So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Hisaichi
1 Tank and 2 Tankettes moved from Peking to N.Shangsi
3 Tankettes moved from Shansi to N.Shangsi
1 Infantry and 1 Marine moved from Shansi to Shangsi
3 Tankettes moved from Shansi to Shangsi
3 Infantrys and 1 Tankette moved from Hankou to Nanking
1 Artillery and 1 Infantry moved from Thailand to Burma
1 NakajimaG5N moved from Derby to sz49
1 Elite moved from N.Australia to Townsville
Hisaichi take Townsville from Anzac
1 Elite moved from N.Australia to Australia
Hisaichi take Australia from Anzac
1 Marine moved from N.Australia to C.Australia
1 T.Boat moved from sz50 to sz49
4 Infantrys moved from S.Borneo to sz60
2 Infantrys and 2 Marines moved from Malaya to Thailand
4 Infantrys moved from sz60 to N.S
1 Infantry moved from Hankou to Nanking
1 Infantry moved from Hankou to Hanan
2 Tankettes moved from Hankou to N.Chunking
1 Tankette moved from Hankou to W.Sian
Hisaichi take W.Sian from Chinese
4 Infantrys and 2 Marines moved from Seoul to sz79
4 Infantrys, 2 Marines and 3 Transports moved from sz79 to sz1
4 Infantrys and 2 Marines moved from sz1 to Belogorsk
1 Infantry and 1 Marine moved from Manchuria to Hsingan
1 Artillery and 3 Infantrys moved from Manchuria to Belogorsk
1 Transport moved from sz1 to sz79
2 Tankettes moved from Seoul to Belogorsk
1 Carrier and 1 Destroyer moved from sz78 to sz16
1 Artillery moved from Shansi to Shangsi
Purchase Units - Hisaichi
Hisaichi buy 1 Elite, 11 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Chunking
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Tankette
Hisaichi roll dice for 2 Tankettes in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Tankettes in N.Chunking, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tankette in N.Chunking, round 3 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Chinese lost in N.Chunking
Hisaichi win, taking N.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Tankette
Battle in Nanking
Hisaichi attack with 4 Infantrys and 1 Tankette
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 4 Infantrys and 1 Tankette in Nanking, round 2 : 0/5 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Nanking
Hisaichi roll dice for 3 Infantrys and 1 Tankette in Nanking, round 3 : 1/4 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Nanking
Hisaichi roll dice for 3 Infantrys and 1 Tankette in Nanking, round 4 : 0/4 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Nanking, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nanking
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Nanking, round 5 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery in Nanking, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nanking
Hisaichi roll dice for 1 Infantry and 1 Tankette in Nanking, round 6 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Artillery in Nanking, round 6 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Nanking
Hisaichi win, taking Nanking from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 3 Infantrys
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Hsingan
Hisaichi attack with 1 Infantry and 1 Marine
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Marine in Hsingan, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Hsingan, round 3 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Hsingan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hsingan
Hisaichi roll dice for 1 Marine in Hsingan, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Hsingan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Hsingan
Hisaichi win, taking Hsingan from Russians with 1 Marine remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Shangsi
Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 3 Tankettes
Chinese defend with 5 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 3 Tankettes in Shangsi, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 5 Infantrys in Shangsi, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Artillery, 1 Marine and 3 Tankettes in Shangsi, round 3 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 4 Infantrys in Shangsi, round 3 : 1/4 hits, 1.33 expected hits
1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 4 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry and 1 Tankette
Casualties for Chinese: 5 Infantrys
Battle in N.Shangsi
Hisaichi attack with 1 Tank and 5 Tankettes
Chinese defend with 1 Elite, 3 Infantrys and 1 Tankette
Hisaichi roll dice for 1 Tank and 5 Tankettes in N.Shangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 Elite, 3 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.50 expected hits
1 Tankette owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
Hisaichi roll dice for 1 Tank and 4 Tankettes in N.Shangsi, round 3 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 3 Tankettes remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Tankettes
Casualties for Chinese: 1 Elite, 3 Infantrys and 1 Tankette
Battle in Burma
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 2 Tankettes
Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 Tankettes in Burma, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 2 Tankettes in Burma, round 3 : 1/2 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Burma
Hisaichi roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 2 Tankettes in Burma, round 4 : 0/2 hits, 0.33 expected hits
1 Tankette owned by the British lost in Burma
Hisaichi roll dice for 1 Artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tankette in Burma, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tankette in Burma, round 6 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Tankette in Burma, round 7 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the British lost in Burma
Hisaichi win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for British: 2 Tankettes
Battle in sz49
Hisaichi attack with 1 NakajimaG5N and 1 T.Boat
Americans defend with 1 S.Sub
Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 NakajimaG5N and 1 T.Boat in sz49, round 2 : 1/2 hits, 1.17 expected hits
1 S.Sub owned by the Americans lost in sz49
Hisaichi win with 1 NakajimaG5N and 1 T.Boat remaining. Battle score for attacker is 9
Casualties for Americans: 1 S.Sub
Battle in sz16
Hisaichi attack with 1 Carrier and 1 Destroyer
Americans defend with 1 Destroyer
Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 2 : 0/2 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in sz16, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 3 : 0/2 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in sz16, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 4 : 0/2 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in sz16, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 5 : 1/2 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in sz16, round 5 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz16
Hisaichi win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in Belogorsk
Hisaichi attack with 1 Artillery, 7 Infantrys, 2 Marines and 2 Tankettes
Russians defend with 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs
Hisaichi roll dice for 1 Artillery, 7 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 2 : 0/12 hits, 3.00 expected hits
Russians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 1/9 hits, 3.00 expected hits
1 Infantry owned by the Hisaichi lost in Belogorsk
Hisaichi roll dice for 1 Artillery, 6 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 3 : 5/11 hits, 2.83 expected hits
Russians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 3 : 1/9 hits, 3.00 expected hits
1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk
Hisaichi roll dice for 1 Artillery, 5 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 4 : 2/10 hits, 2.67 expected hits
Russians roll dice for 4 Mech.Infs in Belogorsk, round 4 : 2/4 hits, 1.33 expected hits
2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk
Hisaichi roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 5 : 5/8 hits, 2.33 expected hits
Russians roll dice for 2 Mech.Infs in Belogorsk, round 5 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Russians lost in Belogorsk
Hisaichi win, taking Belogorsk from Russians with 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes remaining. Battle score for attacker is 28
Casualties for Hisaichi: 4 Infantrys
Casualties for Russians: 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs
Non Combat Move - Hisaichi
1 NakajimaG5N moved from sz49 to Darwin
Place Units - Hisaichi
4 Infantrys placed in S.Borneo
6 Tankettes placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
1 Elite and 7 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : -2.17
Russians regular : -4.00
British regular : -0.50
Hisaichi regular : -2.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Thai
9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 4 Tankettes moved from Thailand to Burma
2 Tankettes moved from Phuket to Burma
2 Artillerys, 1 Infantry and 1 Marine moved from Phuket to Malaya
Purchase Units - Thai
Thai buy 2 Artillerys, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 2 Infantrys and 2 Tankettes placed in Phuket
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - British
2 Infantrys moved from Calcutta to sz63
2 Artillerys moved from Calcutta to sz63
1 Marine moved from Calcutta to sz63
1 Marine and 1 S.Sub moved from sz63 to sz56
1 Marine moved from sz56 to Java
British take Java from Yamamoto
2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61
2 Artillerys and 2 Infantrys moved from sz61 to Sumatra
2 EarlyFighters and 1 Fighter moved from sz66 to Sumatra
1 S.Sub moved from sz61 to sz63
2 B.Transports moved from sz66 to sz63
1 Artillery moved from Nepal to Bengal
1 Mech.Inf moved from Bengal to Kwangsi
Chinese take W.Chunking from Thai
Chinese take Chunking from Yamamoto
British take Kwangsi from Yamamoto
1 Artillery moved from Dheli to Bhopa
1 Infantry moved from Dheli to Bhopa
1 Artillery and 1 Infantry moved from Yakutsk to Vostok
Purchase Units - British
British buy 6 Artillerys, 1 Destroyer, 2 Infantrys, 2 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in Sumatra
British attack with 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys
Yamamoto defend with 4 Infantrys
British roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 0/7 hits, 2.50 expected hits
Yamamoto roll dice for 4 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the British lost in Sumatra
British roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 1 Infantry in Sumatra, round 3 : 3/6 hits, 2.17 expected hits
Yamamoto roll dice for 4 Infantrys in Sumatra, round 3 : 4/4 hits, 1.33 expected hits
3 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 EarlyFighter owned by the British and 1 Infantry owned by the British lost in Sumatra
1 Fighter owned by the British and 1 EarlyFighter owned by the British retreated
Yamamoto win with 1 Infantry remaining. Battle score for attacker is -14
Casualties for British: 2 Artillerys, 1 EarlyFighter and 2 Infantrys
Casualties for Yamamoto: 3 Infantrys
Non Combat Move - British
1 EarlyFighter and 1 Fighter moved from Sumatra to sz66
Place Units - British
4 Artillerys, 2 Infantrys and 2 Marines placed in Calcutta
2 Artillerys placed in Bengal
1 Tank and 2 Tankettes placed in Dheli
1 Destroyer placed in sz6
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.33
British regular : -1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Anzac
1 Destroyer moved from sz37 to sz51
2 Destroyers moved from sz41 to sz49
1 EarlyFighter moved from Melbourne to W.Australia
3 Infantrys moved from S.W.Australia to W.Australia
Purchase Units - Anzac
Anzac buy 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz51
Anzac attack with 1 Destroyer
Yamamoto defend with 1 B.Transport and 1 Destroyer
Anzac roll dice for 1 Destroyer in sz51, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Transport and 1 Destroyer in sz51, round 2 : 2/2 hits, 0.67 expected hits
1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz51
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Destroyer
Casualties for Yamamoto: 1 B.Transport
Battle in sz49
Anzac attack with 2 Destroyers
Hisaichi defend with 1 T.Boat
Anzac roll dice for 2 Destroyers in sz49, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 T.Boat in sz49, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Destroyers in sz49, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 T.Boat in sz49, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Hisaichi lost in sz49
Anzac win with 2 Destroyers remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 T.Boat
Battle in W.Australia
Anzac attack with 1 EarlyFighter and 3 Infantrys
Yamamoto defend with 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys
Anzac roll dice for 1 EarlyFighter and 3 Infantrys in W.Australia, round 2 : 0/4 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in W.Australia, round 2 : 3/4 hits, 1.50 expected hits
3 Infantrys owned by the Anzac lost in W.Australia
1 EarlyFighter owned by the Anzac retreated
Yamamoto win with 1 Artillery, 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -6
Casualties for Anzac: 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from W.Australia to Melbourne
Place Units - Anzac
4 Infantrys placed in Melbourne
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83
Anzac regular : -0.50
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Americans
1 unit repaired.
1 S.Sub moved from sz41 to sz38
1 Elite moved from Samoa to sz38
1 Elite and 1 S.Sub moved from sz38 to sz46
1 Elite moved from sz46 to Choiseoul
British take Choiseoul from Yamamoto
1 Destroyer moved from sz18 to sz70
1 Destroyer moved from sz19 to sz16
1 Fighter moved from sz76 to sz16
2 Fighters moved from sz76 to sz16
2 Fighters moved from Iwo Jima to sz16
6 Marines moved from Vostok to Belogorsk
1 B29 moved from Iwo Jima to Belogorsk
Purchase Units - Americans
Americans buy 1 Battleship, 4 Destroyers, 2 Infantrys, 9 Marines and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz70
Americans attack with 1 Destroyer
Yamamoto defend with 1 Transport
Americans roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in sz70, round 3 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in sz70
Yamamoto win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Transport
Battle in Belogorsk
Americans attack with 1 B29 and 6 Marines
Hisaichi defend with 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes
Americans roll dice for 1 B29 and 6 Marines in Belogorsk, round 2 : 5/7 hits, 3.00 expected hits
Hisaichi roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 2 : 0/8 hits, 2.33 expected hits
2 Tankettes owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Belogorsk
Americans roll dice for 1 B29 and 6 Marines in Belogorsk, round 3 : 2/7 hits, 3.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Marines in Belogorsk, round 3 : 1/3 hits, 1.00 expected hits
1 Marine owned by the Americans and 2 Marines owned by the Hisaichi lost in Belogorsk
Americans roll dice for 1 B29 and 5 Marines in Belogorsk, round 4 : 3/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery in Belogorsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Belogorsk
Americans win, taking Belogorsk from Hisaichi with 1 B29 and 5 Marines remaining. Battle score for attacker is 21
Casualties for Hisaichi: 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes
Casualties for Americans: 1 Marine
Battle in sz16
Americans attack with 1 Destroyer and 5 Fighters
Hisaichi defend with 1 Carrier and 1 Destroyer
Americans roll dice for 1 Destroyer and 5 Fighters in sz16, round 2 : 2/6 hits, 2.83 expected hits
Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 2 : 2/2 hits, 1.00 expected hits
1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans, 1 Destroyer owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz16
Americans win with 4 Fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 Destroyer and 1 Fighter
Casualties for Hisaichi: 1 Carrier and 1 Destroyer
Non Combat Move - Americans
4 Fighters moved from sz16 to sz76
1 Fighter moved from sz76 to Iwo Jima
1 Submarine moved from sz20 to sz17
1 Elite moved from Hilo to sz25
2 Artillerys moved from Pearl Harbor to sz25
2 Artillerys, 1 B.Transport and 1 Elite moved from sz25 to sz20
2 Artillerys and 1 Elite moved from sz20 to Wake
1 Marine moved from San Francisco to sz23
1 Marine and 1 S.Sub moved from sz23 to sz11
1 Marine moved from sz11 to Midway
2 B.Transports moved from sz14 to sz23
5 Infantrys moved from San Francisco to sz23
2 B.Transports moved from sz4 to sz5
8 Marines moved from N.Canada to sz5
1 Infantry and 2 Tankettes moved from Alaska to sz4
1 Infantry moved from Palana to sz4
2 Infantrys, 2 Tankettes and 2 Transports moved from sz4 to sz11
2 Infantrys and 2 Tankettes moved from sz11 to Midway
8 Marines moved from Yakutsk to Vostok
8 Marines moved from Magadan to Yakutsk
7 Marines moved from Palana to Magadan
2 B.Transports and 8 Marines moved from sz5 to sz4
8 Marines moved from sz4 to Palana
8 Marines moved from Seattle to sz6
8 Marines moved from sz6 to N.Canada
2 B.Transports and 5 Infantrys moved from sz23 to sz14
5 Infantrys moved from sz14 to Seattle
1 B29 moved from Belogorsk to Sukhalin
Place Units - Americans
1 Battleship and 2 Destroyers placed in sz76
1 S.Sub placed in sz19
1 Marine placed in Marcus
2 Destroyers placed in sz4
2 Infantrys placed in Pearl Harbor
8 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : 0.83
Hisaichi regular : -1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Masaharu
4 Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
1 Infantry moved from N.Japan to sz1
8 Infantrys and 4 Transports moved from sz15 to sz1
9 Infantrys moved from sz1 to Belogorsk
2 Artillerys and 1 Marine moved from Amursk to Belogorsk
6 Infantrys moved from N.Japan to sz1
1 Destroyer moved from sz7 to sz1
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Belogorsk
Masaharu attack with 2 Artillerys, 9 Infantrys and 1 Marine
Americans defend with 5 Marines
Masaharu roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Belogorsk, round 2 : 2/12 hits, 2.83 expected hits
Russians roll dice for 5 Marines in Belogorsk, round 2 : 0/5 hits, 1.67 expected hits
2 Marines owned by the Americans lost in Belogorsk
Masaharu roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Belogorsk, round 3 : 2/12 hits, 2.83 expected hits
Russians roll dice for 3 Marines in Belogorsk, round 3 : 3/3 hits, 1.00 expected hits
2 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Belogorsk
Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 4 : 2/9 hits, 2.33 expected hits
Russians roll dice for 1 Marine in Belogorsk, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Americans lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 9
Casualties for Americans: 5 Marines
Casualties for Masaharu: 3 Infantrys
Non Combat Move - Masaharu
Place Units - Masaharu
8 Infantrys placed in Akina
2 Artillerys and 1 Marine placed in Amursk
Turn Complete - Masaharu
Masaharu collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Masaharu regular : -2.00
Russians regular : -0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Russians
2 EarlyFighters, 4 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk
1 Infantry moved from Ulaan Ude to Jinan
2 Infantrys moved from Ulaan Ude to Quingdao
3 Infantrys moved from Tulun to Ulaan Ude
Purchase Units - Russians
Russians buy 3 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Belogorsk
Russians attack with 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs
Masaharu defend with 2 Artillerys, 6 Infantrys and 1 Marine
Russians roll dice for 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs in Belogorsk, round 2 : 2/9 hits, 2.83 expected hits
Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits
4 Infantrys owned by the Russians, 2 Infantrys owned by the Masaharu and 1 Mech.Inf owned by the Russians lost in Belogorsk
2 EarlyFighters owned by the Russians retreated
2 Mech.Infs owned by the Russians retreated to Quingdao
Masaharu win with 2 Artillerys, 4 Infantrys and 1 Marine remaining. Battle score for attacker is -9
Casualties for Russians: 4 Infantrys and 1 Mech.Inf
Casualties for Masaharu: 2 Infantrys
Non Combat Move - Russians
2 EarlyFighters moved from Belogorsk to Quingdao
1 Mech.Inf moved from Tulun to Quingdao
1 Elite moved from Kaask to Tulun
5 Infantrys moved from Kaask to Tulun
1 Mech.Inf, 1 Tank and 2 Tankettes moved from Achinsk to Kaask
1 Mech.Inf moved from Kaask to Tulun
Place Units - Russians
3 Infantrys placed in Quingdao
3 Mech.Infs and 3 Tanks placed in Kaask
1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.00
Russians regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Destroyer moved from sz78 to sz75
1 Destroyer moved from sz78 to sz72
1 Destroyer moved from sz78 to sz16
2 Infantrys moved from Tokyo to S.Japan
1 Destroyer moved from sz51 to sz50
1 Tankette moved from C.Australia to S.W.Australia
Yamamoto take S.W.Australia from Anzac
1 Tankette moved from S.W.Australia to Sydney
1 Artillery and 2 Infantrys moved from W.Australia to C.Australia
1 Infantry moved from E.Australia to Sydney
1 Artillery and 2 Infantrys moved from Darwin to C.Australia
3 Infantrys and 1 Marine moved from Malaya to sz60
3 Infantrys and 1 Marine moved from sz60 to Java
1 Infantry moved from Sumatra to N.S
2 Transports moved from sz60 to sz74
2 Infantrys moved from Malaya to sz60
1 Tank moved from N.S to sz60
1 B.Transport, 2 Infantrys and 1 Tank moved from sz60 to sz67
2 Infantrys and 1 Tank moved from sz67 to Kwangsi
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 8 Destroyers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Sydney
Yamamoto attack with 1 Infantry and 1 Tankette
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 2 : 2/2 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in Sydney, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Sydney
Yamamoto win, taking Sydney from Anzac with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 2 Infantrys and 1 Tank
British defend with 1 Mech.Inf
Yamamoto roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Kwangsi
Yamamoto win, taking Kwangsi from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 1 Mech.Inf
Battle in Java
Yamamoto attack with 3 Infantrys and 1 Marine
British defend with 1 Marine
Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Marine in Java, round 2 : 1/4 hits, 0.83 expected hits
British roll dice for 1 Marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the British lost in Java
Yamamoto win, taking Java from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3
Casualties for British: 1 Marine
Non Combat Move - Yamamoto
1 Infantry moved from Mindanao to Davao
Place Units - Yamamoto
1 Destroyer placed in sz50
7 Destroyers placed in sz78
1 Artillery and 1 Infantry placed in W.Australia
1 Artillery and 2 Infantrys placed in Darwin
5 Infantrys and 1 Marine placed in Malaya
2 Infantrys placed in Moresby
Turn Complete - Yamamoto
Yamamoto collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.17
Anzac regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Chinese
1 Infantry moved from Gansu to Shangsi
2 Mech.Infs moved from Szechwan to Shangsi
2 EarlyFighters moved from Sian to Shangsi
2 Mech.Infs moved from Szechwan to W.Sian
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Bunker, 7 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shangsi
Chinese attack with 2 EarlyFighters, 1 Infantry and 2 Mech.Infs
Hisaichi defend with 1 Artillery, 1 Marine and 2 Tankettes
Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Mech.Infs in Shangsi, round 2 : 0/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Mech.Infs in Shangsi, round 3 : 2/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 3 : 1/4 hits, 1.00 expected hits
2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 2 EarlyFighters and 2 Mech.Infs in Shangsi, round 4 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 2 Mech.Infs remaining. Battle score for attacker is 13
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery, 1 Marine and 2 Tankettes
Battle in W.Sian
Chinese attack with 2 Mech.Infs
Hisaichi defend with 1 Tankette
Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in W.Sian, round 2 : 1/1 hits, 0.17 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -1
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Tankette
Non Combat Move - Chinese
4 Infantrys moved from Tsingnan to Gansu
2 EarlyFighters moved from Shangsi to Sian
6 Infantrys moved from Xining to Tsingnan
2 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
1 Bunker placed in Sian
2 Artillerys and 4 Infantrys placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Hisaichi regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Hisaichi
1 B.Transport moved from sz50 to sz49
1 NakajimaG5N moved from Darwin to sz49
1 Artillery moved from Burma to W.Chunking
Hisaichi take W.Chunking from Chinese
1 Infantry moved from Hanan to Chunking
Hisaichi take Chunking from Chinese
2 Tankettes moved from N.Chunking to W.Sian
1 Tank and 3 Tankettes moved from N.Shangsi to Gansu
2 Tankettes moved from Peking to Shangsi
1 Tankette moved from Shansi to Shangsi
1 Tank moved from Peking to Shansi
1 Elite and 1 Infantry moved from Seoul to sz79
1 Elite, 1 Infantry and 1 Transport moved from sz79 to sz1
6 Infantrys moved from Seoul to Manchuria
1 Elite and 1 Infantry moved from sz1 to Belogorsk
1 Infantry moved from Hankou to Hanan
2 Tankettes moved from Hankou to Shansi
2 Tankettes moved from Shansi to E.Shansi
1 Infantry moved from Nanking to Shansi
1 Tankette moved from Nanking to E.Shansi
1 Infantry moved from Hankou to Nanking
12 Tankettes moved from Hongkong to Hankou
1 Infantry and 2 Marines moved from Thailand to Burma
4 Infantrys moved from S.Borneo to sz60
4 Infantrys moved from sz60 to Malaya
1 Elite moved from Australia to N.Australia
1 Marine moved from C.Australia to Derby
Purchase Units - Hisaichi
Hisaichi buy 1 Bomber, 12 Infantrys, 1 NakajimaG5N, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in Shangsi
Hisaichi attack with 3 Tankettes
Chinese defend with 2 Mech.Infs
Hisaichi roll dice for 3 Tankettes in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 2 Mech.Infs in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 Tankettes in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 Mech.Infs in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese lost in Shangsi
Hisaichi roll dice for 3 Tankettes in Shangsi, round 4 : 3/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Mech.Infs
Casualties for Hisaichi: 1 Tankette
Battle in sz49
Hisaichi attack with 1 B.Transport and 1 NakajimaG5N
Anzac defend with 2 Destroyers
Hisaichi roll dice for 1 B.Transport and 1 NakajimaG5N in sz49, round 2 : 1/1 hits, 0.83 expected hits
Anzac roll dice for 2 Destroyers in sz49, round 2 : 1/2 hits, 1.00 expected hits
1 B.Transport owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz49
Hisaichi roll dice for 1 NakajimaG5N in sz49, round 3 : 0/1 hits, 0.83 expected hits
Anzac roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 NakajimaG5N in sz49, round 4 : 1/1 hits, 0.83 expected hits
Anzac roll dice for 1 Destroyer in sz49, round 4 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac lost in sz49
Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 B.Transport
Casualties for Anzac: 2 Destroyers
Battle in Gansu
Hisaichi attack with 1 Tank and 3 Tankettes
Chinese defend with 4 Infantrys
Hisaichi roll dice for 1 Tank and 3 Tankettes in Gansu, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 4 Infantrys in Gansu, round 2 : 1/4 hits, 1.33 expected hits
1 Tankette owned by the Hisaichi lost in Gansu
Hisaichi roll dice for 1 Tank and 2 Tankettes in Gansu, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 4 Infantrys in Gansu, round 3 : 2/4 hits, 1.33 expected hits
2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
1 Tank owned by the Hisaichi retreated to N.Shangsi
Chinese win with 2 Infantrys remaining. Battle score for attacker is -8
Casualties for Hisaichi: 3 Tankettes
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
1 NakajimaG5N moved from sz49 to Darwin
Place Units - Hisaichi
1 Bomber, 2 Infantrys and 1 NakajimaG5N placed in S.Borneo
1 Tank and 2 Tankettes placed in Peking
6 Infantrys placed in Hongkong
4 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Anzac regular : -1.00
Hisaichi regular : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Thai
9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes moved from Burma to Bengal
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Bengal
Thai attack with 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes
British defend with 1 AAGun, 6 Artillerys, 7 Bunkers, 1 Factory, 6 Infantrys, 2 Mech.Infs and 1 Tank
Thai roll dice for 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes in Bengal, round 2 : 14/28 hits, 9.67 expected hits
Units damaged: 7 Bunkers owned by the British
British roll dice for 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank in Bengal, round 2 : 9/22 hits, 8.67 expected hits
9 Infantrys owned by the Thai, 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Bengal
Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 6 Tankettes in Bengal, round 3 : 8/19 hits, 7.33 expected hits
British roll dice for 5 Artillerys, 7 Bunkers, 2 Mech.Infs and 1 Tank in Bengal, round 3 : 5/15 hits, 6.33 expected hits
5 Tankettes owned by the Thai, 1 Tank owned by the British, 5 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal
Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 1 Tankette in Bengal, round 4 : 3/14 hits, 5.67 expected hits
British roll dice for 7 Bunkers in Bengal, round 4 : 5/7 hits, 3.50 expected hits
3 Bunkers owned by the British, 1 Tankette owned by the Thai, 2 Artillerys owned by the Thai and 2 Marines owned by the Thai lost in Bengal
Thai roll dice for 7 Artillerys and 2 Elites in Bengal, round 5 : 2/9 hits, 3.67 expected hits
British roll dice for 4 Bunkers in Bengal, round 5 : 3/4 hits, 2.00 expected hits
2 Bunkers owned by the British and 3 Artillerys owned by the Thai lost in Bengal
Thai roll dice for 4 Artillerys and 2 Elites in Bengal, round 6 : 2/6 hits, 2.67 expected hits
British roll dice for 2 Bunkers in Bengal, round 6 : 1/2 hits, 1.00 expected hits
2 Bunkers owned by the British and 1 Artillery owned by the Thai lost in Bengal
Thai win, taking Bengal from British with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 21
Casualties for Thai: 6 Artillerys, 9 Infantrys, 2 Marines and 6 Tankettes
Casualties for British: 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank
Non Combat Move - Thai
2 Artillerys, 2 Infantrys and 2 Tankettes moved from Phuket to Thailand
2 Artillerys, 1 Infantry and 1 Marine moved from Malaya to Thailand
2 Tankettes moved from Thailand to Burma
Place Units - Thai
2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Thai regular : 0.00
British regular : 1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - British
2 Tankettes moved from Dheli to Nepal
1 Tank moved from Dheli to Nepal
1 Artillery and 1 Infantry moved from Bhopa to Nepal
4 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
4 Artillerys and 2 Infantrys moved from sz64 to Bengal
1 Marine moved from Calcutta to sz63
1 Marine and 1 S.Sub moved from sz63 to sz57
1 Marine moved from sz57 to Soem
British take Soem from Yamamoto
1 S.Sub moved from sz56 to sz63
1 Marine moved from Calcutta to sz63
1 Marine and 1 S.Sub moved from sz63 to sz61
1 Marine moved from sz61 to Sumatra
British take Sumatra from Yamamoto
2 Transports moved from sz61 to sz63
1 Artillery and 1 Infantry moved from Vostok to Belogorsk
1 Artillery and 3 Infantrys moved from Quingdao to Belogorsk
1 Destroyer moved from sz6 to sz11
Purchase Units - British
British buy 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 7 PUs;
Combat - British
Battle in Bengal
British attack with 4 Artillerys and 2 Infantrys
Thai defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory
British roll dice for 4 Artillerys and 2 Infantrys in Bengal, round 2 : 2/6 hits, 2.00 expected hits
Thai roll dice for 3 Artillerys and 2 Elites in Bengal, round 2 : 3/5 hits, 1.67 expected hits
1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bengal
British roll dice for 3 Artillerys in Bengal, round 3 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery and 2 Elites in Bengal, round 3 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Bengal
British roll dice for 2 Artillerys in Bengal, round 4 : 1/2 hits, 0.67 expected hits
Thai roll dice for 2 Elites in Bengal, round 4 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Thai and 1 Artillery owned by the British lost in Bengal
British roll dice for 1 Artillery in Bengal, round 5 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Elite in Bengal, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Bengal
Thai win with 1 Elite remaining. Battle score for attacker is -4
Casualties for British: 4 Artillerys and 2 Infantrys
Casualties for Thai: 3 Artillerys and 1 Elite
Battle in Belogorsk
British attack with 2 Artillerys and 4 Infantrys
Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine
British roll dice for 2 Artillerys and 4 Infantrys in Belogorsk, round 2 : 0/6 hits, 1.67 expected hits
Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 4/9 hits, 3.00 expected hits
4 Infantrys owned by the British lost in Belogorsk
2 Artillerys owned by the British retreated to Quingdao
Masaharu win with 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -8
Casualties for British: 4 Infantrys
Non Combat Move - British
Place Units - British
2 Artillerys, 1 EarlyFighter, 1 Elite and 2 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Transport placed in sz6
Turn Complete - British
British collect 48 PUs; end with 55 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.00
Thai regular : 2.33
British regular : -1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Anzac
1 Infantry moved from Melbourne to Sydney
1 Marine moved from Melbourne to Sydney
1 Infantry moved from Melbourne to S.W.Australia
Anzac take S.W.Australia from Yamamoto
1 Destroyer moved from sz37 to sz50
1 EarlyFighter moved from Melbourne to sz50
Purchase Units - Anzac
Anzac buy 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs;
Combat - Anzac
Battle in sz50
Anzac attack with 1 Destroyer and 1 EarlyFighter
Yamamoto defend with 2 Destroyers and 1 T.Boat
Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz50, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Destroyers and 1 T.Boat in sz50, round 2 : 2/3 hits, 1.17 expected hits
1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50
Yamamoto win with 2 Destroyers and 1 T.Boat remaining. Battle score for attacker is -16
Casualties for Anzac: 1 Destroyer and 1 EarlyFighter
Battle in Sydney
Anzac attack with 1 Infantry and 1 Marine
Yamamoto defend with 1 Infantry and 1 Tankette
Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 2 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 2 : 0/2 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 3 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 3 : 0/2 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 4 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 4 : 0/2 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 5 : 1/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 5 : 0/2 hits, 0.50 expected hits
1 Tankette owned by the Yamamoto lost in Sydney
Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 6 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Sydney, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Sydney
Anzac roll dice for 1 Marine in Sydney, round 7 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sydney, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Sydney
Yamamoto win with no units remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Infantry and 1 Tankette
Casualties for Anzac: 1 Infantry and 1 Marine
Non Combat Move - Anzac
Place Units - Anzac
1 Destroyer placed in sz37
2 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17
Anzac regular : -1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Americans
1 Elite moved from Choiseoul to sz46
1 Elite and 1 S.Sub moved from sz46 to sz49
1 Elite moved from sz49 to S.G
British take S.G from Yamamoto
1 S.Sub moved from sz19 to sz40
1 Infantry moved from Johnston to sz40
1 Infantry and 1 S.Sub moved from sz40 to sz41
1 Infantry moved from sz41 to E.Australia
Anzac take E.Australia from Yamamoto
1 Submarine moved from sz17 to sz72
1 Fighter moved from Iwo Jima to sz72
3 Fighters moved from sz76 to sz72
8 Marines moved from Vostok to Belogorsk
1 B29 moved from Sukhalin to Belogorsk
8 Marines moved from Yakutsk to Vostok
7 Marines moved from Magadan to Yakutsk
8 Marines moved from Palana to Magadan
Purchase Units - Americans
Americans buy 2 Artillerys, 4 Destroyers, 1 Elite, 8 Marines, 1 S.Sub and 2 Transports; Remaining resources: 4 PUs;
Combat - Americans
Battle in sz72
Americans attack with 4 Fighters and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in sz72, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz72
Americans win with 4 Fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in Belogorsk
Americans attack with 1 B29 and 8 Marines
Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine
Americans roll dice for 1 B29 and 8 Marines in Belogorsk, round 2 : 4/9 hits, 3.67 expected hits
Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits
5 Marines owned by the Americans, 3 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Belogorsk
Americans roll dice for 1 B29 and 3 Marines in Belogorsk, round 3 : 1/4 hits, 2.00 expected hits
Masaharu roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Belogorsk, round 3 : 3/5 hits, 1.67 expected hits
3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Belogorsk
1 B29 owned by the Americans retreated
Masaharu win with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is -14
Casualties for Americans: 8 Marines
Casualties for Hisaichi: 1 Infantry
Casualties for Masaharu: 4 Infantrys
Non Combat Move - Americans
1 B29 moved from Belogorsk to Sukhalin
2 B.Transports moved from sz14 to sz23
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
5 Infantrys moved from Seattle to sz6
2 B.Transports moved from sz4 to sz5
8 Marines moved from N.Canada to sz5
1 B.Transport and 4 Marines moved from sz5 to sz4
1 B.Transport and 4 Marines moved from sz5 to sz4
8 Marines moved from sz4 to Palana
5 Infantrys moved from sz6 to N.Canada
8 Marines moved from sz14 to Seattle
2 Tankettes moved from Midway to sz11
2 Infantrys moved from Midway to sz11
1 Marine moved from Midway to sz11
1 Marine and 1 S.Sub moved from sz11 to sz76
1 Marine moved from sz76 to Iwo Jima
2 Infantrys, 2 Tankettes and 2 Transports moved from sz11 to sz19
2 Artillerys moved from Wake to sz20
1 Elite moved from Wake to sz20
2 Infantrys and 2 Tankettes moved from sz19 to Wake
2 Artillerys, 1 B.Transport and 1 Elite moved from sz20 to sz19
2 Artillerys and 1 Elite moved from sz19 to Wake
2 Destroyers moved from sz4 to sz9
1 Fighter moved from sz72 to Iwo Jima
3 Fighters moved from sz72 to sz76
Place Units - Americans
3 Destroyers placed in sz76
1 Destroyer placed in sz19
1 S.Sub placed in sz17
2 Transports placed in sz25
2 Artillerys placed in Hilo
8 Marines placed in San Francisco
1 Elite placed in Los Angeles
Turn Complete - Americans
Americans collect 92 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Americans regular : 0.00
Masaharu regular : 3.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Masaharu
4 Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
1 Infantry moved from N.Japan to sz1
7 Infantrys moved from sz1 to Sukhalin
8 Infantrys and 4 Transports moved from sz15 to sz1
2 Artillerys and 1 Marine moved from Belogorsk to Vostok
8 Infantrys moved from sz1 to Vostok
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Sukhalin
Masaharu attack with 7 Infantrys
British defend with 1 Artillery and 1 Infantry; Americans defend with 1 B29
Masaharu roll dice for 7 Infantrys in Sukhalin, round 2 : 0/7 hits, 1.17 expected hits
British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 2 : 0/3 hits, 1.00 expected hits
Masaharu roll dice for 7 Infantrys in Sukhalin, round 3 : 0/7 hits, 1.17 expected hits
British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Masaharu lost in Sukhalin
Masaharu roll dice for 5 Infantrys in Sukhalin, round 4 : 1/5 hits, 0.83 expected hits
British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 4 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the British lost in Sukhalin
Masaharu roll dice for 5 Infantrys in Sukhalin, round 5 : 1/5 hits, 0.83 expected hits
British roll dice for 1 Artillery and 1 B29 in Sukhalin, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu and 1 Artillery owned by the British lost in Sukhalin
Masaharu roll dice for 4 Infantrys in Sukhalin, round 6 : 0/4 hits, 0.67 expected hits
British roll dice for 1 B29 in Sukhalin, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Sukhalin
Masaharu roll dice for 3 Infantrys in Sukhalin, round 7 : 0/3 hits, 0.50 expected hits
British roll dice for 1 B29 in Sukhalin, round 7 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 3 Infantrys in Sukhalin, round 8 : 1/3 hits, 0.50 expected hits
British roll dice for 1 B29 in Sukhalin, round 8 : 0/1 hits, 0.33 expected hits
1 B29 owned by the Americans lost in Sukhalin
Masaharu win, taking Sukhalin from British with 3 Infantrys remaining. Battle score for attacker is 16
Casualties for Masaharu: 4 Infantrys
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Americans: 1 B29
Battle in Vostok
Masaharu attack with 2 Artillerys, 8 Infantrys and 1 Marine
Americans defend with 8 Marines
Masaharu roll dice for 2 Artillerys, 8 Infantrys and 1 Marine in Vostok, round 2 : 1/11 hits, 2.67 expected hits
Russians roll dice for 8 Marines in Vostok, round 2 : 4/8 hits, 2.67 expected hits
1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok
Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Marine in Vostok, round 3 : 4/7 hits, 2.00 expected hits
Russians roll dice for 7 Marines in Vostok, round 3 : 1/7 hits, 2.33 expected hits
4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 4 : 2/6 hits, 1.83 expected hits
Russians roll dice for 3 Marines in Vostok, round 4 : 0/3 hits, 1.00 expected hits
2 Marines owned by the Americans lost in Vostok
Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 5 : 1/6 hits, 1.83 expected hits
Russians roll dice for 1 Marine in Vostok, round 5 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Americans lost in Vostok
Masaharu win, taking Vostok from Russians with 2 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 14
Casualties for Masaharu: 5 Infantrys
Casualties for Americans: 8 Marines
Non Combat Move - Masaharu
Place Units - Masaharu
8 Infantrys placed in Akina
2 Artillerys and 1 Marine placed in Amursk
Turn Complete - Masaharu
Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : -3.00
Russians regular : -1.33
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Russians
3 Infantrys moved from Quingdao to Belogorsk
1 Infantry moved from Jinan to Hsingan
1 Infantry moved from Quingdao to Hsingan
2 EarlyFighters, 1 Infantry and 3 Mech.Infs moved from Quingdao to Vostok
3 Infantrys moved from Ulaan Ude to Quingdao
1 Mech.Inf moved from Tulun to Vostok
Purchase Units - Russians
Russians buy 1 Bunker, 3 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vostok
Russians attack with 2 EarlyFighters, 1 Infantry and 4 Mech.Infs
Masaharu defend with 2 Artillerys, 3 Infantrys and 1 Marine
Russians roll dice for 2 EarlyFighters, 1 Infantry and 4 Mech.Infs in Vostok, round 2 : 4/7 hits, 2.33 expected hits
Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Russians, 1 Marine owned by the Masaharu and 3 Infantrys owned by the Masaharu lost in Vostok
Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 3 : 1/6 hits, 2.00 expected hits
Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Masaharu lost in Vostok
Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 4 : 1/6 hits, 2.00 expected hits
Masaharu roll dice for 1 Artillery in Vostok, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians and 1 Artillery owned by the Masaharu lost in Vostok
Russians win, taking Vostok from Masaharu with 2 EarlyFighters and 3 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry and 1 Mech.Inf
Casualties for Masaharu: 2 Artillerys, 3 Infantrys and 1 Marine
Battle in Belogorsk
Russians attack with 3 Infantrys
Hisaichi defend with 1 Elite
Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits
Masaharu roll dice for 1 Elite in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Belogorsk
Russians win, taking Belogorsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Elite
Battle in Hsingan
Russians attack with 2 Infantrys
Hisaichi defend with 1 Marine
Russians roll dice for 2 Infantrys in Hsingan, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Marine in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Hsingan, round 3 : 1/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Marine owned by the Hisaichi lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 Infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Marine
Non Combat Move - Russians
1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
3 Mech.Infs moved from Kaask to Quingdao
2 Tankettes moved from Kaask to Ulaan Ude
4 Tanks moved from Kaask to Kyzal
4 Tanks moved from Kyzal to Ulaan Ude
2 EarlyFighters moved from Vostok to Quingdao
1 Mech.Inf moved from Achinsk to Tulun
Place Units - Russians
1 Bunker and 3 Infantrys placed in Quingdao
1 Marine and 4 Mech.Infs placed in Kaask
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.00
Russians regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Destroyer moved from sz50 to sz49
1 Destroyer moved from sz50 to sz57
1 Artillery and 1 Infantry moved from W.Australia to S.W.Australia
3 Infantrys moved from Moresby to New Guinea
2 Infantrys and 1 Tank moved from Kwangsi to sz67
1 B.Transport, 2 Infantrys and 1 Tank moved from sz67 to sz60
2 Infantrys and 1 Tank moved from sz60 to Sumatra
1 B.Transport moved from sz60 to sz59
3 Infantrys and 1 Marine moved from Java to sz59
3 Infantrys and 1 Marine moved from sz59 to Soem
1 Destroyer moved from sz75 to sz72
1 Destroyer moved from sz78 to sz75
1 Destroyer moved from sz16 to sz17
1 Destroyer moved from sz78 to sz16
4 Infantrys moved from S.Japan to sz74
4 Infantrys and 2 Transports moved from sz74 to sz60
4 Infantrys moved from sz60 to Sumatra
9 Infantrys and 1 Marine moved from Malaya to Thailand
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 8 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz57
Yamamoto attack with 1 Destroyer
British defend with 1 S.Sub
British roll dice for 1 S.Sub in sz57, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz57, round 2 : 1/1 hits, 0.33 expected hits
1 S.Sub owned by the British lost in sz57
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
Casualties for British: 1 S.Sub
Battle in sz17
Yamamoto attack with 1 Destroyer
Americans defend with 1 S.Sub
Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits
1 S.Sub owned by the Americans lost in sz17
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 S.Sub
Battle in sz49
Yamamoto attack with 1 Destroyer
Americans defend with 1 S.Sub
Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz49, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Sub in sz49, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Sub in sz49, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz49, round 4 : 1/1 hits, 0.33 expected hits
1 S.Sub owned by the Americans lost in sz49
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 S.Sub
Battle in Sumatra
Yamamoto attack with 6 Infantrys and 1 Tank
British defend with 1 Marine
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 6 Infantrys and 1 Tank in Sumatra, round 2 : 0/7 hits, 1.50 expected hits
British roll dice for 1 Marine in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 5 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.33 expected hits
British roll dice for 1 Marine in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 4 Infantrys and 1 Tank in Sumatra, round 4 : 2/5 hits, 1.17 expected hits
British roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the British lost in Sumatra
Yamamoto win, taking Sumatra from British with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -1
Casualties for Yamamoto: 2 Infantrys
Casualties for British: 1 Marine
Battle in Soem
Yamamoto attack with 3 Infantrys and 1 Marine
British defend with 1 Marine
Yamamoto roll dice for 3 Infantrys and 1 Marine in Soem, round 2 : 1/4 hits, 0.83 expected hits
British roll dice for 1 Marine in Soem, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the British lost in Soem
Yamamoto win, taking Soem from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3
Casualties for British: 1 Marine
Battle in S.W.Australia
Yamamoto attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in S.W.Australia, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Infantry in S.W.Australia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia
Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Yamamoto
2 Artillerys and 6 Infantrys moved from C.Australia to S.W.Australia
1 Artillery and 2 Infantrys moved from Darwin to C.Australia
Place Units - Yamamoto
2 Destroyers placed in sz51
1 Destroyer placed in sz49
1 Transport placed in sz50
1 Artillery, 1 Infantry and 1 Marine placed in Darwin
5 Destroyers placed in sz78
1 Artillery and 5 Infantrys placed in Malaya
Turn Complete - Yamamoto
Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Americans regular : -0.67
Anzac regular : 0.67
British regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Chinese
2 Infantrys moved from Gansu to Shangsi
2 EarlyFighters moved from Sian to Shangsi
2 Mech.Infs moved from Tsingnan to W.Sian
Purchase Units - Chinese
Chinese buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shangsi
Chinese attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 2 Tankettes
Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Shangsi
Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 1/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Tankettes
Casualties for Chinese: 1 Infantry
Battle in W.Sian
Chinese attack with 2 Mech.Infs
Hisaichi defend with 2 Tankettes
Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in W.Sian
Chinese roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in W.Sian, round 3 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Tankettes
Non Combat Move - Chinese
6 Infantrys moved from Tsingnan to Gansu
2 EarlyFighters moved from Shangsi to Sian
2 Artillerys and 4 Infantrys moved from Xining to Tsingnan
1 Mech.Inf moved from Urumal to Tsingnan
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Bunker placed in Sian
5 Infantrys and 1 Marine placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Hisaichi regular : 0.00