L21 Martin (X) - FlyingBadger (L+20) BM


  • @flyingbadger you indeed did max defense…

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from Americans
            1 battleship moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries, 1 fighter and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 armour and 2 mech_infantrys moved from Eastern Persia to West India
            1 mech_infantry moved from French West Africa to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/9 hits, 3,67 expected hits
                    British roll dice for 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/6 hits, 2,33 expected hits
                    2 aaGuns owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/5 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 4 : 4/5 hits, 2,17 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 3 artilleries and 3 infantry
                Casualties for Americans: 2 aaGuns, 1 bomber and 1 infantry
            Battle in West India
                Italians attack with 1 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in West India
                Italians win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to Libya
            1 mech_infantry moved from Alexandria to Libya
            1 armour moved from Iraq to Persia
            1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to Southern France
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            1 destroyer placed in 80 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 destroyer placed in 95 Sea Zone
            1 armour and 1 artillery placed in Iraq
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            Italians collect 33 PUs (4 lost to blockades); end with 33 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,83
    Americans AA : -0,50
    UK_Pacific regular : -0,33
    British regular : 2,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 carrier and 1 transport moved from 61 Sea Zone to 54 Sea Zone
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 3 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone
            4 fighters moved from 110 Sea Zone to 109 Sea Zone
            4 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 carriers moved from 110 Sea Zone to 109 Sea Zone
            3 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers
                British defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
                    Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/16 hits, 7,83 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -0,00
    Germans regular : 1,17
    

    Savegame

  • 2024 '23 '22 '21

    @Flying-Tiger losses and further OOL?


  • @martin said in L21 Martin (X) - FlyingBadger (L+20) BM:

    @Flying-Tiger losses and further OOL?

    @Martin Max defense again, go as the game suggests.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 3 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone
            4 fighters moved from 110 Sea Zone to 109 Sea Zone
            4 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 carriers moved from 110 Sea Zone to 109 Sea Zone
            3 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers
                British defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
                    Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/16 hits, 7,83 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the British
                    Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 3 carriers, 4 destroyers, 2 fighters and 6 transports in 109 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Germans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 bomber, 2 destroyers, 9 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 9/14 hits, 7,17 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 2 fighters and 6 transports in 109 Sea Zone, round 3 : 5/7 hits, 3,00 expected hits
                    2 destroyers owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the British, 3 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 carrier owned by the British lost in 109 Sea Zone
                    4 transports owned by the Americans lost in 109 Sea Zone
                Germans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
                Casualties for Germans: 2 carriers, 4 destroyers and 3 fighters
                Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
                Casualties for British: 1 carrier, 2 destroyers, 1 submarine and 1 transport
    
        Non Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            1 bomber moved from 109 Sea Zone to Western Germany
            3 fighters moved from 109 Sea Zone to United Kingdom
            2 tactical_bombers moved from 109 Sea Zone to United Kingdom
            6 artilleries and 3 infantry moved from Smolensk to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery moved from Tambov to Bryansk
            2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            3 mech_infantrys moved from United Kingdom to 110 Sea Zone
            3 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from 112 Sea Zone to Norway
            4 transports moved from 127 Sea Zone to 112 Sea Zone
            3 fighters moved from 109 Sea Zone to Western Germany
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 destroyers placed in 110 Sea Zone
            2 submarines placed in 105 Sea Zone
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 70 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4,00
    Russians regular : -0,00
    Germans regular : 3,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 aaGuns, 11 armour, 20 artilleries, 7 infantry and 14 mech_infantrys
                    Germans roll AA dice in Bryansk : 1/4 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Russians lost in Bryansk
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 10/60 hits, 13.83 expected hits
                    Germans roll dice for 2 aaGuns, 11 armour, 20 artilleries, 7 infantry and 14 mech_infantrys in Bryansk, round 2 : 23/52 hits, 19.17 expected hits
                    23 infantry owned by the Russians, 2 aaGuns owned by the Germans, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 18 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 9/37 hits, 10.00 expected hits
                    Germans roll dice for 11 armour, 20 artilleries and 13 mech_infantrys in Bryansk, round 3 : 14/44 hits, 16.50 expected hits
                    14 infantry owned by the Russians and 9 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/23 hits, 7.67 expected hits
                    Germans roll dice for 11 armour, 20 artilleries and 4 mech_infantrys in Bryansk, round 4 : 13/35 hits, 13.50 expected hits
                    8 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 4 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 2/10 hits, 4.67 expected hits
                    Germans roll dice for 11 armour and 15 artilleries in Bryansk, round 5 : 14/26 hits, 10.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Germans and 3 artilleries owned by the Russians lost in Bryansk
                Germans win with 11 armour and 13 artilleries remaining. Battle score for attacker is -122
                Casualties for Russians: 4 armour, 4 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 2 tactical_bombers
                Casualties for Germans: 2 aaGuns, 7 artilleries, 7 infantry and 14 mech_infantrys
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.33
    Germans regular : 4.33
    Russians regular : -6.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour and 3 mech_infantrys moved from Vologda to Russia
            1 artillery moved from Samara to Russia
    
        Combat - Japanese
            Battle in Russia
                Japanese attack with 3 armour, 1 artillery and 3 mech_infantrys
                Russians defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 infantry and 1 mech_infantry
                    Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Russia, round 2 : 3/7 hits, 2,50 expected hits
                    Russians roll dice for 3 aaGuns, 2 infantry and 1 mech_infantry in Russia, round 2 : 3/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the Japanese and 3 aaGuns owned by the Russians lost in Russia
                    Japanese roll dice for 3 armour and 1 artillery in Russia, round 3 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Russia, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Russia
                    Japanese roll dice for 2 armour in Russia, round 4 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Russia
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 armour, 1 artillery and 3 mech_infantrys
                Casualties for Russians: 3 aaGuns, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
            2 artilleries moved from Shan State to Burma
            2 mech_infantrys moved from Shan State to Burma
            1 armour moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            3 armour moved from Yunnan to Burma
            5 mech_infantrys moved from Yunnan to Burma
            2 mech_infantrys moved from Malaya to Burma
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Malaya to Shan State
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Southern Italy to United Kingdom
            1 artillery moved from Kiangsi to Anhwe
            1 bomber moved from Yunnan to Burma
            1 bomber moved from Japan to Philippines
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            1 destroyer placed in 37 Sea Zone
            2 mech_infantrys placed in Malaya
            1 mech_infantry placed in Shantung
            2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Russians regular : 4,33
    

    Savegame

  • 2024 '23 '22 '21

    @Martin

    I think it is the moment for the Allies to surrender. Well played Martin. I liked my chances when I sneakily got reinforcements back to England to stop your Sealion, but you were ruthless. Congratulations.


  • @flyingbadger thank you, Dave! It was a fun game! In my fourth attempt, I finally managed to win :-)

    I think it was two blunders which decided the game: The first one was to offer the UK on a silver tablet. At the beginning of the match, I intended to go for Sea Lion, but you well defended - as you described below. When I brought back those transports from Novgorod to Germany, the plan was actually to get reinforcements for Russia using a short cut with the transports. I didn’t have a second attempt for Sea Lion in my mind - and apparently neither did you.

    The second blunder was to leave the US fleet unprotected. Lucky me, the ā€œblockingā€ sub could just be ignored by the Japanese.

    Had you kept the UK and the US fleet, it would have been a much longer game, and I can’t tell who wold have won.

    I am looking forward to our next game! As it is the end of the year, we might go for another BM-match outside of the league, if you like. Or we go for the tutor PtV game, in December :-)

    Good luck with your other games!

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