2nd file if it isn’t too late to undo Mashall Islands. There were no dice.
Farmboy (X) vs AD (L+19)
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@farmboy said in Farmboy (X) vs AD (L+19):
I was assuming all air are on their own carriers in the med.
yes
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; Germans buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Non Combat Move - Germans 3 artilleries moved from Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 12 mech_infantrys moved from Romania to Ukraine 7 armour and 12 mech_infantrys moved from Caucasus to Rostov 5 mech_infantrys moved from Poland to Belarus 2 bombers moved from Western Germany to Southern Italy 1 bomber moved from Yugoslavia to Southern Italy 3 fighters and 5 tactical_bombers moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Norway to Greece 3 fighters moved from Yugoslavia to Greece 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to France 4 infantry moved from France to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Northern Italy 2 infantry and 1 marine moved from Norway to 113 Sea Zone 2 infantry and 1 marine moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Bryansk to Greece 1 mech_infantry moved from Belarus to Bryansk 5 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 13 mech_infantrys moved from Bryansk to Rostov 2 armour moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Belarus 1 mech_infantry moved from Volgograd to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 fighter moved from Norway to Greece Place Units - Germans 2 mech_infantrys placed in Western Germany 1 fighter placed in Western Germany 3 tactical_bombers placed in Novgorod 3 armour placed in Ukraine 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
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@farmboy one sec
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; Germans buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Non Combat Move - Germans 3 artilleries moved from Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 12 mech_infantrys moved from Romania to Ukraine 7 armour and 12 mech_infantrys moved from Caucasus to Rostov 5 mech_infantrys moved from Poland to Belarus 2 bombers moved from Western Germany to Southern Italy 1 bomber moved from Yugoslavia to Southern Italy 3 fighters and 5 tactical_bombers moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Norway to Greece 3 fighters moved from Yugoslavia to Greece 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to France 4 infantry moved from France to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Northern Italy 2 infantry and 1 marine moved from Norway to 113 Sea Zone 2 infantry and 1 marine moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Bryansk to Greece 1 mech_infantry moved from Belarus to Bryansk 5 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 13 mech_infantrys moved from Bryansk to Rostov 2 armour moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Belarus 1 mech_infantry moved from Volgograd to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 fighter moved from Norway to Greece Place Units - Germans 2 mech_infantrys placed in Western Germany 1 fighter placed in Western Germany 3 tactical_bombers placed in Novgorod 3 armour placed in Ukraine 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 8 infantry EDIT: Adding units owned by Germans to France: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@farmboy that should be good.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns, 15 artilleries and 19 infantry moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Russia to Szechwan 1 mech_infantry moved from Trans-Jordan to Iraq 1 submarine moved from 98 Sea Zone to 99 Sea Zone 2 aaGuns and 17 infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 6 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from French Indo China to Yunnan 1 bomber and 1 fighter moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 artillery moved from Kwangsi to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Japan to Shantung 2 infantry moved from Jehol to Shantung 1 fighter moved from Philippines to Kiangsi 1 fighter moved from Philippines to 21 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Jehol to Shantung Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shan State to Philippines 1 fighter moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter moved from Kiangsi to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Shantung to Manchuria 1 aaGun, 2 artilleries and 9 infantry moved from Manchuria to Korea 1 aaGun and 8 infantry moved from Jehol to Manchuria 1 fighter moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 artillery moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 2 infantry and 1 marine placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 1 bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.67 Japanese regular : 0.83 UK_Pacific regular : 0.00 ANZAC regular : -0.67
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 1 artillery and 2 infantry moved from Burma to Shan State 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 2 submarines moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 8 submarines moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Combat - British
Combat Hit Differential Summary :
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scramble orders in 97
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@axis-dominion no scramble
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 1 artillery and 2 infantry moved from Burma to Shan State 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 2 submarines moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 8 submarines moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone British attack with 1 bomber, 4 destroyers, 4 fighters, 10 submarines and 1 tactical_bomber; Americans loiter and taunt Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines British roll dice for 10 submarines in 97 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians British roll dice for 1 bomber, 4 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Italians regular : 1.17 Japanese regular : -0.67 British regular : -0.67
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I clicked a little to quickly, I should’ve given you the option in case you wanted to keep a dd in and take out a cruiser. if that’s what you want, then I’ll roll for those remaining ships that get killed by subs. let me know
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@axis-dominion Yeah, in this case I probably would keep the destroyer to give me one more chance of getting hits
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@farmboy said in Farmboy (X) vs AD (L+19):
@axis-dominion Yeah, in this case I probably would keep the destroyer to give me one more chance of getting hits
ok sounds good, I’ll do another battle after the fact and edit as needed. I don’t remember the notation for doing rolls in here, unless you do?
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@farmboy so keep the destroyer and bb and one cruiser (if one is still alive)
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@axis-dominion I always forget but you cna roll in game now as well
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its under the game menu on the top.
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@farmboy said in Farmboy (X) vs AD (L+19):
its under the game menu on the top.
oh cool, I’ll do that. anyway wierdly enough I only got one hit with the subs. so I’ll just roll for a dd for you, for a chance to get one more hit
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@axis-dominion makes sense
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you missed