@trig Thank you! Not as good as an errata, but at least it’s clear in the FAQ.
Peacetime Income Increases via D6+3 Instead of D12
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@delaja said in Peacetime Income Increases via D6+3 Instead of D12:
The range is from 12 to 6 (not 11 to 5).
Sure it works well like this. Some people may want to play with less luck. Others want more randomness. Give the US player the choice which system he or she wants to use.In mathematics, the definition of range is the difference between the highest and lowest possible values, and is a measure of dispersion. https://www.mathsisfun.com/definitions/range-statistics-.html
The high value is 12. The low value is 1. The difference is 11. And you can see the difference between 6 and 1 is 5. One way to find the average of a particular sided die is to take all the possible values (1+2+3+4+5+6=21) and then divide by the number of sides (21/6=3.5). But another possible way when the probability of each side is equal, is to take the range/2 and add that to the minimum value. So the average of a D6 is 5/2 + 1 = 3.5. The average of a D12 is 11/2 + 1 = 6.5.
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@delaja said in Peacetime Income Increases via D6+3 Instead of D12:
Sure it works well like this. Some people may want to play with less luck. Others want more randomness. Give the US player the choice which system he or she wants to use.
The interesting thing is the peacetime income increases become less and less impactful the later they are. A compromise position might be to do D6+3 for rolls before 1941, then go back to D12’s after that if people like the excitement.
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@hbg-gw-enthusiast
😀 back to school