Farmboy (X) vs AD (L+19)


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            2 fighters moved from India to Iraq
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Trans-Jordan to Iraq
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @farmboy said in Farmboy (X) vs AD (L+19):

    I was assuming all air are on their own carriers in the med.

    yes

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 artilleries moved from Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            12 mech_infantrys moved from Romania to Ukraine
            7 armour and 12 mech_infantrys moved from Caucasus to Rostov
            5 mech_infantrys moved from Poland to Belarus
            2 bombers moved from Western Germany to Southern Italy
            1 bomber moved from Yugoslavia to Southern Italy
            3 fighters and 5 tactical_bombers moved from Western Germany to Greece
            1 fighter and 1 tactical_bomber moved from Norway to Greece
            3 fighters moved from Yugoslavia to Greece
            1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Holland Belgium to France
            4 infantry moved from France to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            1 infantry moved from France to Northern Italy
            2 infantry and 1 marine moved from Norway to 113 Sea Zone
            2 infantry and 1 marine moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from Bryansk to Greece
            1 mech_infantry moved from Belarus to Bryansk
            5 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            13 mech_infantrys moved from Bryansk to Rostov
            2 armour moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Belarus
            1 mech_infantry moved from Volgograd to Bryansk
            1 mech_infantry moved from Rostov to Bryansk
            1 fighter moved from Norway to Greece
    
        Place Units - Germans
            2 mech_infantrys placed in Western Germany
            1 fighter placed in Western Germany
            3 tactical_bombers placed in Novgorod
            3 armour placed in Ukraine
            3 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @farmboy one sec

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 artilleries moved from Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            12 mech_infantrys moved from Romania to Ukraine
            7 armour and 12 mech_infantrys moved from Caucasus to Rostov
            5 mech_infantrys moved from Poland to Belarus
            2 bombers moved from Western Germany to Southern Italy
            1 bomber moved from Yugoslavia to Southern Italy
            3 fighters and 5 tactical_bombers moved from Western Germany to Greece
            1 fighter and 1 tactical_bomber moved from Norway to Greece
            3 fighters moved from Yugoslavia to Greece
            1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Holland Belgium to France
            4 infantry moved from France to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            1 infantry moved from France to Northern Italy
            2 infantry and 1 marine moved from Norway to 113 Sea Zone
            2 infantry and 1 marine moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from Bryansk to Greece
            1 mech_infantry moved from Belarus to Bryansk
            5 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            13 mech_infantrys moved from Bryansk to Rostov
            2 armour moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Belarus
            1 mech_infantry moved from Volgograd to Bryansk
            1 mech_infantry moved from Rostov to Bryansk
            1 fighter moved from Norway to Greece
    
        Place Units - Germans
            2 mech_infantrys placed in Western Germany
            1 fighter placed in Western Germany
            3 tactical_bombers placed in Novgorod
            3 armour placed in Ukraine
            3 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 8 infantry
            EDIT: Adding units owned by Germans to France: 8 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @farmboy that should be good.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 15 artilleries and 19 infantry moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Russia to Szechwan
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            2 aaGuns and 17 infantry moved from Buryatia to Amur
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 6 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 bomber and 1 fighter moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 tactical_bomber moved from 35 Sea Zone to Yunnan
            1 fighter moved from 35 Sea Zone to Yunnan
            1 artillery moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from Japan to Shantung
            2 infantry moved from Jehol to Shantung
            1 fighter moved from Philippines to Kiangsi
            1 fighter moved from Philippines to 21 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Jehol to Shantung
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 2.67 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 3 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shan State to Philippines
            1 fighter moved from Shan State to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 fighter moved from Kiangsi to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Shantung to Manchuria
            1 aaGun, 2 artilleries and 9 infantry moved from Manchuria to Korea
            1 aaGun and 8 infantry moved from Jehol to Manchuria
            1 fighter moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 artillery moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 transport placed in 37 Sea Zone
            2 infantry placed in Malaya
            2 infantry and 1 marine placed in French Indo China
            1 artillery and 2 infantry placed in Manchuria
            1 bomber placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : -0.67
    Japanese regular : 0.83
    UK_Pacific regular : 0.00
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            1 artillery and 2 infantry moved from Burma to Shan State
            1 mech_infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            8 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 destroyers moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Trans-Jordan to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • scramble orders in 97


  • @axis-dominion no scramble


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            1 artillery and 2 infantry moved from Burma to Shan State
            1 mech_infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            8 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 destroyers moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Trans-Jordan to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 4 destroyers, 4 fighters, 10 submarines and 1 tactical_bomber; Americans loiter and taunt
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines
                    British roll dice for 10 submarines in 97 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    British roll dice for 1 bomber, 4 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
                    Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Japanese regular : -0.67
    British regular : -0.67
    

    Savegame


  • I clicked a little to quickly, I should’ve given you the option in case you wanted to keep a dd in and take out a cruiser. if that’s what you want, then I’ll roll for those remaining ships that get killed by subs. let me know


  • @axis-dominion Yeah, in this case I probably would keep the destroyer to give me one more chance of getting hits


  • @farmboy said in Farmboy (X) vs AD (L+19):

    @axis-dominion Yeah, in this case I probably would keep the destroyer to give me one more chance of getting hits

    ok sounds good, I’ll do another battle after the fact and edit as needed. I don’t remember the notation for doing rolls in here, unless you do?


  • @farmboy so keep the destroyer and bb and one cruiser (if one is still alive)


  • @axis-dominion I always forget but you cna roll in game now as well


  • its under the game menu on the top.


  • @farmboy said in Farmboy (X) vs AD (L+19):

    its under the game menu on the top.

    oh cool, I’ll do that. anyway wierdly enough I only got one hit with the subs. so I’ll just roll for a dd for you, for a chance to get one more hit


  • @axis-dominion makes sense

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