yunnan to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Korea to Hopei 1 artillery moved from Kweichow to Szechwan 3 tactical_bombers moved from Korea to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Korea to Japan 1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 1 bomber and 1 infantry placed in Japan 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 2,17 British regular : 2,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 25 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to Southern France 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa Americans take French Equatorial Africa from Italians Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Southeast Mexico to Central United States 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Southern France to Gibraltar Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 3 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.00 Italians regular : 0.67 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 25 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to Southern France 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa Americans take French Equatorial Africa from Italians Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Southeast Mexico to Central United States 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Southern France to Gibraltar Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 3 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Japanese Combat - British Non Combat Move - British 2 armour and 2 infantry moved from United Kingdom to 109 Sea Zone 2 armour, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 submarines moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 4 infantry moved from Burma to Shan State 2 infantry moved from West India to Eastern Persia 3 infantry moved from West India to India 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Syria to Iraq Place Units - British 3 infantry placed in Iraq 1 destroyer and 1 transport placed in 109 Sea Zone 1 submarine placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 British collect 27 PUs (1 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.00 Japanese regular : 0.67 Italians regular : 0.67 Germans AA : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries and 6 infantry moved from Trans-Jordan to Iraq 1 armour, 1 bomber and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria Combat - Italians Battle in Syria Battle in Iraq Italians attack with 1 armour, 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 3/14 hits, 4,50 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Iraq, round 2 : 5/13 hits, 4,83 expected hits 3 infantry owned by the British and 5 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 6/9 hits, 3,50 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 3 : 5/10 hits, 3,83 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 artillery owned by the British, 2 artilleries owned by the Italians, 4 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Iraq, round 4 : 3/4 hits, 1,83 expected hits British roll dice for 1 armour, 2 artilleries and 1 fighter in Iraq, round 4 : 2/4 hits, 1,83 expected hits 2 artilleries owned by the British, 2 artilleries owned by the Italians and 1 armour owned by the British lost in Iraq Italians roll dice for 1 armour and 1 bomber in Iraq, round 5 : 1/2 hits, 1,17 expected hits British roll dice for 1 fighter in Iraq, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Iraq Italians win, taking Syria from British, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 11 Casualties for Italians: 4 artilleries, 6 infantry and 2 mech_infantrys Casualties for British: 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Southern Italy 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 British regular : 0,83
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from Eire to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bessarabia to Ukraine 6 infantry moved from Bessarabia to Western Ukraine 9 artilleries moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Novgorod to Ukraine 1 mech_infantry moved from Vyborg to Archangel 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 1 mech_infantry moved from Vyborg to Archangel 7 infantry moved from Bessarabia to Western Ukraine 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 2 artilleries, 1 fighter and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 3/5 hits, 1,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 3/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 9 artilleries and 13 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 9 artilleries and 13 infantry in Western Ukraine, round 2 : 5/22 hits, 6,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 artilleries and 12 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 1 bomber and 4 infantry Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 2 : 0/5 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 3 : 1/5 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 4 : 2/5 hits, 1,33 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 fighter moved from Belarus to Novgorod 1 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Germany to Western Germany 3 armour moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Bessarabia to Western Ukraine 1 bomber moved from Ukraine to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Northern Italy 3 armour moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Denmark to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Denmark 1 infantry moved from France to Western Germany 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 tactical_bomber placed in Western Germany 10 mech_infantrys placed in Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 artillery and 3 infantry moved from Smolensk to Archangel 1 infantry moved from Nenetsia to Archangel 1 artillery and 4 infantry moved from Smolensk to Belarus Combat - Russians Battle in Archangel Russians attack with 1 artillery and 4 infantry Germans defend with 2 artilleries and 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Archangel, round 4 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Archangel, round 5 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Archangel, round 6 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 artilleries and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus 1 artillery owned by the Russians retreated to Smolensk Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Russians: 4 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Caucasus 1 aaGun and 3 infantry moved from Smolensk to Bryansk 2 armour, 5 infantry and 4 mech_infantrys moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -3.17