@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L21 AAgamerz13 vs Sovietishcat (L+18) BM3
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@aagamerz13 said in L21 AAgamerz13 vs Sovietishcat (L+18) BM3:
@aagamerz13 I edited it based on results in email. it’s accurate i think. you should doublecheck it.
All good :blush:
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 11 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 artillery moved from Yenisey to Timguska 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from Malaya to Shan State 1 artillery moved from Siam to French Indo China 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 fighter moved from 37 Sea Zone to Shan State 2 bombers moved from Kwangtung to Shan State 1 artillery moved from Chahar to Anhwe 1 armour moved from Hopei to Kweichow 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 34 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China 1 fighter moved from Kwangtung to Anhwe 1 mech_infantry moved from Manchuria to Anhwe Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Japanese: 1 destroyer and 1 tactical_bomber Casualties for Americans: 1 destroyer and 1 submarine Battle in Kweichow Japanese attack with 1 armour British defend with 1 mech_infantry Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 fighters and 1 tactical_bomber Chinese defend with 1 fighter Japanese roll dice for 2 fighters and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Burma Japanese win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 fighter Battle in Shan State Japanese attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Shan State, round 2 : 0/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 3 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 34 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 3 transports moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from Shan State to Kwangtung 2 fighters moved from Burma to Malaya 1 fighter moved from Shan State to Kwangtung 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Olgiy to Kansu 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Central Mongolia to Suiyuyan 1 armour moved from Jehol to Hopei 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Malaya 1 fighter and 1 infantry placed in Kwangtung 1 submarine placed in 20 Sea Zone 1 submarine placed in 19 Sea Zone 2 infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Manchuria 1 submarine placed in 6 Sea Zone 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 2.33 Japanese regular : -4.67 ANZAC regular : 0.67 UK_Pacific regular : 0.00 -
TripleA Manual Gamesave Post: Chinese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 6 artilleries and 12 infantry moved from Kiangsi to Kwangtung Combat - Chinese Chinese creates battle in territory Chahar Battle in Kwangtung Chinese attack with 6 artilleries and 12 infantry Japanese defend with 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese roll dice for 6 artilleries and 12 infantry in Kwangtung, round 2 : 4/18 hits, 5,00 expected hitsCombat Hit Differential Summary :
Chinese regular : -1,00 -
@aagamerz13 4 hits in Kwangtung, your OOL?
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@sovietishcat use the recommended max d. hopefully a few planes will make it
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in Celebes Battle in Java Battle in Southern France Non Combat Move - Americans 1 fighter moved from Algeria to Trans-Jordan 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone 5 bombers moved from Eastern United States to Algeria 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to British Guiana 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 aaGuns moved from Western United States to British Columbia 1 armour, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Morocco to Algeria Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 3 bombers placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 6 artilleries and 12 infantry moved from Kiangsi to Kwangtung Combat - Chinese Chinese creates battle in territory Chahar Battle in Kwangtung Chinese attack with 6 artilleries and 12 infantry Japanese defend with 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese roll dice for 6 artilleries and 12 infantry in Kwangtung, round 2 : 4/18 hits, 5,00 expected hits Japanese roll dice for 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 8/12 hits, 5,67 expected hits 2 infantry owned by the Japanese, 2 bombers owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 6 artilleries and 4 infantry in Kwangtung, round 3 : 4/10 hits, 3,33 expected hits Japanese roll dice for 5 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 5/8 hits, 4,67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung Chinese roll dice for 5 artilleries in Kwangtung, round 4 : 1/5 hits, 1,67 expected hits Japanese roll dice for 4 fighters in Kwangtung, round 4 : 3/4 hits, 2,67 expected hits 1 fighter owned by the Japanese and 3 artilleries owned by the Chinese lost in Kwangtung Chinese roll dice for 2 artilleries in Kwangtung, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 3 fighters in Kwangtung, round 5 : 1/3 hits, 2,00 expected hits 2 fighters owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung Chinese roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 40 Casualties for Chinese: 6 artilleries and 12 infantry Casualties for Japanese: 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Kiangsi to Kwangtung 1 artillery, 2 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Kwangsi Combat - British Battle in Kwangtung British attack with 1 fighter and 2 infantry Japanese defend with 1 factory_minor, 1 fighter and 1 harbour British roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter Battle in Kiangsu British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 5 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 5 infantry in Kiangsu, round 2 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Japanese lost in Kiangsu British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/6 hits, 2,17 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Kiangsu British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 4 : 1/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 5 infantry Battle in Kwangsi British attack with 1 infantry Japanese defend with 1 infantry British roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys moved from India to Burma 1 mech_infantry moved from Iraq to Northwest Persia 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 aaGun moved from Trans-Jordan to Iraq 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq Place Units - British 1 infantry placed in Union of South Africa 3 armour placed in Iraq 3 infantry placed in Persia Turn Complete - British British collect 27 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,00 Japanese regular : -0,67 British regular : -0,50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British 1 armour moved from Caucasus to Northwest Persia Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber, 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Italians: 1 bomber Casualties for French: 1 infantry Battle in Northwest Persia Italians attack with 1 armour British defend with 1 mech_infantry Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 armour moved from Belgian Congo to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 airfield placed in Bryansk 1 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4 Italians collect 18 PUs (3 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Kiangsi to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to Kiangsi 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 armour placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Union of South Africa to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 fighters, 10 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Volgograd 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 2 bombers moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 1 armour moved from Novosibirsk to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 3 armour and 1 mech_infantry moved from Ukraine to Russia 12 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Egypt 1 bomber moved from Western Germany to 93 Sea Zone 1 artillery moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 transport moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Volgograd Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 armour, 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Germans attack with 16 armour, 1 artillery, 9 infantry and 6 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 15 infantry Germans roll dice for 16 armour, 1 artillery, 9 infantry and 6 mech_infantrys in Russia, round 2 : 11/32 hits, 11.00 expected hits Russians roll dice for 2 aaGuns, 3 armour, 3 artilleries and 15 infantry in Russia, round 2 : 6/21 hits, 7.50 expected hits 9 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 16 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Russia, round 3 : 13/26 hits, 10.00 expected hits Russians roll dice for 3 armour, 3 artilleries and 6 infantry in Russia, round 3 : 5/12 hits, 4.50 expected hits 6 infantry owned by the Russians, 3 armour owned by the Russians, 3 artilleries owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans destroys 18PUs while taking Russians capital Germans win, taking Russia from Russians with 16 armour and 5 mech_infantrys remaining. Battle score for attacker is 50 Casualties for Germans: 1 artillery, 9 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries and 15 infantry Non Combat Move - Germans 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 7 infantry moved from Western Germany to Northern Italy 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from France to Normandy Bordeaux 1 armour moved from Poland to Western Germany 2 armour and 6 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 2 bombers moved from Volgograd to Egypt 1 bomber moved from 93 Sea Zone to Egypt 2 infantry moved from Germany to Poland 2 submarines moved from 113 Sea Zone to 119 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Germans 3 armour placed in Western Ukraine 3 armour placed in Ukraine 2 fighters placed in Western Germany 5 mech_infantrys placed in Western Germany 3 infantry placed in Normandy Bordeaux 2 infantry placed in France 1 infantry placed in France 3 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4 Germans collect 63 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.17 Germans regular : 4.33 British regular : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Urals to Vologda Russians take Vologda from Germans 1 infantry moved from Novgorod to Archangel Russians take Archangel from Germans Combat - Russians Non Combat Move - Russians 1 fighter moved from India to Burma Turn Complete - RussiansCombat Hit Differential Summary :
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@sovietishcat hi. havent rolled yet. need to exchange ic for a fighter in purchases.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from French Indo China to Kwangsi 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 2 fighters moved from Malaya to Java 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from Hopei to Chahar 1 mech_infantry moved from Suiyuyan to Hopei 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Timguska to Kansu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Kwangsi 1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 2 battleships and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 3 fighters and 2 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 fighters and 2 infantry in Java, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 cruiser, 1 submarine and 2 transports Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 transports in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 cruiser and 2 transports in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 2 infantry and 2 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery and 1 fighter British defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 5 carriers and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Manchuria Place Units - Japanese 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Changing PUs for Japanese from 2 to 4 EDIT: Turning off Edit Mode 1 infantry and 1 mech_infantry placed in Manchuria 1 submarine placed in 19 Sea Zone 1 carrier placed in 37 Sea Zone Japanese undo move 2. 2 mech_infantrys placed in Manchuria 1 infantry and 1 mech_infantry placed in Malaya 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.33 Japanese regular : 2.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from French Indo China to Kwangsi 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 2 fighters moved from Malaya to Java 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from Hopei to Chahar 1 mech_infantry moved from Suiyuyan to Hopei 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Timguska to Kansu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Kwangsi 1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 2 battleships and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 3 fighters and 2 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 fighters and 2 infantry in Java, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 cruiser, 1 submarine and 2 transports Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 2 transports in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 cruiser and 2 transports in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 2 infantry and 2 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery and 1 fighter British defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 5 carriers and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Manchuria Place Units - Japanese 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Changing PUs for Japanese from 2 to 4 EDIT: Turning off Edit Mode 1 infantry and 1 mech_infantry placed in Manchuria 1 submarine placed in 19 Sea Zone 1 carrier placed in 37 Sea Zone Japanese undo move 2. 2 mech_infantrys placed in Manchuria 1 infantry and 1 mech_infantry placed in Malaya 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.33 Japanese regular : 2.00 UK_Pacific regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo 6 bombers moved from Algeria to Egypt 2 marines moved from Algeria to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 92 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Egypt 1 fighter moved from Trans-Jordan to 98 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@aagamerz13 Do you scramble sz 98?
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@sovietishcat no thanks
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo 6 bombers moved from Algeria to Egypt 2 marines moved from Algeria to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 92 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Egypt 1 fighter moved from Trans-Jordan to 98 Sea Zone Combat - Americans Battle in Belgian Congo Battle in Philippines Battle in 20 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 cruiser and 2 transports Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits Japanese roll dice for 1 cruiser and 2 transports in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking Belgian Congo from Italians, taking Philippines from Japanese with 5 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 cruiser and 2 transports Battle in Egypt Americans attack with 1 armour, 1 artillery, 6 bombers, 2 infantry and 2 marines Germans defend with 3 bombers, 5 fighters and 3 tactical_bombers; Italians defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry Americans roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1,00 expected hitsCombat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : 0,50 -
@aagamerz13 also max d ool, lose bombers first
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Yunnan 2 infantry moved from Burma to Yunnan 2 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt 6 armour and 2 mech_infantrys moved from Iraq to Egypt 1 artillery, 3 infantry and 2 marines moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 marines and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 81 Sea Zone to Egypt Combat - BritishCombat Hit Differential Summary :
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@aagamerz13 Scramble sz 81?





