@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Italians
2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
2 Transports moved from 47 Sea Zone to 46 Sea Zone
2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
5 Artillerys and 5 Infantrys moved from 47 Sea Zone to Tripoli
3 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Adv.Fighters moved from 42 Sea Zone to 31 Sea Zone
Purchase Units - Italians
Italians buy 8 Artillerys, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tripoli
Italians attack with 5 Artillerys and 5 Infantrys
British defend with 3 Artillerys, 1 Elite and 2 Mech.Infs
Italians roll dice for 5 Artillerys and 5 Infantrys in Tripoli, round 2 : 5/10 hits, 3.33 expected hits
British roll dice for 3 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 2 : 2/6 hits, 2.00 expected hits
1 Elite owned by the British, 3 Artillerys owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli
Italians roll dice for 5 Artillerys and 3 Infantrys in Tripoli, round 3 : 3/8 hits, 2.67 expected hits
British roll dice for 1 Mech.Inf in Tripoli, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli
Italians win, taking Tripoli from British with 5 Artillerys and 2 Infantrys remaining. Battle score for attacker is 21
Casualties for Italians: 3 Infantrys
Casualties for British: 3 Artillerys, 1 Elite and 2 Mech.Infs
Battle in 31 Sea Zone
Italians attack with 2 Adv.Fighters
Americans defend with 1 S.Submarine and 1 Submarine
Italians roll dice for 2 Adv.Fighters in 31 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 S.Submarine and 1 Submarine
Non Combat Move - Italians
2 Adv.Fighters moved from 31 Sea Zone to 42 Sea Zone
2 Infantrys moved from Tunis to S.Tunisia
2 Artillerys moved from Tunis to S.Tunisia
Place Units - Italians
2 Artillerys and 2 Infantrys placed in E.Morocco
2 Artillerys and 2 Infantrys placed in Tunis
4 Artillerys and 3 Infantrys placed in Rome
2 Submarines placed in 46 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tuscany: 1 Artillery
EDIT: Removing units owned by Italians from Lombardy: 1 Artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
British regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - French
1 Infantry moved from El Agheila to Hun
1 Elite moved from Kufra to Hun
1 Artillery and 3 Infantrys moved from Lower Egypt to Mersa Matruh
3 Mech.Infs moved from French Equatorial Africa to Hun
1 Elite and 1 Infantry moved from Palestine to Lower Egypt
2 ArmoredCars moved from Syria to Lower Egypt
Purchase Units - French
French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs;
Non Combat Move - French
Place Units - French
3 Mech.Infs placed in French Equatorial Africa
2 ArmoredCars placed in Syria
Turn Complete - French
French collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Yamamoto
2 Infantrys moved from Tokyo to Tohoku
1 Fighter moved from Tokyo to Tohoku
Purchase Units - Yamamoto
Yamamoto buy 8 Infantrys; Remaining resources: 6 PUs;
Combat - Yamamoto
Battle in Tohoku
Yamamoto attack with 1 Fighter and 2 Infantrys
British defend with 2 ArmoredCars
Yamamoto roll dice for 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/3 hits, 0.67 expected hits
British roll dice for 2 ArmoredCars in Tohoku, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the British lost in Tohoku
Yamamoto win, taking Tohoku from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Non Combat Move - Yamamoto
1 Fighter moved from Tohoku to Tokyo
Place Units - Yamamoto
8 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 17 PUs; end with 23 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank moved from Kirin to Changchun
7 Mech.Infs and 1 Tank moved from Liaoning to Changchun
4 Infantrys moved from Chahar to East Gobi
3 Infantrys moved from Suiyuan to South Gobi
1 Mech.Inf moved from Hsining to South Gobi
2 Tanks moved from Ningsia to South Gobi
3 Tanks moved from Ningsia to East Gobi
1 Mech.Inf moved from Rostov to Donetsk
1 Mech.Inf moved from Donetsk to Vinnytsia
Russians take Vinnytsia from Romanians
1 Mech.Inf moved from Vinnytsia to Brest
1 Mech.Inf moved from Rostov to Latvia
Russians take Latvia from Germans
4 Mech.Infs moved from Chimkent to Rostov
4 Mech.Infs moved from Urumqi to Chimkent
1 Elite moved from Liaoning to 84 Sea Zone
2 Infantrys moved from Liaoning to 84 Sea Zone
1 Infantry moved from Liaoning to 84 Sea Zone
10 Infantrys moved from Shantung to 84 Sea Zone
2 Infantrys moved from Peking to 84 Sea Zone
2 Elites moved from Suiyuan to East Gobi
Purchase Units - Chinese
Chinese buy 4 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Changchun
Chinese attack with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks
Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Fighter
Chinese roll dice for 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks in Changchun, round 2 : 9/16 hits, 6.00 expected hits
Hisaichi roll dice for 1 Bunker and 1 Fighter in Changchun, round 2 : 0/2 hits, 1.00 expected hits
1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Changchun
Chinese captures 10PUs while taking Hisaichi capital
Chinese win, taking Changchun from Hisaichi with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 Bunker and 1 Fighter
Battle in South Gobi
Chinese attack with 3 Infantrys, 1 Mech.Inf and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in South Gobi, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in East Gobi
Chinese attack with 2 Elites, 4 Infantrys and 3 Tanks
Neutral defend with 4 Infantrys
Chinese roll dice for 2 Elites, 4 Infantrys and 3 Tanks in East Gobi, round 2 : 4/9 hits, 2.83 expected hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 2 Elites, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 4 Infantrys
Non Combat Move - Chinese
Place Units - Chinese
4 Infantrys placed in Liaoning
4 Mech.Infs placed in Urumqi
4 Mech.Infs placed in Hsining
Turn Complete - Chinese
Chinese collect 66 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 5.17
Neutral regular : 0.00
Hisaichi regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Turn Complete - Hisaichi
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
2 Infantrys moved from Wales to Manchester
7 Tanks moved from London to Wales
2 Bombers moved from London to Manchester
1 Tank moved from London to Wales
1 Mech.Inf moved from Ghadames to Tripoli
3 Mech.Infs moved from Hun to Tripoli
4 Mech.Infs moved from Kufra to Tripoli
2 Tanks moved from Mersa Matruh to 51 Sea Zone
1 Infantry moved from Crete to 51 Sea Zone
5 Infantrys moved from Tobruk to 51 Sea Zone
2 Cruisers, 1 Destroyer, 6 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
6 Infantrys and 2 Tanks moved from 48 Sea Zone to Tripoli
10 Infantrys moved from Tobruk to El Agheila
2 Infantrys moved from Lower Egypt to Mersa Matruh
2 ArmoredCars and 2 Mech.Infs moved from Cairo to Mersa Matruh
4 ArmoredCars, 7 Mech.Infs and 3 Tanks moved from Bursa to Istanbul
7 Infantrys moved from Yunnan to Sikang
3 ArmoredCars moved from Bihar to Sikang
1 Infantry moved from W.Tibet to E.Tibet
2 ArmoredCars moved from Bihar to Sikang
7 ArmoredCars moved from W.Tibet to E.Tibet
2 ArmoredCars moved from Baluchistan to Afghanistan
4 ArmoredCars moved from W.Sinkiang to Afghanistan
2 Mech.Infs moved from W.Iran to Afghanistan
1 Mech.Inf moved from W.Iran to Bursa
6 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong
5 ArmoredCars moved from Hunan to Hong Kong
1 Transport moved from 75 Sea Zone to 84 Sea Zone
2 Transports moved from 85 Sea Zone to 84 Sea Zone
Purchase Units - British
British buy 6 Adv.Fighters, 1 Carrier, 9 Infantrys, 3 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in E.Tibet
British attack with 7 ArmoredCars and 1 Infantry
Neutral defend with 2 Infantrys
British roll dice for 7 ArmoredCars and 1 Infantry in E.Tibet, round 2 : 2/8 hits, 2.50 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in E.Tibet
British loses 0 PUs for violating E.Tibets neutrality.
British win, taking E.Tibet from Neutral with 7 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Sikang
British attack with 5 ArmoredCars and 7 Infantrys
Neutral defend with 4 Infantrys
British roll dice for 5 ArmoredCars and 7 Infantrys in Sikang, round 2 : 6/12 hits, 2.83 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Sikang
British loses 0 PUs for violating Sikangs neutrality.
British win, taking Sikang from Neutral with 5 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Infantry
Casualties for Neutral: 4 Infantrys
Battle in Istanbul
British attack with 4 ArmoredCars, 7 Mech.Infs and 3 Tanks
Romanians defend with 2 Artillerys, 2 Elites and 3 Infantrys; Italians defend with 1 Infantry
British roll dice for 4 ArmoredCars, 7 Mech.Infs and 3 Tanks in Istanbul, round 2 : 3/14 hits, 5.17 expected hits
Germans roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Istanbul, round 2 : 3/8 hits, 2.67 expected hits
3 ArmoredCars owned by the British and 3 Infantrys owned by the Romanians lost in Istanbul
British roll dice for 1 ArmoredCar, 7 Mech.Infs and 3 Tanks in Istanbul, round 3 : 4/11 hits, 4.17 expected hits
Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Istanbul, round 3 : 1/5 hits, 1.67 expected hits
1 ArmoredCar owned by the British, 2 Elites owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Italians lost in Istanbul
British roll dice for 7 Mech.Infs and 3 Tanks in Istanbul, round 4 : 5/10 hits, 3.83 expected hits
Germans roll dice for 1 Artillery in Istanbul, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians and 1 Mech.Inf owned by the British lost in Istanbul
British win, taking Istanbul from Germans with 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
Casualties for British: 4 ArmoredCars and 1 Mech.Inf
Casualties for Romanians: 2 Artillerys, 2 Elites and 3 Infantrys
Casualties for Italians: 1 Infantry
Battle in Manchester
British attack with 2 Bombers and 2 Infantrys
Germans defend with 1 AAGun, 1 Artillery and 1 Factory
Germans roll AA dice in Manchester : 0/2 hits, 0.33 expected hits
British roll dice for 2 Bombers and 2 Infantrys in Manchester, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 Artillery in Manchester, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Manchester
British win, taking Manchester from Germans with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Germans: 1 Artillery
Battle in 48 Sea Zone
British attack with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports
Italians defend with 1 Transport
British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Submarine in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 Transport in 48 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Italians lost in 48 Sea Zone
British win with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 Transport
Battle in Tripoli
British attack with 6 Infantrys, 8 Mech.Infs and 2 Tanks
Italians defend with 5 Artillerys and 2 Infantrys
British roll dice for 6 Infantrys, 8 Mech.Infs and 2 Tanks in Tripoli, round 2 : 7/16 hits, 5.67 expected hits
Italians roll dice for 5 Artillerys and 2 Infantrys in Tripoli, round 2 : 2/7 hits, 2.33 expected hits
2 Infantrys owned by the Italians, 5 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Tripoli
British win, taking Tripoli from Italians with 4 Infantrys, 8 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 20
Casualties for British: 2 Infantrys
Casualties for Italians: 5 Artillerys and 2 Infantrys
Battle in Hong Kong
British attack with 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks
Yamamoto defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Factory and 13 Infantrys
British roll dice for 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks in Hong Kong, round 2 : 20/47 hits, 14.67 expected hits
Yamamoto roll dice for 3 Artillerys, 2 Bunkers and 13 Infantrys in Hong Kong, round 2 : 8/18 hits, 6.33 expected hits
3 Artillerys owned by the Yamamoto, 13 Infantrys owned by the Yamamoto, 8 Infantrys owned by the British and 2 Bunkers owned by the Yamamoto lost in Hong Kong
British win, taking Hong Kong from Yamamoto with 11 ArmoredCars, 13 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 34
Casualties for British: 8 Infantrys
Casualties for Yamamoto: 3 Artillerys, 2 Bunkers and 13 Infantrys
Battle in Afghanistan
British attack with 6 ArmoredCars and 2 Mech.Infs
Neutral defend with 4 Infantrys
British roll dice for 6 ArmoredCars and 2 Mech.Infs in Afghanistan, round 2 : 1/8 hits, 2.67 expected hits
Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 ArmoredCars owned by the British and 1 Infantry owned by the Neutral lost in Afghanistan
British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 3 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Afghanistan, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Afghanistan
British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 4 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 Infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Afghanistan
British loses 0 PUs for violating Afghanistans neutrality.
British win, taking Afghanistan from Neutral with 4 ArmoredCars and 2 Mech.Infs remaining. Battle score for attacker is 0
Casualties for British: 2 ArmoredCars
Casualties for Neutral: 4 Infantrys
Non Combat Move - British
2 Bombers moved from Manchester to Wales
Place Units - British
4 Adv.Fighters placed in Wales
8 Tanks placed in London
1 Carrier placed in 56 Sea Zone
2 Adv.Fighters placed in 56 Sea Zone
3 Infantrys placed in Hun
3 Infantrys placed in Cairo
3 Mech.Infs placed in W.Iran
3 Infantrys placed in Vancouver
Turn Complete - British
British collect 153 PUs; end with 153 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67
Italians regular : -0.83
Germans AA : -0.33
Germans regular : 1.00
Neutral regular : -1.67
British regular : 2.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
1 Marine moved from West Papua to 113 Sea Zone
1 Marine and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone
1 Marine moved from 107 Sea Zone to Mindanao
1 Infantry moved from Western Australia to 67 Sea Zone
3 Infantrys moved from Soembawa to 67 Sea Zone
4 Infantrys and 2 Transports moved from 67 Sea Zone to 93 Sea Zone
2 Adv.Fighters moved from Broome to Kyushu
4 Infantrys moved from 93 Sea Zone to Kyushu
2 Artillerys and 1 Infantry moved from Chubu to Kyushu
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Factory, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Factory placed in Korea
2 Artillerys and 1 Tank placed in Kyushu
3 Tanks placed in Formosa
1 L.Fighter placed in Broome
Turn Complete - Anzac
Anzac collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
3 Infantrys and 3 Marines moved from West Borneo to 106 Sea Zone
1 Infantry moved from West Borneo to East And South Borneo
3 Infantrys, 3 Marines and 3 Transports moved from 106 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from Manila to 92 Sea Zone
1 Artillery, 1 Marine and 2 Transports moved from 92 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from Formosa to 93 Sea Zone
2 Artillerys, 3 Infantrys and 5 Marines moved from 93 Sea Zone to Kyushu
1 Artillery and 1 Marine moved from Formosa to 84 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from 93 Sea Zone to Kyushu
Purchase Units - Dutch
Dutch buy 1 Factory and 7 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
2 Infantrys placed in Shikoku
1 Factory placed in East And South Borneo
3 Infantrys placed in West Borneo
2 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
@dawgoneit Probably time to call this one. Want to try again? Same sides or swap?
@entek sure. i’ll set one up in a few minutes.