Axis: newenr85
Allies: France
Starting Date JANUARY 18 2026
Game version G40 Europe OOB
Triplea version 2.7+14962
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Russians
3 Infantrys moved from Quingdao to Belogorsk
1 Infantry moved from Jinan to Hsingan
1 Infantry moved from Quingdao to Hsingan
2 EarlyFighters, 1 Infantry and 3 Mech.Infs moved from Quingdao to Vostok
3 Infantrys moved from Ulaan Ude to Quingdao
1 Mech.Inf moved from Tulun to Vostok
Purchase Units - Russians
Russians buy 1 Bunker, 3 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vostok
Russians attack with 2 EarlyFighters, 1 Infantry and 4 Mech.Infs
Masaharu defend with 2 Artillerys, 3 Infantrys and 1 Marine
Russians roll dice for 2 EarlyFighters, 1 Infantry and 4 Mech.Infs in Vostok, round 2 : 4/7 hits, 2.33 expected hits
Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Russians, 1 Marine owned by the Masaharu and 3 Infantrys owned by the Masaharu lost in Vostok
Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 3 : 1/6 hits, 2.00 expected hits
Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Masaharu lost in Vostok
Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 4 : 1/6 hits, 2.00 expected hits
Masaharu roll dice for 1 Artillery in Vostok, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians and 1 Artillery owned by the Masaharu lost in Vostok
Russians win, taking Vostok from Masaharu with 2 EarlyFighters and 3 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry and 1 Mech.Inf
Casualties for Masaharu: 2 Artillerys, 3 Infantrys and 1 Marine
Battle in Belogorsk
Russians attack with 3 Infantrys
Hisaichi defend with 1 Elite
Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits
Masaharu roll dice for 1 Elite in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Belogorsk
Russians win, taking Belogorsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Elite
Battle in Hsingan
Russians attack with 2 Infantrys
Hisaichi defend with 1 Marine
Russians roll dice for 2 Infantrys in Hsingan, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Marine in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Hsingan, round 3 : 1/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Marine owned by the Hisaichi lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 Infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Marine
Non Combat Move - Russians
1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
3 Mech.Infs moved from Kaask to Quingdao
2 Tankettes moved from Kaask to Ulaan Ude
4 Tanks moved from Kaask to Kyzal
4 Tanks moved from Kyzal to Ulaan Ude
2 EarlyFighters moved from Vostok to Quingdao
1 Mech.Inf moved from Achinsk to Tulun
Place Units - Russians
1 Bunker and 3 Infantrys placed in Quingdao
1 Marine and 4 Mech.Infs placed in Kaask
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.00
Russians regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Destroyer moved from sz50 to sz49
1 Destroyer moved from sz50 to sz57
1 Artillery and 1 Infantry moved from W.Australia to S.W.Australia
3 Infantrys moved from Moresby to New Guinea
2 Infantrys and 1 Tank moved from Kwangsi to sz67
1 B.Transport, 2 Infantrys and 1 Tank moved from sz67 to sz60
2 Infantrys and 1 Tank moved from sz60 to Sumatra
1 B.Transport moved from sz60 to sz59
3 Infantrys and 1 Marine moved from Java to sz59
3 Infantrys and 1 Marine moved from sz59 to Soem
1 Destroyer moved from sz75 to sz72
1 Destroyer moved from sz78 to sz75
1 Destroyer moved from sz16 to sz17
1 Destroyer moved from sz78 to sz16
4 Infantrys moved from S.Japan to sz74
4 Infantrys and 2 Transports moved from sz74 to sz60
4 Infantrys moved from sz60 to Sumatra
9 Infantrys and 1 Marine moved from Malaya to Thailand
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 8 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz57
Yamamoto attack with 1 Destroyer
British defend with 1 S.Sub
British roll dice for 1 S.Sub in sz57, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz57, round 2 : 1/1 hits, 0.33 expected hits
1 S.Sub owned by the British lost in sz57
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
Casualties for British: 1 S.Sub
Battle in sz17
Yamamoto attack with 1 Destroyer
Americans defend with 1 S.Sub
Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits
1 S.Sub owned by the Americans lost in sz17
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 S.Sub
Battle in sz49
Yamamoto attack with 1 Destroyer
Americans defend with 1 S.Sub
Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz49, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Sub in sz49, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Sub in sz49, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz49, round 4 : 1/1 hits, 0.33 expected hits
1 S.Sub owned by the Americans lost in sz49
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 S.Sub
Battle in Sumatra
Yamamoto attack with 6 Infantrys and 1 Tank
British defend with 1 Marine
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 6 Infantrys and 1 Tank in Sumatra, round 2 : 0/7 hits, 1.50 expected hits
British roll dice for 1 Marine in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 5 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.33 expected hits
British roll dice for 1 Marine in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 4 Infantrys and 1 Tank in Sumatra, round 4 : 2/5 hits, 1.17 expected hits
British roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the British lost in Sumatra
Yamamoto win, taking Sumatra from British with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -1
Casualties for Yamamoto: 2 Infantrys
Casualties for British: 1 Marine
Battle in Soem
Yamamoto attack with 3 Infantrys and 1 Marine
British defend with 1 Marine
Yamamoto roll dice for 3 Infantrys and 1 Marine in Soem, round 2 : 1/4 hits, 0.83 expected hits
British roll dice for 1 Marine in Soem, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the British lost in Soem
Yamamoto win, taking Soem from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3
Casualties for British: 1 Marine
Battle in S.W.Australia
Yamamoto attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in S.W.Australia, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Infantry in S.W.Australia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia
Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Yamamoto
2 Artillerys and 6 Infantrys moved from C.Australia to S.W.Australia
1 Artillery and 2 Infantrys moved from Darwin to C.Australia
Place Units - Yamamoto
2 Destroyers placed in sz51
1 Destroyer placed in sz49
1 Transport placed in sz50
1 Artillery, 1 Infantry and 1 Marine placed in Darwin
5 Destroyers placed in sz78
1 Artillery and 5 Infantrys placed in Malaya
Turn Complete - Yamamoto
Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Americans regular : -0.67
Anzac regular : 0.67
British regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Chinese
2 Infantrys moved from Gansu to Shangsi
2 EarlyFighters moved from Sian to Shangsi
2 Mech.Infs moved from Tsingnan to W.Sian
Purchase Units - Chinese
Chinese buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shangsi
Chinese attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 2 Tankettes
Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Shangsi
Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 1/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Tankettes
Casualties for Chinese: 1 Infantry
Battle in W.Sian
Chinese attack with 2 Mech.Infs
Hisaichi defend with 2 Tankettes
Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in W.Sian
Chinese roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in W.Sian, round 3 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Tankettes
Non Combat Move - Chinese
6 Infantrys moved from Tsingnan to Gansu
2 EarlyFighters moved from Shangsi to Sian
2 Artillerys and 4 Infantrys moved from Xining to Tsingnan
1 Mech.Inf moved from Urumal to Tsingnan
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Bunker placed in Sian
5 Infantrys and 1 Marine placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Hisaichi
2 Tankettes moved from Peking to Shangsi
1 Infantry moved from Hankou to Nanking
1 Infantry moved from Nanking to Shansi
1 Infantry moved from Shansi to Shangsi
1 Infantry moved from Chunking to N.Chunking
4 Tankettes moved from Hankou to W.Sian
1 Infantry moved from Hanan to W.Sian
1 Infantry moved from Hankou to Hanan
6 Infantrys moved from Hongkong to Kwangtung
3 Infantrys moved from Manchuria to Hsingan
3 Infantrys moved from Manchuria to Belogorsk
4 Infantrys moved from Seoul to Manchuria
1 Artillery moved from W.Chunking to Bengal
1 Infantry and 2 Marines moved from Burma to Bengal
4 Infantrys moved from Malaya to Thailand
1 Infantry moved from Thailand to Burma
1 Bomber and 1 NakajimaG5N moved from S.Borneo to sz37
1 NakajimaG5N moved from Darwin to sz41
1 Elite moved from Townsville to E.Australia
1 Marine moved from Derby to N.Australia
2 Infantrys moved from S.Borneo to sz60
2 Infantrys moved from sz60 to N.S
1 Tankette moved from E.Shansi to N.Shangsi
1 Tank moved from N.Shangsi to Shansi
1 Tank moved from Peking to Shansi
2 Tankettes moved from E.Shansi to Shansi
Purchase Units - Hisaichi
Hisaichi buy 1 Bomber, 8 Infantrys, 1 NakajimaG5N, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 1 Infantry and 4 Tankettes
Chinese defend with 2 Mech.Infs
Hisaichi roll dice for 1 Infantry and 4 Tankettes in W.Sian, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in W.Sian
Hisaichi roll dice for 3 Tankettes in W.Sian, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Tankettes in W.Sian, round 4 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Tankettes in W.Sian, round 5 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 5 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry and 1 Tankette
Casualties for Chinese: 2 Mech.Infs
Battle in sz37
Hisaichi attack with 1 Bomber and 1 NakajimaG5N
Anzac defend with 1 Destroyer
Hisaichi roll dice for 1 Bomber and 1 NakajimaG5N in sz37, round 2 : 1/2 hits, 1.50 expected hits
Anzac roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac lost in sz37
Hisaichi win with 1 Bomber and 1 NakajimaG5N remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Destroyer
Battle in Hsingan
Hisaichi attack with 3 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Hsingan, round 2 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Hsingan
Hisaichi win, taking Hsingan from Russians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Shangsi
Hisaichi attack with 1 Infantry and 2 Tankettes
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Belogorsk
Hisaichi attack with 3 Infantrys
Russians defend with 3 Infantrys
Hisaichi roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk
Hisaichi roll dice for 2 Infantrys in Belogorsk, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Belogorsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Belogorsk
1 Infantry owned by the Hisaichi retreated to Manchuria
Russians win with 2 Infantrys remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in E.Australia
Hisaichi attack with 1 Elite
Americans defend with 1 Infantry
Hisaichi roll dice for 1 Elite in E.Australia, round 2 : 1/1 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in E.Australia, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 Infantry owned by the Americans lost in E.Australia
Anzac win with no units remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Elite
Casualties for Americans: 1 Infantry
Battle in sz41
Hisaichi attack with 1 NakajimaG5N
Americans defend with 1 S.Sub
Hisaichi roll dice for 1 NakajimaG5N in sz41, round 2 : 1/1 hits, 0.83 expected hits
1 S.Sub owned by the Americans lost in sz41
Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9
Casualties for Americans: 1 S.Sub
Non Combat Move - Hisaichi
1 NakajimaG5N moved from sz41 to C.Australia
1 Bomber moved from sz37 to Sydney
1 NakajimaG5N moved from sz37 to C.Australia
Place Units - Hisaichi
1 Bomber, 2 Infantrys and 1 NakajimaG5N placed in S.Borneo
1 Tank and 2 Tankettes placed in Peking
6 Infantrys placed in Hongkong
Hisaichi undo move 3.
3 Infantrys and 2 Tankettes placed in Hongkong
3 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Anzac regular : 0.17
Russians regular : 0.00
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Thai
1 Tankette moved from Burma to E.India
Thai take E.India from British
1 Tankette moved from Burma to Bengal
4 Artillerys, 3 Infantrys and 1 Marine moved from Thailand to Burma
2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Bunker and 2 Infantrys placed in Bengal
4 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - British
1 Artillery, 1 Infantry, 1 Tank and 2 Tankettes moved from Nepal to Bengal
1 Fighter moved from sz66 to Bengal
1 EarlyFighter moved from sz66 to Bengal
3 Mech.Infs moved from Dheli to Bengal
1 EarlyFighter moved from Calcutta to Bengal
2 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
2 Artillerys and 2 Infantrys moved from sz64 to Bengal
1 S.Sub moved from sz61 to sz63
1 Elite moved from Calcutta to sz63
1 Elite moved from sz63 to E.India
2 Artillerys moved from Quingdao to Belogorsk
1 Destroyer moved from sz11 to sz17
1 Artillery and 1 Infantry moved from Vancouver to sz6
1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
1 Artillery and 1 Infantry moved from sz4 to Palana
Purchase Units - British
British buy 4 Artillerys, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 21 PUs;
Combat - British
Battle in Bengal
British attack with 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Infantrys, 3 Mech.Infs, 1 Tank and 2 Tankettes
Hisaichi defend with 1 Artillery, 1 Infantry and 2 Marines; Thai defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 2 Infantrys and 1 Tankette
Thai roll AA dice in Bengal : 0/3 hits, 0.50 expected hits
British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Infantrys, 3 Mech.Infs, 1 Tank and 2 Tankettes in Bengal, round 2 : 5/15 hits, 5.33 expected hits
Units damaged: 1 Bunker owned by the Thai
Thai roll dice for 1 Artillery, 1 Bunker, 1 Elite, 3 Infantrys, 2 Marines and 1 Tankette in Bengal, round 2 : 4/9 hits, 3.00 expected hits
2 Infantrys owned by the Thai, 1 Tankette owned by the Thai, 1 Tankette owned by the British, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Bengal
British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Mech.Infs, 1 Tank and 1 Tankette in Bengal, round 3 : 6/11 hits, 4.00 expected hits
Thai roll dice for 1 Artillery, 1 Bunker, 1 Elite and 2 Marines in Bengal, round 3 : 2/5 hits, 1.83 expected hits
1 Elite owned by the Thai, 1 Bunker owned by the Thai, 1 Artillery owned by the British, 1 Tankette owned by the British, 1 Artillery owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Bengal
British win, taking Bengal from Thai with 2 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 12
Casualties for British: 1 Artillery, 3 Infantrys and 2 Tankettes
Casualties for Hisaichi: 1 Artillery, 1 Infantry and 2 Marines
Casualties for Thai: 1 Bunker, 1 Elite, 2 Infantrys and 1 Tankette
Battle in E.India
British attack with 1 Elite
Thai defend with 1 Tankette
British roll dice for 1 Elite in E.India, round 2 : 0/1 hits, 0.50 expected hits
Thai roll dice for 1 Tankette in E.India, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Elite in E.India, round 3 : 1/1 hits, 0.50 expected hits
Thai roll dice for 1 Tankette in E.India, round 3 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Thai lost in E.India
British win, taking E.India from Thai with 1 Elite remaining. Battle score for attacker is 4
Casualties for Thai: 1 Tankette
Battle in sz17
British attack with 1 Destroyer
Yamamoto defend with 1 Destroyer
British roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the British and 1 Destroyer owned by the Yamamoto lost in sz17
Yamamoto win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 Destroyer
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - British
2 Destroyers moved from sz66 to sz64
1 EarlyFighter moved from Bengal to sz66
1 Fighter moved from Bengal to sz66
1 EarlyFighter moved from Bengal to Nepal
1 Destroyer moved from sz66 to sz64
Place Units - British
4 Artillerys and 4 Infantrys placed in Calcutta
1 Tank and 2 Tankettes placed in Dheli
Turn Complete - British
British collect 46 PUs; end with 67 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Thai regular : 0.83
British regular : 2.33
Thai AA : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Anzac
2 Infantrys moved from Melbourne to Sydney
Purchase Units - Anzac
Anzac buy 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Sydney
Anzac attack with 2 Infantrys
Hisaichi defend with 1 Bomber
Anzac roll dice for 2 Infantrys in Sydney, round 2 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Bomber in Sydney, round 2 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Hisaichi lost in Sydney
Anzac win, taking Sydney from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 Bomber
Non Combat Move - Anzac
Place Units - Anzac
1 Destroyer placed in sz37
2 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Anzac regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Americans
1 Marine moved from Iwo Jima to sz76
2 Artillerys moved from Wake to sz19
2 Infantrys moved from Wake to sz19
1 Elite moved from Wake to sz19
2 Tankettes moved from Wake to sz19
7 Marines moved from Yakutsk to Vostok
8 Marines moved from Magadan to Yakutsk
8 Marines moved from Palana to Magadan
1 Destroyer moved from sz19 to sz76
2 Artillerys, 1 B.Transport, 1 Elite, 2 Infantrys, 2 Tankettes and 2 Transports moved from sz19 to sz76
2 Artillerys, 1 Elite, 2 Infantrys, 1 Marine and 2 Tankettes moved from sz76 to Iwo Jima
2 Destroyers moved from sz9 to sz76
2 Artillerys moved from Hilo to sz25
2 Infantrys moved from Pearl Harbor to sz25
2 Artillerys, 2 Infantrys and 2 Transports moved from sz25 to sz20
2 Artillerys and 2 Infantrys moved from sz20 to Wake
Purchase Units - Americans
Americans buy 1 B29, 1 Bunker, 1 Factory, 6 Infantrys and 5 S.Subs; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
1 Artillery moved from Ani Jima to Bonin
1 Artillery moved from Ototo Jima to Ani Jima
Place Units - Americans
1 S.Sub placed in sz18
1 S.Sub placed in sz19
3 S.Subs placed in sz76
1 Bunker and 1 Factory placed in Bonin
1 B29 placed in Hilo
Turning on Edit Mode
EDIT: Adding units owned by Americans to Palana: 5 Infantrys
EDIT: Removing units owned by Americans from N.Canada: 5 Infantrys
EDIT: Adding units owned by Americans to N.Canada: 8 Marines
EDIT: Removing units owned by Americans from San Francisco: 8 Marines
EDIT: Turning off Edit Mode
6 Infantrys placed in San Francisco
Americans undo move 6.
6 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Masaharu
4 Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
1 Infantry moved from Sukhalin to sz1
8 Infantrys and 4 Transports moved from sz15 to sz1
9 Infantrys moved from sz1 to Belogorsk
4 Artillerys and 2 Marines moved from Amursk to Belogorsk
2 Infantrys moved from Sukhalin to sz1
2 Infantrys moved from N.Japan to sz1
2 Infantrys moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 2 Elites and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Belogorsk
Masaharu attack with 4 Artillerys, 9 Infantrys and 2 Marines
British defend with 2 Artillerys; Russians defend with 2 Infantrys
Masaharu roll dice for 4 Artillerys, 9 Infantrys and 2 Marines in Belogorsk, round 2 : 4/15 hits, 4.17 expected hits
Russians roll dice for 2 Artillerys and 2 Infantrys in Belogorsk, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the British lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 4 Artillerys, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 10
Casualties for Masaharu: 1 Infantry
Casualties for British: 2 Artillerys
Casualties for Russians: 2 Infantrys
Non Combat Move - Masaharu
Place Units - Masaharu
2 Artillerys and 1 Elite placed in Amursk
1 Elite and 7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Russians
2 EarlyFighters, 6 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk
2 Tankettes moved from Ulaan Ude to Hsingan
4 Tanks moved from Ulaan Ude to Hsingan
1 Mech.Inf moved from Tulun to Belogorsk
Purchase Units - Russians
Russians buy 2 Artillerys, 2 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Belogorsk
Russians attack with 2 EarlyFighters, 6 Infantrys and 4 Mech.Infs
Masaharu defend with 4 Artillerys, 8 Infantrys and 2 Marines
Russians roll dice for 2 EarlyFighters, 6 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 3/12 hits, 3.67 expected hits
Masaharu roll dice for 4 Artillerys, 8 Infantrys and 2 Marines in Belogorsk, round 2 : 6/14 hits, 4.67 expected hits
6 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Belogorsk
2 EarlyFighters owned by the Russians retreated
4 Mech.Infs owned by the Russians retreated to Quingdao
Masaharu win with 4 Artillerys, 5 Infantrys and 2 Marines remaining. Battle score for attacker is -6
Casualties for Russians: 6 Infantrys
Casualties for Masaharu: 3 Infantrys
Battle in Hsingan
Russians attack with 4 Tanks and 2 Tankettes
Hisaichi defend with 3 Infantrys
Russians roll dice for 4 Tanks and 2 Tankettes in Hsingan, round 2 : 4/6 hits, 2.67 expected hits
Masaharu roll dice for 3 Infantrys in Hsingan, round 2 : 2/3 hits, 1.00 expected hits
2 Tankettes owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hsingan
Russians win, taking Hsingan from Masaharu with 4 Tanks remaining. Battle score for attacker is -2
Casualties for Russians: 2 Tankettes
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - Russians
2 EarlyFighters moved from Belogorsk to Quingdao
1 Elite and 5 Infantrys moved from Ulaan Ude to Quingdao
4 Mech.Infs moved from Kaask to Quingdao
1 Marine moved from Kaask to Tulun
Place Units - Russians
2 Artillerys and 1 Infantry placed in Quingdao
1 Infantry and 5 Mech.Infs placed in Kaask
1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.33
Russians regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Destroyers moved from sz51 to sz37
2 Destroyers moved from sz49 to sz41
2 Infantrys moved from New Guinea to S.G
1 Marine moved from Soem to sz50
1 Marine and 1 T.Boat moved from sz50 to sz49
1 Marine moved from sz49 to S.G
1 Transport moved from sz50 to sz49
2 Infantrys moved from Moresby to sz49
2 Infantrys and 1 Transport moved from sz49 to sz50
2 Infantrys moved from sz50 to W.Australia
1 Artillery and 2 Infantrys moved from C.Australia to S.W.Australia
1 Marine moved from Darwin to Derby
1 Artillery moved from Darwin to Derby
1 Infantry moved from Darwin to C.Australia
1 Infantry moved from Soem to sz59
1 B.Transport and 1 Infantry moved from sz59 to sz58
1 Artillery and 1 Infantry moved from Halma to sz58
1 Artillery, 1 B.Transport and 2 Infantrys moved from sz58 to sz50
1 Artillery and 2 Infantrys moved from sz50 to W.Australia
9 Infantrys and 1 Marine moved from Thailand to Burma
2 Infantrys and 1 Tank moved from Sumatra to sz60
1 B.Transport, 2 Infantrys and 1 Tank moved from sz60 to sz50
2 Infantrys and 1 Tank moved from sz50 to W.Australia
1 Transport moved from sz60 to sz50
2 Infantrys moved from Soem to sz50
2 Infantrys moved from sz50 to W.Australia
Purchase Units - Yamamoto
Yamamoto buy 7 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in S.G
Yamamoto attack with 2 Infantrys and 1 Marine
Americans defend with 1 Elite
Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 2 : 0/3 hits, 0.67 expected hits
British roll dice for 1 Elite in S.G, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 3 : 2/3 hits, 0.67 expected hits
British roll dice for 1 Elite in S.G, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Americans lost in S.G
Yamamoto win, taking S.G from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 Elite
Battle in sz37
Yamamoto attack with 2 Destroyers
Anzac defend with 1 Destroyer
Yamamoto roll dice for 2 Destroyers in sz37, round 2 : 2/2 hits, 0.67 expected hits
Anzac roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac lost in sz37
Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Destroyer
Non Combat Move - Yamamoto
1 Infantry moved from New Guinea to Moresby
2 Infantrys moved from Sumatra to sz60
2 Infantrys moved from sz60 to Malaya
Place Units - Yamamoto
3 Tanks placed in W.Australia
3 Mech.Infs placed in Darwin
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 Infantrys placed in Davao
7 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.00
Anzac regular : -0.50
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16
Combat Move - Chinese
2 Infantrys moved from Gansu to N.Shangsi
4 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Sian to Shangsi
1 EarlyFighter moved from Sian to N.Shangsi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Tankette
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in N.Shangsi, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 4 Infantrys
Hisaichi defend with 1 Infantry and 2 Tankettes
Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 2 : 1/5 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
1 Tankette owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 3 : 0/5 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 4 : 0/5 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 5 : 1/5 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 5 : 0/2 hits, 0.50 expected hits
1 Tankette owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 6 : 3/5 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry and 2 Tankettes
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Sian
1 EarlyFighter moved from N.Shangsi to Sian
1 Infantry moved from Tsingnan to Sikang
1 Mech.Inf moved from Tsingnan to Szechwan
2 Artillerys and 3 Infantrys moved from Tsingnan to Gansu
1 Marine moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Quyan to Gobi
1 Mech.Inf moved from Urumal to Tsingnan
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Xining
2 Infantrys and 2 Tankettes placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Hisaichi regular : -2.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16
Combat Move - Hisaichi
2 Tankettes moved from Peking to N.Shangsi
1 Tankette moved from Shansi to N.Shangsi
3 Tankettes moved from Shansi to Shangsi
2 Tankettes moved from W.Sian to Szechwan
1 Tankette moved from W.Sian to Sikang
1 Infantry moved from N.Chunking to W.Chunking
1 Infantry moved from Hanan to W.Sian
1 Infantry moved from Hankou to Hanan
1 Infantry moved from Nanking to Shansi
1 Infantry moved from Shansi to Shangsi
1 Tank moved from Peking to Shangsi
1 Infantry moved from Hankou to Nanking
8 Tankettes moved from Hankou to Shansi
6 Infantrys moved from Kwangtung to Hankou
3 Infantrys and 2 Tankettes moved from Hongkong to Kwangtung
2 Tankettes moved from Kwangtung to Hankou
3 Infantrys moved from Seoul to Manchuria
5 Infantrys moved from Manchuria to Belogorsk
2 Transports moved from sz1 to sz79
4 Infantrys moved from Thailand to Burma
2 NakajimaG5Ns moved from C.Australia to sz64
1 NakajimaG5N moved from S.Borneo to sz64
1 Bomber moved from S.Borneo to sz64
2 Infantrys moved from N.S to Sumatra
2 Infantrys moved from S.Borneo to sz60
2 Infantrys moved from N.S to sz60
2 Infantrys moved from sz60 to Java
2 Infantrys moved from sz60 to Java
1 Elite and 1 Marine moved from N.Australia to Townsville
Purchase Units - Hisaichi
Hisaichi buy 15 Infantrys, 1 Mech.Inf, 1 NakajimaG5N and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 1 Tankette
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Sikang
Chinese win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Tankette
Battle in Shangsi
Hisaichi attack with 1 Infantry, 1 Tank and 3 Tankettes
Chinese defend with 4 Infantrys
Hisaichi roll dice for 1 Infantry, 1 Tank and 3 Tankettes in Shangsi, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 4 Infantrys in Shangsi, round 2 : 2/4 hits, 1.33 expected hits
1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 3 Infantrys in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 5 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry and 2 Tankettes
Casualties for Chinese: 4 Infantrys
Battle in N.Shangsi
Hisaichi attack with 3 Tankettes
Chinese defend with 2 Infantrys
Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 Tankettes in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 2 Tankettes remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in sz64
Hisaichi attack with 1 Bomber and 3 NakajimaG5Ns
British defend with 2 B.Transports, 3 Destroyers and 2 Transports
Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 2 : 4/4 hits, 3.17 expected hits
British roll dice for 2 B.Transports, 3 Destroyers and 2 Transports in sz64, round 2 : 0/7 hits, 2.17 expected hits
2 B.Transports owned by the British and 2 Transports owned by the British lost in sz64
Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 3 : 2/4 hits, 3.17 expected hits
British roll dice for 3 Destroyers in sz64, round 3 : 2/3 hits, 1.50 expected hits
1 NakajimaG5N owned by the Hisaichi, 2 Destroyers owned by the British and 1 Bomber owned by the Hisaichi lost in sz64
Hisaichi roll dice for 2 NakajimaG5Ns in sz64, round 4 : 2/2 hits, 1.67 expected hits
British roll dice for 1 Destroyer in sz64, round 4 : 1/1 hits, 0.50 expected hits
1 NakajimaG5N owned by the Hisaichi and 1 Destroyer owned by the British lost in sz64
Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 2
Casualties for British: 2 B.Transports, 3 Destroyers and 2 Transports
Casualties for Hisaichi: 1 Bomber and 2 NakajimaG5Ns
Non Combat Move - Hisaichi
1 NakajimaG5N moved from sz64 to Thailand
Place Units - Hisaichi
1 Mech.Inf and 2 Tankettes placed in Peking
4 Infantrys and 2 Tankettes placed in Hongkong
3 Infantrys and 1 NakajimaG5N placed in S.Borneo
8 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
British regular : -1.17
Hisaichi regular : -1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16
Combat Move - Thai
4 Artillerys, 3 Infantrys and 1 Marine moved from Burma to Bengal
2 Artillerys, 1 Elite and 3 Infantrys moved from Thailand to Burma
4 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Thai
Battle in Bengal
Thai attack with 4 Artillerys, 3 Infantrys and 1 Marine
British defend with 1 AAGun, 2 Artillerys, 1 Factory, 3 Mech.Infs and 1 Tank
Thai roll dice for 4 Artillerys, 3 Infantrys and 1 Marine in Bengal, round 2 : 2/8 hits, 2.83 expected hits
British roll dice for 2 Artillerys, 3 Mech.Infs and 1 Tank in Bengal, round 2 : 2/6 hits, 2.17 expected hits
2 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in Bengal
Thai roll dice for 4 Artillerys, 1 Infantry and 1 Marine in Bengal, round 3 : 4/6 hits, 2.17 expected hits
British roll dice for 3 Mech.Infs and 1 Tank in Bengal, round 3 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Thai, 1 Tank owned by the British and 3 Mech.Infs owned by the British lost in Bengal
Thai win, taking Bengal from British with 4 Artillerys and 1 Marine remaining. Battle score for attacker is 22
Casualties for Thai: 3 Infantrys
Casualties for British: 2 Artillerys, 3 Mech.Infs and 1 Tank
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket
Turn Complete - Thai
Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Thai regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16
Combat Move - British
1 EarlyFighter moved from Nepal to Bengal
1 EarlyFighter and 1 Fighter moved from sz66 to Bengal
1 Elite moved from E.India to Bengal
1 Infantry moved from Calcutta to sz63
1 Infantry and 1 S.Sub moved from sz63 to sz64
1 Infantry moved from sz64 to Bengal
2 Tankettes moved from Dheli to Nepal
1 Tank moved from Dheli to Nepal
1 Artillery and 1 Infantry moved from Palana to Magadan
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 2 B.Transports, 2 Destroyers, 1 Infantry, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Bengal
British attack with 2 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry
Thai defend with 1 AAGun, 4 Artillerys, 1 Factory and 1 Marine
Thai roll AA dice in Bengal : 1/3 hits, 0.50 expected hits
1 EarlyFighter owned by the British lost in Bengal
British roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry in Bengal, round 2 : 1/4 hits, 1.50 expected hits
Thai roll dice for 4 Artillerys and 1 Marine in Bengal, round 2 : 2/5 hits, 1.67 expected hits
1 EarlyFighter owned by the British, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Bengal
British roll dice for 1 Elite and 1 Fighter in Bengal, round 3 : 0/2 hits, 1.00 expected hits
Thai roll dice for 4 Artillerys in Bengal, round 3 : 1/4 hits, 1.33 expected hits
1 Elite owned by the British lost in Bengal
1 Fighter owned by the British retreated
Thai win with 4 Artillerys remaining. Battle score for attacker is -19
Casualties for British: 2 EarlyFighters, 1 Elite and 1 Infantry
Casualties for Thai: 1 Marine
Non Combat Move - British
1 Fighter moved from Bengal to sz66
Place Units - British
2 B.Transports and 2 Destroyers placed in sz63
1 Infantry and 1 Lancaster placed in Calcutta
3 Mech.Infs placed in Dheli
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Thai regular : 0.00
British regular : -1.50
Thai AA : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16
Combat Move - Anzac
1 Infantry moved from Sydney to Australia
Anzac take Australia from Hisaichi
Purchase Units - Anzac
Anzac buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
1 Bunker and 4 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16
Combat Move - Americans
1 Fighter moved from Iwo Jima to sz78
3 Fighters moved from sz76 to sz78
1 Marine moved from Iwo Jima to sz76
1 Elite moved from Iwo Jima to sz76
2 Tankettes moved from Iwo Jima to sz76
1 Tank moved from Iwo Jima to sz76
3 Artillerys moved from Iwo Jima to sz76
3 Infantrys moved from Iwo Jima to sz76
1 Marine moved from Marcus to sz18
2 Artillerys moved from Wake to sz20
1 Infantry moved from Wake to sz20
1 Infantry moved from Wake to sz20
1 S.Sub moved from sz19 to sz76
1 Infantry moved from Iwo Jima to sz76
3 Artillerys, 1 B.Carrier, 1 B.Transport, 1 Battleship, 12 Destroyers, 1 Elite, 4 Infantrys, 1 Marine, 5 S.Subs, 1 Tank, 2 Tankettes and 2 Transports moved from sz76 to sz78
3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine, 1 Tank and 2 Tankettes moved from sz78 to Tokyo
1 Marine and 1 S.Sub moved from sz18 to sz78
1 Marine moved from sz78 to Tokyo
1 B29 moved from Hilo to sz78
Purchase Units - Americans
Americans buy 1 Carrier, 6 Destroyers, 2 Fighters and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz78
Americans attack with 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 12 Destroyers, 4 Fighters, 6 S.Subs and 2 Transports
Yamamoto defend with 24 Destroyers; Thai defend with 1 T.Boat
Americans roll dice for 6 S.Subs in sz78, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 B.Carrier, 1 B.Transport, 1 B29, 1 Battleship, 12 Destroyers, 4 Fighters and 2 Transports in sz78, round 2 : 11/19 hits, 7.67 expected hits
Yamamoto roll dice for 24 Destroyers and 1 T.Boat in sz78, round 2 : 11/25 hits, 12.17 expected hits
Units damaged: 1 Battleship owned by the Americans
8 Destroyers owned by the Americans, 1 B.Carrier owned by the Americans, 13 Destroyers owned by the Yamamoto and 1 T.Boat owned by the Thai lost in sz78
Americans roll dice for 6 S.Subs in sz78, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 B.Transport, 1 B29, 1 Battleship, 4 Destroyers, 4 Fighters and 2 Transports in sz78, round 3 : 3/10 hits, 4.83 expected hits
Yamamoto roll dice for 11 Destroyers in sz78, round 3 : 6/11 hits, 5.50 expected hits
2 Fighters owned by the Americans, 4 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz78
Americans roll dice for 6 S.Subs in sz78, round 4 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 B.Transport, 1 B29, 1 Battleship, 2 Fighters and 2 Transports in sz78, round 4 : 2/4 hits, 2.50 expected hits
Yamamoto roll dice for 5 Destroyers in sz78, round 4 : 2/5 hits, 2.50 expected hits
2 Fighters owned by the Americans and 5 Destroyers owned by the Yamamoto lost in sz78
Americans win with 1 B.Transport, 1 B29, 1 Battleship, 6 S.Subs and 2 Transports remaining. Battle score for attacker is 41
Casualties for Americans: 1 B.Carrier, 12 Destroyers and 4 Fighters
Casualties for Thai: 1 T.Boat
Casualties for Yamamoto: 24 Destroyers
Battle in Tokyo
Americans attack with 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines, 1 Tank and 2 Tankettes
Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
Americans roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines, 1 Tank and 2 Tankettes in Tokyo, round 2 : 7/13 hits, 4.50 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker and 8 Infantrys in Tokyo, round 2 : 3/9 hits, 3.17 expected hits
6 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Tokyo
Americans roll dice for 3 Artillerys, 1 Elite, 1 Infantry, 2 Marines, 1 Tank and 2 Tankettes in Tokyo, round 3 : 3/10 hits, 4.00 expected hits
Yamamoto roll dice for 1 Bunker and 2 Infantrys in Tokyo, round 3 : 1/3 hits, 1.17 expected hits
2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Tokyo
Americans captures 90PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 3 Artillerys, 1 Elite, 2 Marines, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 14
Casualties for Americans: 4 Infantrys
Casualties for Yamamoto: 1 Bunker and 8 Infantrys
Non Combat Move - Americans
1 B29 moved from sz78 to Bonin
2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz18
2 Artillerys and 2 Infantrys moved from sz18 to Marcus
1 B.Transport moved from sz14 to sz23
1 Elite moved from Los Angeles to sz23
1 B.Transport moved from sz14 to sz23
6 Infantrys moved from San Francisco to sz23
2 B.Transports moved from sz4 to sz5
8 Marines moved from N.Canada to sz5
2 B.Transports and 8 Marines moved from sz5 to sz4
8 Marines moved from Seattle to sz6
8 Marines moved from sz6 to N.Canada
2 B.Transports, 1 Elite and 6 Infantrys moved from sz23 to sz14
1 Elite and 6 Infantrys moved from sz14 to Seattle
8 Marines moved from Yakutsk to Vostok
8 Marines moved from Magadan to Yakutsk
5 Infantrys moved from Palana to Magadan
8 Marines moved from sz4 to Palana
Place Units - Americans
1 Carrier and 2 Destroyers placed in sz76
2 Fighters placed in sz76
1 Destroyer placed in sz18
1 Destroyer placed in sz19
2 Destroyers placed in sz4
5 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 100 PUs; end with 190 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50
Americans regular : 2.50
@entek ouch! i do think that,ll do it. again same sides?