@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
W@W Entek (axis) v. Dawg (allies)
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 1 unit repaired. Purchase Units - Yamamoto Yamamoto buy 3 Bunkers and 14 Infantrys; Remaining resources: 0 PUs; Place Units - Yamamoto 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker and 8 Infantrys placed in Tokyo 1 Bunker placed in Chubu Turn Complete - Yamamoto Yamamoto collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs moved from Peking to Liaoning 1 ArmoredCar and 1 Tank moved from Chahar to Liaoning Purchase Units - Chinese Chinese buy 4 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Liaoning Chinese attack with 2 ArmoredCars, 2 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank Hisaichi defend with 2 Artillerys, 1 Factory and 6 Infantrys Chinese roll dice for 2 ArmoredCars, 2 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 2 : 4/10 hits, 3.83 expected hits Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Liaoning, round 2 : 2/8 hits, 2.67 expected hits 4 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning Chinese roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 3 : 3/8 hits, 3.17 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Liaoning, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning Chinese roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 4 : 4/8 hits, 3.17 expected hits Hisaichi roll dice for 1 Artillery in Liaoning, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning Chinese win, taking Liaoning from Hisaichi with 1 ArmoredCar, 1 Marine, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 12 Casualties for Chinese: 1 ArmoredCar and 2 Infantrys Casualties for Hisaichi: 2 Artillerys and 6 Infantrys Non Combat Move - Chinese 2 Infantrys moved from Shantung to Peking 2 Infantrys moved from Hunan to Shanghai 2 Infantrys moved from Hupeh to Anhwei 1 Elite and 1 Infantry moved from Chahar to Peking 1 ArmoredCar and 2 Infantrys moved from Shansi to Shantung 1 ArmoredCar moved from Shantung to Peking 6 Infantrys moved from Shensi to Shansi 4 Infantrys moved from Ningsia to Suiyuan 1 Tank moved from Ningsia to Chahar 3 Mech.Infs moved from Hsining to Suiyuan 2 Elites and 3 Infantrys moved from E.Qinghai to Ningsia 4 Mech.Infs moved from Urumqi to Chimkent 4 Mech.Infs moved from Chimkent to Rostov Place Units - Chinese 4 Mech.Infs placed in Urumqi 5 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Hisaichi regular : -1.33 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 1 Infantry moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 7 Infantrys and 1 Tank; Remaining resources: 1 PUs; Non Combat Move - Hisaichi 1 Artillery moved from Heilungchiang to Khabarovsk 2 Artillerys moved from Heilungchiang to Kirin Place Units - Hisaichi 1 Bunker, 7 Infantrys and 1 Tank placed in Changchun 1 Bunker placed in Korea 1 Bunker placed in Kirin Turn Complete - Hisaichi Hisaichi collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 1 Infantry moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 7 Infantrys and 1 Tank; Remaining resources: 1 PUs; Non Combat Move - Hisaichi 1 Artillery moved from Heilungchiang to Khabarovsk 2 Artillerys moved from Heilungchiang to Kirin Place Units - Hisaichi 1 Bunker, 7 Infantrys and 1 Tank placed in Changchun 1 Bunker placed in Korea 1 Bunker placed in Kirin Turn Complete - Hisaichi Hisaichi collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - British 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs moved from Kufra to Hun 15 Infantrys moved from Lower Egypt to Mersa Matruh 6 Mech.Infs moved from Cairo to Tobruk 1 Mech.Inf moved from W.Iran to Bursa 2 Mech.Infs moved from Belgian Congo to New Valley 2 Mech.Infs moved from Cape Town to Belgian Congo 2 ArmoredCars moved from Alaska to 71 Sea Zone 2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone 2 Infantrys moved from Kunashir to 76 Sea Zone 2 Infantrys and 1 Transport moved from 76 Sea Zone to 87 Sea Zone 1 ArmoredCar moved from Iwo Jima to 86 Sea Zone 1 ArmoredCar and 1 Transport moved from 86 Sea Zone to 87 Sea Zone 1 ArmoredCar and 2 Infantrys moved from 87 Sea Zone to Wake 2 ArmoredCars moved from 76 Sea Zone to Kunashir 1 Infantry moved from Yukon to Alaska 1 Artillery moved from Kwangtung to Kiangsi 1 ArmoredCar moved from Hunan to Kwangtung 1 ArmoredCar moved from Hunan to Kiangsi 13 Artillerys and 21 Infantrys moved from N.French Indochina to Hunan 4 Artillerys and 10 Infantrys moved from Yunnan to Kweichow 5 ArmoredCars, 4 Artillerys and 8 Infantrys moved from Assam to Yunnan 5 ArmoredCars moved from Yunnan to Kweichow 5 ArmoredCars moved from Bihar to Yunnan 7 Infantrys moved from Bihar to Assam 2 ArmoredCars and 2 Infantrys moved from Hyderabad to Bihar 2 ArmoredCars moved from Bihar to Assam 5 ArmoredCars moved from Delhi to Assam 2 ArmoredCars moved from Bombay to Hyderabad 5 ArmoredCars moved from Madras to Bihar Purchase Units - British British buy 2 Adv.Fighters, 12 ArmoredCars, 2 Bombers, 5 Mech.Infs, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Wake British attack with 1 ArmoredCar and 2 Infantrys Yamamoto defend with 1 Artillery British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 2 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 3 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 4 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Wake, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Wake British win, taking Wake from Yamamoto with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in Kiangsi British attack with 1 ArmoredCar and 1 Artillery Hisaichi defend with 1 Artillery British roll dice for 1 ArmoredCar and 1 Artillery in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kiangsi British roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Kiangsi Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for British: 1 ArmoredCar and 1 Artillery Battle in Tobruk British attack with 6 Mech.Infs Italians defend with 1 Artillery and 1 Infantry British roll dice for 6 Mech.Infs in Tobruk, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Tobruk British roll dice for 6 Mech.Infs in Tobruk, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 Artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 6 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Italians: 1 Artillery and 1 Infantry Battle in Hun British attack with 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs Italians defend with 4 ArmoredCars, 1 Artillery, 2 Bunkers, 1 Factory, 2 Infantrys, 3 Mech.Infs and 3 Tanks British roll dice for 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs in Hun, round 2 : 9/20 hits, 6.83 expected hits Units damaged: 2 Bunkers owned by the Italians Italians roll dice for 4 ArmoredCars, 1 Artillery, 2 Bunkers, 2 Infantrys, 3 Mech.Infs and 3 Tanks in Hun, round 2 : 6/15 hits, 5.17 expected hits 4 ArmoredCars owned by the Italians, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Hun British roll dice for 11 Artillerys, 1 Elite and 2 Mech.Infs in Hun, round 3 : 5/14 hits, 4.83 expected hits Italians roll dice for 2 Bunkers, 3 Mech.Infs and 3 Tanks in Hun, round 3 : 3/8 hits, 3.50 expected hits 2 Tanks owned by the Italians, 3 Artillerys owned by the British and 3 Mech.Infs owned by the Italians lost in Hun British roll dice for 8 Artillerys, 1 Elite and 2 Mech.Infs in Hun, round 4 : 3/11 hits, 3.83 expected hits Italians roll dice for 2 Bunkers and 1 Tank in Hun, round 4 : 2/3 hits, 1.50 expected hits 2 Bunkers owned by the Italians, 1 Tank owned by the Italians and 2 Artillerys owned by the British lost in Hun British win, taking Hun from Italians with 6 Artillerys, 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 37 Casualties for British: 5 Artillerys and 6 Infantrys Casualties for Italians: 4 ArmoredCars, 1 Artillery, 2 Bunkers, 2 Infantrys, 3 Mech.Infs and 3 Tanks Non Combat Move - British 2 Infantrys moved from London to Manchester 2 Infantrys moved from London to Wales Place Units - British 1 Adv.Fighter placed in Manchester 1 Adv.Fighter placed in Wales 1 T.Boat placed in 20 Sea Zone 5 ArmoredCars placed in Delhi 5 ArmoredCars placed in Madras 2 ArmoredCars placed in Bombay 3 Mech.Infs placed in W.Iran 2 Mech.Infs and 2 Tanks placed in Cairo 2 Bombers placed in London Turn Complete - British British collect 135 PUs; end with 135 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Italians regular : -0.17 British regular : -2.83 Hisaichi regular : 1.00 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Anzac 1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone 1 Artillery and 1 Infantry moved from 102 Sea Zone to Eniwetok 2 Infantrys moved from West Papua to 109 Sea Zone 2 Infantrys and 1 Transport moved from 109 Sea Zone to 102 Sea Zone 2 Infantrys moved from 102 Sea Zone to Eniwetok 1 Artillery and 1 Infantry moved from Port Moresby to 114 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 102 Sea Zone 1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie 1 Infantry moved from West Papua to 109 Sea Zone 1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Kusaie 1 Infantry moved from Davao to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Vladivostok Russians take Vladivostok from Hisaichi 1 Artillery and 1 Marine moved from Davao to 107 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 107 Sea Zone to 84 Sea Zone 1 Artillery and 1 Marine moved from 84 Sea Zone to Kiangsi 1 Artillery moved from Davao to 107 Sea Zone 1 Tank moved from Davao to 107 Sea Zone 1 Elite moved from Davao to 107 Sea Zone 1 Marine moved from Davao to 107 Sea Zone 1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from 107 Sea Zone to 84 Sea Zone 1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from 84 Sea Zone to Korea 1 Artillery and 2 Infantrys moved from Davao to 107 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 84 Sea Zone 1 Artillery and 2 Infantrys moved from 84 Sea Zone to Formosa 1 Artillery and 4 Infantrys moved from Broome to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery, 5 Infantrys and 3 Transports moved from 67 Sea Zone to 93 Sea Zone 1 Artillery and 5 Infantrys moved from 93 Sea Zone to Kyushu 3 Infantrys moved from Townsville to Northern Territory 1 Infantry moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Marines, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Anzac Battle in Korea Anzac attack with 1 Artillery, 1 Elite, 1 Marine and 1 Tank Hisaichi defend with 1 Bunker Anzac roll dice for 2 Cruisers in Korea, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Hisaichi Anzac roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Korea, round 2 : 1/4 hits, 1.83 expected hits Hisaichi roll dice for 1 Bunker in Korea, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi and 1 Elite owned by the Anzac lost in Korea Anzac win, taking Korea from Hisaichi with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 3 Casualties for Anzac: 1 Elite Casualties for Hisaichi: 1 Bunker Battle in Formosa Anzac attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Marine Anzac roll dice for 1 Cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery and 2 Infantrys in Formosa, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Formosa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Formosa Anzac win, taking Formosa from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Marine Battle in Kiangsi Anzac attack with 1 Artillery and 1 Marine Hisaichi defend with 1 Artillery Anzac roll dice for 1 Cruiser in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery and 1 Marine in Kiangsi, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Artillery and 1 Marine in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Kiangsi Anzac win, taking Kiangsi from Hisaichi with 1 Marine remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Artillery Casualties for Hisaichi: 1 Artillery Battle in Kusaie Anzac attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 2 Infantrys in Kusaie, round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Anzac win, taking Kusaie from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Eniwetok Anzac attack with 1 Artillery and 3 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 3 Infantrys in Eniwetok, round 2 : 2/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Eniwetok Anzac win, taking Eniwetok from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Kyushu Anzac attack with 1 Artillery and 5 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Artillery and 5 Infantrys in Kyushu, round 2 : 2/6 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kyushu Anzac win, taking Kyushu from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Anzac Place Units - Anzac 2 Mech.Infs placed in S.Thailand 1 S.Submarine placed in 67 Sea Zone 1 Adv.Fighter and 1 Marine placed in Broome 1 Marine placed in Port Moresby Turn Complete - Anzac Anzac collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Anzac regular : 0.17 Hisaichi regular : 1.50 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Dutch 1 Artillery and 1 Marine moved from West Borneo to 106 Sea Zone 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Infantry moved from Tanimbar to 112 Sea Zone 1 Infantry moved from Timor to 112 Sea Zone 2 Infantrys moved from 112 Sea Zone to Jilolo 1 Artillery, 1 Marine and 1 Transport moved from 106 Sea Zone to 85 Sea Zone 1 Artillery and 1 Marine moved from 85 Sea Zone to Shikoku Dutch take Shikoku from Yamamoto 4 Transports moved from 92 Sea Zone to 107 Sea Zone 2 Transports moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from Banjarmasin to West Borneo Purchase Units - Dutch Dutch buy 2 Artillerys and 5 Marines; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 2 Artillerys and 1 Marine placed in West Borneo 4 Marines placed in Banjarmasin Turn Complete - Dutch Dutch collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Finns 1 Infantry moved from N.Karelia to S.Karelia 1 Elite and 1 Infantry moved from Vyborg to S.Karelia 1 Fighter moved from Vyborg to S.Karelia 1 Mech.Inf moved from Leningrad to Lithuania 2 ArmoredCars moved from Leningrad to Lithuania 1 Elite and 1 Infantry moved from Leningrad to Novgorod 1 ArmoredCar moved from Leningrad to Lithuania 1 ArmoredCar moved from Leningrad to Lithuania 1 Elite and 2 Infantrys moved from Vyborg to S.Karelia 1 Mech.Inf moved from Helsinki to Vyborg 4 Infantrys moved from Lapland to Upper Norrland Purchase Units - Finns Finns buy 10 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 2 Elites, 1 Fighter and 4 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Elites, 1 Fighter and 4 Infantrys in S.Karelia, round 2 : 3/7 hits, 1.67 expected hits Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia Finns win, taking S.Karelia from Russians with 2 Elites, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Upper Norrland Finns attack with 4 Infantrys Neutral defend with 2 Infantrys Finns roll dice for 4 Infantrys in Upper Norrland, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland Finns roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Infantrys in Upper Norrland, round 4 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Infantrys in Upper Norrland, round 5 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 5 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Infantrys in Upper Norrland, round 6 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Upper Norrland 1 Infantry owned by the Finns retreated to Lapland Neutral win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Finns: 3 Infantrys Casualties for Neutral: 1 Infantry Non Combat Move - Finns 1 Infantry moved from Oulu to Lapland 1 AAGun moved from N.Karelia to S.Karelia 1 Fighter moved from S.Karelia to Leningrad 6 Infantrys moved from Tampere to Oulu 5 Infantrys moved from Helsinki to Tampere Place Units - Finns 4 Infantrys placed in Leningrad 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Finns regular : 0.33 Russians regular : 0.67 Neutral regular : 1.00 -
TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Romanians 1 ArmoredCar moved from Donetsk to Crimea 1 Fighter moved from E.Romania to Crimea 3 Artillerys, 2 Elites and 3 Infantrys moved from Bulgaria to Istanbul Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 1 PUs; Combat - Romanians Battle in Crimea Romanians attack with 1 ArmoredCar and 1 Fighter Russians defend with 1 Artillery Romanians roll dice for 1 ArmoredCar and 1 Fighter in Crimea, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Crimea, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Romanians lost in Crimea 1 Fighter owned by the Romanians retreated Russians win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Romanians: 1 ArmoredCar Non Combat Move - Romanians 1 Fighter moved from Crimea to E.Romania 3 Infantrys moved from E.Romania to Vinnytsia 1 Artillery moved from E.Romania to Vinnytsia 1 Tank moved from W.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania 2 Infantrys moved from W.Romania to Bulgaria Place Units - Romanians 3 Infantrys placed in W.Romania 2 Artillerys, 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Romanians regular : -0.67 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Americans 1 unit repaired. 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Tanks moved from Salvador to 35 Sea Zone 1 ArmoredCar, 1 B.Transport and 3 Infantrys moved from 32 Sea Zone to 36 Sea Zone 1 B.Transport and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone 1 B.Transport moved from 36 Sea Zone to 32 Sea Zone 1 Transport moved from 36 Sea Zone to 32 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Bahia 1 S.Bomber moved from Bangkok to Khabarovsk 1 S.Bomber moved from Bangkok to Heilungchiang 1 S.Bomber moved from Bangkok to Heilungchiang 1 S.Bomber moved from Iwo Jima to Khabarovsk 1 Adv.Fighter moved from Kunashir to Kirin 1 Destroyer moved from 76 Sea Zone to 85 Sea Zone 1 Destroyer moved from 76 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to Kirin 1 Carrier moved from 86 Sea Zone to 85 Sea Zone 1 Artillery and 1 Infantry moved from Saipan to 86 Sea Zone 1 Artillery, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone 1 Battleship moved from 76 Sea Zone to 85 Sea Zone 1 Infantry moved from Saipan to 101 Sea Zone 1 Infantry and 1 Transport moved from 101 Sea Zone to 85 Sea Zone 1 Artillery and 2 Infantrys moved from 85 Sea Zone to Hokkaido 1 B.Transport moved from 101 Sea Zone to 93 Sea Zone 4 Marines moved from Davao to Mindanao 1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania 6 S.Bombers moved from Iwo Jima to Kirin 1 Battleship, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 1 Submarine moved from 31 Sea Zone to 41 Sea Zone Purchase Units - Americans Americans buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Factorys, 18 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in 41 Sea Zone Americans attack with 1 Battleship, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 1 Submarine Italians defend with 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport Americans roll dice for 1 S.Submarine and 1 Submarine in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 S.Submarine and 2 Submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Cruiser and 3 Destroyers in 41 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 Destroyer and 1 Transport in 41 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 Submarine owned by the Americans, 2 Submarines owned by the Italians and 1 Transport owned by the Italians lost in 41 Sea Zone Americans roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 1 Cruiser and 3 Destroyers in 41 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 Destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans, 1 Destroyer owned by the Italians and 1 S.Submarine owned by the Italians lost in 41 Sea Zone Americans win with 1 Battleship, 1 Cruiser, 2 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 23 Casualties for Americans: 1 Destroyer and 1 Submarine Casualties for Italians: 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport Battle in Kirin Americans attack with 2 Adv.Fighters and 6 S.Bombers Hisaichi defend with 2 Artillerys, 1 Bunker and 1 Infantry Americans roll dice for 2 Adv.Fighters and 6 S.Bombers in Kirin, round 2 : 5/8 hits, 6.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Kirin, round 2 : 2/4 hits, 1.50 expected hits 1 Bunker owned by the Hisaichi, 2 Adv.Fighters owned by the Americans, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Kirin Americans win with 6 S.Bombers remaining. Battle score for attacker is -4 Casualties for Americans: 2 Adv.Fighters Casualties for Hisaichi: 2 Artillerys, 1 Bunker and 1 Infantry Battle in Hokkaido Americans attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery and 1 Elite Americans roll dice for 2 Battleships in Hokkaido, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in Hokkaido, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Elite in Hokkaido, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Hokkaido Americans roll dice for 1 Artillery in Hokkaido, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Elite in Hokkaido, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Yamamoto lost in Hokkaido Americans roll dice for 1 Artillery in Hokkaido, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Hokkaido, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Hokkaido Americans win, taking Hokkaido from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Elite Battle in Heilungchiang Americans attack with 2 S.Bombers Hisaichi defend with 1 Artillery Americans roll dice for 2 S.Bombers in Heilungchiang, round 2 : 0/2 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 S.Bombers in Heilungchiang, round 3 : 2/2 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Heilungchiang Americans win with 2 S.Bombers remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Khabarovsk Americans attack with 2 S.Bombers Hisaichi defend with 1 Artillery Americans roll dice for 2 S.Bombers in Khabarovsk, round 2 : 1/2 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Khabarovsk Americans win with 2 S.Bombers remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Americans 6 S.Bombers moved from Kirin to Liaoning 2 S.Bombers moved from Heilungchiang to Liaoning 2 S.Bombers moved from Khabarovsk to Liaoning Place Units - Americans 1 Cruiser, 1 Destroyer and 1 S.Submarine placed in 31 Sea Zone 1 Factory placed in Venezuela 1 Factory placed in Colombia 1 Factory placed in Bahia 2 Artillerys placed in Salvador 2 ArmoredCars and 1 Tank placed in South Atlantic USA 1 B.Transport placed in 25 Sea Zone 11 Infantrys placed in South Central USA 4 Infantrys placed in Davao 3 Infantrys placed in Bangkok Turn Complete - Americans Americans collect 143 PUs; end with 143 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : -4.50 Italians regular : 0.50 Hisaichi regular : -0.50 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Germans 1 unit repaired. 2 Artillerys and 2 Infantrys moved from Latvia to Minsk 1 Artillery, 1 Elite and 1 Infantry moved from Novgorod to Minsk 2 ArmoredCars, 6 Artillerys, 1 Elite and 2 Infantrys moved from Brest to Minsk 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Mech.Inf moved from Kiev to Minsk 3 ArmoredCars and 2 Mech.Infs moved from Krakow to Minsk 1 Bomber moved from Berlin to Minsk 1 Destroyer and 2 Transports moved from 24 Sea Zone to 22 Sea Zone 2 Artillerys and 2 Infantrys moved from Netherlands to 22 Sea Zone 1 Infantry moved from Hamburg to 22 Sea Zone 1 Artillery moved from Hamburg to 22 Sea Zone 3 Artillerys, 1 Destroyer, 3 Infantrys and 3 Transports moved from 22 Sea Zone to 21 Sea Zone 1 Adv.Fighter, 3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Infantrys, 1 JetFighter, 2 Submarines and 3 Transports moved from 21 Sea Zone to 20 Sea Zone 1 Adv.Fighter, 3 Artillerys, 3 Infantrys and 1 JetFighter moved from 20 Sea Zone to Wales 2 Fighters moved from Hamburg to Wales 1 Bomber moved from Hamburg to Wales 1 Submarine moved from 45 Sea Zone to 42 Sea Zone 1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone 1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia Purchase Units - Germans Germans buy 4 ArmoredCars, 8 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites, 1 HeavyTank, 18 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 6 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites, 5 Infantrys and 3 Mech.Infs Russians defend with 1 AAGun, 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank Russians roll AA dice in Minsk : 0/1 hits, 0.17 expected hits Germans roll dice for 6 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites, 5 Infantrys and 3 Mech.Infs in Minsk, round 2 : 17/28 hits, 10.17 expected hits Russians roll dice for 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank in Minsk, round 2 : 8/24 hits, 9.83 expected hits 3 ArmoredCars owned by the Germans, 16 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 5 Infantrys owned by the Germans lost in Minsk Germans roll dice for 3 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs in Minsk, round 3 : 5/20 hits, 7.50 expected hits Russians roll dice for 1 Artillery, 5 HeavyTanks and 1 Tank in Minsk, round 3 : 4/7 hits, 4.17 expected hits 3 ArmoredCars owned by the Germans, 1 Artillery owned by the Russians, 1 Artillery owned by the Germans, 3 HeavyTanks owned by the Russians and 1 Tank owned by the Russians lost in Minsk Germans roll dice for 9 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs in Minsk, round 4 : 8/16 hits, 6.17 expected hits Russians roll dice for 2 HeavyTanks in Minsk, round 4 : 2/2 hits, 1.33 expected hits 2 Artillerys owned by the Germans and 2 HeavyTanks owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 7 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs remaining. Battle score for attacker is 34 Casualties for Germans: 6 ArmoredCars, 3 Artillerys and 5 Infantrys Casualties for Russians: 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank Battle in 20 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports British defend with 1 T.Boat Germans roll dice for 2 Submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports in 20 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 20 Sea Zone Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Wales Germans attack with 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 1 JetFighter British defend with 1 AAGun, 1 Adv.Fighter, 1 Elite, 1 Factory and 5 Infantrys British roll AA dice in Wales : 1/5 hits, 0.83 expected hits 1 Adv.Fighter owned by the Germans lost in Wales Germans roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 1 JetFighter in Wales, round 2 : 5/10 hits, 4.00 expected hits British roll dice for 1 Adv.Fighter, 1 Elite and 5 Infantrys in Wales, round 2 : 2/7 hits, 2.67 expected hits 2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Wales Germans roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 1 JetFighter in Wales, round 3 : 3/8 hits, 3.33 expected hits British roll dice for 1 Adv.Fighter and 1 Elite in Wales, round 3 : 1/2 hits, 1.00 expected hits 1 Elite owned by the British, 1 Infantry owned by the Germans and 1 Adv.Fighter owned by the British lost in Wales Germans win, taking Wales from British with 3 Artillerys, 1 Bomber, 2 Fighters and 1 JetFighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Adv.Fighter and 3 Infantrys Casualties for British: 1 Adv.Fighter, 1 Elite and 5 Infantrys Non Combat Move - Germans 2 Fighters moved from Wales to 20 Sea Zone 1 JetFighter moved from Wales to Normandy 1 Bomber moved from Wales to Normandy 2 Adv.Fighters moved from Hamburg to Normandy 1 JetFighter moved from Berlin to 22 Sea Zone 1 Adv.Fighter moved from Berlin to 22 Sea Zone 2 Artillerys, 1 Elite and 3 Infantrys moved from Krakow to Brest 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 1 Bomber moved from Minsk to Brest 1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Silesia to Brest 4 Artillerys and 1 Infantry moved from Bohemia to Krakow 2 Tanks moved from Berlin to Silesia Place Units - Germans 1 Carrier placed in 22 Sea Zone 3 Artillerys and 2 Infantrys placed in Hamburg 3 Artillerys placed in Normandy 1 Destroyer placed in 44 Sea Zone 1 Artillery and 1 Infantry placed in Provence 8 Infantrys placed in Paris 1 Artillery and 3 Infantrys placed in Warsaw 3 Infantrys placed in Krakow 2 ArmoredCars, 2 Elites and 1 Infantry placed in Bohemia 2 ArmoredCars and 1 Tank placed in Bavaria 1 HeavyTank and 1 Tank placed in Berlin Turn Complete - Germans Germans collect 126 PUs; end with 126 PUsCombat Hit Differential Summary :
British AA : 0.17 Russians regular : -1.33 Germans regular : 6.00 British regular : -0.83 Russians AA : -0.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Russians 1 Mech.Inf moved from Hulunbuir to Heilungchiang Russians take Heilungchiang from Hisaichi 1 Mech.Inf moved from Heilungchiang to Kirin Russians take Kirin from Hisaichi 1 Tank moved from Hulunbuir to Khabarovsk Russians take Khabarovsk from Hisaichi 1 Artillery, 2 HeavyTanks and 2 Tanks moved from Hulunbuir to Heilungchiang 5 Infantrys moved from Chita to Heilungchiang 1 HeavyTank, 2 Infantrys and 1 Tank moved from Ayan to Heilungchiang 3 Infantrys moved from N.Buryat Mongolia to Ayan 1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery moved from Crimea to 54 Sea Zone 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk 10 Infantrys moved from Smolensk to Minsk 1 Bomber, 1 Fighter, 2 HeavyTanks, 7 Infantrys and 2 Tanks moved from Kursk to Minsk 2 Artillerys, 1 HeavyTank, 4 Infantrys and 1 Tank moved from Arkhangelsk to S.Karelia 2 ArmoredCars, 1 Artillery and 9 Infantrys moved from Vologda to S.Karelia 1 Infantry moved from Yaroslavl to Smolensk 2 Tanks moved from Moscow to S.Karelia 2 HeavyTanks moved from Moscow to Kursk 1 Tank moved from Moscow to Kursk 1 Tank moved from Moscow to Kursk 4 Infantrys moved from Moscow to Yaroslavl 1 HeavyTank and 1 Tank moved from Kursk to Minsk 5 Infantrys moved from Kirov to Vologda 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Georgia to Rostov 1 Infantry moved from Rostov to Donetsk 5 Infantrys moved from Rostov to Kursk 3 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Kuybyshev to Penza 2 Infantrys moved from Koryakia to Kolyma Purchase Units - Russians Russians buy 4 ArmoredCars, 2 Artillerys, 4 HeavyTanks, 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in S.Karelia Russians attack with 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 13 Infantrys and 3 Tanks Finns defend with 1 AAGun, 2 Elites and 3 Infantrys Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 13 Infantrys and 3 Tanks in S.Karelia, round 2 : 7/22 hits, 6.50 expected hits Finns roll dice for 2 Elites and 3 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.67 expected hits 3 Infantrys owned by the Finns, 2 Elites owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia Russians win, taking S.Karelia from Finns with 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 12 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Russians: 1 Infantry Casualties for Finns: 2 Elites and 3 Infantrys Battle in Donetsk Russians attack with 1 Artillery, 1 Elite and 1 Infantry Romanians defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 2/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Battle in Minsk Russians attack with 1 Bomber, 1 Fighter, 3 HeavyTanks, 17 Infantrys and 3 Tanks Germans defend with 1 AAGun, 7 Artillerys, 3 Elites and 3 Mech.Infs Germans roll AA dice in Minsk : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 17 Infantrys and 3 Tanks in Minsk, round 2 : 9/25 hits, 7.33 expected hits Germans roll dice for 7 Artillerys, 3 Elites and 3 Mech.Infs in Minsk, round 2 : 3/13 hits, 4.33 expected hits 3 Infantrys owned by the Russians, 3 Elites owned by the Germans and 6 Artillerys owned by the Germans lost in Minsk Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 14 Infantrys and 3 Tanks in Minsk, round 3 : 11/22 hits, 6.83 expected hits Germans roll dice for 1 Artillery and 3 Mech.Infs in Minsk, round 3 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the Germans and 3 Mech.Infs owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber, 1 Fighter, 3 HeavyTanks, 14 Infantrys and 3 Tanks remaining. Battle score for attacker is 49 Casualties for Russians: 3 Infantrys Casualties for Germans: 7 Artillerys, 3 Elites and 3 Mech.Infs Non Combat Move - Russians 1 Bomber and 1 Fighter moved from Minsk to Kursk Place Units - Russians 1 HeavyTank, 1 Infantry and 1 Tank placed in Hulunbuir 2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Arkhangelsk 1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk 3 Infantrys placed in Georgia 2 Artillerys and 3 Infantrys placed in Stalingrad 2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Moscow Turn Complete - Russians Russians collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Romanians regular : 0.67 Finns regular : -0.67 Germans AA : -0.33 Germans regular : -2.67 Russians regular : 7.33 -
@dawgoneit :+1:
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Italians 4 ArmoredCars moved from E.Morocco to W.Morocco 3 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Artillerys moved from Rome to 46 Sea Zone 5 Infantrys moved from Rome to 46 Sea Zone 3 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys and 5 Infantrys moved from 48 Sea Zone to Tobruk 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 Transports moved from 46 Sea Zone to 47 Sea Zone 2 Artillerys and 2 Infantrys moved from Tunis to 47 Sea Zone 2 Artillerys and 2 Infantrys moved from 47 Sea Zone to Tripoli 1 Infantry moved from S.Tunisia to Ghadames 3 Artillerys moved from El Agheila to Tobruk 3 Artillerys moved from El Agheila to Tripoli Purchase Units - Italians Italians buy 10 Artillerys, 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Tobruk Italians attack with 5 Artillerys and 5 Infantrys British defend with 6 Mech.Infs Italians roll dice for 5 Artillerys and 5 Infantrys in Tobruk, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 6 Mech.Infs in Tobruk, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Italians and 2 Mech.Infs owned by the British lost in Tobruk Italians roll dice for 5 Artillerys and 3 Infantrys in Tobruk, round 3 : 4/8 hits, 2.67 expected hits British roll dice for 4 Mech.Infs in Tobruk, round 3 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Italians and 4 Mech.Infs owned by the British lost in Tobruk Italians win, taking Tobruk from British with 5 Artillerys and 1 Infantry remaining. Battle score for attacker is 28 Casualties for Italians: 4 Infantrys Casualties for British: 6 Mech.Infs Battle in W.Morocco Italians attack with 4 ArmoredCars French defend with 1 Mech.Inf Italians roll dice for 4 ArmoredCars in W.Morocco, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 Mech.Inf in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the French lost in W.Morocco Italians win, taking W.Morocco from French with 4 ArmoredCars remaining. Battle score for attacker is 6 Casualties for French: 1 Mech.Inf Non Combat Move - Italians 2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 4 Submarines moved from 46 Sea Zone to 42 Sea Zone Place Units - Italians 2 Artillerys, 1 Bunker and 2 Infantrys placed in E.Morocco 2 Artillerys and 2 Infantrys placed in Tunis 5 Artillerys and 5 Infantrys placed in Rome 1 Artillery placed in Lombardy Turn Complete - Italians Italians collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - French 3 Mech.Infs moved from French Equatorial Africa to Tobruk 2 ArmoredCars moved from Lower Egypt to Tobruk 1 Artillery and 3 Infantrys moved from Palestine to Lower Egypt 1 Elite and 1 Infantry moved from Syria to Palestine 1 Carrier, 1 Destroyer and 1 Fighter moved from 31 Sea Zone to 41 Sea Zone 1 ArmoredCar moved from Cape Verde to 34 Sea Zone 1 ArmoredCar and 1 Transport moved from 34 Sea Zone to 31 Sea Zone 1 ArmoredCar and 1 Transport moved from 31 Sea Zone to 41 Sea Zone 1 ArmoredCar moved from 41 Sea Zone to N.Algeria French take N.Algeria from Italians 1 Infantry moved from Kufra to El Agheila French take El Agheila from Germans 1 Elite moved from Darfur to Kufra Purchase Units - French French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - French Battle in Tobruk French attack with 2 ArmoredCars and 3 Mech.Infs Italians defend with 5 Artillerys and 1 Infantry French roll dice for 2 ArmoredCars and 3 Mech.Infs in Tobruk, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 5 Artillerys and 1 Infantry in Tobruk, round 2 : 1/6 hits, 2.00 expected hits 1 ArmoredCar owned by the French and 1 Infantry owned by the Italians lost in Tobruk French roll dice for 1 ArmoredCar and 3 Mech.Infs in Tobruk, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 5 Artillerys in Tobruk, round 3 : 1/5 hits, 1.67 expected hits 1 ArmoredCar owned by the French and 2 Artillerys owned by the Italians lost in Tobruk French roll dice for 3 Mech.Infs in Tobruk, round 4 : 1/3 hits, 1.00 expected hits Italians roll dice for 3 Artillerys in Tobruk, round 4 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Italians and 1 Mech.Inf owned by the French lost in Tobruk French roll dice for 2 Mech.Infs in Tobruk, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 Artillerys in Tobruk, round 5 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Italians and 2 Mech.Infs owned by the French lost in Tobruk Italians win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for French: 2 ArmoredCars and 3 Mech.Infs Casualties for Italians: 4 Artillerys and 1 Infantry Non Combat Move - French 1 Infantry moved from South Central USA to Ontario Place Units - French 3 Mech.Infs placed in French Equatorial Africa 2 ArmoredCars placed in Syria Turn Complete - French French collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.33 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Yamamoto 2 Infantrys moved from Tohoku to Hokkaido Purchase Units - Yamamoto Yamamoto buy 1 Fighter and 12 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Hokkaido Yamamoto attack with 2 Infantrys Americans defend with 1 Artillery Yamamoto roll dice for 2 Infantrys in Hokkaido, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Hokkaido, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Hokkaido 1 Infantry owned by the Yamamoto retreated to Tohoku Americans win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Yamamoto 1 Infantry moved from Tokyo to Tohoku Place Units - Yamamoto 1 Fighter and 7 Infantrys placed in Tokyo 5 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : 0.67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Chinese 1 ArmoredCar, 1 Marine, 4 Mech.Infs and 1 Tank moved from Liaoning to Kirin 1 ArmoredCar, 1 Elite and 3 Infantrys moved from Peking to Liaoning 1 ArmoredCar moved from Liaoning to Kirin 2 Infantrys moved from Shantung to Peking 2 Infantrys moved from Shanghai to Shantung 1 Tank moved from Chahar to Liaoning 6 Infantrys moved from Shansi to Shantung 2 Infantrys moved from Anhwei to Shantung 4 Infantrys and 3 Mech.Infs moved from Suiyuan to Chahar 3 Mech.Infs moved from Chahar to Liaoning 2 Elites and 3 Infantrys moved from Ningsia to Suiyuan 5 Tanks moved from Hsining to Ningsia 4 Mech.Infs moved from Rostov to Lithuania 4 Mech.Infs moved from Chimkent to Rostov 4 Mech.Infs moved from Urumqi to Chimkent Purchase Units - Chinese Chinese buy 9 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Lithuania Chinese attack with 4 Mech.Infs Finns defend with 4 ArmoredCars and 1 Mech.Inf Chinese roll dice for 4 Mech.Infs in Lithuania, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 4 ArmoredCars and 1 Mech.Inf in Lithuania, round 2 : 1/5 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese lost in Lithuania Chinese roll dice for 3 Mech.Infs in Lithuania, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 4 ArmoredCars and 1 Mech.Inf in Lithuania, round 3 : 0/5 hits, 1.00 expected hits 2 ArmoredCars owned by the Finns lost in Lithuania Chinese roll dice for 3 Mech.Infs in Lithuania, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Lithuania, round 4 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Finns lost in Lithuania Chinese roll dice for 3 Mech.Infs in Lithuania, round 5 : 3/3 hits, 1.00 expected hits Germans roll dice for 1 Mech.Inf in Lithuania, round 5 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns lost in Lithuania Chinese win, taking Lithuania from Germans with 3 Mech.Infs remaining. Battle score for attacker is 16 Casualties for Chinese: 1 Mech.Inf Casualties for Finns: 4 ArmoredCars and 1 Mech.Inf Non Combat Move - Chinese Place Units - Chinese 4 Mech.Infs placed in Liaoning 4 Mech.Infs placed in Urumqi 1 Mech.Inf placed in Hsining Turn Complete - Chinese Chinese collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : 2.67 Germans regular : -2.00 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 1 Fighter and 6 Infantrys; Remaining resources: 1 PUs; Place Units - Hisaichi 1 Bunker, 1 Fighter and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - British 2 Infantrys moved from Manchester to Wales 2 Infantrys moved from Manchester to Wales 2 Bombers moved from London to Wales 1 Adv.Fighter moved from Manchester to Wales 4 Infantrys moved from Mersa Matruh to Tobruk 6 Artillerys, 1 Elite and 2 Mech.Infs moved from Hun to Tripoli 2 Mech.Infs moved from New Valley to Ghadames 11 Infantrys moved from Mersa Matruh to Tobruk 2 Tanks moved from Cairo to Mersa Matruh 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Greece British take Greece from Italians 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete British take Crete from Germans 1 Transport moved from 57 Sea Zone to 51 Sea Zone 2 Cruisers, 1 Destroyer and 1 Submarine moved from 57 Sea Zone to 51 Sea Zone 2 Infantrys moved from Cairo to Lower Egypt 2 Mech.Infs moved from Cairo to Kufra 3 Mech.Infs moved from W.Iran to Bursa 2 Mech.Infs moved from Belgian Congo to Kufra 13 Artillerys, 21 Infantrys and 2 Tanks moved from Hunan to Kwangtung 5 ArmoredCars, 4 Artillerys and 10 Infantrys moved from Kweichow to Hunan 5 ArmoredCars moved from Hunan to Kwangtung 5 ArmoredCars, 4 Artillerys and 8 Infantrys moved from Yunnan to Kweichow 5 ArmoredCars moved from Kweichow to Hunan 7 ArmoredCars and 7 Infantrys moved from Assam to Yunnan 7 ArmoredCars moved from Yunnan to Kweichow 5 ArmoredCars and 2 Infantrys moved from Bihar to W.Tibet 5 ArmoredCars moved from Delhi to W.Sinkiang 2 ArmoredCars moved from Hyderabad to W.Tibet 2 ArmoredCars moved from Bombay to Baluchistan 5 ArmoredCars moved from Madras to Bihar 1 ArmoredCar and 2 Infantrys moved from Wake to 87 Sea Zone 1 Transport moved from 76 Sea Zone to 75 Sea Zone 1 ArmoredCar moved from Kunashir to 75 Sea Zone 1 ArmoredCar moved from 75 Sea Zone to S.Sakhalin British take S.Sakhalin from Hisaichi 1 ArmoredCar, 2 Infantrys and 2 Transports moved from 87 Sea Zone to 76 Sea Zone 1 ArmoredCar moved from Kunashir to 76 Sea Zone 2 ArmoredCars, 2 Infantrys and 2 Transports moved from 76 Sea Zone to 85 Sea Zone 2 ArmoredCars and 2 Infantrys moved from 85 Sea Zone to Tohoku Purchase Units - British British buy 4 Adv.Fighters, 2 ArmoredCars, 8 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Ghadames British attack with 2 Mech.Infs Italians defend with 1 Infantry British roll dice for 2 Mech.Infs in Ghadames, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Ghadames, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Ghadames British roll dice for 1 Mech.Inf in Ghadames, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Ghadames, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Ghadames British win, taking Ghadames from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for British: 1 Mech.Inf Casualties for Italians: 1 Infantry Battle in Tohoku British attack with 2 ArmoredCars and 2 Infantrys Yamamoto defend with 2 Infantrys British roll dice for 2 ArmoredCars and 2 Infantrys in Tohoku, round 2 : 2/4 hits, 1.00 expected hits Yamamoto roll dice for 2 Infantrys in Tohoku, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Tohoku British win, taking Tohoku from Yamamoto with 2 ArmoredCars remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Yamamoto: 2 Infantrys Battle in W.Tibet British attack with 7 ArmoredCars and 2 Infantrys Neutral defend with 2 Infantrys British roll dice for 7 ArmoredCars and 2 Infantrys in W.Tibet, round 2 : 2/9 hits, 2.67 expected hits Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 7 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Tripoli British attack with 6 Artillerys, 1 Elite and 2 Mech.Infs Italians defend with 5 Artillerys and 2 Infantrys British roll dice for 6 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 2 : 4/9 hits, 3.17 expected hits Italians roll dice for 5 Artillerys and 2 Infantrys in Tripoli, round 2 : 2/7 hits, 2.33 expected hits 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 2 Artillerys owned by the British lost in Tripoli British roll dice for 4 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 3 : 2/7 hits, 2.50 expected hits Italians roll dice for 3 Artillerys in Tripoli, round 3 : 1/3 hits, 1.00 expected hits 2 Artillerys owned by the Italians and 1 Artillery owned by the British lost in Tripoli British roll dice for 3 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 4 : 3/6 hits, 2.17 expected hits Italians roll dice for 1 Artillery in Tripoli, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Tripoli British win, taking Tripoli from Italians with 3 Artillerys, 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 12 Casualties for British: 3 Artillerys Casualties for Italians: 5 Artillerys and 2 Infantrys Battle in Wales British attack with 1 Adv.Fighter, 2 Bombers and 4 Infantrys Germans defend with 1 AAGun, 3 Artillerys and 1 Factory Germans roll AA dice in Wales : 0/3 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 2 Bombers and 4 Infantrys in Wales, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 3 Artillerys in Wales, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Wales British roll dice for 1 Adv.Fighter, 2 Bombers and 3 Infantrys in Wales, round 3 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 Artillerys in Wales, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Wales British roll dice for 1 Adv.Fighter, 2 Bombers and 2 Infantrys in Wales, round 4 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 Artillery in Wales, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Wales British win, taking Wales from Germans with 1 Adv.Fighter, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 Infantrys Casualties for Germans: 3 Artillerys Battle in W.Sinkiang British attack with 5 ArmoredCars Neutral defend with 1 Artillery and 1 Infantry British roll dice for 5 ArmoredCars in W.Sinkiang, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang British loses 0 PUs for violating W.Sinkiangs neutrality. British win, taking W.Sinkiang from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2 Casualties for British: 1 ArmoredCar Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Tobruk British attack with 15 Infantrys Italians defend with 1 Artillery British roll dice for 15 Infantrys in Tobruk, round 2 : 0/15 hits, 2.50 expected hits Italians roll dice for 1 Artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 15 Infantrys in Tobruk, round 3 : 4/15 hits, 2.50 expected hits Italians roll dice for 1 Artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 15 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Non Combat Move - British 1 Adv.Fighter moved from Wales to Manchester 2 Bombers moved from Wales to London 1 T.Boat moved from 12 Sea Zone to 21 Sea Zone Place Units - British 4 Adv.Fighters placed in Manchester 8 Tanks placed in London 3 Mech.Infs placed in W.Iran 3 Mech.Infs placed in Hun 2 ArmoredCars and 2 Mech.Infs placed in Cairo Turn Complete - British British collect 150 PUs; end with 150 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Italians regular : -1.00 Germans AA : -0.50 Germans regular : 0.00 Neutral regular : 0.67 British regular : -2.17 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Anzac 1 Artillery moved from Formosa to 84 Sea Zone 1 Artillery moved from Kyushu to 84 Sea Zone 1 Artillery moved from Korea to 84 Sea Zone 1 Tank moved from Korea to 84 Sea Zone 1 Marine moved from Kiangsi to 84 Sea Zone 1 Marine moved from Korea to 84 Sea Zone 1 Infantry moved from Formosa to 84 Sea Zone 3 Infantrys moved from Kyushu to 84 Sea Zone 1 Artillery and 2 Infantrys moved from Kusaie to 102 Sea Zone 1 Artillery and 3 Infantrys moved from Eniwetok to 102 Sea Zone 2 Artillerys, 5 Infantrys and 4 Transports moved from 102 Sea Zone to 85 Sea Zone 2 Artillerys and 5 Infantrys moved from 85 Sea Zone to Chubu 1 Transport moved from 93 Sea Zone to 84 Sea Zone 2 Infantrys moved from Kyushu to 84 Sea Zone 1 Marine moved from Broome to 67 Sea Zone 1 Marine and 1 S.Submarine moved from 67 Sea Zone to 84 Sea Zone 1 S.Submarine moved from 84 Sea Zone to 67 Sea Zone 1 Adv.Fighter moved from Broome to 85 Sea Zone 2 Transports moved from 93 Sea Zone to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 3 Infantrys moved from 67 Sea Zone to Soembawa 1 Infantry moved from South Australia to Western Australia 1 Marine moved from Port Moresby to West Papua 1 Infantry moved from Vladivostok to 84 Sea Zone 3 Artillerys, 7 Infantrys, 3 Marines and 1 Tank moved from 84 Sea Zone to Changchun 2 Mech.Infs moved from S.Thailand to Hunan Purchase Units - Anzac Anzac buy 2 Adv.Fighters and 2 Factorys; Remaining resources: 0 PUs; Combat - Anzac Battle in Changchun Anzac attack with 3 Artillerys, 7 Infantrys, 3 Marines and 1 Tank Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 24 Infantrys and 1 Tank Anzac roll dice for 4 Cruisers in Changchun, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 2 Bunkers owned by the Hisaichi Anzac roll dice for 3 Artillerys, 7 Infantrys, 3 Marines and 1 Tank in Changchun, round 2 : 3/14 hits, 4.67 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 3 Bunkers, 1 Fighter, 24 Infantrys and 1 Tank in Changchun, round 2 : 11/29 hits, 10.50 expected hits 3 Artillerys owned by the Anzac, 7 Infantrys owned by the Anzac, 1 Marine owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Changchun Anzac roll dice for 2 Marines and 1 Tank in Changchun, round 3 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 3 Bunkers, 1 Fighter, 22 Infantrys and 1 Tank in Changchun, round 3 : 16/27 hits, 9.83 expected hits 1 Tank owned by the Anzac, 2 Marines owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Changchun Hisaichi win with 3 Bunkers, 1 Fighter, 20 Infantrys and 1 Tank remaining. Battle score for attacker is -35 Casualties for Anzac: 3 Artillerys, 7 Infantrys, 3 Marines and 1 Tank Casualties for Hisaichi: 4 Infantrys Battle in Chubu Anzac attack with 2 Artillerys and 5 Infantrys Yamamoto defend with 1 Artillery, 1 Bunker and 1 Infantry Anzac roll dice for 2 Artillerys and 5 Infantrys in Chubu, round 2 : 2/7 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Chubu, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Chubu Anzac roll dice for 2 Artillerys and 3 Infantrys in Chubu, round 3 : 1/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Bunker in Chubu, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Chubu Anzac roll dice for 2 Artillerys and 1 Infantry in Chubu, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Bunker in Chubu, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Yamamoto lost in Chubu Anzac win, taking Chubu from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Anzac: 4 Infantrys Casualties for Yamamoto: 1 Artillery, 1 Bunker and 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Factory placed in Kyushu 1 Factory placed in Formosa 2 Adv.Fighters placed in Broome Turn Complete - Anzac Anzac collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.50 Anzac regular : -1.50 Hisaichi regular : 6.67





