Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
@Ghostglider 7 hits in sz 97. OOL?
max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Bryansk to 97 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Germans attack with 4 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport; French defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the British submerged
Germans roll dice for 4 bombers, 5 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/13 hits, 7.83 expected hits
British roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 97 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
1 destroyer owned by the French, 2 tactical_bombers owned by the British, 3 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 carriers owned by the British lost in 97 Sea Zone
Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
British roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 transport owned by the British, 2 tactical_bombers owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 97 Sea Zone
Germans win with 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for French: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 97 Sea Zone to Bryansk
2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Bryansk to Tambov
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 mech_infantrys placed in Germany
2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
4 infantry moved from Vologda to Russia
1 aaGun and 2 infantry moved from Amur to Buryatia
1 aaGun and 10 infantry moved from Amur to Sakha
Place Units - Russians
6 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.67
Russians regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Sikang to Yunnan
1 armour and 2 artilleries moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 bombers moved from Kweichow to Shan State
2 tactical_bombers moved from Shensi to Shan State
3 tactical_bombers moved from Malaya to Shan State
1 artillery, 7 infantry and 3 mech_infantrys moved from French Indo China to Shan State
1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 carriers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 marine, 3 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 26 infantry and 1 mech_infantry
British roll AA dice in Shan State : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in Shan State
Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 marine, 3 mech_infantrys and 5 tactical_bombers in Shan State, round 2 : 12/28 hits, 10.67 expected hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 26 infantry and 1 mech_infantry in Shan State, round 2 : 14/29 hits, 9.67 expected hits
10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 12 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 marine and 5 tactical_bombers in Shan State, round 3 : 7/14 hits, 7.83 expected hits
UK_Pacific roll dice for 2 artilleries, 14 infantry and 1 mech_infantry in Shan State, round 3 : 5/17 hits, 5.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 7 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Shan State, round 4 : 6/9 hits, 5.33 expected hits
UK_Pacific roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Shan State, round 4 : 4/10 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Shan State, round 5 : 3/5 hits, 3.00 expected hits
UK_Pacific roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shan State, round 5 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 bombers owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter and 2 tactical_bombers in Shan State, round 6 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -67
Casualties for Japanese: 2 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 marine, 3 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 aaGuns, 2 artilleries, 26 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Yunnan
3 fighters moved from Caroline Islands to Philippines
3 fighters and 1 tactical_bomber moved from Caroline Islands to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Malaya
7 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to Japan
Place Units - Japanese
2 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Japanese collect 54 PUs (10 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 2.33
British AA : 0.00
UK_Pacific regular : 4.67
@Ghostglider You’d better thank MARTI for that very generous dicing!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Wake Island to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Syria to Southern France
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter, 5 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
Place Units - Americans
1 airfield and 1 factory_minor placed in Greece
1 artillery and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Central United States
1 submarine placed in 101 Sea Zone
Americans undo move 4.
1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Cyprus to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Libya
British attack with 2 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Libya, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
1 bomber moved from Ukraine to Greece
3 fighters moved from Normandy Bordeaux to Greece
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 aaGun and 3 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 aaGun and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Southern France to Greece
1 fighter moved from 110 Sea Zone to Southern France
1 artillery moved from Northwest Persia to Iraq
2 artilleries and 3 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 mech_infantry placed in Union of South Africa
1 artillery, 3 fighters and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,5,4,1,4,5,1,3,6,3,2,1,2,5,6,2,4,5,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.17
Italians regular : 0.00
Japanese regular : -1.33
Germans AA : -0.17
Germans regular : 0.67
British regular : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
2 armour moved from Bryansk to Tambov
2 infantry moved from France to Holland Belgium
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to Greece
2 artilleries and 2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
@Ghostglider Scramble? Intercept?
Max scramble, no intercept.
OOL: US sub, UK sub, FTRs
In Greece, please please kill UK INFs in round 1
.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
2 armour moved from Bryansk to Tambov
2 infantry moved from France to Holland Belgium
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to Greece
2 artilleries and 2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
Combat - Italians
Americans scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Air Battle in Greece
Italians attacks with 4 units heading to Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Americans roll AA dice in Greece : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Greece causes 0 damage total.
Battle in Greece
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 bomber, 1 fighter and 3 infantry; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Greece, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2.50 expected hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries and 1 mech_infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 1.50
Americans AA : 0.83
@Ghostglider 1 hit rd 2 in greece Casualty? And of course your freaking AA hit. So darn lucky!
OOL: US INF, US ART, AA, BMB, FTR
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
2 armour moved from Bryansk to Tambov
2 infantry moved from France to Holland Belgium
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to Greece
2 artilleries and 2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
Combat - Italians
Americans scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Air Battle in Greece
Italians attacks with 4 units heading to Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Americans roll AA dice in Greece : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Greece causes 0 damage total.
Battle in Greece
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 bomber, 1 fighter and 3 infantry; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Greece, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2.50 expected hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries and 1 mech_infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Greece
3 fighters owned by the Italians retreated
1 artillery owned by the Italians retreated to Bulgaria
Americans win with 1 aaGun, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Italians retreated to France
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Italians roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 3 fighters and 1 submarine; Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is -12
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Cleaning up after air battles
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.83
Americans AA : 0.83
Russians regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Java
Battle in Borneo
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 aaGun moved from South Australia to Queensland
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@ghostglider Need another day or two to re-think Germany after Italy’s debacle.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 63 PUs;
Germans buy 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Bryansk to Samara
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Novgorod to Archangel
1 fighter moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 bombers and 3 fighters moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
2 bombers and 1 fighter moved from Bryansk to 99 Sea Zone
@Ghostglider F it! Went with the original plan. If the dice screw me they screw me. Scramble?
Max scramble and max defense thanks