@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit -VS- Entek TRS.
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Destroyer moved from sz78 to sz72 1 Destroyer moved from sz78 to sz75 8 Infantrys moved from Malaya to sz60 8 Infantrys moved from sz60 to N.S 1 Tankette moved from W.Australia to C.Australia Yamamoto take C.Australia from Anzac 3 Infantrys and 1 Marine moved from Derby to Darwin 1 Tankette moved from C.Australia to Darwin 2 Tanks moved from W.Australia to sz50 1 Tankette moved from W.Australia to sz50 1 B.Transport, 2 Tanks and 1 Tankette moved from sz50 to sz60 1 Infantry moved from Flores to sz50 1 Infantry moved from sz50 to W.Australia 1 Infantry moved from New Caledonia to sz41 1 Infantry moved from sz41 to E.Australia Yamamoto take E.Australia from Anzac 2 Tanks and 1 Tankette moved from sz60 to N.S 4 Infantrys and 1 Tank moved from Burma to Thailand 1 Tank moved from Thailand to Malaya Purchase Units - Yamamoto Yamamoto buy 8 Destroyers and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 8 Infantrys, 2 Tanks and 1 Tankette British defend with 2 Artillerys and 1 Infantry Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 0/11 hits, 2.67 expected hits British roll dice for 2 Artillerys and 1 Infantry in N.S, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in N.S Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 3 : 3/11 hits, 2.67 expected hits British roll dice for 2 Artillerys in N.S, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S Yamamoto win, taking N.S from British with 7 Infantrys, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 8 Casualties for British: 2 Artillerys and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Darwin Yamamoto attack with 3 Infantrys, 1 Marine and 1 Tankette Anzac defend with 1 Factory and 3 Infantrys Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tankette in Darwin, round 2 : 1/5 hits, 1.17 expected hits Anzac roll dice for 3 Infantrys in Darwin, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Darwin Yamamoto roll dice for 1 Infantry, 1 Marine and 1 Tankette in Darwin, round 3 : 1/3 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in Darwin, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Darwin Yamamoto roll dice for 1 Tankette in Darwin, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Darwin, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Darwin Yamamoto win, taking Darwin from Anzac with 1 Tankette remaining. Battle score for attacker is -3 Casualties for Yamamoto: 3 Infantrys and 1 Marine Casualties for Anzac: 3 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 4 Destroyers placed in sz70 4 Destroyers placed in sz78 3 Infantrys placed in W.Australia 3 Infantrys placed in Moresby Yamamoto undo move 1. Yamamoto undo move 2. 1 Destroyer placed in sz50 2 Infantrys placed in W.Australia 6 Infantrys placed in Malaya 3 Destroyers placed in sz70 2 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Anzac regular : 2.00 British regular : -0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 1 Infantry moved from Szechwan to W.Sian 2 Tankettes moved from Gansu to W.Sian 1 EarlyFighter moved from Sian to N.Shangsi 1 EarlyFighter moved from Sian to W.Sian 1 Mech.Inf moved from Xining to N.Shangsi 1 Infantry moved from Gansu to Shangsi 6 Infantrys moved from Gansu to N.Shangsi 1 Mech.Inf moved from Xining to Shangsi Purchase Units - Chinese Chinese buy 1 Bunker, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Infantry, 1 Tank and 2 Tankettes Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/8 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 3 : 2/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in N.Shangsi, round 3 : 2/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 4 : 3/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 1 Infantry, 1 Tank and 2 Tankettes Battle in Shangsi Chinese attack with 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Mech.Inf in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese retreated to Gansu Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tankettes Hisaichi defend with 2 Tankettes Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 3 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Elite and 8 Infantrys moved from Tsingnan to Gansu 2 Mech.Infs moved from Xining to Szechwan 2 Tankettes moved from Gobi to Gansu 1 Infantry moved from Gobi to Tsingnan 2 Infantrys moved from Quyan to Gobi Place Units - Chinese 1 Bunker placed in Sian 2 Infantrys and 4 Mech.Infs placed in Xining Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Hisaichi regular : 1.00 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 2 Tankettes moved from Peking to N.Shangsi 1 Infantry moved from Shangsi to N.Shangsi 1 Infantry moved from Shansi to Shangsi 1 Tankette moved from Shansi to N.Shangsi 1 Tank moved from Peking to Shansi 6 Tankettes moved from Hankou to Shansi 6 Tankettes moved from Hongkong to Hankou 1 Infantry moved from Burma to Thailand 2 Infantrys and 2 Marines moved from S.Borneo to sz60 2 Infantrys and 2 Marines moved from sz60 to Malaya 1 T.Boat moved from sz59 to sz50 1 Elite moved from Derby to N.Australia 1 Marine moved from Derby to N.Australia 1 NakajimaG5N moved from W.Australia to sz34 1 Artillery moved from Seoul to sz79 1 Marine moved from Seoul to sz79 1 Artillery, 1 Marine and 1 Transport moved from sz79 to sz1 1 Artillery and 1 Marine moved from sz1 to Belogorsk 1 Artillery, 4 Infantrys and 1 Marine moved from Seoul to Manchuria 3 Transports moved from sz1 to sz79 Purchase Units - Hisaichi Hisaichi buy 8 Infantrys, 2 Marines, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz34 Hisaichi attack with 1 NakajimaG5N Americans defend with 1 S.Sub Hisaichi roll dice for 1 NakajimaG5N in sz34, round 2 : 1/1 hits, 0.83 expected hits 1 S.Sub owned by the Americans lost in sz34 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in N.Australia Hisaichi attack with 1 Elite and 1 Marine Anzac defend with 1 Infantry Hisaichi roll dice for 1 Elite and 1 Marine in N.Australia, round 2 : 2/2 hits, 0.83 expected hits Anzac roll dice for 1 Infantry in N.Australia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in N.Australia Hisaichi win, taking N.Australia from Anzac with 1 Elite and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Infantry and 3 Tankettes Chinese defend with 2 Infantrys and 1 Mech.Inf Hisaichi roll dice for 1 Infantry and 3 Tankettes in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 6 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 8 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 8 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 2 Infantrys and 1 Mech.Inf Battle in Belogorsk Hisaichi attack with 1 Artillery and 1 Marine Russians defend with 5 Mech.Infs and 1 Tank Hisaichi roll dice for 1 Artillery and 1 Marine in Belogorsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 5 Mech.Infs and 1 Tank in Belogorsk, round 2 : 2/6 hits, 2.17 expected hits 1 Mech.Inf owned by the Russians, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Belogorsk Russians win with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery and 1 Marine Casualties for Russians: 1 Mech.Inf Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz34 to Derby 1 Elite moved from Derby to N.Australia Place Units - Hisaichi 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 4 Infantrys, 2 Marines and 2 Tankettes placed in Seoul 4 Infantrys placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Anzac regular : -0.33 Russians regular : -0.17 Hisaichi regular : -1.33 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes moved from Phuket to Thailand 2 Artillerys and 2 Infantrys moved from Malaya to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 1 Elite moved from Calcutta to sz63 4 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 1 S.Sub moved from sz63 to sz66 1 Infantry and 1 S.Sub moved from sz66 to sz61 1 Infantry moved from sz61 to Sumatra British take Sumatra from Yamamoto 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry moved from sz66 to N.S 1 Tankette moved from Bengal to W.Chunking 1 EarlyFighter moved from Bengal to W.Chunking 2 Tankettes moved from Nepal to Burma 1 Artillery moved from Bhopa to Nepal 3 Mech.Infs moved from Dheli to Bengal 1 Artillery and 1 Infantry moved from Magadan to Yakutsk 1 Artillery and 1 Infantry moved from Palana to sz4 1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7 1 Artillery and 1 Infantry moved from sz7 to Sukhalin British take Sukhalin from Masaharu Purchase Units - British British buy 4 Artillerys, 1 Bunker, 7 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry Yamamoto defend with 7 Infantrys, 2 Tanks and 1 Tankette British roll dice for 2 Battleships in N.S, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry in N.S, round 2 : 5/10 hits, 3.83 expected hits Yamamoto roll dice for 7 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 3/10 hits, 3.50 expected hits 5 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Tankette owned by the Yamamoto lost in N.S British roll dice for 2 Artillerys, 3 EarlyFighters, 1 Elite and 1 Fighter in N.S, round 3 : 5/7 hits, 2.83 expected hits Yamamoto roll dice for 2 Infantrys and 2 Tanks in N.S, round 3 : 4/4 hits, 1.67 expected hits 2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 2 EarlyFighters owned by the British and 2 Tanks owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 1 EarlyFighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is -6 Casualties for British: 4 Artillerys, 2 EarlyFighters and 1 Infantry Casualties for Yamamoto: 7 Infantrys, 2 Tanks and 1 Tankette Battle in W.Chunking British attack with 1 EarlyFighter and 1 Tankette Thai defend with 1 Artillery British roll dice for 1 EarlyFighter and 1 Tankette in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British and 1 Artillery owned by the Thai lost in W.Chunking British win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for British: 1 Tankette Casualties for Thai: 1 Artillery Battle in Burma British attack with 2 Tankettes Hisaichi defend with 1 Infantry British roll dice for 2 Tankettes in Burma, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma British win, taking Burma from Thai with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from N.S to sz66 1 EarlyFighter moved from W.Chunking to sz66 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 1 S.Sub placed in sz63 Turning on Edit Mode EDIT: Adding units owned by British to sz63: 2 Transports EDIT: Removing units owned by British from sz66: 2 Transports EDIT: Turning off Edit Mode 2 Artillerys, 2 Infantrys and 1 Marine placed in Calcutta 1 Artillery and 1 Infantry placed in Dheli 1 Artillery and 2 Infantrys placed in Vancouver Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.83 Thai regular : 0.33 British regular : 3.67 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Anzac 1 Destroyer moved from sz38 to sz41 1 Destroyer moved from sz37 to sz41 1 Infantry moved from Australia to C.Australia Anzac take C.Australia from Yamamoto Purchase Units - Anzac Anzac buy 1 Destroyer, 1 EarlyFighter, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz41 Anzac attack with 2 Destroyers Yamamoto defend with 1 T.Boat Anzac roll dice for 2 Destroyers in sz41, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in sz41, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in sz41 Anzac win with 2 Destroyers remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 T.Boat Non Combat Move - Anzac 1 Infantry moved from Melbourne to Sydney Place Units - Anzac 1 Destroyer placed in sz37 1 EarlyFighter, 1 Infantry and 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 0.33 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Americans 8 Marines moved from Yakutsk to Vostok 1 Infantry moved from Marcus to sz18 1 Infantry and 1 T.Boat moved from sz18 to sz76 1 Infantry moved from sz76 to Iwo Jima 1 S.Sub moved from sz70 to sz45 1 Infantry moved from Pikelot to sz45 1 Infantry and 1 S.Sub moved from sz45 to sz49 1 Infantry moved from sz49 to Derby 1 S.Sub moved from sz70 to sz41 1 Elite moved from Fiji to sz41 1 Elite moved from sz41 to E.Australia 1 B29 moved from Pearl Harbor to Iwo Jima Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 5 Destroyers, 1 Elite, 5 Infantrys, 1 Marine, 1 S.Sub and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 8 Marines Masaharu defend with 4 Artillerys and 1 Infantry Americans roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits Masaharu roll dice for 4 Artillerys and 1 Infantry in Vostok, round 2 : 2/5 hits, 1.67 expected hits 2 Marines owned by the Americans, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Vostok Americans roll dice for 6 Marines in Vostok, round 3 : 2/6 hits, 2.00 expected hits Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 6 Marines remaining. Battle score for attacker is 12 Casualties for Americans: 2 Marines Casualties for Masaharu: 4 Artillerys and 1 Infantry Battle in E.Australia Americans attack with 1 Elite Yamamoto defend with 1 Infantry Americans roll dice for 1 Elite in E.Australia, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in E.Australia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Elite in E.Australia, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in E.Australia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Elite in E.Australia, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in E.Australia, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in E.Australia Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 Elite Battle in Derby Americans attack with 1 Infantry Hisaichi defend with 1 AAGun and 1 NakajimaG5N Americans roll dice for 1 Infantry in Derby, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 NakajimaG5N in Derby, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Derby Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Non Combat Move - Americans 1 Fighter moved from Marcus to Iwo Jima 1 Fighter moved from Wake to Iwo Jima 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 1 Infantry and 7 Marines moved from N.Canada to sz5 2 B.Transports, 1 Infantry and 7 Marines moved from sz5 to sz4 8 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle 1 Infantry and 7 Marines moved from sz4 to Palana 1 Submarine moved from sz25 to sz20 Place Units - Americans 3 Destroyers placed in sz76 1 Destroyer placed in sz18 1 Destroyer placed in sz19 1 B.Transport placed in sz25 2 Artillerys placed in Pearl Harbor 1 Elite placed in Hilo 2 Transports placed in sz4 1 S.Sub placed in sz23 5 Infantrys and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : -1.33 Masaharu regular : -0.33 Hisaichi regular : 0.67 -
TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 2 Artillerys and 1 Infantry moved from Amursk to Belogorsk 1 Infantry moved from N.Japan to sz1 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 9 Infantrys moved from sz1 to Belogorsk 1 Marine moved from Hsingan to Belogorsk 2 Destroyers moved from sz1 to sz7 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 2 Artillerys, 10 Infantrys and 1 Marine Russians defend with 4 Mech.Infs and 1 Tank Masaharu roll dice for 2 Artillerys, 10 Infantrys and 1 Marine in Belogorsk, round 2 : 2/13 hits, 3.00 expected hits Russians roll dice for 4 Mech.Infs and 1 Tank in Belogorsk, round 2 : 3/5 hits, 1.83 expected hits 2 Mech.Infs owned by the Russians and 3 Infantrys owned by the Masaharu lost in Belogorsk Masaharu roll dice for 2 Artillerys, 7 Infantrys and 1 Marine in Belogorsk, round 3 : 5/10 hits, 2.50 expected hits Russians roll dice for 2 Mech.Infs and 1 Tank in Belogorsk, round 3 : 1/3 hits, 1.17 expected hits 2 Mech.Infs owned by the Russians, 1 Infantry owned by the Masaharu and 1 Tank owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 17 Casualties for Masaharu: 4 Infantrys Casualties for Russians: 4 Mech.Infs and 1 Tank Battle in sz7 Masaharu attack with 2 Destroyers British defend with 1 Transport; Americans defend with 1 Destroyer Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz7, round 2 : 0/2 hits, 0.67 expected hits 1 Transport owned by the British lost in sz7 Masaharu roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7 Masaharu win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Casualties for Masaharu: 1 Destroyer Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Marine placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Masaharu regular : 2.17 Russians regular : 1.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Russians 1 Infantry moved from Jinan to Hsingan Russians take Hsingan from Masaharu 1 Infantry moved from Ulaan Ude to Quingdao 2 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk 1 Mech.Inf moved from Kyzal to Belogorsk 3 Infantrys moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 1 Elite, 8 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys and 4 Mech.Infs Masaharu defend with 2 Artillerys, 6 Infantrys and 1 Marine Russians roll dice for 2 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 6/14 hits, 5.00 expected hits Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 2 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Russians and 6 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 2 Artillerys, 2 EarlyFighters, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 3 : 4/11 hits, 4.00 expected hits Masaharu roll dice for 2 Artillerys and 1 Marine in Belogorsk, round 3 : 0/3 hits, 1.00 expected hits 1 Marine owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 2 Artillerys, 2 EarlyFighters, 1 Elite, 2 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 17 Casualties for Russians: 3 Infantrys Casualties for Masaharu: 2 Artillerys, 6 Infantrys and 1 Marine Non Combat Move - Russians 2 EarlyFighters moved from Belogorsk to Quingdao 3 Mech.Infs moved from Kaask to Quingdao 3 Infantrys moved from Kaask to Tulun 1 Mech.Inf moved from Achinsk to Tulun Place Units - Russians 3 Infantrys placed in Quingdao 1 Elite and 5 Infantrys placed in Kaask 1 Mech.Inf, 1 Tank and 2 Tankettes placed in Achinsk Turn Complete - Russians Russians collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 1.00 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Research Technology - Yamamoto Combat Move - Yamamoto 3 Destroyers moved from sz70 to sz76 1 Destroyer moved from sz72 to sz76 1 Destroyer moved from sz75 to sz76 11 Destroyers and 1 Transport moved from sz78 to sz76 1 Tankette moved from Darwin to C.Australia 3 Infantrys moved from W.Australia to C.Australia 1 Destroyer moved from sz50 to sz51 1 Destroyer moved from sz50 to sz49 1 B.Transport moved from sz50 to sz51 1 B.Transport moved from sz60 to sz73 4 Infantrys moved from Thailand to sz73 1 B.Transport and 4 Infantrys moved from sz73 to sz60 4 Infantrys moved from sz60 to Sumatra 1 Tank moved from Malaya to sz60 2 Infantrys moved from Malaya to sz60 2 Infantrys and 1 Tank moved from sz60 to N.S 1 Transport moved from sz60 to sz70 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery and 1 Infantry moved from sz70 to Halma 1 T.Boat moved from sz58 to sz50 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 5 Destroyers, 16 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in C.Australia Yamamoto attack with 3 Infantrys and 1 Tankette Anzac defend with 1 Infantry Yamamoto roll dice for 3 Infantrys and 1 Tankette in C.Australia, round 2 : 0/4 hits, 0.83 expected hits Anzac roll dice for 1 Infantry in C.Australia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in C.Australia Yamamoto roll dice for 2 Infantrys and 1 Tankette in C.Australia, round 3 : 1/3 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in C.Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in C.Australia Yamamoto win, taking C.Australia from Anzac with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in sz49 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz49, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in sz49 Americans win with 1 S.Sub remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Sumatra Yamamoto attack with 4 Infantrys British defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Sumatra, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz51 Yamamoto attack with 1 B.Transport and 1 Destroyer Anzac defend with 1 Destroyer Yamamoto roll dice for 1 B.Transport and 1 Destroyer in sz51, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz51, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 B.Transport and 1 Destroyer in sz51, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz51, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz51 Yamamoto win with 1 B.Transport and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Battle in N.S Yamamoto attack with 2 Infantrys and 1 Tank British defend with 1 Elite Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 Elite in N.S, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Elite Battle in sz76 Yamamoto attack with 16 Destroyers and 1 Transport Americans defend with 1 B.Carrier, 10 Destroyers, 3 Fighters and 1 T.Boat Yamamoto roll dice for 16 Destroyers and 1 Transport in sz76, round 2 : 5/16 hits, 5.33 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier, 10 Destroyers, 3 Fighters and 1 T.Boat in sz76, round 2 : 6/15 hits, 7.67 expected hits 3 Destroyers owned by the Americans, 5 Destroyers owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 T.Boat owned by the Americans lost in sz76 Yamamoto roll dice for 11 Destroyers in sz76, round 3 : 3/11 hits, 3.67 expected hits Americans roll dice for 1 B.Carrier, 7 Destroyers and 3 Fighters in sz76, round 3 : 6/11 hits, 6.00 expected hits 3 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz76 5 Destroyers owned by the Yamamoto retreated to sz78 Americans win with 1 B.Carrier, 4 Destroyers and 3 Fighters remaining. Battle score for attacker is -41 Casualties for Yamamoto: 11 Destroyers and 1 Transport Casualties for Americans: 6 Destroyers and 1 T.Boat Non Combat Move - Yamamoto Place Units - Yamamoto 5 Destroyers placed in sz78 1 Artillery, 1 Bunker and 2 Infantrys placed in W.Australia 1 Artillery, 1 Bunker and 2 Infantrys placed in Darwin 4 Infantrys placed in Davao 5 Infantrys and 1 Marine placed in Malaya 3 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -0.83 Anzac regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Chinese 1 Tankette moved from W.Sian to Hanan 1 Tankette moved from W.Sian to N.Chunking 1 Infantry moved from W.Sian to N.Chunking 1 EarlyFighter moved from Sian to Hanan 1 Elite and 1 Infantry moved from Gansu to N.Shangsi 1 Tankette moved from Gansu to N.Shangsi 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 Artillery and 1 Infantry moved from Sian to Nanking Purchase Units - Chinese Chinese buy 1 Bunker, 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Hanan Chinese attack with 1 EarlyFighter and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 1 Tankette in Hanan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Tankette in Hanan, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hanan Chinese win with 1 EarlyFighter remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Tankette Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Elite, 1 Infantry and 1 Tankette Hisaichi defend with 2 Tankettes Chinese roll dice for 1 Elite, 1 Infantry and 1 Tankette in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Elite, 1 Infantry and 1 Tankette in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in N.Shangsi, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Elite, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Nanking Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Chunking Chinese attack with 1 Infantry and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 4 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 5 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 6 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Chinese roll dice for 1 Tankette in N.Chunking, round 7 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Yamamoto with 1 Tankette remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Hanan to Sian 2 Mech.Infs moved from Szechwan to Sian 1 EarlyFighter moved from Shangsi to Sian 1 Mech.Inf and 1 Tankette moved from Gansu to Sian 2 Infantrys moved from Gansu to Shangsi 1 Infantry moved from Gansu to Shangsi 2 Infantrys moved from Gansu to N.Shangsi 3 Mech.Infs moved from Xining to Szechwan 1 Infantry moved from Tsingnan to Gansu 1 Mech.Inf moved from Xining to Szechwan 2 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : -0.50 Hisaichi regular : -0.83 -
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 3 Tankettes moved from Shansi to N.Shangsi 1 Infantry and 1 Marine moved from Shansi to Shangsi 3 Tankettes moved from Shansi to Shangsi 3 Infantrys and 1 Tankette moved from Hankou to Nanking 1 Artillery and 1 Infantry moved from Thailand to Burma 1 NakajimaG5N moved from Derby to sz49 1 Elite moved from N.Australia to Townsville Hisaichi take Townsville from Anzac 1 Elite moved from N.Australia to Australia Hisaichi take Australia from Anzac 1 Marine moved from N.Australia to C.Australia 1 T.Boat moved from sz50 to sz49 4 Infantrys moved from S.Borneo to sz60 2 Infantrys and 2 Marines moved from Malaya to Thailand 4 Infantrys moved from sz60 to N.S 1 Infantry moved from Hankou to Nanking 1 Infantry moved from Hankou to Hanan 2 Tankettes moved from Hankou to N.Chunking 1 Tankette moved from Hankou to W.Sian Hisaichi take W.Sian from Chinese 4 Infantrys and 2 Marines moved from Seoul to sz79 4 Infantrys, 2 Marines and 3 Transports moved from sz79 to sz1 4 Infantrys and 2 Marines moved from sz1 to Belogorsk 1 Infantry and 1 Marine moved from Manchuria to Hsingan 1 Artillery and 3 Infantrys moved from Manchuria to Belogorsk 1 Transport moved from sz1 to sz79 2 Tankettes moved from Seoul to Belogorsk 1 Carrier and 1 Destroyer moved from sz78 to sz16 1 Artillery moved from Shansi to Shangsi Purchase Units - Hisaichi Hisaichi buy 1 Elite, 11 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Chunking Hisaichi attack with 2 Tankettes Chinese defend with 1 Tankette Hisaichi roll dice for 2 Tankettes in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Tankettes in N.Chunking, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tankette in N.Chunking, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Chinese lost in N.Chunking Hisaichi win, taking N.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Tankette Battle in Nanking Hisaichi attack with 4 Infantrys and 1 Tankette Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 4 Infantrys and 1 Tankette in Nanking, round 2 : 0/5 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 3 Infantrys and 1 Tankette in Nanking, round 3 : 1/4 hits, 0.83 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi roll dice for 3 Infantrys and 1 Tankette in Nanking, round 4 : 0/4 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Nanking, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 2 Infantrys and 1 Tankette in Nanking, round 5 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Nanking, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 1 Infantry and 1 Tankette in Nanking, round 6 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Artillery in Nanking, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Hsingan Hisaichi attack with 1 Infantry and 1 Marine Russians defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Hsingan, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Hsingan, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hsingan Hisaichi roll dice for 1 Marine in Hsingan, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Hsingan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Hisaichi win, taking Hsingan from Russians with 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 3 Tankettes Chinese defend with 5 Infantrys Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 3 Tankettes in Shangsi, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 5 Infantrys in Shangsi, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 1 Marine and 3 Tankettes in Shangsi, round 3 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 Infantrys in Shangsi, round 3 : 1/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 4 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 5 Infantrys Battle in N.Shangsi Hisaichi attack with 1 Tank and 5 Tankettes Chinese defend with 1 Elite, 3 Infantrys and 1 Tankette Hisaichi roll dice for 1 Tank and 5 Tankettes in N.Shangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 Elite, 3 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.50 expected hits 1 Tankette owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 1 Tank and 4 Tankettes in N.Shangsi, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 3 Tankettes remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Elite, 3 Infantrys and 1 Tankette Battle in Burma Hisaichi attack with 1 Artillery and 1 Infantry British defend with 2 Tankettes Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Tankettes in Burma, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Tankettes in Burma, round 3 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 2 Tankettes in Burma, round 4 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the British lost in Burma Hisaichi roll dice for 1 Artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 7 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the British lost in Burma Hisaichi win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for British: 2 Tankettes Battle in sz49 Hisaichi attack with 1 NakajimaG5N and 1 T.Boat Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 NakajimaG5N and 1 T.Boat in sz49, round 2 : 1/2 hits, 1.17 expected hits 1 S.Sub owned by the Americans lost in sz49 Hisaichi win with 1 NakajimaG5N and 1 T.Boat remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in sz16 Hisaichi attack with 1 Carrier and 1 Destroyer Americans defend with 1 Destroyer Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 3 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 4 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 5 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 5 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz16 Hisaichi win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Belogorsk Hisaichi attack with 1 Artillery, 7 Infantrys, 2 Marines and 2 Tankettes Russians defend with 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs Hisaichi roll dice for 1 Artillery, 7 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 2 : 0/12 hits, 3.00 expected hits Russians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 1/9 hits, 3.00 expected hits 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 6 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 3 : 5/11 hits, 2.83 expected hits Russians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 3 : 1/9 hits, 3.00 expected hits 1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 5 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 4 : 2/10 hits, 2.67 expected hits Russians roll dice for 4 Mech.Infs in Belogorsk, round 4 : 2/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 5 : 5/8 hits, 2.33 expected hits Russians roll dice for 2 Mech.Infs in Belogorsk, round 5 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Russians lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes remaining. Battle score for attacker is 28 Casualties for Hisaichi: 4 Infantrys Casualties for Russians: 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz49 to Darwin Place Units - Hisaichi 4 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 1 Elite and 7 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -2.17 Russians regular : -4.00 British regular : -0.50 Hisaichi regular : -2.50 -
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 4 Tankettes moved from Thailand to Burma 2 Tankettes moved from Phuket to Burma 2 Artillerys, 1 Infantry and 1 Marine moved from Phuket to Malaya Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - British 2 Infantrys moved from Calcutta to sz63 2 Artillerys moved from Calcutta to sz63 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz56 1 Marine moved from sz56 to Java British take Java from Yamamoto 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to Sumatra 2 EarlyFighters and 1 Fighter moved from sz66 to Sumatra 1 S.Sub moved from sz61 to sz63 2 B.Transports moved from sz66 to sz63 1 Artillery moved from Nepal to Bengal 1 Mech.Inf moved from Bengal to Kwangsi Chinese take W.Chunking from Thai Chinese take Chunking from Yamamoto British take Kwangsi from Yamamoto 1 Artillery moved from Dheli to Bhopa 1 Infantry moved from Dheli to Bhopa 1 Artillery and 1 Infantry moved from Yakutsk to Vostok Purchase Units - British British buy 6 Artillerys, 1 Destroyer, 2 Infantrys, 2 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Sumatra British attack with 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys Yamamoto defend with 4 Infantrys British roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 0/7 hits, 2.50 expected hits Yamamoto roll dice for 4 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the British lost in Sumatra British roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 1 Infantry in Sumatra, round 3 : 3/6 hits, 2.17 expected hits Yamamoto roll dice for 4 Infantrys in Sumatra, round 3 : 4/4 hits, 1.33 expected hits 3 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 EarlyFighter owned by the British and 1 Infantry owned by the British lost in Sumatra 1 Fighter owned by the British and 1 EarlyFighter owned by the British retreated Yamamoto win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for British: 2 Artillerys, 1 EarlyFighter and 2 Infantrys Casualties for Yamamoto: 3 Infantrys Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from Sumatra to sz66 Place Units - British 4 Artillerys, 2 Infantrys and 2 Marines placed in Calcutta 2 Artillerys placed in Bengal 1 Tank and 2 Tankettes placed in Dheli 1 Destroyer placed in sz6 Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.33 British regular : -1.67 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Anzac 1 Destroyer moved from sz37 to sz51 2 Destroyers moved from sz41 to sz49 1 EarlyFighter moved from Melbourne to W.Australia 3 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz51 Anzac attack with 1 Destroyer Yamamoto defend with 1 B.Transport and 1 Destroyer Anzac roll dice for 1 Destroyer in sz51, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport and 1 Destroyer in sz51, round 2 : 2/2 hits, 0.67 expected hits 1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz51 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Destroyer Casualties for Yamamoto: 1 B.Transport Battle in sz49 Anzac attack with 2 Destroyers Hisaichi defend with 1 T.Boat Anzac roll dice for 2 Destroyers in sz49, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 T.Boat in sz49, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Destroyers in sz49, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 T.Boat in sz49, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in sz49 Anzac win with 2 Destroyers remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 T.Boat Battle in W.Australia Anzac attack with 1 EarlyFighter and 3 Infantrys Yamamoto defend with 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys Anzac roll dice for 1 EarlyFighter and 3 Infantrys in W.Australia, round 2 : 0/4 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in W.Australia, round 2 : 3/4 hits, 1.50 expected hits 3 Infantrys owned by the Anzac lost in W.Australia 1 EarlyFighter owned by the Anzac retreated Yamamoto win with 1 Artillery, 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -6 Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from W.Australia to Melbourne Place Units - Anzac 4 Infantrys placed in Melbourne 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.83 Anzac regular : -0.50 Hisaichi regular : -0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Americans 1 unit repaired. 1 S.Sub moved from sz41 to sz38 1 Elite moved from Samoa to sz38 1 Elite and 1 S.Sub moved from sz38 to sz46 1 Elite moved from sz46 to Choiseoul British take Choiseoul from Yamamoto 1 Destroyer moved from sz18 to sz70 1 Destroyer moved from sz19 to sz16 1 Fighter moved from sz76 to sz16 2 Fighters moved from sz76 to sz16 2 Fighters moved from Iwo Jima to sz16 6 Marines moved from Vostok to Belogorsk 1 B29 moved from Iwo Jima to Belogorsk Purchase Units - Americans Americans buy 1 Battleship, 4 Destroyers, 2 Infantrys, 9 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz70 Americans attack with 1 Destroyer Yamamoto defend with 1 Transport Americans roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in sz70, round 3 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in sz70 Yamamoto win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Transport Battle in Belogorsk Americans attack with 1 B29 and 6 Marines Hisaichi defend with 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes Americans roll dice for 1 B29 and 6 Marines in Belogorsk, round 2 : 5/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 2 : 0/8 hits, 2.33 expected hits 2 Tankettes owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 6 Marines in Belogorsk, round 3 : 2/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Marines in Belogorsk, round 3 : 1/3 hits, 1.00 expected hits 1 Marine owned by the Americans and 2 Marines owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 5 Marines in Belogorsk, round 4 : 3/6 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery in Belogorsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Belogorsk Americans win, taking Belogorsk from Hisaichi with 1 B29 and 5 Marines remaining. Battle score for attacker is 21 Casualties for Hisaichi: 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes Casualties for Americans: 1 Marine Battle in sz16 Americans attack with 1 Destroyer and 5 Fighters Hisaichi defend with 1 Carrier and 1 Destroyer Americans roll dice for 1 Destroyer and 5 Fighters in sz16, round 2 : 2/6 hits, 2.83 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 2 : 2/2 hits, 1.00 expected hits 1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans, 1 Destroyer owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz16 Americans win with 4 Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Destroyer and 1 Fighter Casualties for Hisaichi: 1 Carrier and 1 Destroyer Non Combat Move - Americans 4 Fighters moved from sz16 to sz76 1 Fighter moved from sz76 to Iwo Jima 1 Submarine moved from sz20 to sz17 1 Elite moved from Hilo to sz25 2 Artillerys moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport and 1 Elite moved from sz25 to sz20 2 Artillerys and 1 Elite moved from sz20 to Wake 1 Marine moved from San Francisco to sz23 1 Marine and 1 S.Sub moved from sz23 to sz11 1 Marine moved from sz11 to Midway 2 B.Transports moved from sz14 to sz23 5 Infantrys moved from San Francisco to sz23 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 1 Infantry and 2 Tankettes moved from Alaska to sz4 1 Infantry moved from Palana to sz4 2 Infantrys, 2 Tankettes and 2 Transports moved from sz4 to sz11 2 Infantrys and 2 Tankettes moved from sz11 to Midway 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 7 Marines moved from Palana to Magadan 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 8 Marines moved from Seattle to sz6 8 Marines moved from sz6 to N.Canada 2 B.Transports and 5 Infantrys moved from sz23 to sz14 5 Infantrys moved from sz14 to Seattle 1 B29 moved from Belogorsk to Sukhalin Place Units - Americans 1 Battleship and 2 Destroyers placed in sz76 1 S.Sub placed in sz19 1 Marine placed in Marcus 2 Destroyers placed in sz4 2 Infantrys placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 0.83 Hisaichi regular : -1.67 -
TripleA Turn Summary: Masaharu round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 8 Infantrys and 4 Transports moved from sz15 to sz1 9 Infantrys moved from sz1 to Belogorsk 2 Artillerys and 1 Marine moved from Amursk to Belogorsk 6 Infantrys moved from N.Japan to sz1 1 Destroyer moved from sz7 to sz1 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 2 Artillerys, 9 Infantrys and 1 Marine Americans defend with 5 Marines Masaharu roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Belogorsk, round 2 : 2/12 hits, 2.83 expected hits Russians roll dice for 5 Marines in Belogorsk, round 2 : 0/5 hits, 1.67 expected hits 2 Marines owned by the Americans lost in Belogorsk Masaharu roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Belogorsk, round 3 : 2/12 hits, 2.83 expected hits Russians roll dice for 3 Marines in Belogorsk, round 3 : 3/3 hits, 1.00 expected hits 2 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Belogorsk Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 4 : 2/9 hits, 2.33 expected hits Russians roll dice for 1 Marine in Belogorsk, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 9 Casualties for Americans: 5 Marines Casualties for Masaharu: 3 Infantrys Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Masaharu regular : -2.00 Russians regular : -0.00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Russians 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk 1 Infantry moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 3 Infantrys moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 3 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs Masaharu defend with 2 Artillerys, 6 Infantrys and 1 Marine Russians roll dice for 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs in Belogorsk, round 2 : 2/9 hits, 2.83 expected hits Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits 4 Infantrys owned by the Russians, 2 Infantrys owned by the Masaharu and 1 Mech.Inf owned by the Russians lost in Belogorsk 2 EarlyFighters owned by the Russians retreated 2 Mech.Infs owned by the Russians retreated to Quingdao Masaharu win with 2 Artillerys, 4 Infantrys and 1 Marine remaining. Battle score for attacker is -9 Casualties for Russians: 4 Infantrys and 1 Mech.Inf Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Belogorsk to Quingdao 1 Mech.Inf moved from Tulun to Quingdao 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Mech.Inf, 1 Tank and 2 Tankettes moved from Achinsk to Kaask 1 Mech.Inf moved from Kaask to Tulun Place Units - Russians 3 Infantrys placed in Quingdao 3 Mech.Infs and 3 Tanks placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Masaharu regular : 2.00 Russians regular : -0.83





