@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X):
4e56ea92-eb36-41d6-b67b-7fa74a9b322f-triplea_42265_3 scramble in sz97.tsvg
That’s too much for me. No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Leningrad to Vyborg
Combat - Russians
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vyborg to Leningrad
2 infantry moved from Leningrad to Archangel
2 infantry moved from Rostov to Kursk
1 infantry moved from Ukraine to Kursk
1 infantry moved from Smolensk to Bryansk
2 aaGuns, 4 artilleries and 19 infantry moved from Northern Belarus to Smolensk
1 aaGun moved from Northern Belarus to Novgorod
1 armour and 1 mech_infantry moved from Leningrad to Smolensk
2 artilleries moved from Leningrad to Novgorod
5 artilleries and 4 infantry moved from Russia to Smolensk
1 submarine moved from 122 Sea Zone to 112 Sea Zone
Place Units - Russians
3 infantry placed in Leningrad
2 armour, 2 mech_infantrys and 1 tactical_bomber placed in Russia
1 artillery placed in Siberia
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry, 2 marines, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Szechwan
2 bombers moved from Siam to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from Kwangsi to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Siam
1 artillery and 1 infantry moved from French Indo China to Siam
1 infantry moved from 34 Sea Zone to Caroline Islands
2 carriers and 1 transport moved from 7 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 34 Sea Zone
1 aaGun and 1 marine moved from Caroline Islands to 35 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 35 Sea Zone to 132 Sea Zone
1 aaGun and 1 marine moved from 132 Sea Zone to Siam
1 battleship and 1 cruiser moved from 35 Sea Zone to 7 Sea Zone
2 destroyers and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter and 3 tactical_bombers moved from Siam to 132 Sea Zone
1 transport moved from 20 Sea Zone to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to Kwangsi
1 aaGun and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
2 artilleries and 1 infantry moved from Anhwe to Kiangsi
1 aaGun and 5 infantry moved from Jehol to Anhwe
1 armour moved from Jehol to Kiangsi
1 infantry moved from Southern Manchuria to Jehol
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
2 bombers moved from Szechwan to French Indo China
1 fighter moved from Formosa to Caroline Islands
1 fighter moved from Kiangsi to Formosa
1 tactical_bomber moved from Kiangsi to Siam
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Yunnan to French Indo China
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 transport placed in 7 Sea Zone
1 artillery, 3 infantry and 2 marines placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.17
Territory Summary for Japanese :
Kyushu : 2 aaGuns
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 artillery and 1 infantry
Northern Manchuria : 1 flag
Siam : 1 aaGun, 1 artillery, 2 fighters, 3 infantry, 3 marines and 1 tactical_bomber
Shantung : 1 flag
Caroline Islands : 1 airfield, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Formosa : 1 fighter and 1 tactical_bomber
Japan : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 2 marines
Kwangsi : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
Fukien : 1 flag
Anhwe : 1 flag, 1 aaGun and 6 infantry
Kweichow : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Shansi : 1 flag, 1 infantry
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 armour, 2 artilleries and 3 infantry
Hunan : 1 flag, 2 artilleries and 2 infantry
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 aaGun, 2 bombers and 2 infantry
7 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
34 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
37 Sea Zone : 1 transport
6 Sea Zone : 2 submarines
20 Sea Zone : 2 transports
132 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 46 / 54
Russians : 44 / 52
Japanese : 39 / 39
Americans : 53 / 54
Chinese : 6 / 9
British : 28 / 31
UK_Pacific : 20 / 20
Italians : 21 / 36
ANZAC : 13 / 14
French : 0 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 65 Sea Zone to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 65 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 104 Sea Zone to 105 Sea Zone
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
Americans undo move 2.
1 destroyer and 1 transport placed in 104 Sea Zone
1 submarine placed in 104 Sea Zone
1 infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Inner Mongolia to Shansi
1 fighter and 3 infantry moved from Tsinghai to Honan
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shansi, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
5 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
3 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 65 Sea Zone to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 65 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 104 Sea Zone to 105 Sea Zone
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
Americans undo move 2.
1 destroyer and 1 transport placed in 104 Sea Zone
1 submarine placed in 104 Sea Zone
1 infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Inner Mongolia to Shansi
1 fighter and 3 infantry moved from Tsinghai to Honan
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shansi, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
5 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
3 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 2 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 2 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
1 destroyer moved from 112 Sea Zone to 128 Sea Zone
1 fighter moved from United Kingdom to 128 Sea Zone
1 fighter moved from United Kingdom to 128 Sea Zone
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in 128 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 128 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 128 Sea Zone
British win, taking 128 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 128 Sea Zone to Scotland
1 bomber moved from Western Germany to United Kingdom
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to United Kingdom
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 73 Sea Zone
1 infantry moved from 73 Sea Zone to Union of South Africa
1 fighter moved from Southern Persia to Eastern India
2 artilleries and 2 infantry moved from Eastern India to Burma
2 infantry moved from Western India to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Eastern India
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 destroyer placed in 73 Sea Zone
2 infantry placed in Union of South Africa
British undo move 2.
2 artilleries placed in Union of South Africa
1 artillery and 2 infantry placed in Southern Persia
1 marine placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
6 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5,2,4,5,4,2,3,6,2,3,4,5,2,1,3,2,1
UK_Pacific collect 16 PUs (4 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in Eastern India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -2.50
Japanese regular : 0.33
Germans AA : -0.17
Germans regular : -0.17
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from Greece to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 transport moved from 96 Sea Zone to 101 Sea Zone
1 infantry moved from Greece to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 submarine moved from 100 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
2 aaGuns and 3 infantry moved from Northern Italy to Southern France
1 battleship and 2 cruisers moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Bulgaria to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 aaGun moved from Albania to Greece
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Southern Italy to Northern Italy
2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Bessarabia : 1 artillery and 2 infantry
Kenya : 1 flag
Gibraltar : 1 fighter and 2 infantry
Cyprus : 1 flag, 1 infantry
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag
Trans-Jordan : 1 flag
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Nigeria : 1 flag, 1 infantry
Egypt : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Southern France : 2 aaGuns and 3 infantry
Tunisia : 1 flag
Algeria : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
100 Sea Zone : 1 flag, 1 transport
94 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
97 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Crete : 1 flag, 1 infantry
101 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 46 / 54
Russians : 44 / 52
Japanese : 35 / 39
Americans : 53 / 84
Chinese : 10 / 9
British : 27 / 27
UK_Pacific : 20 / 24
Italians : 23 / 41
ANZAC : 13 / 14
French : 0 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New Guinea to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New Guinea to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 73 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Finland to 128 Sea Zone
1 submarine moved from 116 Sea Zone to 128 Sea Zone
10 infantry moved from Poland to Baltic States
1 bomber moved from Greece to Baltic States
1 bomber moved from Western Germany to Baltic States
1 armour moved from Western Ukraine to Ukraine
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 2 bombers and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 10 infantry in Baltic States, round 2 : 5/12 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
6 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
2 aaGuns moved from Eastern Poland to Baltic States
2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
1 armour and 7 mech_infantrys moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Baltic States to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery and 2 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 94 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Egypt to Gibraltar
1 tactical_bomber moved from Greece to Western Germany
1 infantry moved from 100 Sea Zone to Egypt
1 submarine moved from 84 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
1 infantry moved from Karelia to Finland
Place Units - Germans
1 submarine placed in 116 Sea Zone
1 fighter placed in France
2 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 artillery and 1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 3.00
British regular : -0.33
Territory Summary for Germans :
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Holland Belgium : 1 infantry
Poland : 1 armour and 1 mech_infantry
Germany : 2 armour, 1 factory_major and 2 mech_infantrys
Western Ukraine : 1 flag, 3 infantry
Southern Belarus : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 2 bombers, 11 infantry and 7 mech_infantrys
Karelia : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 7 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Baltic States : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Egypt : 1 infantry
Malta : 1 flag, 1 airfield
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Finland : 1 flag, 4 infantry
128 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
116 Sea Zone : 1 submarine
86 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 67
Russians : 39 / 52
Japanese : 35 / 39
Americans : 53 / 84
Chinese : 10 / 9
British : 27 / 27
UK_Pacific : 20 / 24
Italians : 23 / 41
ANZAC : 13 / 22
French : 0 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Belarus to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Vyborg to Karelia
Russians take Karelia from Germans
Combat - Russians
Non Combat Move - Russians
1 artillery moved from Siberia to Amur
1 infantry moved from Kursk to Rostov
2 armour and 2 mech_infantrys moved from Russia to Kursk
1 tactical_bomber moved from Russia to Kursk
1 fighter and 1 tactical_bomber moved from Leningrad to Kursk
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Kursk
1 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Archangel to Vologda
1 artillery moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Smolensk to Kursk
2 aaGuns, 9 artilleries and 25 infantry moved from Smolensk to Bryansk
1 aaGun and 1 artillery moved from Novgorod to Smolensk
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
1 submarine moved from 112 Sea Zone to 108 Sea Zone
1 infantry moved from Leningrad to Novgorod
1 fighter moved from Leningrad to Russia
Place Units - Russians
3 infantry placed in Stalingrad
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 destroyer moved from 34 Sea Zone to 47 Sea Zone
1 destroyer moved from 34 Sea Zone to 56 Sea Zone
2 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Fukien
1 armour moved from Kiangsi to Fukien
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 marine moved from Siam to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
2 infantry moved from Siam to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
1 marine moved from Siam to 132 Sea Zone
1 cruiser and 1 marine moved from 132 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Formosa to Fukien
1 bomber moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Manilla
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Borneo
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in Malaya
Battle in Manilla
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Manilla, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Manilla from Americans with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Davao
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Davao, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Fukien
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Fukien, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
2 carriers and 1 submarine moved from 34 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Davao to 36 Sea Zone
1 bomber moved from Manilla to French Indo China
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 132 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
2 fighters moved from Borneo to 43 Sea Zone
2 fighters moved from Siam to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to Siam
1 tactical_bomber moved from Borneo to French Indo China
1 bomber moved from Kwangtung to French Indo China
2 artilleries and 2 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 aaGun and 5 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Fukien to Formosa
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 aaGuns moved from Kyushu to 20 Sea Zone
2 aaGuns and 2 infantry moved from 20 Sea Zone to Kiangsu
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 7 Sea Zone
1 fighter moved from Caroline Islands to 43 Sea Zone
1 tactical_bomber moved from Borneo to French Indo China
1 artillery moved from Kwangsi to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 7 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : -2.00
UK_Pacific regular : 0.33
Territory Summary for Japanese :
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 2 aaGuns and 2 infantry
Northern Manchuria : 1 flag
Siam : 1 aaGun, 1 marine and 2 tactical_bombers
Shantung : 1 flag
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Formosa : 1 fighter and 1 tactical_bomber
Japan : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Kwangsi : 1 flag
Fukien : 1 flag, 1 armour, 1 artillery and 1 infantry
Davao : 1 flag, 1 airfield, 1 harbour and 2 infantry
Manilla : 1 flag, 1 artillery and 1 marine
Guam : 1 flag, 1 airfield and 1 marine
Anhwe : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries and 3 infantry
Hopei : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 aaGun and 5 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 marine
Borneo : 1 flag, 1 artillery
French Indo China : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers
38 Sea Zone : 1 destroyer and 1 transport
56 Sea Zone : 1 destroyer
Sumatra : 1 flag, 2 infantry
Java : 1 flag, 1 artillery, 1 infantry and 1 marine
43 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 fighters, 1 submarine and 1 transport
7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
47 Sea Zone : 1 destroyer
22 Sea Zone : 1 cruiser and 1 destroyer
45 Sea Zone : 1 transport
37 Sea Zone : 1 transport
Celebes : 1 flag, 1 infantry
36 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
20 Sea Zone : 2 transports
132 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 49 / 67
Russians : 41 / 48
Japanese : 57 / 65
Americans : 50 / 84
Chinese : 9 / 9
British : 27 / 27
UK_Pacific : 7 / 24
Italians : 23 / 41
ANZAC : 10 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Battle in 47 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 47 Sea Zone to Queensland
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 destroyer moved from 32 Sea Zone to 27 Sea Zone
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Central United States to Western United States
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 109 Sea Zone to New Brunswick Nova Scotia
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 2 tactical_bombers placed in Eastern United States
1 armour and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 fighter moved from Inner Mongolia to Jehol
3 infantry moved from Shansi to Anhwe
3 infantry moved from Honan to Hopei
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Shansi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Honan
1 infantry moved from Inner Mongolia to Chahar
7 infantry moved from Inner Mongolia to Honan
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -4.83
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Battle in 47 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 47 Sea Zone to Queensland
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 destroyer moved from 32 Sea Zone to 27 Sea Zone
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Central United States to Western United States
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 109 Sea Zone to New Brunswick Nova Scotia
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 2 tactical_bombers placed in Eastern United States
1 armour and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 fighter moved from Inner Mongolia to Jehol
3 infantry moved from Shansi to Anhwe
3 infantry moved from Honan to Hopei
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Shansi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Honan
1 infantry moved from Inner Mongolia to Chahar
7 infantry moved from Inner Mongolia to Honan
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan
1 destroyer moved from 112 Sea Zone to 128 Sea Zone
2 fighters moved from United Kingdom to 128 Sea Zone
2 fighters moved from Scotland to 128 Sea Zone
Combat - British
Battle in 128 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 128 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 128 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 128 Sea Zone to United Kingdom
2 fighters moved from 128 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
1 marine moved from United Kingdom to 112 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Southern Persia to Iraq
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern India to 83 Sea Zone
3 aaGuns, 3 artilleries and 15 infantry moved from Burma to Eastern India
1 infantry moved from Tanganyika Territory to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 fighter and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 fighter and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.83
Americans regular : 0.67
Japanese regular : -1.33
Germans regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Egypt to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 aaGun moved from Greece to 101 Sea Zone
1 infantry moved from Cyprus to 101 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 infantry moved from Greece to 101 Sea Zone
1 infantry moved from Crete to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
1 aaGun and 3 infantry moved from 100 Sea Zone to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from Neutral_Axis
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 aaGun and 3 infantry moved from 94 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 97 Sea Zone to 100 Sea Zone
1 fighter moved from Gibraltar to 100 Sea Zone
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British AA : -0.17
Territory Summary for Italians :
Bessarabia : 1 artillery and 2 infantry
Kenya : 1 flag
Gibraltar : 1 aaGun and 5 infantry
Cyprus : 1 flag
Belgian Congo : 1 flag
Alexandria : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Anglo-Egyptian Sudan : 1 flag
Nigeria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Southern France : 1 aaGun and 3 infantry
Tunisia : 1 flag
Algeria : 1 flag, 2 infantry
French West Africa : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 mech_infantry
100 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 2 transports
94 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
97 Sea Zone : 1 carrier and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
Crete : 1 flag
Production/PUs Summary :
Germans : 49 / 67
Russians : 41 / 48
Japanese : 55 / 65
Americans : 50 / 70
Chinese : 11 / 11
British : 27 / 28
UK_Pacific : 7 / 12
Italians : 25 / 43
ANZAC : 10 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 47 Sea Zone
1 submarine moved from 47 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Burma to Eastern India
Place Units - ANZAC
1 armour, 1 marine and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 47 Sea Zone
1 submarine moved from 47 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Burma to Eastern India
Place Units - ANZAC
1 armour, 1 marine and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
2 infantry moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Baltic States to Northern Belarus
2 artilleries moved from Baltic States to Leningrad
7 infantry moved from Baltic States to Leningrad
1 infantry moved from Finland to Karelia
1 tactical_bomber moved from Western Germany to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Belarus
1 bomber moved from Eastern Poland to Northern Belarus
1 bomber moved from Eastern Poland to Rostov
1 infantry moved from Ukraine to Rostov
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 108 Sea Zone
Combat - Germans
Battle in 108 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 108 Sea Zone
Germans win, taking 108 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Karelia
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 2 artilleries and 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 9 infantry in Leningrad, round 2 : 4/11 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Northern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 bomber moved from Rostov to Ukraine
1 bomber moved from Northern Belarus to Ukraine
3 infantry moved from Western Ukraine to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun, 1 artillery and 10 infantry moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 aaGun moved from Baltic States to Leningrad
1 aaGun moved from Baltic States to Leningrad
1 tactical_bomber moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Southern Belarus to Eastern Poland
1 artillery moved from Gibraltar to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 108 Sea Zone
1 artillery moved from 108 Sea Zone to Normandy Bordeaux
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
3 tactical_bombers moved from Gibraltar to Southern Italy
1 fighter moved from France to Southern Italy
1 submarine moved from 116 Sea Zone to 128 Sea Zone
Place Units - Germans
1 factory_minor placed in Ukraine
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 86 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 87 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.83
Germans regular : 2.83
Territory Summary for Germans :
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Holland Belgium : 1 infantry
Germany : 5 armour, 1 factory_major and 5 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun, 3 armour, 1 artillery, 10 infantry and 3 mech_infantrys
Eastern Poland : 1 flag, 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag, 3 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 9 armour, 2 artilleries, 2 bombers, 1 factory_minor, 7 infantry and 9 mech_infantrys
Vyborg : 1 flag, 1 infantry
Baltic States : 1 flag
Northern Belarus : 1 flag, 2 infantry
Leningrad : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 9 infantry
Rostov : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 aaGun, 2 fighters, 1 harbour and 6 infantry
Egypt : 1 infantry
Malta : 1 flag, 1 airfield
Southern Italy : 1 fighter and 3 tactical_bombers
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
94 Sea Zone : 1 transport
Finland : 1 flag, 1 tactical_bomber
128 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
108 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
87 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 75
Russians : 36 / 48
Japanese : 55 / 65
Americans : 50 / 70
Chinese : 11 / 11
British : 27 / 28
UK_Pacific : 7 / 12
Italians : 25 / 43
ANZAC : 10 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
3 infantry moved from Stalingrad to Rostov
1 fighter and 2 tactical_bombers moved from Kursk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Rostov to Russia
2 infantry moved from Urals to Samara
1 artillery and 2 infantry moved from Vologda to Yaroslavl
1 aaGun moved from Bryansk to Kursk
1 aaGun moved from Bryansk to Smolensk
22 infantry moved from Bryansk to Kursk
8 artilleries moved from Bryansk to Kursk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 infantry moved from Novgorod to Smolensk
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Russia to Kursk
1 aaGun, 1 artillery and 6 infantry moved from Amur to Siberia
1 aaGun, 2 artilleries and 7 infantry moved from Amur to Northern Manchuria
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Korea
1 infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
4 infantry moved from Kiangsi to Hopei
1 armour moved from Fukien to Hopei
1 mech_infantry moved from Kwangtung to Hopei
1 artillery moved from Hunan to Hopei
2 infantry moved from Hunan to Hopei
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 marine moved from Manilla to 36 Sea Zone
1 marine moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone
1 cruiser and 1 marine moved from 132 Sea Zone to 55 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 55 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 38 Sea Zone to 45 Sea Zone
6 fighters moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from Kiangsi to Hopei
2 bombers moved from French Indo China to Hopei
1 marine moved from Java to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 55 Sea Zone
2 artilleries, 4 infantry and 3 marines moved from 55 Sea Zone to New Guinea
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to New Guinea
Combat - Japanese
Battle in Soviet Far East
Battle in Amur
Battle in Solomon Islands
Battle in New Guinea
Japanese attack with 2 artilleries, 4 infantry, 3 marines and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 1/3 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Soviet Far East from Russians, taking Amur from Russians, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 2 artilleries, 4 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry in Hopei, round 2 : 6/12 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 56 Sea Zone to 50 Sea Zone
3 carriers and 1 submarine moved from 43 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from New Guinea to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Formosa to 7 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 22 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 43 Sea Zone to 132 Sea Zone
1 marine moved from Malaya to 132 Sea Zone
1 cruiser and 1 marine moved from 132 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 aaGun moved from Siam to French Indo China
1 tactical_bomber moved from French Indo China to Davao
1 aaGun and 1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from French Indo China to Shantung
1 aaGun moved from Kiangsu to Shantung
2 bombers moved from Hopei to French Indo China
2 tactical_bombers moved from Siam to Davao
1 infantry moved from Kweichow to Szechwan
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangtung to Hunan
1 aaGun moved from Kiangsi to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Fukien to Kiangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
Japanese undo move 1.
1 factory_minor placed in Kiangsu
1 carrier and 1 destroyer placed in 7 Sea Zone
1 submarine placed in 6 Sea Zone
1 destroyer placed in 7 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.17
ANZAC regular : -0.50
Russians regular : -0.33
Territory Summary for Japanese :
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Korea : 2 infantry
Shantung : 1 flag, 2 aaGuns, 1 infantry and 1 tactical_bomber
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Kwangsi : 1 flag, 1 artillery
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry, 1 marine and 3 tactical_bombers
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Hopei : 1 flag, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 aaGun and 1 infantry
Kwangtung : 1 flag, 1 harbour
Yunnan : 1 flag, 2 artilleries and 2 infantry
Szechwan : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Burma : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
New Guinea : 1 flag, 2 artilleries, 4 infantry and 3 marines
French Indo China : 1 flag, 2 aaGuns, 1 artillery, 2 bombers, 1 infantry and 1 marine
Sumatra : 1 flag
Java : 1 flag
7 Sea Zone : 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
5 Sea Zone : 2 transports
50 Sea Zone : 1 destroyer
45 Sea Zone : 1 flag, 1 destroyer and 1 submarine
37 Sea Zone : 1 cruiser
Celebes : 1 flag
6 Sea Zone : 2 submarines and 1 transport
17 Sea Zone : 1 destroyer
36 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
55 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 fighters, 1 submarine, 2 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 53 / 75
Russians : 35 / 47
Japanese : 59 / 67
Americans : 50 / 70
Chinese : 10 / 11
British : 27 / 28
UK_Pacific : 6 / 12
Italians : 25 / 43
ANZAC : 10 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0