End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Artillery, 1 Elite and 1 Infantry moved from Hulunbuir to Chita
4 Artillerys moved from Heilungchiang to Chita
2 ArmoredCars moved from Vladivostok to Ayan
2 Adv.Fighters, 1 Bomber and 2 Fighters moved from Chita to Ayan
2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shantung
1 Tank moved from Liaoning to Shantung
1 Artillery and 2 Infantrys moved from Liaoning to Peking
1 Tank moved from Changchun to Heilungchiang
5 Artillerys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 2 Destroyers, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shantung
Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Hisaichi roll dice for 2 Artillerys and 1 Tank in Shantung, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Mech.Inf in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Mech.Inf
Battle in Ayan
Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters
Russians defend with 1 HeavyTank and 1 Tank
Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters in Ayan, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 1 HeavyTank and 1 Tank in Ayan, round 2 : 2/2 hits, 1.17 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 ArmoredCar and 1 Fighter
Casualties for Russians: 1 HeavyTank and 1 Tank
Non Combat Move - Hisaichi
2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Ayan to Chita
Place Units - Hisaichi
1 Artillery and 2 Infantrys placed in Hulunbuir
1 Artillery and 3 Infantrys placed in Liaoning
2 Destroyers and 1 Submarine placed in 84 Sea Zone
2 Artillerys and 2 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Russians regular : 0.83
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Infantry moved from Oslo to 12 Sea Zone
1 Infantry and 1 T.Boat moved from 12 Sea Zone to 21 Sea Zone
1 Artillery moved from Manchester to 21 Sea Zone
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry moved from Dover to 21 Sea Zone
1 Elite moved from Dover to 21 Sea Zone
1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys moved from 21 Sea Zone to Netherlands
2 Infantrys moved from Wales to Dover
1 ArmoredCar moved from Dover to 21 Sea Zone
1 ArmoredCar moved from 21 Sea Zone to Netherlands
1 Artillery moved from French Equatorial Africa to Darfur
2 Mech.Infs moved from Belgian Congo to Darfur
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 ArmoredCar moved from Oman to 58 Sea Zone
1 Artillery moved from Yemen to 58 Sea Zone
1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 ArmoredCar moved from Oman to 58 Sea Zone
1 Artillery moved from Yemen to 58 Sea Zone
1 ArmoredCar moved from Oman to 58 Sea Zone
1 Artillery moved from Yemen to 58 Sea Zone
3 ArmoredCars, 3 Artillerys and 3 Transports moved from 58 Sea Zone to 57 Sea Zone
1 Elite and 1 Infantry moved from Yemen to 57 Sea Zone
1 Tank moved from Oman to N.Saudi Arabia
2 ArmoredCars and 1 Tank moved from W.Iran to Syria
1 Tank moved from Syria to Lower Egypt
3 ArmoredCars, 3 Artillerys, 1 Elite and 1 Infantry moved from 57 Sea Zone to Lower Egypt
8 Artillerys moved from Cairo to Lower Egypt
8 Infantrys moved from Cairo to Lower Egypt
2 ArmoredCars moved from Montreal to Ontario
1 Infantry moved from British Columbia to Yukon
2 ArmoredCars moved from Vancouver to 80 Sea Zone
2 ArmoredCars and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Attu to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars moved from 71 Sea Zone to Attu
2 ArmoredCars and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
2 ArmoredCars moved from 76 Sea Zone to Iturup
1 Infantry moved from Northwest USA to British Columbia
3 Artillerys moved from N.Thailand to N.French Indochina
4 Artillerys and 6 Infantrys moved from Burma to S.Thailand
5 Artillerys and 7 Infantrys moved from Assam to Burma
4 Artillerys and 8 Infantrys moved from Bihar to Assam
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Artillerys and 7 Infantrys moved from Hyderabad to Bihar
2 ArmoredCars and 2 Tanks moved from Rajputana to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
1 Infantry moved from London to Dover
Purchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 28 Infantrys, 2 Mech.Infs, 2 Submarines, 1 Tank and 3 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Darfur
British attack with 1 Artillery and 2 Mech.Infs
Italians defend with 1 Mech.Inf
British roll dice for 1 Artillery and 2 Mech.Infs in Darfur, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Mech.Inf in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Darfur
British roll dice for 2 Mech.Infs in Darfur, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
British win, taking Darfur from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for British: 1 Artillery and 1 Mech.Inf
Casualties for Italians: 1 Mech.Inf
Battle in N.French Indochina
British attack with 3 Artillerys
Yamamoto defend with 1 Artillery
British roll dice for 3 Artillerys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in N.French Indochina
British win, taking N.French Indochina from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 0
Casualties for British: 1 Artillery
Casualties for Yamamoto: 1 Artillery
Battle in Iturup
British attack with 2 ArmoredCars
Yamamoto defend with 1 Infantry
British roll dice for 2 ArmoredCars in Iturup, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Iturup, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Yamamoto lost in Iturup
British win, taking Iturup from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for British: 1 ArmoredCar
Casualties for Yamamoto: 1 Infantry
Battle in Netherlands
British attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys
Germans defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 2 Mech.Infs
Germans roll AA dice in Netherlands : 1/3 hits, 0.50 expected hits
1 Fighter owned by the British lost in Netherlands
British roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/8 hits, 2.33 expected hits
Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Mech.Infs in Netherlands, round 2 : 1/4 hits, 1.17 expected hits
1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Netherlands, round 3 : 3/7 hits, 2.17 expected hits
Germans roll dice for 2 Mech.Infs in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
British win, taking Netherlands from Germans with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is 6
Casualties for British: 1 Fighter and 3 Infantrys
Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Mech.Infs
Non Combat Move - British
2 Fighters moved from Netherlands to 21 Sea Zone
Place Units - British
2 Submarines and 2 Transports placed in 21 Sea Zone
1 Transport placed in 80 Sea Zone
2 Mech.Infs placed in Cape Town
2 ArmoredCars and 1 Tank placed in W.Iran
6 Infantrys placed in Cairo
5 Infantrys placed in Madras
2 Artillerys and 3 Infantrys placed in Delhi
2 Infantrys placed in Bombay
2 Infantrys placed in Vancouver
8 Infantrys placed in London
2 Infantrys placed in Wales
Turn Complete - British
British collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33
Italians regular : 1.33
Germans AA : 0.50
Germans regular : 1.17
British regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Infantrys moved from Sumatra to 110 Sea Zone
2 Cruisers and 2 Infantrys moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from S.Thailand to 105 Sea Zone
3 Infantrys moved from 105 Sea Zone to Bangkok
1 Cruiser moved from 92 Sea Zone to 105 Sea Zone
1 S.Submarine moved from 110 Sea Zone to 67 Sea Zone
1 Marine moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
2 Infantrys, 1 Marine, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
2 Infantrys and 1 Marine moved from 105 Sea Zone to Bangkok
1 Elite and 3 Infantrys moved from Malaya to Bangkok
1 Transport moved from 110 Sea Zone to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Malaya
8 Infantrys moved from West Papua to Merauke
1 Artillery moved from Wellington to 122 Sea Zone
1 Infantry moved from North New Zealand to 122 Sea Zone
1 Infantry moved from Wellington to 122 Sea Zone
1 Infantry moved from South New Zealand to 122 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
1 Artillery, 4 Infantrys, 1 S.Submarine and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Malaya
1 Artillery and 3 Infantrys moved from 67 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys and 3 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Bangkok
Anzac attack with 1 Elite, 8 Infantrys and 1 Marine
Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 11 Infantrys and 2 Marines
Anzac roll dice for 4 Cruisers in Bangkok, round 2 : 2/4 hits, 2.00 expected hits
Anzac roll dice for 1 Elite, 8 Infantrys and 1 Marine in Bangkok, round 2 : 2/10 hits, 2.17 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 11 Infantrys and 2 Marines in Bangkok, round 2 : 8/18 hits, 6.83 expected hits
8 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Bangkok
Anzac roll dice for 1 Elite and 1 Marine in Bangkok, round 3 : 1/2 hits, 0.83 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 7 Infantrys and 2 Marines in Bangkok, round 3 : 4/14 hits, 5.50 expected hits
1 Infantry owned by the Thai, 1 Elite owned by the Anzac and 1 Marine owned by the Anzac lost in Bangkok
Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines remaining. Battle score for attacker is -13
Casualties for Anzac: 1 Elite, 8 Infantrys and 1 Marine
Casualties for Thai: 5 Infantrys
Non Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 113 Sea Zone
Anzac undo move 1.
3 Transports placed in 113 Sea Zone
2 Artillerys and 1 Elite placed in Broome
3 Infantrys placed in Port Moresby
3 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00
Thai regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
2 Artillerys moved from Sumatra to 110 Sea Zone
2 Tanks moved from West Borneo to 110 Sea Zone
1 Elite moved from West Borneo to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from West Borneo to 110 Sea Zone
2 Artillerys, 2 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks moved from 105 Sea Zone to Bangkok
3 Adv.Fighters and 2 Fighters moved from Peleliu to 84 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 4 PUs;
Combat - Dutch
Battle in 84 Sea Zone
Dutch attack with 3 Adv.Fighters and 2 Fighters
Hisaichi defend with 1 B.Transport, 3 Destroyers, 2 Submarines, 1 T.Boat and 1 Transport
Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 84 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits
Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits
1 Fighter owned by the Dutch lost in 84 Sea Zone
2 Submarines owned by the Hisaichi submerged
Dutch roll dice for 3 Adv.Fighters and 1 Fighter in 84 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 3 : 3/6 hits, 1.50 expected hits
1 Transport owned by the Hisaichi, 1 Fighter owned by the Dutch, 2 Adv.Fighters owned by the Dutch and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
Dutch roll dice for 1 Adv.Fighter in 84 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 4 : 1/4 hits, 1.17 expected hits
1 Adv.Fighter owned by the Dutch lost in 84 Sea Zone
Hisaichi win with 1 B.Transport and 3 Destroyers remaining. Battle score for attacker is -34
Casualties for Dutch: 3 Adv.Fighters and 2 Fighters
Casualties for Hisaichi: 1 T.Boat and 1 Transport
Battle in Bangkok
Dutch attack with 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 6 Infantrys and 2 Marines
Dutch roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks in Bangkok, round 2 : 5/8 hits, 3.00 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines in Bangkok, round 2 : 5/13 hits, 5.17 expected hits
2 Elites owned by the Dutch, 5 Infantrys owned by the Thai, 1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Bangkok
Dutch roll dice for 1 Artillery and 2 Tanks in Bangkok, round 3 : 1/3 hits, 1.33 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 1 Infantry and 2 Marines in Bangkok, round 3 : 5/8 hits, 3.50 expected hits
1 Infantry owned by the Thai, 1 Artillery owned by the Dutch and 2 Tanks owned by the Dutch lost in Bangkok
Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 2 Marines remaining. Battle score for attacker is -16
Casualties for Dutch: 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
Casualties for Thai: 6 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 Factory placed in West Borneo
Turn Complete - Dutch
Dutch collect 27 PUs; end with 31 PUs
Combat Hit Differential Summary :
Thai regular : 1.33
Dutch regular : -0.83
Hisaichi regular : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
2 Infantrys moved from Oulu to Lapland
1 Infantry moved from Oulu to Lapland
1 Infantry moved from Oulu to Lapland
2 Elites moved from Tampere to Oulu
2 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
1 Elite moved from Helsinki to Tampere
2 Infantrys moved from Tampere to Oulu
3 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 ArmoredCars, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 4 Infantrys
Russians defend with 1 AAGun and 1 Elite
Finns roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 Elite in Lapland, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 4 Infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 Elite
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 ArmoredCar and 2 Artillerys moved from W.Romania to Bulgaria
1 Infantry moved from E.Romania to Bulgaria
1 Elite moved from Vinnytsia to Donetsk
1 Artillery and 1 Infantry moved from Odessa to Donetsk
2 ArmoredCars moved from Odessa to Kiev
1 Artillery and 1 Infantry moved from Odessa to Donetsk
1 Artillery moved from Odessa to Donetsk
2 ArmoredCars moved from Odessa to Kiev
1 Fighter moved from E.Romania to Donetsk
2 Elites and 2 Infantrys moved from E.Romania to Odessa
1 ArmoredCar moved from Bucharest to Vinnytsia
3 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Bulgaria
Romanians attack with 1 ArmoredCar, 2 Artillerys and 1 Infantry
Russians defend with 2 Artillerys
Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 1 Infantry in Bulgaria, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 Artillerys in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Infantry
Casualties for Russians: 2 Artillerys
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Odessa
Place Units - Romanians
4 Infantrys placed in Bucharest
2 ArmoredCars and 1 Infantry placed in W.Romania
Turn Complete - Romanians
Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : 0.17
Russians regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Thai
Thai buy 3 Infantrys; Remaining resources: 0 PUs;
Place Units - Thai
3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
4 ArmoredCars, 1 Artillery, 1 Marine and 2 Tanks moved from Mauritania to Rio de Oro
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
1 Marine moved from Bahia to 35 Sea Zone
1 ArmoredCar moved from Salvador to 35 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
2 ArmoredCars moved from Bahia to 35 Sea Zone
3 ArmoredCars, 1 Artillery, 1 B.Transport, 1 Marine and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
3 ArmoredCars moved from South Atlantic USA to 26 Sea Zone
3 ArmoredCars and 1 B.Transport moved from 26 Sea Zone to 32 Sea Zone
3 ArmoredCars moved from 32 Sea Zone to Bahia
1 Transport moved from 32 Sea Zone to 25 Sea Zone
1 Transport moved from 26 Sea Zone to 25 Sea Zone
2 B.Transports moved from 35 Sea Zone to 32 Sea Zone
3 ArmoredCars, 1 Artillery and 1 Marine moved from 36 Sea Zone to French Sudan
1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
2 Artillerys and 2 Infantrys moved from Kwangsi to 92 Sea Zone
2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 2 Infantrys and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
2 Adv.Fighters, 2 Artillerys and 2 Infantrys moved from 105 Sea Zone to Bangkok
3 Bombers and 1 S.Bomber moved from Peleliu to Bangkok
2 Adv.Fighters moved from Peleliu to 84 Sea Zone
2 Adv.Fighters moved from 108 Sea Zone to 84 Sea Zone
1 Carrier and 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Peleliu to 108 Sea Zone
2 Infantrys and 1 Transport moved from 108 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Panay
Americans take Panay from Yamamoto
1 Submarine moved from 108 Sea Zone to 93 Sea Zone
1 Destroyer moved from 104 Sea Zone to 108 Sea Zone
1 S.Bomber moved from San Francisco to Peleliu
1 L.Fighter moved from San Francisco to Nauru
2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 71 Sea Zone to 76 Sea Zone
1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Battleship, 4 Destroyers, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 84 Sea Zone
Americans attack with 4 Adv.Fighters, 1 Carrier and 1 Destroyer
Hisaichi defend with 1 B.Transport, 3 Destroyers and 2 Submarines
Hisaichi roll dice for 2 Submarines in 84 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 4 Adv.Fighters, 1 Carrier and 1 Destroyer in 84 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 1 B.Transport owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 4 Adv.Fighters in 84 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Hisaichi roll dice for 3 Destroyers in 84 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
3 Destroyers owned by the Hisaichi lost in 84 Sea Zone
Americans win with 4 Adv.Fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 Carrier and 1 Destroyer
Casualties for Hisaichi: 1 B.Transport, 3 Destroyers and 2 Submarines
Battle in 93 Sea Zone
Americans attack with 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Americans submerged
Battle in Bangkok
Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Bombers, 2 Infantrys and 1 S.Bomber
Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 3 Infantrys and 2 Marines
Thai roll AA dice in Bangkok : 1/6 hits, 1.00 expected hits
1 Bomber owned by the Americans lost in Bangkok
Americans roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 2 Infantrys and 1 S.Bomber in Bangkok, round 2 : 4/9 hits, 4.50 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Marines in Bangkok, round 2 : 3/10 hits, 4.17 expected hits
3 Infantrys owned by the Thai, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 2 Artillerys owned by the Thai lost in Bangkok
Americans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 S.Bomber in Bangkok, round 3 : 5/6 hits, 3.50 expected hits
Thai roll dice for 2 Adv.Fighters, 1 Fighter and 2 Marines in Bangkok, round 3 : 2/5 hits, 2.50 expected hits
2 Adv.Fighters owned by the Yamamoto, 1 Fighter owned by the Thai, 2 Adv.Fighters owned by the Americans and 2 Marines owned by the Thai lost in Bangkok
Americans captures 6PUs while taking Thai capital
Americans winYamamoto win with 1 Submarine remaining, taking Bangkok from Thai with 1 Artillery, 2 Bombers and 1 S.Bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 Adv.Fighters, 1 Artillery, 1 Bomber and 2 Infantrys
Casualties for Thai: 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Marines
Casualties for Yamamoto: 2 Adv.Fighters
Non Combat Move - Americans
2 Adv.Fighters could not land in 84 Sea Zone and were removed
2 Bombers and 1 S.Bomber moved from Bangkok to S.Thailand
2 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone
1 B.Carrier moved from 108 Sea Zone to 107 Sea Zone
1 Battleship moved from 108 Sea Zone to 107 Sea Zone
3 Infantrys moved from Pearl Harbor to 98 Sea Zone
2 Adv.Fighters, 1 B.Transport, 1 Carrier and 3 Infantrys moved from 98 Sea Zone to 104 Sea Zone
Place Units - Americans
1 Battleship and 2 Destroyers placed in 71 Sea Zone
2 Destroyers and 1 Submarine placed in 34 Sea Zone
1 Artillery and 1 Infantry placed in Salvador
3 Adv.Fighters placed in Pearl Harbor
1 ArmoredCar, 1 Artillery and 1 Infantry placed in South Atlantic USA
1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 126 PUs; end with 132 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : 2.50
Thai regular : -1.67
Thai AA : 0.00
Hisaichi regular : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
8 Infantrys moved from Belgium to Netherlands
3 Artillerys moved from Hamburg to Netherlands
1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 52 Sea Zone
1 Artillery and 1 Infantry moved from 52 Sea Zone to Istanbul
Germans take Istanbul from Russians
1 Artillery and 1 Infantry moved from Brest to Lithuania
1 Artillery and 1 Infantry moved from Brest to Minsk
9 ArmoredCars moved from Kiev to Rostov
1 Bomber moved from Brest to Rostov
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 ArmoredCar and 1 Tank moved from Pomerania to 23 Sea Zone
1 ArmoredCar, 1 Tank and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks moved from Latvia to Leningrad
1 ArmoredCar and 1 Tank moved from 24 Sea Zone to Leningrad
2 Adv.Fighters, 1 Fighter and 1 Stuka moved from Brest to Leningrad
Purchase Units - Germans
Germans buy 4 Artillerys, 3 Destroyers, 1 Factory, 1 HeavyTank, 11 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 1 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 3 Artillerys and 8 Infantrys
British defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 1 Elite
Germans roll dice for 3 Artillerys and 8 Infantrys in Netherlands, round 2 : 4/11 hits, 2.83 expected hits
British roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Netherlands, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the British, 1 Elite owned by the British and 1 Artillery owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 3 Artillerys and 8 Infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Elite
Battle in Minsk
Germans attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Leningrad
Germans attack with 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 10 Tanks
Russians defend with 1 AAGun, 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Factory, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks
Russians roll AA dice in Leningrad : 1/4 hits, 0.67 expected hits
1 Stuka owned by the Germans lost in Leningrad
Germans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys and 10 Tanks in Leningrad, round 2 : 7/20 hits, 8.67 expected hits
Units damaged: 5 Bunkers owned by the Russians
Russians roll dice for 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 2 : 4/16 hits, 6.83 expected hits
2 ArmoredCars owned by the Germans, 2 ArmoredCars owned by the Russians and 2 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Fighter and 10 Tanks in Leningrad, round 3 : 7/16 hits, 7.33 expected hits
Russians roll dice for 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 3 : 8/14 hits, 6.50 expected hits
1 Fighter owned by the Germans, 1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Germans, 2 Mot.Infs owned by the Russians, 1 Tank owned by the Russians and 4 Tanks owned by the Germans lost in Leningrad
Germans roll dice for 2 Adv.Fighters and 6 Tanks in Leningrad, round 4 : 5/8 hits, 4.00 expected hits
Russians roll dice for 5 Bunkers, 1 HeavyTank and 1 Tank in Leningrad, round 4 : 5/7 hits, 3.67 expected hits
4 Bunkers owned by the Russians, 1 Tank owned by the Russians and 5 Tanks owned by the Germans lost in Leningrad
Germans roll dice for 2 Adv.Fighters and 1 Tank in Leningrad, round 5 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Bunker and 1 HeavyTank in Leningrad, round 5 : 2/2 hits, 1.17 expected hits
1 Bunker owned by the Russians, 2 Adv.Fighters owned by the Germans and 1 HeavyTank owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 Tank remaining. Battle score for attacker is -30
Casualties for Germans: 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 9 Tanks
Casualties for Russians: 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks
Battle in Rostov
Germans attack with 9 ArmoredCars and 1 Bomber
Russians defend with 6 Infantrys
Germans roll dice for 9 ArmoredCars and 1 Bomber in Rostov, round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 6 Infantrys in Rostov, round 2 : 3/6 hits, 2.00 expected hits
3 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Rostov
Germans roll dice for 6 ArmoredCars and 1 Bomber in Rostov, round 3 : 2/7 hits, 2.67 expected hits
Russians roll dice for 2 Infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 ArmoredCars and 1 Bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 ArmoredCars
Casualties for Russians: 6 Infantrys
Battle in Lithuania
Germans attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from Rostov to Brest
3 Artillerys, 1 Elite, 1 HeavyTank and 3 Tanks moved from Kiev to Brest
1 AAGun, 2 Artillerys, 1 Elite and 1 Tank moved from Warsaw to Brest
3 ArmoredCars, 3 Artillerys and 3 Infantrys moved from Krakow to Brest
2 HeavyTanks moved from Bohemia to Brest
2 ArmoredCars moved from Bohemia to Brest
1 Artillery moved from Bohemia to Krakow
1 Tank moved from Pomerania to Brest
3 Mech.Infs moved from Berlin to Krakow
8 Infantrys moved from Picardy to Belgium
8 Infantrys moved from Paris to Picardy
3 Infantrys moved from Normandy to Picardy
3 Infantrys moved from Normandy to Brittany
Place Units - Germans
3 Destroyers and 3 Submarines placed in 22 Sea Zone
1 Factory placed in Krakow
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
2 Artillerys, 1 HeavyTank and 1 Tank placed in Warsaw
2 Artillerys and 2 Mech.Infs placed in Bohemia
Turn Complete - Germans
Germans collect 124 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -1.00
Russians AA : 0.33
British regular : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
1 Artillery and 2 Infantrys moved from Vyborg to Leningrad
1 Infantry moved from Novgorod to Latvia
Russians take Latvia from Germans
1 Infantry moved from S.Karelia to Vyborg
1 Infantry moved from S.Karelia to Novgorod
1 Artillery, 1 Fighter and 3 Infantrys moved from Kursk to Kiev
5 Infantrys moved from Stalingrad to Rostov
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Infantry moved from 53 Sea Zone to Bursa
3 Infantrys moved from Georgia to Rostov
1 Artillery and 1 Infantry moved from Astrakhan to Erzurum
4 Infantrys moved from Arkhangelsk to S.Karelia
3 Infantrys moved from Kursk to Minsk
1 Bomber moved from Moscow to Rostov
1 Artillery moved from Kursk to Minsk
1 Infantry moved from Kursk to Minsk
2 Infantrys moved from Kursk to Kiev
3 Artillerys and 20 Infantrys moved from Kursk to Donetsk
2 Infantrys moved from N.Buryat Mongolia to Ayan
1 Artillery moved from N.Buryat Mongolia to Ayan
1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
3 Infantrys moved from Evenkia to Olyokminsk
4 Infantrys moved from Irkutsk to N.Buryat Mongolia
5 Infantrys moved from Krasnoyarsk to Irkutsk
1 HeavyTank, 3 Infantrys and 2 Tanks moved from Sibirsky to Evenkia
1 HeavyTank and 2 Tanks moved from Evenkia to Olyokminsk
3 Infantrys moved from Perm to Kirov
1 Infantry moved from Kursk to Rostov
Purchase Units - Russians
Russians buy 2 Artillerys, 1 Bunker, 4 HeavyTanks, 30 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kiev
Russians attack with 1 Artillery, 1 Fighter and 5 Infantrys
Romanians defend with 4 ArmoredCars; Germans defend with 1 Elite
Russians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Kiev, round 2 : 2/7 hits, 1.67 expected hits
Germans roll dice for 4 ArmoredCars and 1 Elite in Kiev, round 2 : 2/5 hits, 1.00 expected hits
2 ArmoredCars owned by the Romanians and 2 Infantrys owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 3 : 2/5 hits, 1.33 expected hits
Germans roll dice for 2 ArmoredCars and 1 Elite in Kiev, round 3 : 1/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Romanians and 1 Infantry owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 4 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 Elite in Kiev, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 5 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Elite in Kiev, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 11
Casualties for Russians: 4 Infantrys
Casualties for Romanians: 4 ArmoredCars
Casualties for Germans: 1 Elite
Battle in Ayan
Russians attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Rostov
Russians attack with 1 Bomber and 9 Infantrys
Germans defend with 6 ArmoredCars
Russians roll dice for 1 Bomber and 9 Infantrys in Rostov, round 2 : 3/10 hits, 2.17 expected hits
Germans roll dice for 6 ArmoredCars in Rostov, round 2 : 1/6 hits, 1.00 expected hits
3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Rostov
Russians roll dice for 1 Bomber and 8 Infantrys in Rostov, round 3 : 3/9 hits, 2.00 expected hits
Germans roll dice for 3 ArmoredCars in Rostov, round 3 : 0/3 hits, 0.50 expected hits
3 ArmoredCars owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 22
Casualties for Russians: 1 Infantry
Casualties for Germans: 6 ArmoredCars
Battle in Leningrad
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 AAGun, 1 Factory and 1 Tank
Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Leningrad, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Tank
Battle in Donetsk
Russians attack with 3 Artillerys and 20 Infantrys
Romanians defend with 3 Artillerys, 1 Elite and 2 Infantrys
Russians roll dice for 3 Artillerys and 20 Infantrys in Donetsk, round 2 : 7/23 hits, 4.83 expected hits
Romanians roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Donetsk, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 3 Artillerys owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 3 Artillerys and 17 Infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 3 Infantrys
Casualties for Romanians: 3 Artillerys, 1 Elite and 2 Infantrys
Battle in Minsk
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Artillery and 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Kiev to Kursk
2 Infantrys moved from Kursk to Kiev
10 Infantrys moved from Yaroslavl to Kursk
1 Bomber moved from Rostov to Kursk
10 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Sverdlovsk to Novosibirsk
3 Infantrys moved from Sverdlovsk to Perm
Place Units - Russians
1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Tank placed in Sibirsky
1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Arkhangelsk
1 Bunker, 2 HeavyTanks and 1 Infantry placed in Kursk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
5 Infantrys placed in Sverdlovsk
2 Infantrys placed in Tashkent
Turn Complete - Russians
Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Romanians regular : 1.00
Germans regular : 1.83
Russians regular : 5.33
Hisaichi regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
1 Infantry moved from Tangier to W.Morocco
3 Artillerys and 3 Infantrys moved from E.Morocco to W.Morocco
4 ArmoredCars moved from N.Algeria to W.Morocco
1 Artillery and 1 Infantry moved from N.Algeria to E.Morocco
4 ArmoredCars moved from Tunis to N.Algeria
1 Transport moved from 46 Sea Zone to 44 Sea Zone
1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 HeavyTank and 2 Tanks moved from Hun to Darfur
Purchase Units - Italians
Italians buy 4 ArmoredCars, 4 Artillerys, 4 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 1 HeavyTank and 2 Tanks
British defend with 1 Mech.Inf
Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 Mech.Inf in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 6
Casualties for British: 1 Mech.Inf
Non Combat Move - Italians
2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone
2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
3 Transports moved from 48 Sea Zone to 46 Sea Zone
Place Units - Italians
2 ArmoredCars and 2 Infantrys placed in Rome
2 Artillerys and 2 Infantrys placed in E.Morocco
2 ArmoredCars placed in Tunis
3 Mech.Infs placed in Hun
Italians undo move 1.
2 Artillerys and 2 Infantrys placed in Rome
2 ArmoredCars placed in Tunis
2 Transports placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
2 Artillerys and 1 Infantry moved from French Equatorial Africa to Darfur
1 Mech.Inf moved from Lower Egypt to Darfur
2 Mech.Infs moved from Syria to New Valley
1 Infantry moved from Mauritania to 34 Sea Zone
1 ArmoredCar moved from Mauritania to 34 Sea Zone
1 Infantry moved from 34 Sea Zone to Canarians
1 ArmoredCar and 1 Fighter moved from 34 Sea Zone to Canarians
Purchase Units - French
French buy 2 ArmoredCars, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - French
Battle in Darfur
French attack with 2 Artillerys, 1 Infantry and 1 Mech.Inf
Italians defend with 1 HeavyTank and 2 Tanks
French roll dice for 2 Artillerys, 1 Infantry and 1 Mech.Inf in Darfur, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 1/3 hits, 1.67 expected hits
1 Tank owned by the Italians and 1 Infantry owned by the French lost in Darfur
French roll dice for 2 Artillerys and 1 Mech.Inf in Darfur, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 HeavyTank and 1 Tank in Darfur, round 3 : 1/2 hits, 1.17 expected hits
1 Tank owned by the Italians and 1 Artillery owned by the French lost in Darfur
French roll dice for 1 Artillery and 1 Mech.Inf in Darfur, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 HeavyTank in Darfur, round 4 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Italians lost in Darfur
French win, taking Darfur from Italians with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 11
Casualties for French: 1 Artillery and 1 Infantry
Casualties for Italians: 1 HeavyTank and 2 Tanks
Battle in Canarians
French attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Canarians, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
French loses 0 PUs for violating Canarianss neutrality.
French win, taking Canarians from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in New Valley
French attack with 2 Mech.Infs
Italians defend with 1 Artillery
French roll dice for 2 Mech.Infs in New Valley, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in New Valley
French win, taking New Valley from Italians with 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Italians: 1 Artillery
Non Combat Move - French
1 Fighter moved from Canarians to 34 Sea Zone
Place Units - French
2 ArmoredCars and 1 Infantry placed in French Equatorial Africa
2 Mech.Infs placed in Syria
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
French regular : 0.50
Neutral regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 93 Sea Zone to 92 Sea Zone
1 Submarine moved from 94 Sea Zone to 93 Sea Zone
1 Infantry moved from Kwangtung to Kwangsi
Yamamoto take Kwangsi from Chinese
2 Artillerys and 1 Infantry moved from Kwangtung to Hunan
1 Tank moved from Hong Kong to Hunan
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 3 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in Hunan
Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Hunan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in 93 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 93 Sea Zone
Yamamoto roll dice for 3 Adv.Fighters and 3 Fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits
1 Submarine owned by the Americans lost in 93 Sea Zone
Yamamoto win with 3 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Submarine
Battle in 92 Sea Zone
Yamamoto attack with 1 Submarine
Anzac defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 92 Sea Zone
Anzac win with 1 Destroyer remaining. Battle score for attacker is -7
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Yamamoto
3 Adv.Fighters and 3 Fighters moved from 93 Sea Zone to 85 Sea Zone
2 Artillerys and 2 Infantrys moved from Tokyo to 85 Sea Zone
1 Artillery and 1 Infantry moved from 85 Sea Zone to Kyushu
1 Infantry moved from 85 Sea Zone to Chubu
1 Artillery moved from 85 Sea Zone to Chubu
2 Infantrys moved from Tokyo to Tohoku
Place Units - Yamamoto
1 B.Carrier, 3 Fighters and 1 Submarine placed in 85 Sea Zone
3 Infantrys placed in Tokyo
2 Infantrys placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Yamamoto regular : 1.33
Americans regular : 0.67
Anzac regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 ArmoredCar and 2 Tanks moved from Kweichow to Hunan
1 Artillery and 1 Elite moved from Anhwei to Shanghai
1 Infantry and 1 Marine moved from Shansi to Shantung
1 Adv.Fighter moved from Shansi to Shantung
1 ArmoredCar moved from Shensi to Shantung
3 Infantrys moved from Chahar to Peking
1 ArmoredCar moved from Suiyuan to Peking
2 Mech.Infs moved from Ningsia to Peking
1 Mech.Inf moved from Ningsia to Peking
1 Mech.Inf moved from Ningsia to Peking
2 Infantrys moved from Suiyuan to Chahar
2 Infantrys moved from Shensi to Shansi
2 Infantrys moved from Szechwan to Kweichow
2 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
1 Infantry moved from Ningsia to Shensi
1 Elite and 1 Infantry moved from Ningsia to Suiyuan
3 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to E.Qinghai
3 Infantrys moved from Hsining to E.Qinghai
1 ArmoredCar moved from Hsining to Lanchow
1 ArmoredCar moved from Hsining to Ningsia
1 Tank moved from Hsining to Ningsia
4 Mech.Infs moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 2 Elites, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Peking
Chinese attack with 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs
Hisaichi defend with 2 Artillerys and 2 Infantrys
Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs in Peking, round 2 : 3/8 hits, 2.67 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 2/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
Battle in Shantung
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine
Hisaichi defend with 1 Artillery and 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Hisaichi lost in Shantung
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 3 : 4/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Artillery and 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Shanghai
Chinese attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 2 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Hunan
Chinese attack with 1 ArmoredCar and 2 Tanks
Yamamoto defend with 2 Artillerys and 1 Tank
Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Tank in Hunan, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan
Chinese roll dice for 2 Tanks in Hunan, round 3 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in Hunan, round 3 : 1/2 hits, 0.83 expected hits
1 Tank owned by the Chinese lost in Hunan
1 Tank owned by the Chinese retreated to Kweichow
Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -5
Casualties for Chinese: 1 ArmoredCar and 1 Tank
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Gobi Altai: 4 Mech.Infs
EDIT: Adding units owned by Chinese to Ningsia: 4 Mech.Infs
EDIT: Turning off Edit Mode
1 Adv.Fighter moved from Shantung to Shansi
Place Units - Chinese
2 Elites, 3 Infantrys and 1 Tank placed in Hsining
4 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00
Chinese regular : -0.00
Hisaichi regular : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
1 Artillery and 3 Infantrys moved from Liaoning to Peking
2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Chita to Peking
Purchase Units - Hisaichi
Hisaichi buy 4 Destroyers and 7 Infantrys; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Peking
Hisaichi attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys
Chinese defend with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs
Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys in Peking, round 2 : 1/11 hits, 3.83 expected hits
Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 2 : 2/7 hits, 2.17 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Peking, round 3 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 1/6 hits, 2.00 expected hits
1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Peking, round 4 : 6/8 hits, 3.33 expected hits
Chinese roll dice for 3 Mech.Infs in Peking, round 4 : 2/3 hits, 1.00 expected hits
3 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
Hisaichi win, taking Peking from Chinese with 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 22
Casualties for Hisaichi: 5 Infantrys
Casualties for Chinese: 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs
Non Combat Move - Hisaichi
1 Bomber moved from Peking to Chita
2 Adv.Fighters and 1 Fighter moved from Peking to Chita
1 Artillery moved from Kirin to Khabarovsk
1 Tank moved from Heilungchiang to Chita
4 Artillerys moved from Kirin to Heilungchiang
2 Artillerys moved from Changchun to Kirin
2 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
4 Destroyers placed in 84 Sea Zone
3 Infantrys placed in Hulunbuir
4 Infantrys placed in Liaoning
Hisaichi undo move 3.
4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
1 Mech.Inf moved from Belgian Congo to Kufra
British take Kufra from Italians
11 Artillerys, 1 Elite and 9 Infantrys moved from Lower Egypt to Mersa Matruh
1 Mech.Inf moved from Belgian Congo to Kufra
3 ArmoredCars and 1 Tank moved from Lower Egypt to Kufra
1 Tank moved from N.Saudi Arabia to Adana
2 ArmoredCars and 1 Tank moved from W.Iran to Adana
2 ArmoredCars and 1 Tank moved from Syria to Adana
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Artillerys moved from N.French Indochina to Kwangsi
4 Artillerys and 6 Infantrys moved from S.Thailand to N.Thailand
5 Artillerys and 7 Infantrys moved from Burma to Yunnan
4 Artillerys and 8 Infantrys moved from Assam to Yunnan
2 Tanks moved from Bihar to Yunnan
2 ArmoredCars moved from Bihar to Yunnan
4 Artillerys and 10 Infantrys moved from Bihar to Assam
2 Artillerys and 5 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 ArmoredCar moved from Iturup to 76 Sea Zone
1 Infantry moved from Kamchatka to 76 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 76 Sea Zone to 86 Sea Zone
2 ArmoredCars moved from Attu to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
2 ArmoredCars moved from 76 Sea Zone to Kunashir
1 ArmoredCar and 1 Infantry moved from 86 Sea Zone to Minamitori
1 Infantry moved from British Columbia to 80 Sea Zone
1 Infantry moved from Vancouver to 80 Sea Zone
2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
2 Infantrys moved from 71 Sea Zone to Attu
1 Infantry moved from Yukon to Alaska
1 Infantry moved from Vancouver to British Columbia
4 Infantrys moved from London to Manchester
2 Infantrys moved from Wales to Dover
4 Infantrys moved from London to Dover
2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 63 Sea Zone
2 ArmoredCars moved from Ontario to British Columbia
Purchase Units - British
British buy 12 ArmoredCars, 5 Destroyers, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Kwangsi
British attack with 2 Artillerys
Yamamoto defend with 1 Infantry
British roll dice for 2 Artillerys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Kwangsi
British win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery
Casualties for Yamamoto: 1 Infantry
Battle in Mersa Matruh
British attack with 11 Artillerys, 1 Elite and 9 Infantrys
Italians defend with 2 Artillerys and 5 Infantrys
British roll dice for 11 Artillerys, 1 Elite and 9 Infantrys in Mersa Matruh, round 2 : 9/21 hits, 7.17 expected hits
Italians roll dice for 2 Artillerys and 5 Infantrys in Mersa Matruh, round 2 : 3/7 hits, 2.33 expected hits
5 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 11 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 3 Infantrys
Casualties for Italians: 2 Artillerys and 5 Infantrys
Battle in Minamitori
British attack with 1 ArmoredCar and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 ArmoredCar and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
British win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Kunashir
British attack with 2 ArmoredCars
Yamamoto defend with 1 Artillery
British roll dice for 2 ArmoredCars in Kunashir, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kunashir
British roll dice for 1 ArmoredCar in Kunashir, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kunashir, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Artillery owned by the Yamamoto lost in Kunashir
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for British: 2 ArmoredCars
Casualties for Yamamoto: 1 Artillery
Non Combat Move - British
Place Units - British
5 ArmoredCars placed in Delhi
5 ArmoredCars placed in Madras
2 ArmoredCars placed in Bombay
4 Destroyers placed in 21 Sea Zone
6 Infantrys placed in Cairo
3 Mech.Infs placed in W.Iran
2 Mech.Infs placed in Cape Town
1 Destroyer placed in 18 Sea Zone
Turn Complete - British
British collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67
Italians regular : 0.67
British regular : 2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
3 Infantrys moved from Merauke to 113 Sea Zone
2 Infantrys moved from Merauke to 113 Sea Zone
5 Infantrys and 3 Transports moved from 113 Sea Zone to 107 Sea Zone
1 Tank moved from Peleliu to 107 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
2 Artillerys moved from Broome to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Infantry moved from Java to 67 Sea Zone
2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry, 2 Submarines and 2 Transports moved from 67 Sea Zone to 107 Sea Zone
2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank moved from 107 Sea Zone to Mindanao
Americans take Mindanao from Yamamoto
3 Infantrys moved from Malaya to 105 Sea Zone
2 Infantrys moved from Java to 110 Sea Zone
1 Artillery moved from Java to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
1 Artillery and 1 Infantry moved from 92 Sea Zone to Hainan
1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to Kwangtung
Chinese take Kwangtung from Yamamoto
1 Cruiser and 1 Infantry moved from 105 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to Hainan
1 Cruiser and 1 Infantry moved from 105 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Mindoro
Americans take Mindoro from Yamamoto
1 Cruiser moved from 105 Sea Zone to 92 Sea Zone
1 Infantry and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone
1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
1 Cruiser moved from 105 Sea Zone to 92 Sea Zone
1 Transport moved from 105 Sea Zone to 67 Sea Zone
1 Infantry moved from 84 Sea Zone to Liaoning
Purchase Units - Anzac
Anzac buy 4 Infantrys, 2 Marines and 4 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Hainan
Anzac attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Artillery
Anzac roll dice for 3 Cruisers in Hainan, round 2 : 2/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery in Hainan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hainan
Anzac win, taking Hainan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Battle in 84 Sea Zone
Anzac attack with 1 Destroyer and 1 S.Submarine
Hisaichi defend with 4 Destroyers
Anzac roll dice for 1 S.Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Destroyer in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 4 Destroyers in 84 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 Destroyer owned by the Anzac lost in 84 Sea Zone
Anzac roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Destroyers in 84 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
1 S.Submarine owned by the Anzac lost in 84 Sea Zone
1 Infantry owned by the Anzac lost in Liaoning
Hisaichi win with 4 Destroyers remaining. Battle score for attacker is -18
Casualties for Anzac: 1 Destroyer and 1 S.Submarine
Non Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 113 Sea Zone
2 Marines placed in Broome
1 Transport placed in 122 Sea Zone
1 Infantry placed in Broome
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Anzac regular : -0.83
Hisaichi regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
3 Transports moved from 105 Sea Zone to 110 Sea Zone
1 Transport moved from 105 Sea Zone to 106 Sea Zone
1 Infantry moved from West Borneo to 106 Sea Zone
1 Tank moved from West Borneo to 106 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 93 Sea Zone
1 Infantry and 1 Tank moved from 93 Sea Zone to Formosa
3 Infantrys moved from Sumatra to 110 Sea Zone
2 Artillerys moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
2 Artillerys and 4 Infantrys moved from 111 Sea Zone to Mindanao
Purchase Units - Dutch
Dutch buy 2 Artillerys, 3 Marines and 2 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Formosa
Dutch attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Marine
Dutch roll dice for 1 Infantry and 1 Tank in Formosa, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Marine in Formosa, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Formosa
Dutch roll dice for 1 Tank in Formosa, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Marine in Formosa, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Dutch lost in Formosa
Hisaichi win with 1 Marine remaining. Battle score for attacker is -7
Casualties for Dutch: 1 Infantry and 1 Tank
Non Combat Move - Dutch
Place Units - Dutch
2 Artillerys and 2 Marines placed in Banjarmasin
1 Marine placed in West Borneo
2 Transports placed in 110 Sea Zone
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : -1.17
Hisaichi regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
4 Infantrys moved from Lapland to Murmansk
1 Elite and 1 Infantry moved from Oulu to N.Karelia
1 ArmoredCar moved from Oulu to N.Karelia
1 ArmoredCar, 1 Elite and 3 Infantrys moved from Oulu to Vyborg
1 Fighter moved from Kotka to Vyborg
1 Infantry moved from Kotka to Vyborg
1 Mech.Inf moved from Helsinki to N.Karelia
Purchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Murmansk
Finns attack with 4 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 4 Infantrys in Murmansk, round 2 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Finns attack with 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Mech.Inf
Russians defend with 1 Infantry
Finns roll dice for 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Mech.Inf in N.Karelia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vyborg
Finns attack with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys in Vyborg, round 2 : 4/7 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 ArmoredCar, 1 Elite, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vyborg to Oulu
1 Elite moved from Tampere to Oulu
3 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
1 Infantry moved from Helsinki to Tampere
Place Units - Finns
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns regular : 3.33
Russians regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
1 ArmoredCar moved from Bulgaria to Bursa
1 Fighter moved from Odessa to Bursa
2 Elites and 1 Infantry moved from Odessa to Vinnytsia
3 Infantrys moved from E.Romania to Vinnytsia
2 ArmoredCars moved from W.Romania to Vinnytsia
1 Infantry moved from W.Romania to E.Romania
4 Infantrys moved from Bucharest to E.Romania
2 Artillerys moved from Bulgaria to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Bursa
Romanians attack with 1 ArmoredCar and 1 Fighter
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 1 ArmoredCar and 1 Fighter in Bursa, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Bursa, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Bursa
1 Fighter owned by the Romanians retreated
Russians win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Romanians: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Bursa to E.Romania
Place Units - Romanians
1 Artillery and 3 Infantrys placed in Bucharest
1 Artillery and 2 Elites placed in W.Romania
Turn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : 0.33
Russians regular : 0.33