@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in French West Africa
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in French West Africa, round 2 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 tactical_bomber moved from Egypt to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Persia to 39 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Iraq to Syria
1 artillery and 1 infantry moved from Morocco to Algeria
3 fighters and 1 tactical_bomber moved from Gibraltar to Algeria
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Syria
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Syria, round 2 : 1/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Algeria
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 1/6 hits, 2.83 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
British win, taking Algeria from Neutral_Axis with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Belgian Congo
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 infantry in British Somaliland, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Belgian Congo to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 39 Sea Zone to India
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 tactical_bomber moved from Algeria to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 aaGun and 2 infantry moved from Burma to India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 fighter moved from Iceland to Scotland
1 aaGun and 1 infantry moved from United Kingdom to Scotland
Place Units - British
1 carrier placed in 109 Sea Zone
2 fighters placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Italians regular : 0.33
Japanese regular : 0.17
Neutral_Axis regular : 0.00
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Western Ukraine
2 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
1 bomber moved from Western Germany to Archangel
1 artillery moved from Italian Somaliland to Kenya
Combat - Italians
Battle in Archangel
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 bomber in Archangel, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Kenya
Italians attack with 1 artillery
British defend with 1 infantry
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Kenya
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to France
2 infantry moved from Tunisia to Libya
1 bomber moved from Archangel to Eastern Poland
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 2 armour, 9 artilleries, 1 fighter, 16 infantry, 10 mech_infantrys and 4 tactical_bombers moved from Eastern Poland to Western Ukraine
6 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
3 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
2 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Russia
4 aaGuns, 5 artilleries and 44 infantry moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 bombers moved from Yunnan to Suiyuyan
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
6 fighters moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 6 tactical_bombers moved from Yunnan to Shensi
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 4/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 5 infantry and 6 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 6 tactical_bombers in Shensi, round 2 : 3/13 hits, 5.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 44 Sea Zone, round 2 : 0/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 6 fighters in 44 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
6 fighters moved from 44 Sea Zone to 35 Sea Zone
1 aaGun moved from Hopei to Shensi
1 fighter and 6 tactical_bombers moved from Shensi to Yunnan
2 bombers moved from Suiyuyan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Japan to Caroline Islands
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.33
Japanese regular : -4.17
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from Brazil to Suriname
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Central United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : -0.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from Brazil to Suriname
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Central United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Scotland to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from India to Burma
3 artilleries and 10 infantry moved from India to Burma
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 3 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 1 fighter and 10 infantry in Burma, round 2 : 2/14 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Persia
1 mech_infantry moved from Syria to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Syria to Egypt
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from Eire to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from 125 Sea Zone to Normandy Bordeaux
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 battleship and 1 carrier moved from 109 Sea Zone to 92 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns and 17 infantry moved from India to Burma
Place Units - British
1 submarine and 1 transport placed in 110 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.83
Japanese regular : -1.00
Germans regular : -0.50
British regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Archangel to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
2 infantry moved from France to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium
Combat - Italians
Battle in Cyprus
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 3/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Cyprus from British, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
2 aaGuns moved from France to Western Germany
1 mech_infantry moved from Romania to Germany
1 fighter moved from Southern Italy to Germany
1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from India to Persia
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Germany to Russia
2 fighters moved from Western Ukraine to Russia
2 fighters and 4 tactical_bombers moved from Western Ukraine to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Ukraine
Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Ukraine, round 2 : 2/8 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 fighters and 4 tactical_bombers moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 9 armour, 11 artilleries, 23 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Novgorod
Germans undo move 1.
3 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.67
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 mech_infantrys moved from Volgograd to Russia
2 infantry moved from Samara to Russia
6 infantry moved from Novosibirsk to Vologda
Place Units - Russians
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 3 infantry moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 armour, 2 artilleries and 1 infantry moved from Yunnan to Szechwan
3 tactical_bombers moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Kansu
2 tactical_bombers moved from Yunnan to Kansu
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 artillery and 1 marine moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 35 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 1 marine in Java, round 2 : 4/9 hits, 3.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 1/6 hits, 3.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Kansu, round 4 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from Szechwan to Malaya
1 infantry moved from Shan State to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 fighters and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
2 bombers moved from Kansu to Kweichow
2 tactical_bombers moved from Kansu to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
5 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 airfield placed in Malaya
2 destroyers placed in 37 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Japanese undo move 4.
2 infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 54 PUs (10 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -3.83
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Persia to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from Normandy Bordeaux to Northern Italy
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 97 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble in 97?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Persia to 97 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Holland Belgium to Northern Italy
Combat - British
Combat Hit Differential Summary :
Please use last map - scramble in z97?
@ghostglider No thanks.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Persia to 97 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Holland Belgium to Northern Italy
Combat - British
Battle in 99 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport; Americans loiter and taunt
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Crete
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Crete from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Americans loiter and taunt
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 97 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.67
British regular : -1.17