@simon33 Vive La France!
L21 Martin (X) - FlyingBadger (L+20) BM
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destroyer
both cruisers
carrier -
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 4 fighters moved from 25 Sea Zone to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 15 Sea Zone 1 armour and 1 infantry moved from British Columbia to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from Tunisia to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from Tunisia to 94 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Northern Italy Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 24 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 24 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 15 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 95 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone 1 marine owned by the Americans lost in Northern Italy 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers and 2 submarines Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer and 2 submarines Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Tunisia 1 aaGun moved from Tunisia to 94 Sea Zone 1 aaGun and 4 transports moved from 94 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 2 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 3 fighters moved from 15 Sea Zone to 25 Sea Zone 3 fighters moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to Midway 1 bomber moved from Aleutian Islands to British Columbia 1 artillery and 1 mech_infantry moved from 25 Sea Zone to Midway 4 infantry moved from 25 Sea Zone to Midway Place Units - Americans 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00 Japanese regular : -0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 4 fighters moved from 25 Sea Zone to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 15 Sea Zone 1 armour and 1 infantry moved from British Columbia to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from Tunisia to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from Tunisia to 94 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Northern Italy Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 24 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 24 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 15 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 95 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone 1 marine owned by the Americans lost in Northern Italy 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers and 2 submarines Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer and 2 submarines Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Tunisia 1 aaGun moved from Tunisia to 94 Sea Zone 1 aaGun and 4 transports moved from 94 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 2 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 3 fighters moved from 15 Sea Zone to 25 Sea Zone 3 fighters moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to Midway 1 bomber moved from Aleutian Islands to British Columbia 1 artillery and 1 mech_infantry moved from 25 Sea Zone to Midway 4 infantry moved from 25 Sea Zone to Midway Place Units - Americans 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 95 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 submarine moved from 80 Sea Zone to 81 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 81 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 81 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 95 Sea Zone British attack with 1 submarine Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 2 fighters and 1 transport British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 95 Sea Zone Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 2 infantry moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 submarines moved from 80 Sea Zone to 39 Sea Zone 3 aaGuns and 13 infantry moved from India to Burma 3 infantry moved from West India to India Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.33 Japanese regular : -0.67 British regular : -0.33
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@flyingbadger apparently the amphibious attack failed. You know what? I am glad for a special reason. Indeed I had planed to land the Japanese fighter on the carrier - I simply forgot to do that. And I didn’t want to whine again and do adjustments…
I will go to bed, soon - Italy will follow tomorrow morning. Good night!
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@flyingbadger apparently the amphibious attack failed. You know what? I am glad for a special reason. Indeed I had planed to land the Japanese fighter on the carrier - I simply forgot to do that. And I didn’t want to whine again and do adjustments…
I will go to bed, soon - Italy will follow tomorrow morning. Good night!
Ha ha. With that Japanese fighter on there that attack doesn’t happen, I’m sure you are just pretending and this was actually a cunning plan to tempt the US into a strike!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from Americans 1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from Trans-Jordan to Belgian Congo 1 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Belgian Congo Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 armour, 1 infantry and 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 4/4 hits, 1,83 expected hits British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Battle in Northwest Persia Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Northwest Persia Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Battle in Persia Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belgian Congo to Egypt 1 armour moved from Western Ukraine to Ukraine Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 artillery and 2 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 Russians regular : 1,00 British regular : -0,50
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 61 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 2 artilleries, 2 infantry and 1 marine moved from New South Wales to Queensland 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 61 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 2 artilleries, 2 infantry and 1 marine moved from New South Wales to Queensland 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Western Ukraine to Bryansk 1 infantry moved from Germany to Western Germany 4 artilleries and 4 mech_infantrys moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 6 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 1 carrier, 3 destroyers, 14 infantry, 4 mech_infantrys and 11 transports moved from 112 Sea Zone to 110 Sea Zone 4 artilleries, 14 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 4 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/3 hits, 0,50 expected hits Germans roll dice for 4 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 10/25 hits, 6,67 expected hits British roll dice for 6 aaGuns and 18 infantry in United Kingdom, round 2 : 2/18 hits, 6,00 expected hits 6 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 8/23 hits, 6,33 expected hits British roll dice for 14 infantry in United Kingdom, round 3 : 3/14 hits, 4,67 expected hits 3 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 4 : 6/20 hits, 5,83 expected hits British roll dice for 6 infantry in United Kingdom, round 4 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans captures 27PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for Germans: 7 infantry Casualties for British: 6 aaGuns and 16 infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Ukraine to Novgorod 3 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Baltic States to Novgorod 1 bomber moved from Bryansk to Novgorod 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Ukraine 4 armour moved from Western Ukraine to Ukraine 2 aaGuns, 2 armour, 9 artilleries and 7 infantry moved from Western Ukraine to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from France to Northern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Belarus to Novgorod Place Units - Germans 1 armour and 2 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany 1 infantry placed in Germany 1 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 61 PUs; end with 88 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : -1,00 Germans regular : 5,83 British regular : -5,67
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@Martin Oops, I must have miscalculated, I did not realise the UK was that vulnerable to an invasion.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 6 mech_infantrys moved from Samara to Archangel 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Russia to Archangel 1 artillery and 26 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 infantry moved from Volgograd to Rostov 2 fighters and 2 tactical_bombers moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 3 armour, 1 infantry and 7 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 14/33 hits, 7.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 3 infantry Germans defend with 2 infantry; Italians defend with 1 armour Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits 2 infantry owned by the Russians retreated to Volgograd Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 6 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Vologda Place Units - Russians 3 artilleries placed in Volgograd 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.33 Russians regular : 6.50
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@Martin LOL, sent my Russian planes to the wrong battle, too much Vodka :dizzy_face:
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@flyingbadger well, I guess this game is driven by mistakes on both sides… I actually planned to bring a bunch of ground troops back to Novgorod and couldn’t believe my eyes and my luck that you did not defend the UK and offered me a +/-64% chance. I did a practice run against the AI. The British AAA hit twice, and Germany experienced a glorious defeat. That’s why I bought the fighter - to be prepared for a worst case and to defend the carrier.
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese
Combat Hit Differential Summary :
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@FlyingBadger do you scramble to SZ25? How?
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@martin Yes please, both fighters.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 bomber, 5 carriers, 5 destroyers, 7 fighters and 6 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 5 destroyers, 7 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 14/20 hits, 10,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports in 25 Sea Zone, round 2 : 7/21 hits, 11,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 7 fighters and 6 tactical_bombers in 25 Sea Zone, round 3 : 8/18 hits, 9,83 expected hits Americans roll dice for 1 battleship, 2 cruisers, 10 fighters and 4 transports in 25 Sea Zone, round 3 : 10/13 hits, 8,33 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 7/10 hits, 6,00 expected hits Americans roll dice for 1 battleship, 4 fighters and 4 transports in 25 Sea Zone, round 4 : 2/5 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone 2 transports owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 bomber, 2 carriers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 121 Casualties for Japanese: 3 carriers, 5 destroyers, 4 fighters and 3 tactical_bombers Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 25 Sea Zone to Japan 1 armour moved from Yunnan to Sikang 1 marine moved from Shan State to Malaya 1 armour moved from Kwangtung to Hunan 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Chahar to Hunan 1 armour and 1 mech_infantry moved from Shensi to Hunan 1 mech_infantry moved from Shensi to Hunan 1 infantry moved from Yenisey to Timguska 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Trans-Jordan to Southern Italy 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 1 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -4,00 Japanese regular : 2,67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 15 Sea Zone to 25 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from British Columbia to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Alaska to Western United States Combat - Americans Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 1 bomber, 6 destroyers and 2 submarines Japanese defend with 1 battleship and 2 carriers Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 6 destroyers in 25 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 2 carriers in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 carriers owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 25 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber, 6 destroyers and 2 submarines remaining. Battle score for attacker is 52 Casualties for Japanese: 1 battleship and 2 carriers Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Midway 3 fighters moved from Eastern United States to Gibraltar 2 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar 4 transports moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 7 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 94 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 carriers and 2 submarines placed in 101 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -1.33