Good game.
Can start another in a week or two maybe.
I was assuming all air are on their own carriers in the med.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
2 fighters moved from India to Iraq
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Iraq
2 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
@farmboy said in Farmboy (X) vs AD (L+19):
I was assuming all air are on their own carriers in the med.
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
12 mech_infantrys moved from Romania to Ukraine
7 armour and 12 mech_infantrys moved from Caucasus to Rostov
5 mech_infantrys moved from Poland to Belarus
2 bombers moved from Western Germany to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
3 fighters and 5 tactical_bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Norway to Greece
3 fighters moved from Yugoslavia to Greece
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
4 infantry moved from France to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry and 1 marine moved from Norway to 113 Sea Zone
2 infantry and 1 marine moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Bryansk to Greece
1 mech_infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
13 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 fighter moved from Norway to Greece
Place Units - Germans
2 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
@farmboy one sec
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
12 mech_infantrys moved from Romania to Ukraine
7 armour and 12 mech_infantrys moved from Caucasus to Rostov
5 mech_infantrys moved from Poland to Belarus
2 bombers moved from Western Germany to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
3 fighters and 5 tactical_bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Norway to Greece
3 fighters moved from Yugoslavia to Greece
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
4 infantry moved from France to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry and 1 marine moved from Norway to 113 Sea Zone
2 infantry and 1 marine moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Bryansk to Greece
1 mech_infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
13 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 fighter moved from Norway to Greece
Place Units - Germans
2 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 8 infantry
EDIT: Adding units owned by Germans to France: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@farmboy that should be good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 15 artilleries and 19 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Russia to Szechwan
1 mech_infantry moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 6 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
1 bomber and 1 fighter moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Japan to Shantung
2 infantry moved from Jehol to Shantung
1 fighter moved from Philippines to Kiangsi
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 3 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Philippines
1 fighter moved from Shan State to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to Manchuria
1 aaGun, 2 artilleries and 9 infantry moved from Manchuria to Korea
1 aaGun and 8 infantry moved from Jehol to Manchuria
1 fighter moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
Place Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry and 1 marine placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.67
Japanese regular : 0.83
UK_Pacific regular : 0.00
ANZAC regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 submarines moved from 92 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
8 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Combat Hit Differential Summary :
scramble orders in 97
@axis-dominion no scramble
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 submarines moved from 92 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
8 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 4 destroyers, 4 fighters, 10 submarines and 1 tactical_bomber; Americans loiter and taunt
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines
British roll dice for 10 submarines in 97 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
British roll dice for 1 bomber, 4 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Italians regular : 1.17
Japanese regular : -0.67
British regular : -0.67
I clicked a little to quickly, I should’ve given you the option in case you wanted to keep a dd in and take out a cruiser. if that’s what you want, then I’ll roll for those remaining ships that get killed by subs. let me know
@axis-dominion Yeah, in this case I probably would keep the destroyer to give me one more chance of getting hits
@farmboy said in Farmboy (X) vs AD (L+19):
@axis-dominion Yeah, in this case I probably would keep the destroyer to give me one more chance of getting hits
ok sounds good, I’ll do another battle after the fact and edit as needed. I don’t remember the notation for doing rolls in here, unless you do?
@farmboy so keep the destroyer and bb and one cruiser (if one is still alive)
@axis-dominion I always forget but you cna roll in game now as well
its under the game menu on the top.
@farmboy said in Farmboy (X) vs AD (L+19):
its under the game menu on the top.
oh cool, I’ll do that. anyway wierdly enough I only got one hit with the subs. so I’ll just roll for a dd for you, for a chance to get one more hit