@simon33 Vive La France!
L21 Martin (X) - FlyingBadger (L+20) BM
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 destroyers owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.83
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@Martin 2 more casualties.
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@flyingbadger carrier and destroyer
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 destroyers owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 carrier owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 marine owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -41 Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83 ANZAC regular : -0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 destroyers owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 carrier owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 marine owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -41 Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.83 ANZAC regular : -0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 3 destroyers, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Eire Combat - Germans Battle in Eire Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 bomber moved from Novgorod to Western Germany 1 infantry moved from Ukraine to Western Ukraine 4 artilleries moved from United Kingdom to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 artilleries moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Germany to Poland 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 1 destroyer moved from 110 Sea Zone to 108 Sea Zone 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 5 infantry moved from Western Germany to 112 Sea Zone 1 aaGun, 5 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from France to Northern Italy Place Units - Germans 3 fighters placed in United Kingdom 3 destroyers placed in 110 Sea Zone 3 armour placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Italians 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 artillery and 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Samara to Novosibirsk 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 3 armour and 7 mech_infantrys moved from Archangel to Russia 1 artillery and 4 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 artillery and 14 infantry moved from Bryansk to Russia 10 infantry moved from Bryansk to Tambov Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.67 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 5 destroyers, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 cruiser moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 3 Sea Zone 1 artillery and 1 infantry moved from Siberia to Soviet Far East 1 mech_infantry moved from Sakha to Soviet Far East 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 marine moved from Malaya to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in 25 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 6 destroyers and 2 submarines Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 6 destroyers in 25 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 3/8 hits, 4,33 expected hits Americans roll dice for 5 destroyers in 25 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits 1 fighter owned by the Japanese, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 fighters and 3 tactical_bombers in 25 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Americans: 6 destroyers and 2 submarines Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 3 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 marine in Java, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java ANZAC win with no units remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery, 1 infantry and 1 marine Casualties for ANZAC: 1 artillery and 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Soviet Far East, round 3 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0,83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Tsinghai to Kansu 1 armour moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 artillery moved from Shensi to Sikang 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Hunan to Szechwan 2 mech_infantrys moved from Hunan to Shensi 1 armour moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Hunan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 bomber moved from Kiangsu to Kansu 1 bomber moved from 3 Sea Zone to Amur 1 artillery moved from Shantung to Anhwe 1 artillery moved from French Indo China to Yunnan 2 artilleries and 1 infantry moved from Malaya to Shan State 1 armour moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Shensi Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 1 armour and 1 mech_infantry placed in Malaya 1 transport placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 1 infantry placed in Shantung 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 3,33 Japanese regular : -5,50 ANZAC regular : 1,33 Russians regular : -1,67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 108 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 103 Sea Zone 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 bomber moved from Midway to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 108 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone 2 fighters moved from 103 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from 5 Sea Zone to Aleutian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 108 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 103 Sea Zone 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 bomber moved from Midway to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 108 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone 2 fighters moved from 103 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from 5 Sea Zone to Aleutian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 55 Sea Zone to 42 Sea Zone 1 fighter and 3 infantry moved from India to West India Combat - British Battle in West India British attack with 1 fighter and 3 infantry Italians defend with 1 armour British roll dice for 1 fighter and 3 infantry in West India, round 2 : 3/4 hits, 1.00 expected hits Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in West India British win, taking West India from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in 42 Sea Zone British attack with 2 submarines Japanese defend with 1 battleship and 1 transport British roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 42 Sea Zone British roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12 Casualties for British: 2 submarines Non Combat Move - British 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from West India to India 1 artillery and 1 infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.67 Italians regular : 0.50 Germans regular : -0.33 British regular : 2.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Americans 1 armour moved from Union of South Africa to South West Africa Italians take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Western Germany to 104 Sea Zone Combat - Italians Battle in Malta Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 104 Sea Zone Americans win, taking Malta from British with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber Casualties for Americans: 1 destroyer Battle in Caucasus Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Northwest Persia to Persia Place Units - Italians 1 bomber placed in Southern Italy 2 submarines placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Iraq Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : -0,83 Russians regular : 0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in 42 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship and 1 transport ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in 42 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship and 1 transport ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Libya to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.50
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 fighters moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 4 armour, 2 artilleries and 2 mech_infantrys moved from Novgorod to Archangel Germans take Archangel from Russians 6 armour, 14 artilleries, 6 infantry and 9 mech_infantrys moved from Ukraine to Rostov 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 2 fighters moved from 110 Sea Zone to 103 Sea Zone 3 mech_infantrys moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 103 Sea Zone Germans attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 103 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bryansk Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 armour, 14 artilleries, 6 infantry and 9 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 6 armour, 14 artilleries, 6 infantry and 9 mech_infantrys in Rostov, round 2 : 12/35 hits, 12,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 14 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 aaGuns moved from Ukraine to Rostov 2 fighters moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to 112 Sea Zone 4 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 4 artilleries and 4 infantry moved from 127 Sea Zone to Archangel 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from 103 Sea Zone to 110 Sea Zone 1 infantry moved from Northern Italy to France 1 transport moved from 119 Sea Zone to 110 Sea Zone 1 artillery moved from Western Germany to France 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 tactical_bombers placed in Novgorod 1 artillery and 1 infantry placed in France 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Russians regular : 0,00 Germans regular : -0,83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Volgograd to Samara 9 infantry moved from Tambov to Samara 1 infantry moved from Russia to Vologda Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.33
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kansu to Smolensk 1 armour moved from Evenkiyskiy to Urals 1 armour moved from Timguska to Urals 3 mech_infantrys moved from Kansu to Urals 1 infantry moved from Timguska to Novosibirsk 1 artillery moved from Kansu to Novosibirsk 1 mech_infantry moved from Tsinghai to Turkmenistan Japanese take Turkmenistan from Russians 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour moved from Kansu to Urals 1 mech_infantry moved from Kansu to Urals 1 destroyer moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Sumatra Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Sumatra from ANZAC, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Urals Japanese attack with 3 armour and 4 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 armour and 4 mech_infantrys in Urals, round 2 : 2/7 hits, 2,17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals Japanese win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 carrier, 2 fighters and 1 transport Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Japanese regular : 1,50 ANZAC regular : -1,67 Russians regular : 1,33
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@FlyingBadger my Destroyer is lucky. Will you lose the carrier or a fighter?
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger my Destroyer is lucky. Will you lose the carrier or a fighter?
Lose a fighter, and hope the carrier can limp back to base.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kansu to Smolensk 1 armour moved from Evenkiyskiy to Urals 1 armour moved from Timguska to Urals 3 mech_infantrys moved from Kansu to Urals 1 infantry moved from Timguska to Novosibirsk 1 artillery moved from Kansu to Novosibirsk 1 mech_infantry moved from Tsinghai to Turkmenistan Japanese take Turkmenistan from Russians 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour moved from Kansu to Urals 1 mech_infantry moved from Kansu to Urals 1 destroyer moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Sumatra Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Sumatra from ANZAC, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Urals Japanese attack with 3 armour and 4 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 armour and 4 mech_infantrys in Urals, round 2 : 2/7 hits, 2,17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals Japanese win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 carrier, 2 fighters and 1 transport Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 fighter Battle in Smolensk Japanese attack with 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber in Smolensk, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 fighter owned by the ANZAC forced to land in Java Non Combat Move - Japanese 1 bomber moved from Smolensk to Novgorod 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Kweichow 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 1 bomber moved from Amur to Japan 2 mech_infantrys moved from Shensi to Yunnan 1 armour moved from Szechwan to Yunnan Place Units - Japanese 2 destroyers placed in 37 Sea Zone 1 mech_infantry placed in Malaya 1 artillery and 2 mech_infantrys placed in Kwangtung 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : 1,83 ANZAC regular : -2,33 Russians regular : 1,00