@simon33 Vive La France!
L21 Martin (X) - FlyingBadger (L+20) BM
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Western Ukraine to Bryansk 1 infantry moved from Germany to Western Germany 4 artilleries and 4 mech_infantrys moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 6 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 1 carrier, 3 destroyers, 14 infantry, 4 mech_infantrys and 11 transports moved from 112 Sea Zone to 110 Sea Zone 4 artilleries, 14 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 4 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/3 hits, 0,50 expected hits Germans roll dice for 4 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 10/25 hits, 6,67 expected hits British roll dice for 6 aaGuns and 18 infantry in United Kingdom, round 2 : 2/18 hits, 6,00 expected hits 6 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 8/23 hits, 6,33 expected hits British roll dice for 14 infantry in United Kingdom, round 3 : 3/14 hits, 4,67 expected hits 3 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 4 : 6/20 hits, 5,83 expected hits British roll dice for 6 infantry in United Kingdom, round 4 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans captures 27PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for Germans: 7 infantry Casualties for British: 6 aaGuns and 16 infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Ukraine to Novgorod 3 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Baltic States to Novgorod 1 bomber moved from Bryansk to Novgorod 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Ukraine 4 armour moved from Western Ukraine to Ukraine 2 aaGuns, 2 armour, 9 artilleries and 7 infantry moved from Western Ukraine to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from France to Northern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Belarus to Novgorod Place Units - Germans 1 armour and 2 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany 1 infantry placed in Germany 1 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 61 PUs; end with 88 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : -1,00 Germans regular : 5,83 British regular : -5,67
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@Martin Oops, I must have miscalculated, I did not realise the UK was that vulnerable to an invasion.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 6 mech_infantrys moved from Samara to Archangel 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Russia to Archangel 1 artillery and 26 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 infantry moved from Volgograd to Rostov 2 fighters and 2 tactical_bombers moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 3 armour, 1 infantry and 7 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 14/33 hits, 7.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 3 infantry Germans defend with 2 infantry; Italians defend with 1 armour Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits 2 infantry owned by the Russians retreated to Volgograd Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 6 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Vologda Place Units - Russians 3 artilleries placed in Volgograd 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.33 Russians regular : 6.50
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@Martin LOL, sent my Russian planes to the wrong battle, too much Vodka :dizzy_face:
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@flyingbadger well, I guess this game is driven by mistakes on both sides… I actually planned to bring a bunch of ground troops back to Novgorod and couldn’t believe my eyes and my luck that you did not defend the UK and offered me a +/-64% chance. I did a practice run against the AI. The British AAA hit twice, and Germany experienced a glorious defeat. That’s why I bought the fighter - to be prepared for a worst case and to defend the carrier.
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese
Combat Hit Differential Summary :
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@FlyingBadger do you scramble to SZ25? How?
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@martin Yes please, both fighters.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 bomber, 5 carriers, 5 destroyers, 7 fighters and 6 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 5 destroyers, 7 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 14/20 hits, 10,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports in 25 Sea Zone, round 2 : 7/21 hits, 11,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 7 fighters and 6 tactical_bombers in 25 Sea Zone, round 3 : 8/18 hits, 9,83 expected hits Americans roll dice for 1 battleship, 2 cruisers, 10 fighters and 4 transports in 25 Sea Zone, round 3 : 10/13 hits, 8,33 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 7/10 hits, 6,00 expected hits Americans roll dice for 1 battleship, 4 fighters and 4 transports in 25 Sea Zone, round 4 : 2/5 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone 2 transports owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 bomber, 2 carriers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 121 Casualties for Japanese: 3 carriers, 5 destroyers, 4 fighters and 3 tactical_bombers Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 25 Sea Zone to Japan 1 armour moved from Yunnan to Sikang 1 marine moved from Shan State to Malaya 1 armour moved from Kwangtung to Hunan 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Chahar to Hunan 1 armour and 1 mech_infantry moved from Shensi to Hunan 1 mech_infantry moved from Shensi to Hunan 1 infantry moved from Yenisey to Timguska 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Trans-Jordan to Southern Italy 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 1 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -4,00 Japanese regular : 2,67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 15 Sea Zone to 25 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from British Columbia to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Alaska to Western United States Combat - Americans Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 1 bomber, 6 destroyers and 2 submarines Japanese defend with 1 battleship and 2 carriers Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 6 destroyers in 25 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 2 carriers in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 carriers owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 25 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber, 6 destroyers and 2 submarines remaining. Battle score for attacker is 52 Casualties for Japanese: 1 battleship and 2 carriers Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Midway 3 fighters moved from Eastern United States to Gibraltar 2 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar 4 transports moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 7 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 94 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 carriers and 2 submarines placed in 101 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -1.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 15 Sea Zone to 25 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from British Columbia to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Alaska to Western United States Combat - Americans Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 1 bomber, 6 destroyers and 2 submarines Japanese defend with 1 battleship and 2 carriers Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 6 destroyers in 25 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 2 carriers in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 carriers owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 25 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber, 6 destroyers and 2 submarines remaining. Battle score for attacker is 52 Casualties for Japanese: 1 battleship and 2 carriers Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Midway 3 fighters moved from Eastern United States to Gibraltar 2 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar 4 transports moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 7 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 94 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 carriers and 2 submarines placed in 101 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 39 Sea Zone to 55 Sea Zone UK_Pacific take 39 Sea Zone from Japanese Combat - British Battle in 55 Sea Zone British attack with 3 submarines Japanese defend with 1 destroyer British roll dice for 3 submarines in 55 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 55 Sea Zone British win with 2 submarines remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - British 3 aaGuns and 13 infantry moved from Burma to India 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 armour, 1 artillery and 1 infantry moved from Libya to Tunisia 1 carrier, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.67 British regular : 1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Union of South Africa Italians take Union of South Africa from British 1 armour moved from Persia to West India Italians take Eastern Persia from British Italians take West India from UK_Pacific 1 armour moved from Rostov to Caucasus Italians take Caucasus from Russians 1 armour moved from Caucasus to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Cyprus Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 96 Sea Zone Italians win, taking Cyprus from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Northwest Persia Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 bomber moved from 96 Sea Zone to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 4 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to French Equatorial Africa Place Units - Italians 1 carrier and 2 destroyers placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Italians collect 32 PUs (2 lost to blockades); end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,50
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.67
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@Martin ANZAC to the rescue! Shouldn’t have split the US and ANZAC fleets, thought the US fleet was safe, but didn’t account for the planes flying over the blockers and landing on the carriers from the Carolines…
Casualties?
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@flyingbadger please damage both the AC and the BS
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 destroyers owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.83
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@Martin 2 more casualties.
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@flyingbadger carrier and destroyer
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 destroyers owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 carrier owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 marine owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -41 Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83 ANZAC regular : -0.67