sorry its been a while.
W@W Entek (axis) v. Dawg (allies)
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Italians 2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone 2 Transports moved from 47 Sea Zone to 46 Sea Zone 2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone 5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone 5 Artillerys and 5 Infantrys moved from 47 Sea Zone to Tripoli 3 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Adv.Fighters moved from 42 Sea Zone to 31 Sea Zone Purchase Units - Italians Italians buy 8 Artillerys, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Tripoli Italians attack with 5 Artillerys and 5 Infantrys British defend with 3 Artillerys, 1 Elite and 2 Mech.Infs Italians roll dice for 5 Artillerys and 5 Infantrys in Tripoli, round 2 : 5/10 hits, 3.33 expected hits British roll dice for 3 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 2 : 2/6 hits, 2.00 expected hits 1 Elite owned by the British, 3 Artillerys owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli Italians roll dice for 5 Artillerys and 3 Infantrys in Tripoli, round 3 : 3/8 hits, 2.67 expected hits British roll dice for 1 Mech.Inf in Tripoli, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Tripoli Italians win, taking Tripoli from British with 5 Artillerys and 2 Infantrys remaining. Battle score for attacker is 21 Casualties for Italians: 3 Infantrys Casualties for British: 3 Artillerys, 1 Elite and 2 Mech.Infs Battle in 31 Sea Zone Italians attack with 2 Adv.Fighters Americans defend with 1 S.Submarine and 1 Submarine Italians roll dice for 2 Adv.Fighters in 31 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 31 Sea Zone Italians win with 2 Adv.Fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 S.Submarine and 1 Submarine Non Combat Move - Italians 2 Adv.Fighters moved from 31 Sea Zone to 42 Sea Zone 2 Infantrys moved from Tunis to S.Tunisia 2 Artillerys moved from Tunis to S.Tunisia Place Units - Italians 2 Artillerys and 2 Infantrys placed in E.Morocco 2 Artillerys and 2 Infantrys placed in Tunis 4 Artillerys and 3 Infantrys placed in Rome 2 Submarines placed in 46 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to Tuscany: 1 Artillery EDIT: Removing units owned by Italians from Lombardy: 1 Artillery EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians regular : 3.00 British regular : 0.67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - French 1 Infantry moved from El Agheila to Hun 1 Elite moved from Kufra to Hun 1 Artillery and 3 Infantrys moved from Lower Egypt to Mersa Matruh 3 Mech.Infs moved from French Equatorial Africa to Hun 1 Elite and 1 Infantry moved from Palestine to Lower Egypt 2 ArmoredCars moved from Syria to Lower Egypt Purchase Units - French French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs; Non Combat Move - French Place Units - French 3 Mech.Infs placed in French Equatorial Africa 2 ArmoredCars placed in Syria Turn Complete - French French collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Yamamoto 2 Infantrys moved from Tokyo to Tohoku 1 Fighter moved from Tokyo to Tohoku Purchase Units - Yamamoto Yamamoto buy 8 Infantrys; Remaining resources: 6 PUs; Combat - Yamamoto Battle in Tohoku Yamamoto attack with 1 Fighter and 2 Infantrys British defend with 2 ArmoredCars Yamamoto roll dice for 1 Fighter and 2 Infantrys in Tohoku, round 2 : 2/3 hits, 0.67 expected hits British roll dice for 2 ArmoredCars in Tohoku, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the British lost in Tohoku Yamamoto win, taking Tohoku from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Non Combat Move - Yamamoto 1 Fighter moved from Tohoku to Tokyo Place Units - Yamamoto 8 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 17 PUs; end with 23 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 British regular : -0.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Chinese 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank moved from Kirin to Changchun 7 Mech.Infs and 1 Tank moved from Liaoning to Changchun 4 Infantrys moved from Chahar to East Gobi 3 Infantrys moved from Suiyuan to South Gobi 1 Mech.Inf moved from Hsining to South Gobi 2 Tanks moved from Ningsia to South Gobi 3 Tanks moved from Ningsia to East Gobi 1 Mech.Inf moved from Rostov to Donetsk 1 Mech.Inf moved from Donetsk to Vinnytsia Russians take Vinnytsia from Romanians 1 Mech.Inf moved from Vinnytsia to Brest 1 Mech.Inf moved from Rostov to Latvia Russians take Latvia from Germans 4 Mech.Infs moved from Chimkent to Rostov 4 Mech.Infs moved from Urumqi to Chimkent 1 Elite moved from Liaoning to 84 Sea Zone 2 Infantrys moved from Liaoning to 84 Sea Zone 1 Infantry moved from Liaoning to 84 Sea Zone 10 Infantrys moved from Shantung to 84 Sea Zone 2 Infantrys moved from Peking to 84 Sea Zone 2 Elites moved from Suiyuan to East Gobi Purchase Units - Chinese Chinese buy 4 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Changchun Chinese attack with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Fighter Chinese roll dice for 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks in Changchun, round 2 : 9/16 hits, 6.00 expected hits Hisaichi roll dice for 1 Bunker and 1 Fighter in Changchun, round 2 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Changchun Chinese captures 10PUs while taking Hisaichi capital Chinese win, taking Changchun from Hisaichi with 2 ArmoredCars, 1 Marine, 11 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Bunker and 1 Fighter Battle in South Gobi Chinese attack with 3 Infantrys, 1 Mech.Inf and 2 Tanks Neutral defend with 2 Infantrys Chinese roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in South Gobi, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in East Gobi Chinese attack with 2 Elites, 4 Infantrys and 3 Tanks Neutral defend with 4 Infantrys Chinese roll dice for 2 Elites, 4 Infantrys and 3 Tanks in East Gobi, round 2 : 4/9 hits, 2.83 expected hits Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits, 1.33 expected hits 4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi Chinese loses 0 PUs for violating East Gobis neutrality. Chinese win, taking East Gobi from Neutral with 2 Elites, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Neutral: 4 Infantrys Non Combat Move - Chinese Place Units - Chinese 4 Infantrys placed in Liaoning 4 Mech.Infs placed in Urumqi 4 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 66 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : 5.17 Neutral regular : 0.00 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Turn Complete - HisaichiCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - British 2 Infantrys moved from Wales to Manchester 7 Tanks moved from London to Wales 2 Bombers moved from London to Manchester 1 Tank moved from London to Wales 1 Mech.Inf moved from Ghadames to Tripoli 3 Mech.Infs moved from Hun to Tripoli 4 Mech.Infs moved from Kufra to Tripoli 2 Tanks moved from Mersa Matruh to 51 Sea Zone 1 Infantry moved from Crete to 51 Sea Zone 5 Infantrys moved from Tobruk to 51 Sea Zone 2 Cruisers, 1 Destroyer, 6 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from 51 Sea Zone to 48 Sea Zone 6 Infantrys and 2 Tanks moved from 48 Sea Zone to Tripoli 10 Infantrys moved from Tobruk to El Agheila 2 Infantrys moved from Lower Egypt to Mersa Matruh 2 ArmoredCars and 2 Mech.Infs moved from Cairo to Mersa Matruh 4 ArmoredCars, 7 Mech.Infs and 3 Tanks moved from Bursa to Istanbul 7 Infantrys moved from Yunnan to Sikang 3 ArmoredCars moved from Bihar to Sikang 1 Infantry moved from W.Tibet to E.Tibet 2 ArmoredCars moved from Bihar to Sikang 7 ArmoredCars moved from W.Tibet to E.Tibet 2 ArmoredCars moved from Baluchistan to Afghanistan 4 ArmoredCars moved from W.Sinkiang to Afghanistan 2 Mech.Infs moved from W.Iran to Afghanistan 1 Mech.Inf moved from W.Iran to Bursa 6 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong 5 ArmoredCars moved from Hunan to Hong Kong 1 Transport moved from 75 Sea Zone to 84 Sea Zone 2 Transports moved from 85 Sea Zone to 84 Sea Zone Purchase Units - British British buy 6 Adv.Fighters, 1 Carrier, 9 Infantrys, 3 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs; Combat - British Battle in E.Tibet British attack with 7 ArmoredCars and 1 Infantry Neutral defend with 2 Infantrys British roll dice for 7 ArmoredCars and 1 Infantry in E.Tibet, round 2 : 2/8 hits, 2.50 expected hits Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in E.Tibet British loses 0 PUs for violating E.Tibets neutrality. British win, taking E.Tibet from Neutral with 7 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Sikang British attack with 5 ArmoredCars and 7 Infantrys Neutral defend with 4 Infantrys British roll dice for 5 ArmoredCars and 7 Infantrys in Sikang, round 2 : 6/12 hits, 2.83 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits 4 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Sikang British loses 0 PUs for violating Sikangs neutrality. British win, taking Sikang from Neutral with 5 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Neutral: 4 Infantrys Battle in Istanbul British attack with 4 ArmoredCars, 7 Mech.Infs and 3 Tanks Romanians defend with 2 Artillerys, 2 Elites and 3 Infantrys; Italians defend with 1 Infantry British roll dice for 4 ArmoredCars, 7 Mech.Infs and 3 Tanks in Istanbul, round 2 : 3/14 hits, 5.17 expected hits Germans roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Istanbul, round 2 : 3/8 hits, 2.67 expected hits 3 ArmoredCars owned by the British and 3 Infantrys owned by the Romanians lost in Istanbul British roll dice for 1 ArmoredCar, 7 Mech.Infs and 3 Tanks in Istanbul, round 3 : 4/11 hits, 4.17 expected hits Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Istanbul, round 3 : 1/5 hits, 1.67 expected hits 1 ArmoredCar owned by the British, 2 Elites owned by the Romanians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Italians lost in Istanbul British roll dice for 7 Mech.Infs and 3 Tanks in Istanbul, round 4 : 5/10 hits, 3.83 expected hits Germans roll dice for 1 Artillery in Istanbul, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians and 1 Mech.Inf owned by the British lost in Istanbul British win, taking Istanbul from Germans with 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0 Casualties for British: 4 ArmoredCars and 1 Mech.Inf Casualties for Romanians: 2 Artillerys, 2 Elites and 3 Infantrys Casualties for Italians: 1 Infantry Battle in Manchester British attack with 2 Bombers and 2 Infantrys Germans defend with 1 AAGun, 1 Artillery and 1 Factory Germans roll AA dice in Manchester : 0/2 hits, 0.33 expected hits British roll dice for 2 Bombers and 2 Infantrys in Manchester, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 Artillery in Manchester, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Manchester British win, taking Manchester from Germans with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery Battle in 48 Sea Zone British attack with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports Italians defend with 1 Transport British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 Transport in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 Transport in 48 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Cruisers, 1 Destroyer and 3 Transports in 48 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 Transport in 48 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Italians lost in 48 Sea Zone British win with 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 Transport Battle in Tripoli British attack with 6 Infantrys, 8 Mech.Infs and 2 Tanks Italians defend with 5 Artillerys and 2 Infantrys British roll dice for 6 Infantrys, 8 Mech.Infs and 2 Tanks in Tripoli, round 2 : 7/16 hits, 5.67 expected hits Italians roll dice for 5 Artillerys and 2 Infantrys in Tripoli, round 2 : 2/7 hits, 2.33 expected hits 2 Infantrys owned by the Italians, 5 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Tripoli British win, taking Tripoli from Italians with 4 Infantrys, 8 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 20 Casualties for British: 2 Infantrys Casualties for Italians: 5 Artillerys and 2 Infantrys Battle in Hong Kong British attack with 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks Yamamoto defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Factory and 13 Infantrys British roll dice for 11 ArmoredCars, 13 Artillerys, 21 Infantrys and 2 Tanks in Hong Kong, round 2 : 20/47 hits, 14.67 expected hits Yamamoto roll dice for 3 Artillerys, 2 Bunkers and 13 Infantrys in Hong Kong, round 2 : 8/18 hits, 6.33 expected hits 3 Artillerys owned by the Yamamoto, 13 Infantrys owned by the Yamamoto, 8 Infantrys owned by the British and 2 Bunkers owned by the Yamamoto lost in Hong Kong British win, taking Hong Kong from Yamamoto with 11 ArmoredCars, 13 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 34 Casualties for British: 8 Infantrys Casualties for Yamamoto: 3 Artillerys, 2 Bunkers and 13 Infantrys Battle in Afghanistan British attack with 6 ArmoredCars and 2 Mech.Infs Neutral defend with 4 Infantrys British roll dice for 6 ArmoredCars and 2 Mech.Infs in Afghanistan, round 2 : 1/8 hits, 2.67 expected hits Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the British and 1 Infantry owned by the Neutral lost in Afghanistan British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 3 : 2/6 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Afghanistan, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Afghanistan British roll dice for 4 ArmoredCars and 2 Mech.Infs in Afghanistan, round 4 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 Infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Afghanistan British loses 0 PUs for violating Afghanistans neutrality. British win, taking Afghanistan from Neutral with 4 ArmoredCars and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for British: 2 ArmoredCars Casualties for Neutral: 4 Infantrys Non Combat Move - British 2 Bombers moved from Manchester to Wales Place Units - British 4 Adv.Fighters placed in Wales 8 Tanks placed in London 1 Carrier placed in 56 Sea Zone 2 Adv.Fighters placed in 56 Sea Zone 3 Infantrys placed in Hun 3 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 3 Infantrys placed in Vancouver Turn Complete - British British collect 153 PUs; end with 153 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.67 Italians regular : -0.83 Germans AA : -0.33 Germans regular : 1.00 Neutral regular : -1.67 British regular : 2.83 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Anzac 1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone 1 Marine moved from West Papua to 113 Sea Zone 1 Marine and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone 1 Marine moved from 107 Sea Zone to Mindanao 1 Infantry moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Soembawa to 67 Sea Zone 4 Infantrys and 2 Transports moved from 67 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from Broome to Kyushu 4 Infantrys moved from 93 Sea Zone to Kyushu 2 Artillerys and 1 Infantry moved from Chubu to Kyushu Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Factory, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Factory placed in Korea 2 Artillerys and 1 Tank placed in Kyushu 3 Tanks placed in Formosa 1 L.Fighter placed in Broome Turn Complete - Anzac Anzac collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Dutch 3 Infantrys and 3 Marines moved from West Borneo to 106 Sea Zone 1 Infantry moved from West Borneo to East And South Borneo 3 Infantrys, 3 Marines and 3 Transports moved from 106 Sea Zone to 93 Sea Zone 1 Artillery and 1 Marine moved from Manila to 92 Sea Zone 1 Artillery, 1 Marine and 2 Transports moved from 92 Sea Zone to 93 Sea Zone 1 Artillery and 1 Marine moved from Formosa to 93 Sea Zone 2 Artillerys, 3 Infantrys and 5 Marines moved from 93 Sea Zone to Kyushu 1 Artillery and 1 Marine moved from Formosa to 84 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 93 Sea Zone 1 Artillery and 1 Marine moved from 93 Sea Zone to Kyushu Purchase Units - Dutch Dutch buy 1 Factory and 7 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 2 Infantrys placed in Shikoku 1 Factory placed in East And South Borneo 3 Infantrys placed in West Borneo 2 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
-
@dawgoneit Probably time to call this one. Want to try again? Same sides or swap?
-
@entek sure. i’ll set one up in a few minutes.





