Forgot the walk in on Guam, so edited it in
PtV - flying badger v 666 (axis +7)
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Iceland to 126 Sea Zone 2 infantry and 1 transport moved from 126 Sea Zone to 128 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 112 Sea Zone 1 infantry and 2 mech_infantrys moved from United Kingdom to Scotland 2 marines moved from United Kingdom to 113 Sea Zone 2 carriers, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 113 Sea Zone to 128 Sea Zone Americans take 128 Sea Zone from Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 2 armour, 1 carrier, 2 infantry and 2 transports moved from 112 Sea Zone to 128 Sea Zone 2 armour, 4 infantry and 2 marines moved from 128 Sea Zone to Norway 3 fighters moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 113 Sea Zone to United KingdomCombat Hit Differential Summary :
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@666
Intercept over Normandy? (3 interceptors vs 4 escorts and 1 strategic bomber)
I assume there is no scramble to Norway. -
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666
Intercept over Normandy? (3 interceptors vs 4 escorts and 1 strategic bomber)
I assume there is no scramble to Norway.correct no scramble over NWY as I don’t have a land unit. and NO, no intercept over Normandy
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Iceland to 126 Sea Zone 2 infantry and 1 transport moved from 126 Sea Zone to 128 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 112 Sea Zone 1 infantry and 2 mech_infantrys moved from United Kingdom to Scotland 2 marines moved from United Kingdom to 113 Sea Zone 2 carriers, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 113 Sea Zone to 128 Sea Zone Americans take 128 Sea Zone from Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 2 armour, 1 carrier, 2 infantry and 2 transports moved from 112 Sea Zone to 128 Sea Zone 2 armour, 4 infantry and 2 marines moved from 128 Sea Zone to Norway 3 fighters moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 113 Sea Zone to United Kingdom Combat - Americans Air Battle in Normandy Bordeaux Americans attacks with 5 units heading to Normandy Bordeaux Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in Norway Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from Normandy Bordeaux to 128 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 carrier, 1 destroyer and 1 transport moved from 104 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 fighters moved from Eastern United States to 109 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 1 carrier moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from 27 Sea Zone to 55 Sea Zone 2 destroyers moved from 27 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 2 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone Americans undo move 3. 2 fighters placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Inner Mongolia to Tsinghai 11 infantry moved from Inner Mongolia to Kansu Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 2.00 -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - British 4 fighters moved from Iraq to Trans-Jordan 1 fighter moved from Southern Persia to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from United Kingdom to Southern France 6 artilleries and 24 infantry moved from Eastern India to BurmaCombat Hit Differential Summary :
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@flyingbadger said in PtV - flying badger v 666 (axis +7):
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Inner Mongolia to Tsinghai 11 infantry moved from Inner Mongolia to Kansu Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 2.00That CHI turn was rough for you. Not sure killing that Jpn Inf was worth a fgt?
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@666 Pressed the wrong button, was supposed to be a 1 round strafe and then retreat to N.Sinkiang… :disappointed:
Need a coffee. -
@666 Scamble to Jordan?
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@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Scamble to Jordan?
there isn’t a file? unsure what you are attacking with?
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@666 said in PtV - flying badger v 666 (axis +7):
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Scamble to Jordan?
there isn’t a file?
Think it got lost amongst the chat about my acts of Chinese self-harm
TRIPLEA MANUAL GAMESAVE POST: BRITISH ROUND 7
https://www.axisandallies.org/forums/topic/37600/ptv-flying-badger-v-666-axis-7/113?_=1637252560642unsure what you are attacking with?
Mostly attacking with incompetence
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@FlyingBadger “self harm”, “attacking with incompetence”, funny…
There still wasn’t a file attached but that’s ok, I’ll just say no scramble.
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - British 4 fighters moved from Iraq to Trans-Jordan 1 fighter moved from Southern Persia to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from United Kingdom to Southern France 6 artilleries and 24 infantry moved from Eastern India to BurmaCombat Hit Differential Summary :
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@666 I’ll repost it (above)
1xIn, 1xAt, 5xFi attacking 1xIn. Can scramble 1xFi from SZ100 and 2xFi, 1xTa from Egypt. -
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 I’ll repost it (above)
1xIn, 1xAt, 5xFi attacking 1xIn. Can scramble 1xFi from SZ100 and 2xFi, 1xTa from Egypt.no scramble
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - British 4 fighters moved from Iraq to Trans-Jordan 1 fighter moved from Southern Persia to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from United Kingdom to Southern France 6 artilleries and 24 infantry moved from Eastern India to Burma Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Burma British attack with 6 artilleries and 24 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 24 infantry in Burma, round 2 : 9/30 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 6 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 5 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 5 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits, 3.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 4 fighters moved from Trans-Jordan to Iraq 1 fighter moved from Trans-Jordan to Southern Persia 1 bomber moved from Southern France to Norway 1 artillery and 8 infantry moved from Belgian Congo to Rhodesia 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 82 Sea Zone to 40 Sea Zone 2 transports moved from 82 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from 82 Sea Zone to Eastern IndiaCombat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.33 Germans AA : -0.17 British regular : 2.83 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 18:44:13
Savegame -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Iceland to 126 Sea Zone 2 infantry and 1 transport moved from 126 Sea Zone to 128 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 112 Sea Zone 1 infantry and 2 mech_infantrys moved from United Kingdom to Scotland 2 marines moved from United Kingdom to 113 Sea Zone 2 carriers, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 113 Sea Zone to 128 Sea Zone Americans take 128 Sea Zone from Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 2 armour, 1 carrier, 2 infantry and 2 transports moved from 112 Sea Zone to 128 Sea Zone 2 armour, 4 infantry and 2 marines moved from 128 Sea Zone to Norway 3 fighters moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 113 Sea Zone to United Kingdom Combat - Americans Air Battle in Normandy Bordeaux Americans attacks with 5 units heading to Normandy Bordeaux Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in Norway Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from Normandy Bordeaux to 128 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 carrier, 1 destroyer and 1 transport moved from 104 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 fighters moved from Eastern United States to 109 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 1 carrier moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from 27 Sea Zone to 55 Sea Zone 2 destroyers moved from 27 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 2 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone Americans undo move 3. 2 fighters placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Inner Mongolia to Tsinghai 11 infantry moved from Inner Mongolia to Kansu Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 2x factory_minor; Remaining resources: 26 PUs; British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 4 fighters moved from Iraq to Trans-Jordan 1 fighter moved from Southern Persia to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from United Kingdom to Southern France 6 artilleries and 24 infantry moved from Eastern India to Burma Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Burma British attack with 6 artilleries and 24 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 24 infantry in Burma, round 2 : 9/30 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 6 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 5 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 5 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits, 3.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 4 fighters moved from Trans-Jordan to Iraq 1 fighter moved from Trans-Jordan to Southern Persia 1 bomber moved from Southern France to Norway 1 artillery and 8 infantry moved from Belgian Congo to Rhodesia 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 82 Sea Zone to 40 Sea Zone 2 transports moved from 82 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from 82 Sea Zone to Eastern India 1 armour, 1 infantry and 1 marine moved from United Kingdom to 113 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 128 Sea Zone 1 armour, 1 infantry and 1 marine moved from 128 Sea Zone to Norway 3 fighters moved from United Kingdom to Norway 1 fighter moved from Scotland to Norway 1 mech_infantry moved from Northeast Persia to Iraq 1 infantry moved from Northwest Persia to Iraq Place Units - British 1 destroyer placed in 109 Sea Zone British undo move 1. 3 infantry placed in Iraq 3 infantry placed in Southern Persia 1 destroyer placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,1,3,4 British collect 27 PUs (1 lost to blockades); end with 27 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -0.33 Japanese regular : 1.67 Germans AA : -0.33 British regular : 2.83 -
@666 Computer froze half way through NCM, but managed to get a save posted to resume from. Seems okay, but let me know if there are any issues with the file.
This turn has been a painful experience. -
@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Computer froze half way through NCM, but managed to get a save posted to resume from. Seems okay, but let me know if there are any issues with the file.
This turn has been a painful experience.sorry about that, the file opens, so I think we are ok.





