TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Iceland to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 128 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 112 Sea Zone
1 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
2 marines moved from United Kingdom to 113 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 113 Sea Zone to 128 Sea Zone
Americans take 128 Sea Zone from Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 128 Sea Zone
2 armour, 1 carrier, 2 infantry and 2 transports moved from 112 Sea Zone to 128 Sea Zone
2 armour, 4 infantry and 2 marines moved from 128 Sea Zone to Norway
3 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
Combat Hit Differential Summary :
@666
Intercept over Normandy? (3 interceptors vs 4 escorts and 1 strategic bomber)
I assume there is no scramble to Norway.
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666
Intercept over Normandy? (3 interceptors vs 4 escorts and 1 strategic bomber)
I assume there is no scramble to Norway.
correct no scramble over NWY as I don’t have a land unit. and NO, no intercept over Normandy
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Iceland to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 128 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 112 Sea Zone
1 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
2 marines moved from United Kingdom to 113 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 113 Sea Zone to 128 Sea Zone
Americans take 128 Sea Zone from Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 128 Sea Zone
2 armour, 1 carrier, 2 infantry and 2 transports moved from 112 Sea Zone to 128 Sea Zone
2 armour, 4 infantry and 2 marines moved from 128 Sea Zone to Norway
3 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
Combat - Americans
Air Battle in Normandy Bordeaux
Americans attacks with 5 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in Norway
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 128 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier, 1 destroyer and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 fighters moved from Eastern United States to 109 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 carrier moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from 27 Sea Zone to 55 Sea Zone
2 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Americans undo move 3.
2 fighters placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Inner Mongolia to Tsinghai
11 infantry moved from Inner Mongolia to Kansu
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 2.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - British
4 fighters moved from Iraq to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from United Kingdom to Southern France
6 artilleries and 24 infantry moved from Eastern India to Burma
Combat Hit Differential Summary :
@flyingbadger said in PtV - flying badger v 666 (axis +7):
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Inner Mongolia to Tsinghai 11 infantry moved from Inner Mongolia to Kansu Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 2.00
That CHI turn was rough for you. Not sure killing that Jpn Inf was worth a fgt?
@666 Pressed the wrong button, was supposed to be a 1 round strafe and then retreat to N.Sinkiang… :disappointed:
Need a coffee.
@666 Scamble to Jordan?
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Scamble to Jordan?
there isn’t a file? unsure what you are attacking with?
@666 said in PtV - flying badger v 666 (axis +7):
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Scamble to Jordan?
there isn’t a file?
Think it got lost amongst the chat about my acts of Chinese self-harm
TRIPLEA MANUAL GAMESAVE POST: BRITISH ROUND 7
https://www.axisandallies.org/forums/topic/37600/ptv-flying-badger-v-666-axis-7/113?_=1637252560642
unsure what you are attacking with?
Mostly attacking with incompetence
@FlyingBadger “self harm”, “attacking with incompetence”, funny…
There still wasn’t a file attached but that’s ok, I’ll just say no scramble.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - British
4 fighters moved from Iraq to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from United Kingdom to Southern France
6 artilleries and 24 infantry moved from Eastern India to Burma
Combat Hit Differential Summary :
@666 I’ll repost it (above)
1xIn, 1xAt, 5xFi attacking 1xIn. Can scramble 1xFi from SZ100 and 2xFi, 1xTa from Egypt.
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 I’ll repost it (above)
1xIn, 1xAt, 5xFi attacking 1xIn. Can scramble 1xFi from SZ100 and 2xFi, 1xTa from Egypt.
no scramble
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - British
4 fighters moved from Iraq to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from United Kingdom to Southern France
6 artilleries and 24 infantry moved from Eastern India to Burma
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Burma
British attack with 6 artilleries and 24 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 24 infantry in Burma, round 2 : 9/30 hits, 7.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 5 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 5 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits, 3.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
4 fighters moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Southern Persia
1 bomber moved from Southern France to Norway
1 artillery and 8 infantry moved from Belgian Congo to Rhodesia
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
2 transports moved from 82 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from 82 Sea Zone to Eastern India
Combat Hit Differential Summary :
Italians regular : -0.33
Japanese regular : -0.33
Germans AA : -0.17
British regular : 2.83
Test summary from TripleA, engine version: 2.5.22294, time: 18:44:13
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Iceland to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 128 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 112 Sea Zone
1 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
2 marines moved from United Kingdom to 113 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 113 Sea Zone to 128 Sea Zone
Americans take 128 Sea Zone from Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 128 Sea Zone
2 armour, 1 carrier, 2 infantry and 2 transports moved from 112 Sea Zone to 128 Sea Zone
2 armour, 4 infantry and 2 marines moved from 128 Sea Zone to Norway
3 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
Combat - Americans
Air Battle in Normandy Bordeaux
Americans attacks with 5 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in Norway
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 128 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier, 1 destroyer and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 fighters moved from Eastern United States to 109 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 carrier moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from 27 Sea Zone to 55 Sea Zone
2 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Americans undo move 3.
2 fighters placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Inner Mongolia to Tsinghai
11 infantry moved from Inner Mongolia to Kansu
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 26 PUs;
British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
4 fighters moved from Iraq to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from United Kingdom to Southern France
6 artilleries and 24 infantry moved from Eastern India to Burma
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Burma
British attack with 6 artilleries and 24 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 24 infantry in Burma, round 2 : 9/30 hits, 7.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 5 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 5 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits, 3.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
4 fighters moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Southern Persia
1 bomber moved from Southern France to Norway
1 artillery and 8 infantry moved from Belgian Congo to Rhodesia
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
2 transports moved from 82 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from 82 Sea Zone to Eastern India
1 armour, 1 infantry and 1 marine moved from United Kingdom to 113 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 128 Sea Zone
1 armour, 1 infantry and 1 marine moved from 128 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 fighter moved from Scotland to Norway
1 mech_infantry moved from Northeast Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
Place Units - British
1 destroyer placed in 109 Sea Zone
British undo move 1.
3 infantry placed in Iraq
3 infantry placed in Southern Persia
1 destroyer placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,1,3,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Italians regular : -0.33
Japanese regular : 1.67
Germans AA : -0.33
British regular : 2.83
@666 Computer froze half way through NCM, but managed to get a save posted to resume from. Seems okay, but let me know if there are any issues with the file.
This turn has been a painful experience.
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Computer froze half way through NCM, but managed to get a save posted to resume from. Seems okay, but let me know if there are any issues with the file.
This turn has been a painful experience.
sorry about that, the file opens, so I think we are ok.