@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsdawgoneit -VS- Entek TRS.
-
TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz51 to sz37 2 Destroyers moved from sz49 to sz41 2 Infantrys moved from New Guinea to S.G 1 Marine moved from Soem to sz50 1 Marine and 1 T.Boat moved from sz50 to sz49 1 Marine moved from sz49 to S.G 1 Transport moved from sz50 to sz49 2 Infantrys moved from Moresby to sz49 2 Infantrys and 1 Transport moved from sz49 to sz50 2 Infantrys moved from sz50 to W.Australia 1 Artillery and 2 Infantrys moved from C.Australia to S.W.Australia 1 Marine moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 1 Infantry moved from Darwin to C.Australia 1 Infantry moved from Soem to sz59 1 B.Transport and 1 Infantry moved from sz59 to sz58 1 Artillery and 1 Infantry moved from Halma to sz58 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz58 to sz50 1 Artillery and 2 Infantrys moved from sz50 to W.Australia 9 Infantrys and 1 Marine moved from Thailand to Burma 2 Infantrys and 1 Tank moved from Sumatra to sz60 1 B.Transport, 2 Infantrys and 1 Tank moved from sz60 to sz50 2 Infantrys and 1 Tank moved from sz50 to W.Australia 1 Transport moved from sz60 to sz50 2 Infantrys moved from Soem to sz50 2 Infantrys moved from sz50 to W.Australia Purchase Units - Yamamoto Yamamoto buy 7 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in S.G Yamamoto attack with 2 Infantrys and 1 Marine Americans defend with 1 Elite Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 2 : 0/3 hits, 0.67 expected hits British roll dice for 1 Elite in S.G, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 3 : 2/3 hits, 0.67 expected hits British roll dice for 1 Elite in S.G, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in S.G Yamamoto win, taking S.G from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 Elite Battle in sz37 Yamamoto attack with 2 Destroyers Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers in sz37, round 2 : 2/2 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz37 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 Infantry moved from New Guinea to Moresby 2 Infantrys moved from Sumatra to sz60 2 Infantrys moved from sz60 to Malaya Place Units - Yamamoto 3 Tanks placed in W.Australia 3 Mech.Infs placed in Darwin Turning on Edit Mode EDIT: Turning off Edit Mode 2 Infantrys placed in Davao 7 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.00 Anzac regular : -0.50 British regular : -0.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Chinese 2 Infantrys moved from Gansu to N.Shangsi 4 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 EarlyFighter moved from Sian to N.Shangsi Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tankette Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in N.Shangsi, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in Shangsi Chinese attack with 1 EarlyFighter and 4 Infantrys Hisaichi defend with 1 Infantry and 2 Tankettes Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 2 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 3 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 4 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 5 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 5 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 6 : 3/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry and 2 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Infantry moved from Tsingnan to Sikang 1 Mech.Inf moved from Tsingnan to Szechwan 2 Artillerys and 3 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 2 Artillerys, 1 Elite and 3 Infantrys placed in Xining 2 Infantrys and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : -2.67 -
TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Hisaichi 2 Tankettes moved from Peking to N.Shangsi 1 Tankette moved from Shansi to N.Shangsi 3 Tankettes moved from Shansi to Shangsi 2 Tankettes moved from W.Sian to Szechwan 1 Tankette moved from W.Sian to Sikang 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Hanan to W.Sian 1 Infantry moved from Hankou to Hanan 1 Infantry moved from Nanking to Shansi 1 Infantry moved from Shansi to Shangsi 1 Tank moved from Peking to Shangsi 1 Infantry moved from Hankou to Nanking 8 Tankettes moved from Hankou to Shansi 6 Infantrys moved from Kwangtung to Hankou 3 Infantrys and 2 Tankettes moved from Hongkong to Kwangtung 2 Tankettes moved from Kwangtung to Hankou 3 Infantrys moved from Seoul to Manchuria 5 Infantrys moved from Manchuria to Belogorsk 2 Transports moved from sz1 to sz79 4 Infantrys moved from Thailand to Burma 2 NakajimaG5Ns moved from C.Australia to sz64 1 NakajimaG5N moved from S.Borneo to sz64 1 Bomber moved from S.Borneo to sz64 2 Infantrys moved from N.S to Sumatra 2 Infantrys moved from S.Borneo to sz60 2 Infantrys moved from N.S to sz60 2 Infantrys moved from sz60 to Java 2 Infantrys moved from sz60 to Java 1 Elite and 1 Marine moved from N.Australia to Townsville Purchase Units - Hisaichi Hisaichi buy 15 Infantrys, 1 Mech.Inf, 1 NakajimaG5N and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Sikang Chinese win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Tankette Battle in Shangsi Hisaichi attack with 1 Infantry, 1 Tank and 3 Tankettes Chinese defend with 4 Infantrys Hisaichi roll dice for 1 Infantry, 1 Tank and 3 Tankettes in Shangsi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 4 Infantrys in Shangsi, round 2 : 2/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 3 Infantrys in Shangsi, round 3 : 1/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 5 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry and 2 Tankettes Casualties for Chinese: 4 Infantrys Battle in N.Shangsi Hisaichi attack with 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Hisaichi attack with 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in sz64 Hisaichi attack with 1 Bomber and 3 NakajimaG5Ns British defend with 2 B.Transports, 3 Destroyers and 2 Transports Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 2 : 4/4 hits, 3.17 expected hits British roll dice for 2 B.Transports, 3 Destroyers and 2 Transports in sz64, round 2 : 0/7 hits, 2.17 expected hits 2 B.Transports owned by the British and 2 Transports owned by the British lost in sz64 Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 3 : 2/4 hits, 3.17 expected hits British roll dice for 3 Destroyers in sz64, round 3 : 2/3 hits, 1.50 expected hits 1 NakajimaG5N owned by the Hisaichi, 2 Destroyers owned by the British and 1 Bomber owned by the Hisaichi lost in sz64 Hisaichi roll dice for 2 NakajimaG5Ns in sz64, round 4 : 2/2 hits, 1.67 expected hits British roll dice for 1 Destroyer in sz64, round 4 : 1/1 hits, 0.50 expected hits 1 NakajimaG5N owned by the Hisaichi and 1 Destroyer owned by the British lost in sz64 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 2 Casualties for British: 2 B.Transports, 3 Destroyers and 2 Transports Casualties for Hisaichi: 1 Bomber and 2 NakajimaG5Ns Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz64 to Thailand Place Units - Hisaichi 1 Mech.Inf and 2 Tankettes placed in Peking 4 Infantrys and 2 Tankettes placed in Hongkong 3 Infantrys and 1 NakajimaG5N placed in S.Borneo 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 British regular : -1.17 Hisaichi regular : -1.50 -
TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Thai 4 Artillerys, 3 Infantrys and 1 Marine moved from Burma to Bengal 2 Artillerys, 1 Elite and 3 Infantrys moved from Thailand to Burma 4 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in Bengal Thai attack with 4 Artillerys, 3 Infantrys and 1 Marine British defend with 1 AAGun, 2 Artillerys, 1 Factory, 3 Mech.Infs and 1 Tank Thai roll dice for 4 Artillerys, 3 Infantrys and 1 Marine in Bengal, round 2 : 2/8 hits, 2.83 expected hits British roll dice for 2 Artillerys, 3 Mech.Infs and 1 Tank in Bengal, round 2 : 2/6 hits, 2.17 expected hits 2 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in Bengal Thai roll dice for 4 Artillerys, 1 Infantry and 1 Marine in Bengal, round 3 : 4/6 hits, 2.17 expected hits British roll dice for 3 Mech.Infs and 1 Tank in Bengal, round 3 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Thai, 1 Tank owned by the British and 3 Mech.Infs owned by the British lost in Bengal Thai win, taking Bengal from British with 4 Artillerys and 1 Marine remaining. Battle score for attacker is 22 Casualties for Thai: 3 Infantrys Casualties for British: 2 Artillerys, 3 Mech.Infs and 1 Tank Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Thai regular : 1.00 British regular : -0.67 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - British 1 EarlyFighter moved from Nepal to Bengal 1 EarlyFighter and 1 Fighter moved from sz66 to Bengal 1 Elite moved from E.India to Bengal 1 Infantry moved from Calcutta to sz63 1 Infantry and 1 S.Sub moved from sz63 to sz64 1 Infantry moved from sz64 to Bengal 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 B.Transports, 2 Destroyers, 1 Infantry, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Bengal British attack with 2 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry Thai defend with 1 AAGun, 4 Artillerys, 1 Factory and 1 Marine Thai roll AA dice in Bengal : 1/3 hits, 0.50 expected hits 1 EarlyFighter owned by the British lost in Bengal British roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry in Bengal, round 2 : 1/4 hits, 1.50 expected hits Thai roll dice for 4 Artillerys and 1 Marine in Bengal, round 2 : 2/5 hits, 1.67 expected hits 1 EarlyFighter owned by the British, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Bengal British roll dice for 1 Elite and 1 Fighter in Bengal, round 3 : 0/2 hits, 1.00 expected hits Thai roll dice for 4 Artillerys in Bengal, round 3 : 1/4 hits, 1.33 expected hits 1 Elite owned by the British lost in Bengal 1 Fighter owned by the British retreated Thai win with 4 Artillerys remaining. Battle score for attacker is -19 Casualties for British: 2 EarlyFighters, 1 Elite and 1 Infantry Casualties for Thai: 1 Marine Non Combat Move - British 1 Fighter moved from Bengal to sz66 Place Units - British 2 B.Transports and 2 Destroyers placed in sz63 1 Infantry and 1 Lancaster placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Thai regular : 0.00 British regular : -1.50 Thai AA : 0.50 -
TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Anzac 1 Infantry moved from Sydney to Australia Anzac take Australia from Hisaichi Purchase Units - Anzac Anzac buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 1 Bunker and 4 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Americans 1 Fighter moved from Iwo Jima to sz78 3 Fighters moved from sz76 to sz78 1 Marine moved from Iwo Jima to sz76 1 Elite moved from Iwo Jima to sz76 2 Tankettes moved from Iwo Jima to sz76 1 Tank moved from Iwo Jima to sz76 3 Artillerys moved from Iwo Jima to sz76 3 Infantrys moved from Iwo Jima to sz76 1 Marine moved from Marcus to sz18 2 Artillerys moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 S.Sub moved from sz19 to sz76 1 Infantry moved from Iwo Jima to sz76 3 Artillerys, 1 B.Carrier, 1 B.Transport, 1 Battleship, 12 Destroyers, 1 Elite, 4 Infantrys, 1 Marine, 5 S.Subs, 1 Tank, 2 Tankettes and 2 Transports moved from sz76 to sz78 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine, 1 Tank and 2 Tankettes moved from sz78 to Tokyo 1 Marine and 1 S.Sub moved from sz18 to sz78 1 Marine moved from sz78 to Tokyo 1 B29 moved from Hilo to sz78 Purchase Units - Americans Americans buy 1 Carrier, 6 Destroyers, 2 Fighters and 5 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz78 Americans attack with 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 12 Destroyers, 4 Fighters, 6 S.Subs and 2 Transports Yamamoto defend with 24 Destroyers; Thai defend with 1 T.Boat Americans roll dice for 6 S.Subs in sz78, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 12 Destroyers, 4 Fighters and 2 Transports in sz78, round 2 : 11/19 hits, 7.67 expected hits Yamamoto roll dice for 24 Destroyers and 1 T.Boat in sz78, round 2 : 11/25 hits, 12.17 expected hits Units damaged: 1 Battleship owned by the Americans 8 Destroyers owned by the Americans, 1 B.Carrier owned by the Americans, 13 Destroyers owned by the Yamamoto and 1 T.Boat owned by the Thai lost in sz78 Americans roll dice for 6 S.Subs in sz78, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 B.Transport, 1 B29, 1 Battleship, 4 Destroyers, 4 Fighters and 2 Transports in sz78, round 3 : 3/10 hits, 4.83 expected hits Yamamoto roll dice for 11 Destroyers in sz78, round 3 : 6/11 hits, 5.50 expected hits 2 Fighters owned by the Americans, 4 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz78 Americans roll dice for 6 S.Subs in sz78, round 4 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 B.Transport, 1 B29, 1 Battleship, 2 Fighters and 2 Transports in sz78, round 4 : 2/4 hits, 2.50 expected hits Yamamoto roll dice for 5 Destroyers in sz78, round 4 : 2/5 hits, 2.50 expected hits 2 Fighters owned by the Americans and 5 Destroyers owned by the Yamamoto lost in sz78 Americans win with 1 B.Transport, 1 B29, 1 Battleship, 6 S.Subs and 2 Transports remaining. Battle score for attacker is 41 Casualties for Americans: 1 B.Carrier, 12 Destroyers and 4 Fighters Casualties for Thai: 1 T.Boat Casualties for Yamamoto: 24 Destroyers Battle in Tokyo Americans attack with 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines, 1 Tank and 2 Tankettes Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys Americans roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines, 1 Tank and 2 Tankettes in Tokyo, round 2 : 7/13 hits, 4.50 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Bunker and 8 Infantrys in Tokyo, round 2 : 3/9 hits, 3.17 expected hits 6 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Tokyo Americans roll dice for 3 Artillerys, 1 Elite, 1 Infantry, 2 Marines, 1 Tank and 2 Tankettes in Tokyo, round 3 : 3/10 hits, 4.00 expected hits Yamamoto roll dice for 1 Bunker and 2 Infantrys in Tokyo, round 3 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Tokyo Americans captures 90PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 3 Artillerys, 1 Elite, 2 Marines, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 14 Casualties for Americans: 4 Infantrys Casualties for Yamamoto: 1 Bunker and 8 Infantrys Non Combat Move - Americans 1 B29 moved from sz78 to Bonin 2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz18 2 Artillerys and 2 Infantrys moved from sz18 to Marcus 1 B.Transport moved from sz14 to sz23 1 Elite moved from Los Angeles to sz23 1 B.Transport moved from sz14 to sz23 6 Infantrys moved from San Francisco to sz23 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from Seattle to sz6 8 Marines moved from sz6 to N.Canada 2 B.Transports, 1 Elite and 6 Infantrys moved from sz23 to sz14 1 Elite and 6 Infantrys moved from sz14 to Seattle 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 5 Infantrys moved from Palana to Magadan 8 Marines moved from sz4 to Palana Place Units - Americans 1 Carrier and 2 Destroyers placed in sz76 2 Fighters placed in sz76 1 Destroyer placed in sz18 1 Destroyer placed in sz19 2 Destroyers placed in sz4 5 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 100 PUs; end with 190 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : 2.50 -
@entek ouch! i do think that,ll do it. again same sides?
-
@dawgoneit Sounds good. This one could have gone either way





