BOOM AND DOOM!
dawgoneit -VS- Entek TRS.
-
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 6 Infantrys moved from Seoul to sz79 6 Infantrys and 3 Transports moved from sz79 to sz1 6 Infantrys moved from sz1 to Belogorsk 2 Infantrys and 1 Tankette moved from Manchuria to Hsingan 2 Infantrys moved from Manchuria to Belogorsk 1 B.Transport moved from sz81 to sz50 2 Bombers and 1 NakajimaG5N moved from E.Borneo to sz50 1 Destroyer moved from sz60 to sz50 2 Elites moved from S.Borneo to sz60 1 Elite and 1 Infantry moved from E.Borneo to sz60 1 B.Transport, 3 Elites and 1 Infantry moved from sz60 to sz50 3 Elites and 1 Infantry moved from sz50 to W.Australia 1 Infantry moved from Malaya to Thailand 1 Infantry moved from E.Borneo to sz60 1 Infantry moved from sz60 to Malaya 1 Infantry moved from Nanking to Shansi 1 Infantry moved from Hankou to Nanking 6 Infantrys moved from Kwangtung to Hankou 6 Infantrys moved from Hongkong to Kwangtung 1 Infantry moved from Shangsi to Szechwan 1 Infantry moved from Shansi to Shangsi 1 Tank moved from Gansu to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to Shansi 1 Tank and 1 Tankette moved from N.Shangsi to Shansi 1 Infantry moved from Hanan to N.Chunking 1 Infantry moved from Hankou to Hanan 2 Infantrys moved from Seoul to Manchuria Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 2 Destroyers, 1 Elite, 3 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz50 Hisaichi attack with 2 B.Transports, 2 Bombers, 1 Destroyer and 1 NakajimaG5N British defend with 1 Destroyer; Anzac defend with 2 Destroyers and 1 Transport Hisaichi roll dice for 2 B.Transports, 2 Bombers, 1 Destroyer and 1 NakajimaG5N in sz50, round 2 : 3/4 hits, 2.50 expected hits Anzac roll dice for 3 Destroyers and 1 Transport in sz50, round 2 : 2/4 hits, 1.67 expected hits 1 Transport owned by the Anzac, 1 B.Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the Anzac lost in sz50 Hisaichi roll dice for 1 B.Transport, 2 Bombers and 1 NakajimaG5N in sz50, round 3 : 1/3 hits, 2.17 expected hits Anzac roll dice for 1 Destroyer in sz50, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the British and 1 Bomber owned by the Hisaichi lost in sz50 Hisaichi win with 1 B.Transport, 1 Bomber and 1 NakajimaG5N remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 B.Transport, 1 Bomber and 1 Destroyer Casualties for Anzac: 2 Destroyers and 1 Transport Casualties for British: 1 Destroyer Battle in W.Australia Hisaichi attack with 3 Elites and 1 Infantry Anzac defend with 1 Artillery, 1 Elite, 1 Factory and 1 Marine Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 2 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 Artillery, 1 Elite and 1 Marine in W.Australia, round 2 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Marine owned by the Anzac lost in W.Australia Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 3 : 3/4 hits, 1.67 expected hits Anzac roll dice for 1 Elite in W.Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in W.Australia Hisaichi win, taking W.Australia from Anzac with 3 Elites and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Anzac: 1 Artillery, 1 Elite and 1 Marine Battle in Hsingan Hisaichi attack with 2 Infantrys and 1 Tankette Russians defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 4 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Hsingan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Hisaichi win, taking Hsingan from Russians with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Belogorsk Hisaichi attack with 8 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 8 Infantrys in Belogorsk, round 2 : 0/8 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 8 Infantrys in Belogorsk, round 3 : 2/8 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Belogorsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Transport moved from sz78 to sz79 1 Bomber moved from sz50 to E.Borneo 1 NakajimaG5N moved from sz50 to E.Borneo 1 Destroyer moved from sz1 to sz79 Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 1 B.Transport and 2 Destroyers placed in sz60 1 Elite placed in S.Borneo 6 Tankettes placed in Hongkong 3 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Anzac regular : -0.50 Russians regular : -0.67 Hisaichi regular : -0.67 -
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 1 Elite moved from Punay to sz70 1 Elite and 1 Transport moved from sz70 to sz46 1 Elite moved from sz46 to Townsville Thai take Townsville from Anzac 1 Artillery and 1 Marine moved from Burma to W.Chunking 2 Artillerys, 3 Infantrys and 1 Marine moved from Phuket to Thailand 2 Artillerys and 1 Marine moved from Malaya to Thailand 1 T.Boat moved from sz68 to sz74 Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in W.Chunking Thai attack with 1 Artillery and 1 Marine British defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Marine in W.Chunking, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Chunking Thai win, taking W.Chunking from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Thai regular : 0.17 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 7 Artillerys, 1 EarlyFighter, 14 Infantrys, 1 Mech.Inf and 2 Tanks moved from Bengal to Burma 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 2 Infantrys and 2 Transports moved from sz63 to sz64 1 Tank moved from Nepal to Burma 1 Fighter moved from sz64 to Burma 1 EarlyFighter moved from sz64 to Burma 2 Artillerys and 2 Infantrys moved from sz64 to Burma 2 EarlyFighters moved from sz66 to Burma 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 2 Infantrys moved from Angarsk to Vostok 1 Artillery and 1 Infantry moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 2 Bunkers, 2 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 9 Artillerys, 4 EarlyFighters, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 3 Tanks Thai defend with 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 9/34 hits, 11.00 expected hits Yamamoto roll dice for 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks in Burma, round 2 : 10/29 hits, 10.17 expected hits 9 Infantrys owned by the Thai and 10 Infantrys owned by the British lost in Burma British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 3 Tanks in Burma, round 3 : 13/24 hits, 8.67 expected hits Yamamoto roll dice for 4 Artillerys, 1 Elite, 11 Infantrys, 1 Marine and 3 Tanks in Burma, round 3 : 6/20 hits, 7.17 expected hits 11 Infantrys owned by the Thai, 6 Infantrys owned by the British, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Burma British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 1 Mech.Inf and 3 Tanks in Burma, round 4 : 8/18 hits, 6.67 expected hits Yamamoto roll dice for 3 Artillerys, 1 Elite and 3 Tanks in Burma, round 4 : 4/7 hits, 2.83 expected hits 1 Elite owned by the Thai, 3 Tanks owned by the Thai, 4 Artillerys owned by the British and 3 Artillerys owned by the Thai lost in Burma British win, taking Burma from Yamamoto with 5 Artillerys, 4 EarlyFighters, 1 Fighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 30 Casualties for British: 4 Artillerys and 16 Infantrys Casualties for Thai: 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks Non Combat Move - British 1 Artillery moved from Nepal to Bengal 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 2 B.Transports moved from sz66 to sz63 1 Destroyer moved from sz66 to sz63 1 Fighter moved from Burma to sz64 1 EarlyFighter moved from Burma to sz64 2 EarlyFighters moved from Burma to sz66 1 EarlyFighter moved from Burma to Bengal 1 Artillery and 1 Infantry moved from E.G to Moresby Place Units - British 1 Bunker and 3 Infantrys placed in Moresby 1 Bunker and 2 Infantrys placed in Bengal 4 Artillerys and 2 Infantrys placed in Calcutta 2 Destroyers placed in sz63 1 Infantry placed in Vancouver Turn Complete - British British collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 British regular : 3.67 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 2 Artillerys and 4 Infantrys moved from Derby to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer and 9 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in W.Australia Anzac attack with 2 Artillerys and 4 Infantrys Hisaichi defend with 3 Elites, 1 Factory and 1 Infantry Anzac roll dice for 2 Artillerys and 4 Infantrys in W.Australia, round 2 : 1/6 hits, 1.67 expected hits Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in W.Australia Anzac roll dice for 2 Artillerys and 2 Infantrys in W.Australia, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 3 Elites in W.Australia, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Elites owned by the Hisaichi lost in W.Australia Anzac roll dice for 2 Artillerys and 1 Infantry in W.Australia, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Elite in W.Australia, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Artillerys and 1 Infantry in W.Australia, round 5 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Elite in W.Australia, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in W.Australia Anzac roll dice for 2 Artillerys in W.Australia, round 6 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite in W.Australia, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Elite owned by the Hisaichi lost in W.Australia Anzac win, taking W.Australia from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Artillery and 4 Infantrys Casualties for Hisaichi: 3 Elites and 1 Infantry Non Combat Move - Anzac 2 Infantrys moved from Darwin to Derby 1 Infantry moved from Darwin to N.Australia 2 Infantrys moved from Sydney to Australia 2 Infantrys moved from Sydney to E.Australia Place Units - Anzac 1 Destroyer placed in sz37 5 Infantrys placed in Melbourne 3 Infantrys placed in Darwin 1 Infantry placed in Wellington Turn Complete - Anzac Anzac collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Anzac regular : -1.67 Hisaichi regular : 1.67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 5 Destroyers moved from sz16 to sz76 1 B29 moved from Iwo Jima to sz76 2 EarlyFighters moved from Iwo Jima to sz76 1 Fighter moved from Marcus to sz76 1 Fighter moved from Wake to sz76 1 Artillery, 7 Infantrys and 5 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan Purchase Units - Americans Americans buy 1 Bunker, 2 Carriers, 3 Destroyers, 2 Fighters, 1 Infantry and 6 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in sz76 Americans attack with 1 B29, 5 Destroyers, 2 EarlyFighters and 2 Fighters Yamamoto defend with 6 Destroyers Americans roll dice for 1 B29, 5 Destroyers, 2 EarlyFighters and 2 Fighters in sz76, round 2 : 2/10 hits, 4.17 expected hits Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 3/6 hits, 3.00 expected hits 3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76 Americans roll dice for 1 B29, 2 Destroyers, 2 EarlyFighters and 2 Fighters in sz76, round 3 : 2/7 hits, 3.17 expected hits Yamamoto roll dice for 4 Destroyers in sz76, round 3 : 2/4 hits, 2.00 expected hits 1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz76 Americans roll dice for 1 B29, 1 Destroyer, 1 EarlyFighter and 2 Fighters in sz76, round 4 : 3/5 hits, 2.50 expected hits Yamamoto roll dice for 2 Destroyers in sz76, round 4 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz76 Americans win with 1 B29, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 4 Destroyers and 2 EarlyFighters Casualties for Yamamoto: 6 Destroyers Non Combat Move - Americans 1 B29 moved from sz76 to Iwo Jima 3 Transports moved from sz16 to sz76 4 Infantrys moved from Wake to sz19 1 B.Transport and 4 Infantrys moved from sz19 to sz76 2 Fighters and 4 Infantrys moved from sz76 to Iwo Jima 1 Destroyer moved from sz20 to sz17 1 T.Boat moved from sz24 to sz20 1 B29 moved from Hilo to Iwo Jima 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 1 Marine moved from San Francisco to Nor Cal 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 8 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle 1 Elite moved from Pearl Harbor to sz25 1 Elite and 1 S.Sub moved from sz25 to sz40 1 Elite moved from sz40 to Fiji Place Units - Americans 2 Carriers and 1 Destroyer placed in sz76 1 Bunker placed in Iwo Jima 1 Fighter placed in Marcus 1 Fighter placed in Wake 2 Destroyers placed in sz4 1 Infantry and 6 Marines placed in San Francisco Turning on Edit Mode EDIT: Removing units owned by Americans from Iwo Jima: 2 Fighters EDIT: Adding units owned by Americans to sz76: 2 Fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from sz75: 1 Destroyer EDIT: Adding units owned by Americans to sz76: 1 Destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : -2.83 -
TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 3 Artillerys and 1 Tank moved from Japan to sz15 2 Marines moved from Japan to sz15 3 Artillerys, 2 Marines, 1 Tank and 4 Transports moved from sz15 to sz1 1 Elite moved from Amursk to sz1 1 Infantry moved from Sukhalin to sz1 1 Infantry moved from N.Japan to sz1 3 Artillerys, 1 Elite, 2 Infantrys, 2 Marines and 1 Tank moved from sz1 to Belogorsk 2 Infantrys moved from Amursk to Belogorsk 8 Infantrys moved from Akina to N.Japan 2 Artillerys and 10 Infantrys moved from Japan to Akina Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Marine placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 2 EarlyFighters and 3 Infantrys moved from Quingdao to Belogorsk 1 Tankette moved from Jinan to Belogorsk 7 Mech.Infs and 1 Tank moved from Vostok to Belogorsk 3 Mech.Infs moved from Tulun to Belogorsk Purchase Units - Russians Russians buy 1 Bunker, 1 Factory and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 EarlyFighters, 3 Infantrys, 10 Mech.Infs, 1 Tank and 1 Tankette Hisaichi defend with 7 Infantrys; Masaharu defend with 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines and 1 Tank Russians roll dice for 2 EarlyFighters, 3 Infantrys, 10 Mech.Infs, 1 Tank and 1 Tankette in Belogorsk, round 2 : 6/17 hits, 5.83 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 5/18 hits, 6.17 expected hits 3 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu, 1 Mech.Inf owned by the Russians, 1 Tankette owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk Russians roll dice for 2 EarlyFighters, 9 Mech.Infs and 1 Tank in Belogorsk, round 3 : 2/12 hits, 4.17 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 5 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 3 : 7/12 hits, 4.17 expected hits 7 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk 2 EarlyFighters owned by the Russians retreated 2 Mech.Infs owned by the Russians and 1 Tank owned by the Russians retreated to Quingdao Hisaichi win with 3 Artillerys, 1 Elite, 3 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -34 Casualties for Russians: 3 Infantrys, 8 Mech.Infs and 1 Tankette Casualties for Hisaichi: 4 Infantrys Casualties for Masaharu: 4 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Belogorsk to Quingdao 2 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Ulaan Ude to Jinan 5 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Tulun to Ulaan Ude 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Bunker and 1 Factory placed in Quingdao 4 Mech.Infs placed in Kaask Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians regular : -2.00 Hisaichi regular : 1.67 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 1 Cruiser and 6 Destroyers moved from sz78 to sz76 3 Fighters moved from Tokyo to sz76 2 Artillerys, 7 Infantrys and 1 Tank moved from Thailand to Burma 1 Tank moved from New Guinea to E.G Yamamoto take E.G from British 1 Tank moved from E.G to Moresby 3 Artillerys, 6 Infantrys and 1 Tank moved from New Guinea to Moresby 1 B.Transport moved from sz81 to sz50 2 Artillerys and 1 Infantry moved from Flores to sz50 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz50 to sz49 2 Artillerys and 1 Infantry moved from sz49 to Moresby 1 Transport moved from sz81 to sz49 1 Artillery moved from S.G to sz49 1 Artillery moved from sz49 to Moresby 1 Infantry moved from New Britain to sz47 1 Infantry and 1 T.Boat moved from sz47 to sz46 1 Infantry moved from sz46 to Choiseoul Yamamoto take Choiseoul from British 1 B.Transport moved from sz58 to sz70 3 Infantrys and 1 Marine moved from Davao to sz70 1 B.Transport, 3 Infantrys and 1 Marine moved from sz70 to sz58 3 Infantrys and 1 Marine moved from sz58 to Flores 1 T.Boat moved from sz69 to sz70 1 Infantry moved from Davao to Mindanao 1 EarlyFighter moved from sz60 to Burma 2 Artillerys, 1 Infantry and 1 Tank moved from N.S to sz60 1 Infantry moved from Malaya to sz60 1 Infantry moved from Malaya to sz60 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz60 to sz50 2 Artillerys, 3 Infantrys and 1 Tank moved from sz50 to W.Australia 4 Infantrys moved from Malaya to Thailand 1 Infantry moved from Samar to S 1 Destroyer moved from sz2 to sz1 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 6 Destroyers, 9 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in W.Australia Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 1 Artillery and 1 Factory Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in W.Australia, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 1 Artillery in W.Australia, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in W.Australia Yamamoto win, taking W.Australia from Anzac with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Battle in Burma Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank British defend with 5 Artillerys, 1 Mech.Inf and 3 Tanks Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank in Burma, round 2 : 2/11 hits, 3.00 expected hits British roll dice for 5 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 5/9 hits, 3.50 expected hits 5 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in Burma Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in Burma, round 3 : 0/6 hits, 2.17 expected hits British roll dice for 3 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 3 : 5/7 hits, 2.83 expected hits 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Burma 1 Tank owned by the Yamamoto retreated to Thailand British win with 3 Artillerys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is -22 Casualties for Yamamoto: 2 Artillerys, 1 EarlyFighter and 7 Infantrys Casualties for British: 2 Artillerys Battle in Moresby Yamamoto attack with 6 Artillerys, 7 Infantrys and 2 Tanks British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 10 Infantrys Yamamoto roll dice for 6 Artillerys, 7 Infantrys and 2 Tanks in Moresby, round 2 : 5/15 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker and 10 Infantrys in Moresby, round 2 : 4/13 hits, 4.50 expected hits 4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 6 Artillerys, 3 Infantrys and 2 Tanks in Moresby, round 3 : 4/11 hits, 4.00 expected hits British roll dice for 2 Artillerys, 1 Bunker and 6 Infantrys in Moresby, round 3 : 3/9 hits, 3.17 expected hits 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 6 Artillerys and 2 Tanks in Moresby, round 4 : 2/8 hits, 3.00 expected hits British roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Moresby, round 4 : 3/5 hits, 1.83 expected hits 3 Artillerys owned by the Yamamoto and 2 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 3 Artillerys and 2 Tanks in Moresby, round 5 : 2/5 hits, 2.00 expected hits British roll dice for 2 Artillerys and 1 Bunker in Moresby, round 5 : 2/3 hits, 1.17 expected hits 2 Artillerys owned by the Yamamoto and 2 Artillerys owned by the British lost in Moresby Yamamoto roll dice for 1 Artillery and 2 Tanks in Moresby, round 6 : 2/3 hits, 1.33 expected hits British roll dice for 1 Bunker in Moresby, round 6 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the British and 1 Artillery owned by the Yamamoto lost in Moresby Yamamoto win, taking Moresby from British with 2 Tanks remaining. Battle score for attacker is -4 Casualties for Yamamoto: 6 Artillerys and 7 Infantrys Casualties for British: 2 Artillerys, 1 Bunker and 10 Infantrys Battle in sz76 Yamamoto attack with 1 Cruiser, 6 Destroyers and 3 Fighters Americans defend with 1 B.Transport, 2 Carriers, 3 Destroyers, 2 Fighters and 3 Transports Yamamoto roll dice for 1 Cruiser, 6 Destroyers and 3 Fighters in sz76, round 2 : 3/10 hits, 4.00 expected hits Americans roll dice for 1 B.Transport, 2 Carriers, 3 Destroyers, 2 Fighters and 3 Transports in sz76, round 2 : 2/11 hits, 4.50 expected hits 3 Transports owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76 Yamamoto roll dice for 1 Cruiser, 4 Destroyers and 3 Fighters in sz76, round 3 : 3/8 hits, 3.33 expected hits Americans roll dice for 1 B.Transport, 2 Carriers, 3 Destroyers and 2 Fighters in sz76, round 3 : 3/8 hits, 4.00 expected hits 2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz76 Yamamoto roll dice for 1 Cruiser, 1 Destroyer and 3 Fighters in sz76, round 4 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 Carriers, 1 Destroyer and 2 Fighters in sz76, round 4 : 3/5 hits, 2.83 expected hits 1 Carrier owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz76 Yamamoto roll dice for 2 Fighters in sz76, round 5 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in sz76, round 5 : 2/4 hits, 2.33 expected hits 1 Destroyer owned by the Americans, 1 Carrier owned by the Americans and 2 Fighters owned by the Yamamoto lost in sz76 Americans win with 2 Fighters remaining. Battle score for attacker is -10 Casualties for Yamamoto: 1 Cruiser, 6 Destroyers and 3 Fighters Casualties for Americans: 1 B.Transport, 2 Carriers, 3 Destroyers and 3 Transports 2 Fighters owned by the Americans forced to land in Iwo Jima Non Combat Move - Yamamoto Place Units - Yamamoto 6 Infantrys placed in Malaya Yamamoto undo move 1. 1 Destroyer placed in sz70 1 Artillery and 2 Infantrys placed in Davao 1 Artillery, 4 Infantrys and 1 Marine placed in Malaya 5 Destroyers and 1 Submarine placed in sz78 Yamamoto undo move 4. 4 Destroyers placed in sz78 1 Destroyer and 1 Submarine placed in sz78 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : -5.33 Americans regular : -3.67 Anzac regular : -0.33 British regular : 5.50 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 7 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 2 Infantrys moved from Sikang to Szechwan 2 Infantrys moved from Sikang to W.Sian 1 EarlyFighter moved from Sian to Szechwan 1 EarlyFighter moved from Sian to W.Sian Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 7 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 7 Infantrys and 1 Tank in Gansu, round 2 : 2/8 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Szechwan Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in W.Sian Chinese attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Artillery Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Sian 1 EarlyFighter moved from Szechwan to Sian 2 Mech.Infs moved from Sikang to Sian 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Gobi to Tsingnan 3 Infantrys moved from Quyan to Gobi 2 Tankettes moved from Urumal to Gobi 1 Infantry moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -0.33 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 1 NakajimaG5N moved from E.Borneo to sz40 1 Bomber moved from E.Borneo to sz37 1 Infantry moved from N.Chunking to Chunking 1 Infantry moved from Hanan to N.Chunking 1 Infantry moved from Hankou to Hanan 6 Infantrys moved from Kwangtung to Hankou 2 Tankettes moved from Shansi to Szechwan 1 Infantry moved from Shangsi to Szechwan 2 Tankettes moved from Shansi to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 1 Infantry moved from Shansi to Shangsi 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz1 2 Infantrys moved from sz1 to Belogorsk 3 Transports moved from sz1 to sz79 1 Infantry moved from Seoul to Manchuria 2 Infantrys moved from Manchuria to Belogorsk 2 Infantrys and 1 Tankette moved from Hsingan to Jinan 6 Tankettes moved from Hongkong to Hankou 1 Artillery moved from E.Borneo to sz60 1 Elite moved from S.Borneo to sz60 1 Artillery, 1 B.Transport and 1 Elite moved from sz60 to sz50 1 Artillery and 1 Elite moved from sz50 to Derby 1 B.Transport moved from sz50 to sz60 1 Artillery moved from E.Borneo to sz60 1 Artillery moved from sz60 to Malaya 1 Infantry moved from Malaya to Thailand Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Elite, 5 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz37 Hisaichi attack with 1 Bomber Anzac defend with 1 Destroyer Hisaichi roll dice for 1 Bomber in sz37, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz37, round 2 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Hisaichi lost in sz37 Anzac win with 1 Destroyer remaining. Battle score for attacker is -14 Casualties for Hisaichi: 1 Bomber Battle in Jinan Hisaichi attack with 2 Infantrys and 1 Tankette Russians defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tankette in Jinan, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Hisaichi win, taking Jinan from Russians with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Szechwan Hisaichi attack with 1 Infantry and 2 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 2 Tankettes in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 2 Infantrys Battle in Derby Hisaichi attack with 1 Artillery and 1 Elite Anzac defend with 1 AAGun and 2 Infantrys Hisaichi roll dice for 1 Artillery and 1 Elite in Derby, round 2 : 1/2 hits, 1.00 expected hits Anzac roll dice for 2 Infantrys in Derby, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Derby Hisaichi roll dice for 1 Elite in Derby, round 3 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Derby, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite in Derby, round 4 : 1/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Derby, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Derby Hisaichi win, taking Derby from Anzac with 1 Elite remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Artillery Casualties for Anzac: 2 Infantrys Battle in sz40 Hisaichi attack with 1 NakajimaG5N Americans defend with 1 S.Sub Hisaichi roll dice for 1 NakajimaG5N in sz40, round 2 : 1/1 hits, 0.83 expected hits 1 S.Sub owned by the Americans lost in sz40 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz40 to E.G 1 Destroyer moved from sz60 to sz50 1 Destroyer moved from sz79 to sz78 Place Units - Hisaichi 1 B.Transport placed in sz60 1 Elite, 1 Infantry and 1 Marine placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 2 Artillerys and 4 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Anzac regular : 0.17 Russians regular : 0.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 4 Artillerys, 3 Infantrys and 2 Marines moved from Thailand to Burma 1 Artillery and 1 Marine moved from W.Chunking to Burma 1 T.Boat moved from sz74 to sz78 2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand 3 Infantrys moved from Malaya to Thailand 1 Elite moved from Townsville to sz46 1 Elite and 1 Transport moved from sz46 to sz38 1 Elite moved from sz38 to Samoa Thai take Samoa from Anzac Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 5 Artillerys, 3 Infantrys and 3 Marines British defend with 3 Artillerys, 1 Mech.Inf and 3 Tanks Thai roll dice for 5 Artillerys, 3 Infantrys and 3 Marines in Burma, round 2 : 4/11 hits, 4.00 expected hits British roll dice for 3 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 3/7 hits, 2.83 expected hits 3 Infantrys owned by the Thai, 3 Artillerys owned by the British and 1 Mech.Inf owned by the British lost in Burma Thai roll dice for 5 Artillerys and 3 Marines in Burma, round 3 : 3/8 hits, 3.17 expected hits British roll dice for 3 Tanks in Burma, round 3 : 1/3 hits, 1.50 expected hits 3 Tanks owned by the British and 1 Artillery owned by the Thai lost in Burma Thai win, taking Burma from British with 4 Artillerys and 3 Marines remaining. Battle score for attacker is 22 Casualties for Thai: 1 Artillery and 3 Infantrys Casualties for British: 3 Artillerys, 1 Mech.Inf and 3 Tanks Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Thai regular : -0.17 British regular : -0.33 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 1 Tankette moved from Nepal to W.Chunking Chinese take W.Chunking from Thai 1 Tank and 1 Tankette moved from Nepal to Bengal 3 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 1 Artillery moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz66 2 Infantrys moved from sz66 to N.S British take N.S from Yamamoto 4 Artillerys moved from sz66 to N.S 2 Transports moved from sz64 to sz63 1 EarlyFighter and 1 Fighter moved from sz64 to sz66 1 Carrier and 1 Destroyer moved from sz64 to sz66 3 Destroyers moved from sz63 to sz66 1 Artillery and 1 Infantry moved from Yakutsk to Vostok 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 6 Artillerys, 1 Bunker, 1 Destroyer, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Non Combat Move - British Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 4 Artillerys and 2 Infantrys placed in Calcutta 1 Artillery and 2 Tankettes placed in Dheli 1 Destroyer placed in sz63 1 Artillery placed in Vancouver Turn Complete - British British collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 1 Destroyer moved from sz37 to sz38 2 Infantrys moved from E.Australia to Townsville Anzac take Townsville from Thai 1 Infantry moved from Australia to C.Australia 1 Infantry moved from Australia to S.W.Australia 3 Infantrys moved from Darwin to Derby Purchase Units - Anzac Anzac buy 1 Destroyer, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Derby Anzac attack with 3 Infantrys Hisaichi defend with 1 AAGun and 1 Elite Anzac roll dice for 3 Infantrys in Derby, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite in Derby, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Derby Anzac roll dice for 2 Infantrys in Derby, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite in Derby, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Derby 1 Infantry owned by the Anzac retreated to Darwin Hisaichi win with 1 Elite remaining. Battle score for attacker is -4 Casualties for Anzac: 2 Infantrys Battle in sz38 Anzac attack with 1 Destroyer Thai defend with 1 Transport Anzac roll dice for 1 Destroyer in sz38, round 2 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz38, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz38 Anzac win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Non Combat Move - Anzac 5 Infantrys moved from Melbourne to S.W.Australia Place Units - Anzac 1 Destroyer placed in sz37 5 Infantrys placed in Melbourne 2 Infantrys and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Anzac regular : -0.17 Thai regular : -0.17 Hisaichi regular : 1.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 1 Artillery, 7 Infantrys and 5 Marines moved from Vostok to Belogorsk 1 B29 moved from Iwo Jima to E.G 1 B29 moved from Iwo Jima to sz49 Purchase Units - Americans Americans buy 1 B.Carrier, 2 Destroyers, 1 Elite, 8 Marines and 3 S.Subs; Remaining resources: 1 PUs; Combat - Americans Battle in Belogorsk Americans attack with 1 Artillery, 7 Infantrys and 5 Marines Hisaichi defend with 7 Infantrys; Masaharu defend with 3 Artillerys, 1 Elite, 2 Marines and 1 Tank Americans roll dice for 1 Artillery, 7 Infantrys and 5 Marines in Belogorsk, round 2 : 2/13 hits, 3.33 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 4/14 hits, 4.83 expected hits 4 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk 5 Marines owned by the Americans, 1 Artillery owned by the Americans and 3 Infantrys owned by the Americans retreated to Vostok Hisaichi win with 3 Artillerys, 1 Elite, 5 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 4 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in sz49 Americans attack with 1 B29 Yamamoto defend with 1 B.Transport and 1 Transport Americans roll dice for 1 B29 in sz49, round 2 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 B.Transport and 1 Transport in sz49, round 2 : 1/2 hits, 0.33 expected hits 1 B29 owned by the Americans and 1 Transport owned by the Yamamoto lost in sz49 Yamamoto win with 1 B.Transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 B29 Casualties for Yamamoto: 1 Transport Battle in E.G Americans attack with 1 B29 Hisaichi defend with 1 NakajimaG5N Americans roll dice for 1 B29 in E.G, round 2 : 0/1 hits, 0.83 expected hits Yamamoto roll dice for 1 NakajimaG5N in E.G, round 2 : 1/1 hits, 0.33 expected hits 1 B29 owned by the Americans lost in E.G Yamamoto win with 1 NakajimaG5N remaining. Battle score for attacker is -18 Casualties for Americans: 1 B29 Non Combat Move - Americans 2 Fighters moved from Iwo Jima to sz76 1 Fighter moved from Marcus to sz76 1 Fighter moved from Wake to Iwo Jima 1 Destroyer moved from sz17 to sz76 1 T.Boat moved from sz20 to sz19 2 B.Transports moved from sz14 to sz23 6 Marines moved from San Francisco to sz23 1 Infantry moved from San Francisco to sz23 1 Marine moved from Nor Cal to sz23 2 B.Transports, 1 Infantry and 7 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 2 B.Transports and 8 Marines moved from sz6 to sz5 1 Infantry and 7 Marines moved from sz14 to Seattle 8 Marines moved from sz5 to Alaska 8 Marines moved from sz4 to Palana 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 4 Destroyers moved from sz4 to sz9 Place Units - Americans 1 B.Carrier and 2 Destroyers placed in sz76 1 S.Sub placed in sz17 1 S.Sub placed in sz19 1 S.Sub placed in sz25 1 Elite placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 93 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Americans regular : -2.00 Hisaichi regular : -0.83 -
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 2 Artillerys and 1 Marine moved from Amursk to Belogorsk 1 Submarine moved from sz1 to sz7 4 Transports moved from sz1 to sz15 2 Artillerys moved from Akina to sz15 6 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Belogorsk 1 Marine moved from Belogorsk to Hsingan Purchase Units - Masaharu Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Infantry placed in Amursk Turn Complete - Masaharu Masaharu collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 1 Elite and 1 Infantry moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Quingdao to Jinan 1 EarlyFighter moved from Quingdao to Jinan Purchase Units - Russians Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 EarlyFighters, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry and 1 Tankette Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Jinan Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 3 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 2 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry and 1 Tankette Non Combat Move - Russians 2 EarlyFighters moved from Jinan to Quingdao 4 Infantrys moved from Ulaan Ude to Quingdao 4 Mech.Infs moved from Tulun to Quingdao 5 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Tulun to Ulaan Ude 4 Mech.Infs moved from Kaask to Quingdao 1 Infantry moved from Kaask to Tulun Place Units - Russians 2 Artillerys and 1 Infantry placed in Quingdao 3 Infantrys and 3 Mech.Infs placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Hisaichi regular : -0.83 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 5 Destroyers and 1 Submarine moved from sz78 to sz76 1 Destroyer moved from sz70 to sz76 1 Infantry moved from Choiseoul to sz46 1 Infantry and 1 T.Boat moved from sz46 to sz41 1 Infantry moved from sz41 to New Caledonia Yamamoto take New Caledonia from Anzac 2 Tanks moved from Moresby to sz49 2 Artillerys, 3 Infantrys and 1 Tank moved from W.Australia to S.W.Australia 1 B.Transport and 2 Tanks moved from sz49 to sz50 3 Transports moved from sz50 to sz59 1 B.Transport moved from sz81 to sz50 2 Tanks moved from sz50 to W.Australia 3 Infantrys and 1 Marine moved from Flores to sz50 3 Infantrys and 1 Marine moved from sz50 to Derby 3 Transports moved from sz59 to sz60 1 Artillery and 1 Marine moved from Malaya to sz60 4 Infantrys moved from Malaya to sz60 1 B.Transport moved from sz58 to sz60 4 Infantrys moved from Malaya to sz60 1 Artillery, 8 Infantrys and 1 Marine moved from sz60 to N.S 1 Infantry moved from S to sz70 1 Infantry and 1 T.Boat moved from sz70 to sz58 1 Infantry moved from sz58 to Flores 4 Infantrys and 1 Tank moved from Thailand to Burma Purchase Units - Yamamoto Yamamoto buy 8 Destroyers, 6 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 1 Artillery, 8 Infantrys and 1 Marine British defend with 4 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 8 Infantrys and 1 Marine in N.S, round 2 : 2/10 hits, 2.17 expected hits British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 2 : 4/6 hits, 2.00 expected hits 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 3 : 1/6 hits, 1.50 expected hits British roll dice for 4 Artillerys in N.S, round 3 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 4 : 2/6 hits, 1.50 expected hits British roll dice for 3 Artillerys in N.S, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 5 : 1/5 hits, 1.33 expected hits British roll dice for 1 Artillery in N.S, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto win, taking N.S from British with 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 6 Infantrys Casualties for British: 4 Artillerys and 2 Infantrys Battle in S.W.Australia Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 6 Infantrys Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in S.W.Australia, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 6 Infantrys in S.W.Australia, round 2 : 1/6 hits, 2.00 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in S.W.Australia, round 3 : 2/5 hits, 1.83 expected hits Anzac roll dice for 4 Infantrys in S.W.Australia, round 3 : 3/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in S.W.Australia Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 2/2 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in S.W.Australia, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac lost in S.W.Australia Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Artillery and 3 Infantrys Casualties for Anzac: 6 Infantrys Battle in sz76 Yamamoto attack with 6 Destroyers and 1 Submarine Americans defend with 1 B.Carrier, 3 Destroyers and 3 Fighters Yamamoto roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier, 3 Destroyers and 3 Fighters in sz76, round 2 : 5/7 hits, 4.00 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 4 Destroyers owned by the Yamamoto lost in sz76 2 Destroyers owned by the Yamamoto retreated to sz78 Americans win with 1 B.Carrier, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is -30 Casualties for Yamamoto: 4 Destroyers and 1 Submarine Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto Place Units - Yamamoto 7 Destroyers placed in sz78 1 Destroyer and 1 Transport placed in sz50 6 Infantrys placed in Malaya 1 Tankette placed in W.Australia Yamamoto undo move 2. 1 Destroyer placed in sz50 1 Transport placed in sz70 Yamamoto undo move 5. 1 Tankette placed in W.Australia 1 Transport placed in sz78 Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 1.00 Anzac regular : 0.00 British regular : 1.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from W.Sian to Szechwan 1 EarlyFighter moved from Sian to Szechwan 7 Infantrys and 1 Tank moved from Gansu to N.Shangsi 1 EarlyFighter moved from Sian to N.Shangsi Purchase Units - Chinese Chinese buy 1 Bunker and 4 Mech.Infs; Remaining resources: 1 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Tankette Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tankette in Szechwan, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 7 Infantrys and 1 Tank Hisaichi defend with 1 Elite, 2 Tanks and 4 Tankettes Chinese roll dice for 1 EarlyFighter, 7 Infantrys and 1 Tank in N.Shangsi, round 2 : 3/9 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite, 2 Tanks and 4 Tankettes in N.Shangsi, round 2 : 1/7 hits, 2.00 expected hits 3 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in N.Shangsi, round 3 : 1/8 hits, 1.83 expected hits Hisaichi roll dice for 1 Elite, 2 Tanks and 1 Tankette in N.Shangsi, round 3 : 2/4 hits, 1.50 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 4 : 2/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite and 2 Tanks in N.Shangsi, round 4 : 0/3 hits, 1.33 expected hits 1 Elite owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 5 : 0/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 3 Infantrys and 1 Tank in N.Shangsi, round 6 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 20 Casualties for Chinese: 5 Infantrys Casualties for Hisaichi: 1 Elite, 2 Tanks and 4 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Sian 1 EarlyFighter moved from Szechwan to Sian 7 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Gobi to Tsingnan 2 Tankettes moved from Gobi to Gansu 1 Infantry moved from Quyan to Gobi 1 Tankette moved from Urumal to Quyan 1 Tankette moved from Quyan to Gobi 1 Tankette moved from Urumal to Gobi 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 4 Mech.Infs placed in Xining Turn Complete - Chinese Chinese collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : -1.00





