Good game.
Can start another in a week or two maybe.
@malmessi74 it happens sometimes (I’m allies)
Americans regular : -9.67
Japanese regular : -4.00
Japanese AA : 0.50
Germans regular : -1.67
British regular : -0.67
have to play on
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 14 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 64 Sea Zone to 55 Sea Zone
1 cruiser moved from 55 Sea Zone to 59 Sea Zone
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 14 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 64 Sea Zone to 55 Sea Zone
1 cruiser moved from 55 Sea Zone to 59 Sea Zone
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 14 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 64 Sea Zone to 55 Sea Zone
1 cruiser moved from 55 Sea Zone to 59 Sea Zone
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
@aagamerz13
237 - 153 income for the Allies, ecopnomic victory is coming…
Forgot to take NORM back, what can I do ???
@aagamerz13
dicebot ? never used but I had 2 inf + 4 fig + 4 tact so no scramble from Ac for you and autowin, just need to know if with casualt or not…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Baltic States to Northern Belarus
2 tactical_bombers moved from 118 Sea Zone to Northern Belarus
2 bombers moved from Eastern Poland to Southern Belarus
1 fighter moved from Eastern Poland to Southern Belarus
6 artilleries and 18 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Southern Belarus
1 fighter moved from Eastern Poland to Northern Belarus
5 artilleries and 29 infantry moved from Baltic States to Leningrad
1 fighter moved from Ukraine to Northern Belarus
1 fighter moved from Ukraine to Northern Belarus
Combat - Germans
Battle in Northern Belarus
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/6 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Leningrad
Germans attack with 5 artilleries and 29 infantry
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries and 29 infantry in Leningrad, round 2 : 6/34 hits, 7,33 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 5 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Southern Belarus, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Southern Belarus
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 artilleries and 18 infantry
Russians defend with 2 infantry
Germans roll dice for 6 artilleries and 18 infantry in Rostov, round 2 : 7/24 hits, 6,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 artilleries and 18 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
6 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Eastern Poland to Leningrad
2 aaGuns moved from Baltic States to Leningrad
1 fighter moved from Northern Belarus to 118 Sea Zone
1 tactical_bomber moved from Northern Belarus to 118 Sea Zone
1 bomber moved from Southern Belarus to Western Germany
4 infantry moved from Poland to Eastern Poland
3 transports moved from 118 Sea Zone to 117 Sea Zone
6 infantry moved from Germany to 117 Sea Zone
6 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
6 infantry moved from 118 Sea Zone to Leningrad
1 fighter moved from Southern Belarus to Germany
1 tactical_bomber moved from Southern Belarus to Germany
2 fighters and 1 tactical_bomber moved from Northern Belarus to Eastern Poland
1 tactical_bomber moved from Southern Italy to Western Germany
10 infantry moved from Germany to Poland
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
2 artilleries, 7 infantry and 1 tactical_bomber placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 0,50
uploaded map without NORM and -2 ipc income, let me know and sorry…
@malmessi74 ok. i’ll roll the dice bot and edit the result for inf.
[dice 1d6<=2]
1d6<=2: 3; Hits: 0
@dicebot def missed ill edit
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Baltic States to Northern Belarus
2 tactical_bombers moved from 118 Sea Zone to Northern Belarus
2 bombers moved from Eastern Poland to Southern Belarus
1 fighter moved from Eastern Poland to Southern Belarus
6 artilleries and 18 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Southern Belarus
1 fighter moved from Eastern Poland to Northern Belarus
5 artilleries and 29 infantry moved from Baltic States to Leningrad
1 fighter moved from Ukraine to Northern Belarus
1 fighter moved from Ukraine to Northern Belarus
Combat - Germans
Battle in Northern Belarus
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Leningrad
Germans attack with 5 artilleries and 29 infantry
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries and 29 infantry in Leningrad, round 2 : 6/34 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 5 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Southern Belarus, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Southern Belarus
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 artilleries and 18 infantry
Russians defend with 2 infantry
Germans roll dice for 6 artilleries and 18 infantry in Rostov, round 2 : 7/24 hits, 6.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 artilleries and 18 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
6 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Eastern Poland to Leningrad
2 aaGuns moved from Baltic States to Leningrad
1 fighter moved from Northern Belarus to 118 Sea Zone
1 tactical_bomber moved from Northern Belarus to 118 Sea Zone
1 bomber moved from Southern Belarus to Western Germany
4 infantry moved from Poland to Eastern Poland
3 transports moved from 118 Sea Zone to 117 Sea Zone
6 infantry moved from Germany to 117 Sea Zone
6 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
6 infantry moved from 118 Sea Zone to Leningrad
1 fighter moved from Southern Belarus to Germany
1 tactical_bomber moved from Southern Belarus to Germany
2 fighters and 1 tactical_bomber moved from Northern Belarus to Eastern Poland
1 tactical_bomber moved from Southern Italy to Western Germany
10 infantry moved from Germany to Poland
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
2 artilleries, 7 infantry and 1 tactical_bomber placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
EDIT: Changing PUs for Germans from 57 to 59
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 42 PUs;
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Bryansk to Kursk
Russians take Kursk from Germans
1 infantry moved from Stalingrad to Northern Caucasus
Combat - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Stalingrad to Russia
2 infantry moved from Urals to Samara
5 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Vologda
2 aaGuns, 4 artilleries and 35 infantry moved from Novgorod to Smolensk
2 aaGuns and 29 infantry moved from Amur to Siberia
1 artillery and 19 infantry moved from Stalingrad to Samara
1 infantry moved from Stalingrad to Samara
Place Units - Russians
1 infantry placed in Stalingrad
10 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 infantry and 8 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Honan to Inner Mongolia
1 bomber moved from Shan State to Eastern India
4 fighters moved from Shan State to Eastern India
1 infantry moved from Shan State to Burma
2 fighters moved from Hunan to Burma
2 tactical_bombers moved from Hunan to Burma
1 fighter moved from Shan State to Burma
1 infantry moved from Hopei to Tsinghai
2 tactical_bombers moved from Shansi to Tsinghai
1 fighter and 2 tactical_bombers moved from Shansi to Inner Mongolia
1 infantry moved from Shansi to Inner Mongolia
Combat - Japanese
Air Battle in Eastern India
Japanese attacks with 5 units heading to Eastern India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Eastern India causes 0 damage total.
Battle in Inner Mongolia
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Burma to Shan State
4 fighters moved from Eastern India to Shan State
1 fighter and 2 tactical_bombers moved from Inner Mongolia to Kiangsu
8 infantry moved from Kyushu to 20 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 2 fighters, 8 infantry, 5 submarines, 2 tactical_bombers and 4 transports moved from 20 Sea Zone to 21 Sea Zone
8 infantry moved from 21 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
1 artillery moved from Anhwe to Hopei
1 artillery moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Hunan
1 aaGun moved from Kiangsi to Hunan
1 aaGun moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 artillery, 9 infantry and 1 marine moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Hunan to Szechwan
2 tactical_bombers moved from Tsinghai to Hunan
1 destroyer and 8 submarines moved from 7 Sea Zone to 21 Sea Zone
Place Units - Japanese
8 submarines placed in 7 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 1,2
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,83
UK_Pacific AA : 0,83
UK_Pacific regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
4 fighters moved from 113 Sea Zone to Western Germany
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 mech_infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 113 Sea Zone
4 fighters moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from Tunisia to Morocco
1 marine moved from Java to 59 Sea Zone
1 cruiser and 1 marine moved from 59 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to South Australia
2 fighters moved from 30 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 65 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
Place Units - Americans
4 fighters placed in Western United States
1 destroyer placed in 11 Sea Zone
3 transports placed in 104 Sea Zone
1 fighter and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Germans AA : -0.17
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
4 fighters moved from 113 Sea Zone to Western Germany
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 mech_infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 113 Sea Zone
4 fighters moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from Tunisia to Morocco
1 marine moved from Java to 59 Sea Zone
1 cruiser and 1 marine moved from 59 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to South Australia
2 fighters moved from 30 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 65 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
Place Units - Americans
4 fighters placed in Western United States
1 destroyer placed in 11 Sea Zone
3 transports placed in 104 Sea Zone
1 fighter and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Eastern India to Burma
1 fighter moved from Eastern India to Burma
Combat - British
Battle in Holland Belgium
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Eastern India
3 infantry moved from Southern Persia to Baluchistan
1 transport moved from 81 Sea Zone to 82 Sea Zone
2 infantry moved from Iraq to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
5 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Northwest Persia to Baluchistan
1 armour moved from Northeast Persia to Baluchistan
2 armour moved from Iraq to Northwest Persia
3 armour moved from Egypt to Iraq
6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Southern Persia to Eastern India
1 fighter moved from Southern Persia to Northwest Persia
Place Units - British
1 submarine placed in 113 Sea Zone
3 infantry placed in Southern Persia
3 infantry placed in Iraq
1 armour and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Adding units owned by British to 113 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.17
Japanese regular : 0.33
Germans AA : -0.17
Germans regular : -0.67
British regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Austria to Western Germany
1 armour moved from Western Ukraine to Kursk
1 bomber moved from Western Germany to Kursk
Combat - Italians
Battle in Kursk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 bomber in Kursk, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Kursk
Italians roll dice for 1 bomber in Kursk, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in Kursk, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Kursk, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in Kursk, round 6 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Kursk, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kursk
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Kursk to Rostov
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,3,3
Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -2,50
Russians regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 cruiser moved from 59 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 cruiser moved from 59 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :