@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
W@W Entek (axis) v. Dawg (allies)
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 2 Tanks moved from Anhwei to Hupeh 3 Tanks moved from Shansi to Shensi 1 Tank moved from Shantung to Shensi 1 Bomber moved from Hong Kong to Shensi 1 Mech.Inf moved from Liaoning to Ayan 2 Infantrys moved from Chita to Ayan 2 Fighters moved from Chita to Ayan 1 Adv.Fighter moved from Liaoning to Ayan 1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from N.Buryat Mongolia to Zhigansk Hisaichi take Yakutsk from Russians Hisaichi take Zhigansk from Russians 1 Tank moved from N.Buryat Mongolia to Ayan 4 Artillerys and 3 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina 2 Fighters moved from 92 Sea Zone to N.French Indochina 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 106 Sea Zone 1 Artillery and 1 Infantry moved from 106 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 1 Tank moved from Panay to Samar Hisaichi take Samar from Americans 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina 1 Artillery and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery moved from 75 Sea Zone to Ayan Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 1 Factory, 3 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.French Indochina Hisaichi attack with 2 Artillerys, 2 Fighters and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 Battleship in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 Tank in N.French Indochina, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Ayan Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 Infantrys, 1 Mech.Inf and 1 Tank Russians defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 Infantrys, 1 Mech.Inf and 1 Tank in Ayan, round 2 : 1/8 hits, 3.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry, 1 Mech.Inf and 1 Tank in Ayan, round 3 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Hupeh Hisaichi attack with 2 Tanks Chinese defend with 1 Tank Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Shensi Hisaichi attack with 1 Bomber and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 4 Tanks in Shensi, round 2 : 1/5 hits, 2.67 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Bomber and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from Shensi to Hunan 2 Fighters moved from Ayan to Chita 1 Adv.Fighter moved from Ayan to Chita 2 Fighters moved from N.French Indochina to 92 Sea Zone Place Units - Hisaichi 1 Factory placed in Hulunbuir 1 ArmoredCar and 3 Infantrys placed in Liaoning 5 ArmoredCars, 2 Mech.Infs and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 French regular : -0.50 Russians regular : 0.33 Hisaichi regular : -2.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Fighter moved from 41 Sea Zone to E.Morocco 1 Infantry moved from Mauritania to W.Morocco 2 Tanks moved from Tobruk to Hun British take El Agheila from Germans 1 Artillery moved from Tobruk to 51 Sea Zone 1 Artillery and 1 Transport moved from 51 Sea Zone to 52 Sea Zone 1 Artillery moved from 52 Sea Zone to Greece British take Greece from Italians 1 Cruiser moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Cruiser and 1 Infantry moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Artillery and 1 Elite moved from Cairo to 56 Sea Zone 1 Artillery and 1 Elite moved from 56 Sea Zone to Crete 1 Infantry moved from Darfur to Kufra 1 Tank moved from Nubia to Kufra 2 Fighters moved from Mersa Matruh to Kufra 1 Infantry moved from Lower Egypt to Mersa Matruh 2 Infantrys moved from South Africa to Angola 2 ArmoredCars moved from Cape Town to Angola 1 Artillery and 2 Infantrys moved from Italian East Africa to 57 Sea Zone 2 Infantrys moved from Nubia to 57 Sea Zone 1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 4 Infantrys moved from 58 Sea Zone to E.Iran 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from W.Iran to E.Iran 2 Artillerys and 2 Infantrys moved from Banjarmasin to West Borneo 1 Infantry moved from Yunnan to Kweichow 1 Infantry moved from Burma to Yunnan 2 Infantrys moved from Assam to Yunnan 3 Infantrys moved from Bihar to Assam 1 Artillery and 1 Infantry moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 1 Artillery and 1 Infantry moved from Bombay to Rajputana 2 Artillerys and 3 Infantrys moved from Madras to Hyderabad 1 Destroyer moved from 72 Sea Zone to 75 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry and 1 Tank moved from 71 Sea Zone to Attu 1 Infantry and 1 Tank moved from Yukon to Alaska 2 ArmoredCars moved from Vancouver to Yukon 1 Artillery and 2 Infantrys moved from Kenya to Belgian Congo 1 Infantry moved from Rhodesia to Belgian Congo 1 Fighter moved from Greenland to 9 Sea Zone 1 Submarine moved from 18 Sea Zone to 9 Sea Zone 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Cruiser moved from 18 Sea Zone to 21 Sea Zone 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Netherlands British take Netherlands from Germans 1 Artillery moved from Munster to 18 Sea Zone 1 Artillery, 1 Battleship, 1 Submarine and 1 Transport moved from 18 Sea Zone to 21 Sea Zone 2 Tanks moved from Munster to Northern Ireland 1 Fighter moved from Syria to E.Iran 2 Infantrys moved from Koryakia to Kamchatka 1 Infantry moved from Kordofan to Darfur 1 Infantry moved from Colombia to Central America Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 2 Carriers, 12 Infantrys, 2 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in Kufra British attack with 2 Fighters, 1 Infantry and 1 Tank Italians defend with 1 Infantry and 1 Mech.Inf British roll dice for 2 Fighters, 1 Infantry and 1 Tank in Kufra, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 Infantry and 1 Mech.Inf in Kufra, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians, 1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in Kufra British win, taking Kufra from Italians with 2 Fighters and 1 Tank remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry and 1 Mech.Inf Battle in 9 Sea Zone British attack with 1 Fighter and 1 Submarine Germans defend with 1 Submarine British roll dice for 1 Submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 9 Sea Zone British win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in E.Iran British attack with 2 Artillerys, 1 Elite, 1 Fighter, 6 Infantrys and 1 Tank Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 1 Cruiser in E.Iran, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the Neutral British roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 6 Infantrys and 1 Tank in E.Iran, round 2 : 4/11 hits, 3.17 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits 1 Bunker owned by the Neutral, 3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in West Borneo British attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry British roll dice for 2 Artillerys and 2 Infantrys in West Borneo, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Borneo British win, taking West Borneo from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Belgian Congo British attack with 1 Artillery and 3 Infantrys Neutral defend with 2 Infantrys British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Artillery and 1 Infantry in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Artillery remaining. Battle score for attacker is -2 Casualties for British: 3 Infantrys Casualties for Neutral: 2 Infantrys Battle in Angola British attack with 2 ArmoredCars and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 2 ArmoredCars and 2 Infantrys in Angola, round 2 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Crete British attack with 1 Artillery and 1 Elite Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Artillery and 1 Elite in Crete, round 2 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Crete British roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Crete, round 4 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Artillery remaining. Battle score for attacker is 1 Casualties for British: 1 Elite Casualties for Neutral: 1 Artillery Battle in 75 Sea Zone British attack with 1 Destroyer Hisaichi defend with 1 Transport British roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 75 Sea Zone British win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in Hun British attack with 2 Tanks Italians defend with 1 Factory and 3 Mech.Infs British roll dice for 2 Tanks in Hun, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 3 Mech.Infs in Hun, round 2 : 2/3 hits, 1.00 expected hits 2 Tanks owned by the British and 1 Mech.Inf owned by the Italians lost in Hun Italians win with 2 Mech.Infs remaining. Battle score for attacker is -4 Casualties for British: 2 Tanks Casualties for Italians: 1 Mech.Inf Non Combat Move - British 1 Fighter could not land in 9 Sea Zone and was removed 2 Fighters moved from Kufra to Mersa Matruh 1 Tank moved from Cairo to Mersa Matruh 1 Infantry moved from Cairo to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 3 Fighters moved from Manchester to 21 Sea Zone 1 Artillery moved from 21 Sea Zone to Manchester 1 Fighter moved from E.Iran to W.Iran Place Units - British 2 Carriers and 1 Submarine placed in 21 Sea Zone 2 Artillerys and 3 Infantrys placed in Delhi 2 Artillerys and 3 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 Mech.Infs placed in Cape Town 2 Artillerys and 4 Infantrys placed in Cairo 2 ArmoredCars and 1 Tank placed in W.Iran Turn Complete - British British collect 120 PUs; end with 120 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Italians regular : 1.33 Germans regular : -0.33 Neutral regular : 2.83 British regular : 4.00 Hisaichi regular : -0.17 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Tank moved from Kwajalein to 103 Sea Zone 1 Tank and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Infantry moved from Bougainville to 109 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 109 Sea Zone to 108 Sea Zone 1 Infantry and 1 Tank moved from 108 Sea Zone to Peleliu 1 Submarine moved from 67 Sea Zone to 106 Sea Zone 1 Transport moved from 65 Sea Zone to 67 Sea Zone 1 Adv.Fighter moved from Broome to Banjarmasin 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 4 Infantrys moved from South Australia to Western Australia 3 Infantrys moved from Port Moresby to West Papua 2 Fighters moved from 67 Sea Zone to 105 Sea Zone Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 106 Sea Zone Anzac attack with 1 Submarine Hisaichi defend with 1 Transport Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 106 Sea Zone Anzac win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in 105 Sea Zone Anzac attack with 2 Fighters Yamamoto defend with 2 Transports Anzac roll dice for 2 Fighters in 105 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Transports in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 2 Fighters in 105 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Transports in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 105 Sea Zone Anzac roll dice for 2 Fighters in 105 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Anzac lost in 105 Sea Zone Anzac roll dice for 1 Fighter in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Fighter in 105 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Fighter in 105 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Anzac and 1 Transport owned by the Yamamoto lost in 105 Sea Zone Yamamoto win with no units remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Transports Casualties for Anzac: 2 Fighters Battle in Peleliu Anzac attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Bomber Anzac roll dice for 1 Infantry and 1 Tank in Peleliu, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Bomber in Peleliu, round 2 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Yamamoto lost in Peleliu Anzac win, taking Peleliu from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Bomber Non Combat Move - Anzac Place Units - Anzac 1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone 1 Elite and 2 Infantrys placed in Port Moresby 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : -1.00 Hisaichi regular : -0.50 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 unit repaired. 1 Infantry moved from Java to Sumatra Purchase Units - Dutch Dutch buy 1 Elite and 3 Fighters; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Elite and 3 Fighters placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 2 Infantrys moved from Kotka to Vyborg 1 Fighter, 2 Infantrys and 1 Tank moved from Oulu to Vyborg Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter, 4 Infantrys and 1 Tank Russians defend with 1 Infantry Finns roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Vyborg, round 2 : 1/6 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 3 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 5 Infantrys moved from Helsinki to Tampere Place Units - Finns 2 Artillerys, 1 Elite and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Finns regular : -0.50 Russians regular : -0.33 -
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 1 Infantry moved from E.Romania to Odessa 1 Infantry moved from E.Romania to Odessa 1 Fighter moved from E.Romania to 52 Sea Zone 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank moved from Vinnytsia to Kiev Purchase Units - Romanians Romanians buy 1 Factory and 1 Infantry; Remaining resources: 0 PUs; Combat - Romanians Battle in 52 Sea Zone Romanians attack with 1 Fighter British defend with 1 Transport Romanians roll dice for 1 Fighter in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Transport in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 52 Sea Zone Romanians win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Kiev Romanians attack with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Odessa Romanians attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from 52 Sea Zone to E.Romania 2 Artillerys moved from Bucharest to E.Romania 1 Elite moved from Bucharest to E.Romania 1 Infantry moved from Bucharest to E.Romania Place Units - Romanians 1 Factory placed in W.Romania 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Romanians regular : 2.33 Russians regular : -0.67 British regular : -0.17 -
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Fighter moved from Bangkok to 106 Sea Zone Purchase Units - Thai Thai buy 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in 106 Sea Zone Thai attack with 1 Fighter Anzac defend with 1 Submarine Thai roll dice for 1 Fighter in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac submerged Non Combat Move - Thai 1 Fighter moved from 106 Sea Zone to Bangkok 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 1 T.Boat and 1 Transport placed in 105 Sea Zone Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Thai regular : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Artillery moved from South Atlantic USA to 26 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 35 Sea Zone 1 Infantry and 1 Tank moved from Cuba to 26 Sea Zone 1 Infantry and 1 Tank moved from 26 Sea Zone to Jamaica 1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone 1 Elite and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Artillery, 1 B.Transport, 1 Elite, 4 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone 2 Artillerys, 1 Elite and 6 Infantrys moved from 35 Sea Zone to Salvador 1 Artillery moved from South Central USA to E.Mexico 1 Tank moved from Central America to Venezuela 1 Tank moved from Central America to Peru 1 Tank moved from Colombia to Venezuela 1 Tank moved from Colombia to Peru 1 Artillery moved from Colombia to Peru 1 Tank moved from Colombia to Venezuela 1 Infantry moved from Colombia to Peru 2 Infantrys moved from Colombia to Venezuela 1 Infantry moved from Colombia to Peru 1 Infantry moved from E.Mexico to Central America 1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone 1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone 1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu 1 Artillery and 1 Infantry moved from Ponape to Truk 2 Infantrys and 1 Transport moved from 116 Sea Zone to 109 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 104 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Woleai Americans take Woleai from Yamamoto 1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 104 Sea Zone to 109 Sea Zone 1 Artillery and 2 Infantrys moved from 109 Sea Zone to Truk 2 Fighters moved from 109 Sea Zone to Truk 3 Bombers moved from Kwajalein to West Papua 1 Fighter moved from Banjarmasin to 105 Sea Zone 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Fighter moved from 98 Sea Zone to 104 Sea Zone 1 Submarine moved from 83 Sea Zone to 98 Sea Zone 1 Bomber moved from San Francisco to Jaluit Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Carrier, 2 Marines and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Peru Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Peru, round 2 : 2/5 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru Americans loses 0 PUs for violating Perus neutrality. Americans win, taking Peru from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Jamaica Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Jamaica Americans roll dice for 1 Tank in Jamaica, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Tank in Jamaica, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Americans lost in Jamaica Neutral win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 Infantry and 1 Tank Battle in Salvador Americans attack with 2 Artillerys, 1 Elite and 6 Infantrys Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Salvador, round 2 : 3/9 hits, 2.33 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Salvador, round 3 : 1/8 hits, 2.17 expected hits Neutral roll dice for 1 Tank in Salvador, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys and 2 Tanks Battle in 105 Sea Zone Americans attack with 1 Fighter Thai defend with 1 T.Boat and 1 Transport Americans roll dice for 1 Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Fighter in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 T.Boat owned by the Thai lost in 105 Sea Zone Americans roll dice for 1 Fighter in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in 105 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Americans lost in 105 Sea Zone Thai win with 1 Transport remaining. Battle score for attacker is -2 Casualties for Thai: 1 T.Boat Casualties for Americans: 1 Fighter Battle in Truk Americans attack with 2 Artillerys, 2 Fighters and 3 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship in Truk, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Truk, round 2 : 3/7 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Truk Americans win, taking Truk from Yamamoto with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Venezuela Americans attack with 2 Infantrys and 3 Tanks Neutral defend with 3 Infantrys Americans roll dice for 2 Infantrys and 3 Tanks in Venezuela, round 2 : 3/5 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 2 Fighters moved from Truk to 109 Sea Zone Place Units - Americans 1 Carrier placed in 98 Sea Zone 2 Adv.Fighters placed in 98 Sea Zone 1 B.Transport and 1 Battleship placed in 71 Sea Zone 1 Submarine placed in 71 Sea Zone 1 Bomber placed in San Francisco 1 B.Transport placed in 26 Sea Zone 2 Marines placed in South Atlantic USA Turn Complete - Americans Americans collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : 0.33 Thai regular : 0.17 Neutral regular : 1.17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Tanks moved from Aquitaine to Brittany Germans take Brittany from French 2 Tanks moved from Brittany to Normandy Germans take Normandy from French 4 ArmoredCars moved from Picardy to Belgium 2 Tanks moved from Picardy to Rhine 4 ArmoredCars moved from Picardy to Rhine 1 Artillery moved from Picardy to Belgium 3 Infantrys moved from Paris to Normandy 2 Infantrys moved from Paris to Picardy 11 Tanks moved from Paris to Belgium 1 Artillery and 1 Infantry moved from Denmark to Hamburg 3 Infantrys moved from Brest to Minsk 1 Mech.Inf moved from Warsaw to Minsk 4 ArmoredCars moved from Warsaw to Minsk 2 ArmoredCars, 1 Bomber and 1 Stuka moved from Krakow to Minsk 2 Mech.Infs moved from Danzig to Minsk 1 Artillery and 1 Infantry moved from Middle Norrland to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia 1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 44 Sea Zone to 48 Sea Zone 1 Artillery and 1 Infantry moved from 48 Sea Zone to Greece 2 Infantrys moved from Tripoli to El Agheila Germans take El Agheila from British Purchase Units - Germans Germans buy 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 2 Elites, 1 Fighter, 1 HeavyTank, 21 Infantrys, 1 JetFighter, 1 Mech.Inf, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Greece Germans attack with 1 Artillery and 1 Infantry British defend with 1 AAGun and 1 Artillery Germans roll dice for 1 Artillery and 1 Infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Greece Germans win, taking Greece from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Battle in Belgium Germans attack with 4 ArmoredCars, 1 Artillery and 11 Tanks British defend with 1 Infantry Germans roll dice for 4 ArmoredCars, 1 Artillery and 11 Tanks in Belgium, round 2 : 6/16 hits, 7.17 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 4 ArmoredCars, 1 Artillery and 11 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Minsk Germans attack with 6 ArmoredCars, 1 Bomber, 3 Infantrys, 3 Mech.Infs and 1 Stuka Russians defend with 2 Artillerys, 4 Infantrys and 3 Tanks Germans roll dice for 6 ArmoredCars, 1 Bomber, 3 Infantrys, 3 Mech.Infs and 1 Stuka in Minsk, round 2 : 4/14 hits, 5.17 expected hits Russians roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Minsk, round 2 : 2/9 hits, 3.50 expected hits 4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk Germans roll dice for 6 ArmoredCars, 1 Bomber, 1 Infantry, 3 Mech.Infs and 1 Stuka in Minsk, round 3 : 4/12 hits, 4.50 expected hits Russians roll dice for 2 Artillerys and 3 Tanks in Minsk, round 3 : 2/5 hits, 2.17 expected hits 1 ArmoredCar owned by the Germans, 2 Artillerys owned by the Russians, 1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in Minsk Germans roll dice for 5 ArmoredCars, 1 Bomber, 3 Mech.Infs and 1 Stuka in Minsk, round 4 : 3/10 hits, 3.83 expected hits Russians roll dice for 1 Tank in Minsk, round 4 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Germans and 1 Tank owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 4 ArmoredCars, 1 Bomber, 3 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 17 Casualties for Germans: 2 ArmoredCars and 3 Infantrys Casualties for Russians: 2 Artillerys, 4 Infantrys and 3 Tanks Non Combat Move - Germans 1 Bomber moved from Minsk to Brest 1 Stuka moved from Minsk to Brest 1 Artillery moved from Warsaw to Brest 1 Infantry moved from Warsaw to Brest 1 Infantry moved from Krakow to Vinnytsia 1 AAGun, 4 Artillerys and 8 Infantrys moved from Krakow to Brest 2 Artillerys and 3 Infantrys moved from Bohemia to Krakow 2 Tanks moved from Berlin to Pomerania 1 Artillery moved from Berlin to Brandenburg 1 Infantry moved from Berlin to Brandenburg Place Units - Germans 2 Artillerys and 2 Infantrys placed in Hamburg 2 Submarines placed in 23 Sea Zone 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 2 Artillerys and 2 Infantrys placed in Warsaw 1 Artillery and 1 Infantry placed in Provence 1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia 1 ArmoredCar and 2 Infantrys placed in Bavaria 2 Adv.Fighters, 3 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 JetFighter, 1 Mech.Inf and 1 Tank placed in Berlin Turn Complete - Germans Germans collect 113 PUs; end with 113 PUsCombat Hit Differential Summary :
Russians regular : -1.17 Germans regular : -3.33 British regular : -0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Infantry moved from Novgorod to Minsk 1 Infantry moved from Donetsk to Vinnytsia 2 Artillerys, 2 Infantrys and 1 Tank moved from Kursk to Kiev 1 Fighter moved from Leningrad to Kiev 1 Mech.Inf moved from Georgia to Vinnytsia 1 Mot.Inf moved from Kursk to Kiev 1 Fighter moved from Erzurum to Vinnytsia 1 Bomber moved from Kursk to Minsk 2 Tanks moved from Latvia to Minsk 4 Infantrys moved from Latvia to Minsk 1 Infantry moved from Latvia to Minsk 2 Infantrys moved from Latvia to Lithuania 1 Infantry moved from Latvia to Lithuania 1 Infantry moved from Rostov to Donetsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Elite moved from Rostov to 54 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Elite moved from 53 Sea Zone to Ankara 1 Artillery and 3 Tanks moved from Adana to Ankara 2 Artillerys and 2 Infantrys moved from Erzurum to Ankara 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Rostov to Kursk 2 Infantrys moved from Georgia to Rostov 1 Infantry moved from Tula to Kursk 3 Infantrys moved from Yaroslavl to Smolensk 6 Infantrys moved from Yaroslavl to Kursk 8 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Moscow to Tula 1 Infantry moved from Gorky to Yaroslavl 1 Artillery and 1 Infantry moved from Chimkent to 126 Sea Zone 1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan 1 Artillery and 1 Infantry moved from Tashkent to Uzbekistan 1 Artillery, 1 Elite and 2 Infantrys moved from S.Karelia to Vyborg 2 Infantrys moved from Leningrad to Vyborg 2 Infantrys moved from Leningrad to Vyborg 1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Olyokminsk to Zhigansk 1 ArmoredCar moved from Olyokminsk to Yakutsk Russians take Yakutsk from Hisaichi 1 ArmoredCar moved from Yakutsk to Zhigansk 1 Artillery and 1 Mot.Inf moved from Irkutsk to S.Buryat Mongolia 1 ArmoredCar and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Evenkia to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 2 Artillerys, 1 Elite and 2 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Novosibirsk 1 Destroyer and 1 Submarine moved from 6 Sea Zone to 4 Sea Zone Purchase Units - Russians Russians buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 27 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in S.Buryat Mongolia Russians attack with 1 Artillery and 1 Mot.Inf Hisaichi defend with 1 Tank Russians roll dice for 1 Artillery and 1 Mot.Inf in S.Buryat Mongolia, round 2 : 2/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in S.Buryat Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Mot.Inf owned by the Russians lost in S.Buryat Mongolia Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Mot.Inf Casualties for Hisaichi: 1 Tank Battle in Vyborg Russians attack with 1 Artillery, 1 Elite and 6 Infantrys Finns defend with 4 Infantrys and 1 Tank Russians roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vyborg, round 2 : 2/8 hits, 1.83 expected hits Finns roll dice for 4 Infantrys and 1 Tank in Vyborg, round 2 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Vyborg Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vyborg, round 3 : 2/6 hits, 1.50 expected hits Finns roll dice for 2 Infantrys and 1 Tank in Vyborg, round 3 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Finns lost in Vyborg Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vyborg, round 4 : 3/6 hits, 1.50 expected hits Finns roll dice for 1 Tank in Vyborg, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 2 Infantrys Casualties for Finns: 4 Infantrys and 1 Tank Battle in Lithuania Russians attack with 3 Infantrys Germans defend with 1 Artillery Russians roll dice for 3 Infantrys in Lithuania, round 2 : 3/3 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Lithuania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Lithuania Russians win, taking Lithuania from Germans with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery Battle in Kiev Russians attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank Romanians defend with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank in Kiev, round 2 : 1/7 hits, 2.33 expected hits Romanians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Romanians and 1 Mot.Inf owned by the Russians lost in Kiev Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Kiev, round 3 : 2/6 hits, 2.17 expected hits Romanians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Kiev, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Kiev Russians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Kiev, round 4 : 4/5 hits, 1.83 expected hits Romanians roll dice for 1 Tank in Kiev, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys and 1 Mot.Inf Casualties for Romanians: 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank Battle in Vinnytsia Russians attack with 1 Fighter, 1 Infantry and 1 Mech.Inf Germans defend with 1 Infantry Russians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Vinnytsia, round 2 : 2/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Romanians with 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in N.Buryat Mongolia Russians attack with 1 ArmoredCar and 2 Infantrys Hisaichi defend with 1 Tank Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Zhigansk Russians attack with 1 ArmoredCar and 2 Infantrys Hisaichi defend with 1 Tank Russians roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Zhigansk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 3 : 3/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Zhigansk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Zhigansk Russians win, taking Zhigansk from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Minsk Russians attack with 1 Bomber, 6 Infantrys and 2 Tanks Germans defend with 4 ArmoredCars and 3 Mech.Infs Russians roll dice for 1 Bomber, 6 Infantrys and 2 Tanks in Minsk, round 2 : 3/9 hits, 2.67 expected hits Germans roll dice for 4 ArmoredCars and 3 Mech.Infs in Minsk, round 2 : 1/7 hits, 1.67 expected hits 3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Bomber, 5 Infantrys and 2 Tanks in Minsk, round 3 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 ArmoredCar and 3 Mech.Infs in Minsk, round 3 : 1/4 hits, 1.17 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Minsk Russians roll dice for 1 Bomber, 4 Infantrys and 2 Tanks in Minsk, round 4 : 4/7 hits, 2.33 expected hits Germans roll dice for 1 Mech.Inf in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 30 Casualties for Russians: 2 Infantrys Casualties for Germans: 4 ArmoredCars and 3 Mech.Infs Non Combat Move - Russians 1 Bomber moved from Minsk to Kursk 1 Fighter moved from Vinnytsia to Donetsk 1 Fighter moved from Kiev to Kursk Place Units - Russians 1 Artillery, 1 Bunker and 3 Infantrys placed in Leningrad 1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk 1 Artillery, 1 Infantry and 1 Mech.Inf placed in Georgia 2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Stalingrad 1 ArmoredCar, 1 Artillery and 8 Infantrys placed in Moscow 1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk Russians undo move 7. Russians undo move 5. 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Kursk 10 Infantrys placed in Moscow 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Romanians regular : -0.50 Finns regular : -1.50 Germans regular : -0.50 Russians regular : 12.33 Hisaichi regular : 0.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 2 Mech.Infs moved from Hun to Kufra 2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Transports moved from 48 Sea Zone to 47 Sea Zone 2 Artillerys moved from Tunis to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 2 ArmoredCars moved from Campania to 48 Sea Zone 2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk Italians take Tobruk from British 1 Battleship, 1 Carrier, 4 Destroyers and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 3 Submarines moved from 46 Sea Zone to 51 Sea Zone 2 Artillerys and 3 Infantrys moved from N.Tunisia to N.Algeria 2 Artillerys, 3 Infantrys and 2 Tanks moved from S.Algeria to E.Morocco Purchase Units - Italians Italians buy 2 Adv.Fighters, 1 Destroyer, 5 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 1 PUs; Combat - Italians Battle in 51 Sea Zone Italians attack with 1 Battleship, 1 Carrier, 4 Destroyers, 4 Submarines and 2 Transports French defend with 1 Destroyer and 1 Submarine Italians roll dice for 4 Submarines in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Italians 1 Submarine owned by the French and 1 Destroyer owned by the French lost in 51 Sea Zone Italians win with 1 Battleship, 1 Carrier, 4 Destroyers, 4 Submarines and 2 Transports remaining. Battle score for attacker is 15 Casualties for French: 1 Destroyer and 1 Submarine Battle in Mersa Matruh Italians attack with 2 Artillerys and 2 Infantrys British defend with 2 Fighters, 1 Infantry and 1 Tank Italians roll dice for 2 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 2 Fighters, 1 Infantry and 1 Tank in Mersa Matruh, round 2 : 2/4 hits, 1.83 expected hits 1 Fighter owned by the British, 1 Tank owned by the British, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians roll dice for 2 Artillerys in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Fighter in Mersa Matruh, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Italians lost in Mersa Matruh Italians roll dice for 1 Artillery in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter in Mersa Matruh, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Italians lost in Mersa Matruh British win with 1 Fighter remaining. Battle score for attacker is 3 Casualties for Italians: 2 Artillerys and 2 Infantrys Casualties for British: 1 Fighter, 1 Infantry and 1 Tank Battle in N.Algeria Italians attack with 2 Artillerys and 3 Infantrys French defend with 1 Infantry Italians roll dice for 2 Artillerys and 3 Infantrys in N.Algeria, round 2 : 1/5 hits, 1.50 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria Italians win, taking N.Algeria from French with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in E.Morocco Italians attack with 2 Artillerys, 3 Infantrys and 2 Tanks British defend with 1 Fighter; French defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory and 3 Infantrys Italians roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in E.Morocco, round 2 : 2/7 hits, 2.50 expected hits French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in E.Morocco, round 2 : 2/6 hits, 2.50 expected hits 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco Italians roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in E.Morocco, round 3 : 4/5 hits, 2.00 expected hits French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in E.Morocco, round 3 : 2/4 hits, 1.83 expected hits 1 Fighter owned by the British, 1 Artillery owned by the French, 1 Infantry owned by the French, 1 Adv.Fighter owned by the French, 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in E.Morocco Italians win, taking E.Morocco from French with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Italians: 1 Artillery and 3 Infantrys Casualties for French: 1 Adv.Fighter, 1 Artillery and 3 Infantrys Casualties for British: 1 Fighter Battle in Kufra Italians attack with 2 Mech.Infs British defend with 1 Tank Italians roll dice for 2 Mech.Infs in Kufra, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Italians lost in Kufra 1 Mech.Inf owned by the Italians retreated to Hun British win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Italians: 1 Mech.Inf Non Combat Move - Italians 2 Tanks moved from Bulgaria to Greece 2 Artillerys and 2 Infantrys moved from Orleanais to Languedoc Place Units - Italians 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 46 Sea Zone 4 Infantrys placed in Tunis 2 Adv.Fighters and 1 Infantry placed in Rome Turn Complete - Italians Italians collect 53 PUs; end with 54 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.67 British regular : 1.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from New Valley to Mersa Matruh 1 Infantry moved from Darfur to Kufra Purchase Units - French French buy 1 Factory and 2 Mech.Infs; Remaining resources: 3 PUs; Non Combat Move - French Place Units - French 1 Factory placed in French Equatorial Africa 2 Mech.Infs placed in Syria Turn Complete - French French collect 18 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Hunan to Kweichow 1 Submarine moved from 110 Sea Zone to 106 Sea Zone 1 Destroyer moved from 110 Sea Zone to 106 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 106 Sea Zone 1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone 1 Artillery moved from Chubu to 85 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 107 Sea Zone 2 Artillerys and 1 Infantry moved from 107 Sea Zone to Celebes Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 1 Destroyer, 2 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kweichow Yamamoto attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Celebes Yamamoto attack with 2 Artillerys and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in 106 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 1 Submarine Anzac defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac lost in 106 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Submarine Non Combat Move - Yamamoto 1 B.Transport and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Adv.Fighters moved from 106 Sea Zone to 110 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone 1 Infantry moved from Mindanao to Davao 1 Elite and 1 Marine moved from Chubu to Kyushu 1 Artillery and 1 Infantry moved from Kwangtung to Hunan 3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone 3 Artillerys and 3 Infantrys moved from 92 Sea Zone to S.French Indochina Place Units - Yamamoto 1 Destroyer and 1 Submarine placed in 107 Sea Zone 2 Infantrys placed in Davao 3 Artillerys and 3 Infantrys placed in Hong Kong 2 Adv.Fighters placed in 85 Sea Zone 1 Artillery and 2 Fighters placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : 0.00 Anzac regular : -0.33 Dutch regular : -0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Szechwan to Hupeh 1 Adv.Fighter moved from Ningsia to Hupeh 1 Infantry moved from Lanchow to Szechwan 1 Tank moved from Gobi Altai to Suiyuan 3 Infantrys moved from Ningsia to Shensi 2 Infantrys moved from Lanchow to Shensi 1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow 1 Mech.Inf moved from Ningsia to Szechwan 1 Mech.Inf moved from Szechwan to Hupeh 1 Tank moved from Gobi Altai to Shensi 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Shensi 4 Infantrys, 1 Marine and 1 Tank moved from Hsining to E.Qinghai 1 Tank moved from E.Qinghai to Ningsia 2 ArmoredCars and 2 Mech.Infs moved from Urumqi to Gobi Altai 2 Mech.Infs moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 2 ArmoredCars, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 6 Infantrys and 1 Tank Hisaichi defend with 4 Tanks Chinese roll dice for 6 Infantrys and 1 Tank in Shensi, round 2 : 2/7 hits, 1.50 expected hits Hisaichi roll dice for 4 Tanks in Shensi, round 2 : 2/4 hits, 2.00 expected hits 2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi Chinese roll dice for 4 Infantrys and 1 Tank in Shensi, round 3 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Shensi, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 Infantrys and 1 Tank in Shensi, round 4 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Tanks in Shensi, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 5 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 6 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 Infantry and 1 Tank in Shensi, round 7 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 Tank in Shensi, round 8 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 8 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Shensi, round 9 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 9 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shensi Hisaichi win with no units remaining. Battle score for attacker is 3 Casualties for Chinese: 6 Infantrys and 1 Tank Casualties for Hisaichi: 4 Tanks Battle in Suiyuan Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery Chinese roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Tank in Suiyuan, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Suiyuan, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Hupeh Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf Hisaichi defend with 2 Tanks Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Mech.Inf in Hupeh, round 3 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Chinese lost in Hupeh Chinese roll dice for 1 Adv.Fighter and 1 Mech.Inf in Hupeh, round 4 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 2 Tanks Non Combat Move - Chinese 1 Adv.Fighter moved from Hupeh to Lanchow Place Units - Chinese 6 Infantrys placed in Hsining 2 ArmoredCars and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : -5.17 Hisaichi regular : 0.50 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 2 Submarines moved from 84 Sea Zone to 75 Sea Zone 5 ArmoredCars moved from Changchun to Heilungchiang 1 ArmoredCar moved from Liaoning to Chita 1 Mech.Inf moved from Ayan to Okhotsk Hisaichi take Okhotsk from Russians 1 Mech.Inf moved from Okhotsk to Yakutsk Hisaichi take Yakutsk from Russians 1 Mech.Inf moved from Yakutsk to N.Buryat Mongolia 1 Artillery and 1 Tank moved from Ayan to N.Buryat Mongolia 2 Fighters moved from Chita to N.Buryat Mongolia 1 Adv.Fighter moved from Chita to N.Buryat Mongolia 3 Infantrys moved from Liaoning to Hulunbuir 2 Mech.Infs moved from Changchun to Chita 1 Tank moved from Changchun to Heilungchiang 1 Bomber moved from Hunan to N.Buryat Mongolia 1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand Thai take N.Thailand from Chinese 2 Artillerys and 2 Infantrys moved from N.French Indochina to 92 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo 2 Fighters moved from 92 Sea Zone to West Borneo Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 10 Artillerys, 1 Elite, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 75 Sea Zone Hisaichi attack with 2 Submarines British defend with 1 Destroyer Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 75 Sea Zone Hisaichi win with 2 Submarines remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in West Borneo Hisaichi attack with 2 Artillerys, 2 Fighters and 2 Infantrys British defend with 2 Artillerys and 1 Infantry Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in West Borneo, round 2 : 2/6 hits, 2.00 expected hits Dutch roll dice for 2 Artillerys and 1 Infantry in West Borneo, round 2 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in West Borneo Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in West Borneo, round 3 : 2/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in West Borneo Hisaichi win, taking West Borneo from Dutch with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 2 Artillerys and 1 Infantry Battle in N.Buryat Mongolia Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank Russians defend with 1 ArmoredCar and 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank in N.Buryat Mongolia, round 2 : 5/7 hits, 3.00 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.83 expected hits 2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Casualties for Russians: 1 ArmoredCar and 2 Infantrys Non Combat Move - Hisaichi 1 Adv.Fighter moved from N.Buryat Mongolia to Chita 1 Bomber moved from N.Buryat Mongolia to Chita 2 Fighters moved from N.Buryat Mongolia to Chita 1 B.Transport moved from 92 Sea Zone to 84 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 2 Fighters moved from West Borneo to 110 Sea Zone Place Units - Hisaichi 2 Artillerys and 1 Elite placed in Hulunbuir 4 Artillerys placed in Liaoning 1 Adv.Fighter, 4 Artillerys and 2 Tanks placed in Changchun 1 Submarine placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Dutch regular : -1.33 British regular : -1.00 Hisaichi regular : 1.00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Infantry moved from Yunnan to N.French Indochina French take N.French Indochina from Hisaichi 1 Infantry moved from Assam to Burma 1 Infantry moved from Assam to Yunnan 3 Artillerys and 4 Infantrys moved from Bihar to Assam 2 Artillerys and 3 Infantrys moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Artillerys and 3 Infantrys moved from Madras to Hyderabad 1 Artillery and 1 Infantry moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Artillery moved from Belgian Congo to French Equatorial Africa 2 ArmoredCars moved from Angola to French Equatorial Africa 1 Infantry moved from Angola to Belgian Congo 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Tank moved from Kufra to Hun 1 Fighter moved from Mersa Matruh to Hun 1 Artillery and 1 Infantry moved from Lower Egypt to Mersa Matruh 1 Destroyer moved from 55 Sea Zone to 57 Sea Zone 1 Artillery moved from Crete to 56 Sea Zone 1 Infantry moved from Rhodes to 55 Sea Zone 1 Cruiser, 1 Infantry and 1 Submarine moved from 55 Sea Zone to 57 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 Artillery and 2 Infantrys moved from 57 Sea Zone to N.Saudi Arabia 1 Fighter moved from W.Iran to Syria 2 ArmoredCars moved from W.Iran to N.Saudi Arabia 1 Tank moved from W.Iran to Syria 2 Artillerys, 1 Elite and 2 Infantrys moved from E.Iran to 58 Sea Zone 2 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 57 Sea Zone to N.Saudi Arabia 1 Tank moved from E.Iran to Iraq 2 Infantrys moved from E.Iran to Baluchistan 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from Netherlands to 21 Sea Zone 2 Infantrys moved from 21 Sea Zone to Dover 1 Infantry moved from Central America to E.Mexico 1 Infantry moved from Attu to 71 Sea Zone 1 Tank moved from Attu to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 76 Sea Zone 1 Infantry and 1 Tank moved from 76 Sea Zone to Paramushir 2 ArmoredCars moved from Yukon to Alaska 1 Submarine moved from 9 Sea Zone to 11 Sea Zone 1 Infantry moved from Assam to Yunnan 1 Infantry moved from Darfur to Kufra 2 Tanks moved from Northern Ireland to Manchester 1 Infantry moved from Quebec to Ontario Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 12 Infantrys, 2 Mech.Infs, 1 S.Submarine, 5 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in Paramushir British attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Paramushir, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Paramushir, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Paramushir British win, taking Paramushir from Yamamoto with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in N.Saudi Arabia British attack with 2 ArmoredCars, 3 Artillerys, 1 Elite and 4 Infantrys Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 2 Cruisers in N.Saudi Arabia, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite and 4 Infantrys in N.Saudi Arabia, round 2 : 5/10 hits, 3.17 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia British loses 0 PUs for violating N.Saudi Arabias neutrality. British win, taking N.Saudi Arabia from Neutral with 2 ArmoredCars, 3 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Hun British attack with 1 Fighter and 1 Tank Italians defend with 1 Factory and 1 Mech.Inf British roll dice for 1 Fighter and 1 Tank in Hun, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 Mech.Inf in Hun, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 1 Tank in Hun, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 Mech.Inf in Hun, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the British and 1 Mech.Inf owned by the Italians lost in Hun British win, taking Hun from Italians with 1 Tank remaining. Battle score for attacker is -2 Casualties for British: 1 Fighter Casualties for Italians: 1 Mech.Inf Non Combat Move - British Place Units - British 1 Bunker placed in Cairo 4 Submarines placed in 21 Sea Zone 1 S.Submarine and 1 Submarine placed in 20 Sea Zone British undo move 3. 1 S.Submarine and 1 Submarine placed in 18 Sea Zone 2 Artillerys and 3 Infantrys placed in Madras 2 Artillerys and 3 Infantrys placed in Delhi 2 Infantrys placed in Bombay 2 Mech.Infs placed in Cape Town 2 ArmoredCars and 1 Tank placed in W.Iran 2 Artillerys and 4 Infantrys placed in Cairo Turn Complete - British British collect 116 PUs; end with 116 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Italians regular : 0.33 Neutral regular : -0.33 British regular : 1.50 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Infantry moved from Peleliu to 108 Sea Zone 1 Infantry and 1 Transport moved from 108 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Formosa Anzac take Formosa from Hisaichi 2 Infantrys moved from Port Moresby to West Papua 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from Banjarmasin to 106 Sea Zone 1 Cruiser and 2 Transports moved from 67 Sea Zone to 113 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone 1 Artillery, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from Java to Sumatra 1 Artillery, 3 Infantrys and 1 Tank moved from 67 Sea Zone to Java 2 Infantrys moved from Townsville to Northern Territory 5 Infantrys moved from Western Australia to Broome Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 106 Sea Zone Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine Yamamoto defend with 1 Destroyer and 1 Submarine Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 1 Destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 15 Casualties for Yamamoto: 1 Destroyer and 1 Submarine Non Combat Move - Anzac 1 Adv.Fighter moved from 106 Sea Zone to Banjarmasin 1 Carrier moved from 67 Sea Zone to 106 Sea Zone Place Units - Anzac 1 Cruiser and 1 Destroyer placed in 67 Sea Zone 1 Adv.Fighter placed in Broome 3 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.83 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 2 Adv.Fighters moved from Banjarmasin to 92 Sea Zone 3 Fighters moved from Banjarmasin to 92 Sea Zone Purchase Units - Dutch Dutch buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - Dutch Battle in 92 Sea Zone Dutch attack with 2 Adv.Fighters and 3 Fighters Yamamoto defend with 1 B.Transport and 2 Transports Dutch roll dice for 2 Adv.Fighters and 3 Fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Yamamoto roll dice for 1 B.Transport and 2 Transports in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 Fighter owned by the Dutch and 2 Transports owned by the Yamamoto lost in 92 Sea Zone Dutch roll dice for 2 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 92 Sea Zone Dutch win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 12 Casualties for Dutch: 1 Fighter Casualties for Yamamoto: 1 B.Transport and 2 Transports Non Combat Move - Dutch 2 Adv.Fighters moved from 92 Sea Zone to 106 Sea Zone 2 Fighters moved from 92 Sea Zone to N.French Indochina Place Units - Dutch 2 Adv.Fighters, 1 Infantry and 1 Tank placed in Banjarmasin Turn Complete - Dutch Dutch collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Dutch regular : 0.33 -
TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Finns Finns buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Finns 1 Infantry moved from Tampere to Kotka 4 Infantrys moved from Tampere to Oulu 2 Artillerys moved from Helsinki to Tampere 1 Elite moved from Helsinki to Tampere 2 Infantrys moved from Helsinki to Tampere 1 Artillery moved from N.Karelia to Oulu 1 Infantry moved from Oulu to N.Karelia Place Units - Finns 5 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia 1 Artillery and 2 Infantrys moved from Odessa to Donetsk 1 Fighter moved from E.Romania to Donetsk Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys Russians defend with 1 Fighter and 1 Infantry Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 2 : 2/2 hits, 0.83 expected hits 1 Infantry owned by the Russians, 1 Fighter owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Fighter and 1 Infantry Battle in Vinnytsia Romanians attack with 2 Artillerys, 1 Elite and 1 Infantry Russians defend with 1 Infantry and 1 Mech.Inf Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vinnytsia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Infantry and 1 Mech.Inf in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vinnytsia, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Mech.Inf in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 Infantry and 1 Mech.Inf Non Combat Move - Romanians 1 Fighter moved from Donetsk to E.Romania 1 Infantry moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest 2 ArmoredCars and 1 Infantry placed in W.Romania Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Romanians regular : 0.83 Russians regular : 0.17





