@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit -VS- Entek TRS.
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 3 Tankettes moved from Shansi to N.Shangsi 1 Infantry and 1 Marine moved from Shansi to Shangsi 3 Tankettes moved from Shansi to Shangsi 3 Infantrys and 1 Tankette moved from Hankou to Nanking 1 Artillery and 1 Infantry moved from Thailand to Burma 1 NakajimaG5N moved from Derby to sz49 1 Elite moved from N.Australia to Townsville Hisaichi take Townsville from Anzac 1 Elite moved from N.Australia to Australia Hisaichi take Australia from Anzac 1 Marine moved from N.Australia to C.Australia 1 T.Boat moved from sz50 to sz49 4 Infantrys moved from S.Borneo to sz60 2 Infantrys and 2 Marines moved from Malaya to Thailand 4 Infantrys moved from sz60 to N.S 1 Infantry moved from Hankou to Nanking 1 Infantry moved from Hankou to Hanan 2 Tankettes moved from Hankou to N.Chunking 1 Tankette moved from Hankou to W.Sian Hisaichi take W.Sian from Chinese 4 Infantrys and 2 Marines moved from Seoul to sz79 4 Infantrys, 2 Marines and 3 Transports moved from sz79 to sz1 4 Infantrys and 2 Marines moved from sz1 to Belogorsk 1 Infantry and 1 Marine moved from Manchuria to Hsingan 1 Artillery and 3 Infantrys moved from Manchuria to Belogorsk 1 Transport moved from sz1 to sz79 2 Tankettes moved from Seoul to Belogorsk 1 Carrier and 1 Destroyer moved from sz78 to sz16 1 Artillery moved from Shansi to Shangsi Purchase Units - Hisaichi Hisaichi buy 1 Elite, 11 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Chunking Hisaichi attack with 2 Tankettes Chinese defend with 1 Tankette Hisaichi roll dice for 2 Tankettes in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Tankettes in N.Chunking, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tankette in N.Chunking, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Chinese lost in N.Chunking Hisaichi win, taking N.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Tankette Battle in Nanking Hisaichi attack with 4 Infantrys and 1 Tankette Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 4 Infantrys and 1 Tankette in Nanking, round 2 : 0/5 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 3 Infantrys and 1 Tankette in Nanking, round 3 : 1/4 hits, 0.83 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi roll dice for 3 Infantrys and 1 Tankette in Nanking, round 4 : 0/4 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Nanking, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 2 Infantrys and 1 Tankette in Nanking, round 5 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Nanking, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 1 Infantry and 1 Tankette in Nanking, round 6 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Artillery in Nanking, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Hsingan Hisaichi attack with 1 Infantry and 1 Marine Russians defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Hsingan, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Hsingan, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hsingan Hisaichi roll dice for 1 Marine in Hsingan, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Hsingan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Hisaichi win, taking Hsingan from Russians with 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 3 Tankettes Chinese defend with 5 Infantrys Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 3 Tankettes in Shangsi, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 5 Infantrys in Shangsi, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 1 Marine and 3 Tankettes in Shangsi, round 3 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 Infantrys in Shangsi, round 3 : 1/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 4 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 5 Infantrys Battle in N.Shangsi Hisaichi attack with 1 Tank and 5 Tankettes Chinese defend with 1 Elite, 3 Infantrys and 1 Tankette Hisaichi roll dice for 1 Tank and 5 Tankettes in N.Shangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 Elite, 3 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.50 expected hits 1 Tankette owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 1 Tank and 4 Tankettes in N.Shangsi, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 3 Tankettes remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Elite, 3 Infantrys and 1 Tankette Battle in Burma Hisaichi attack with 1 Artillery and 1 Infantry British defend with 2 Tankettes Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Tankettes in Burma, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Tankettes in Burma, round 3 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 2 Tankettes in Burma, round 4 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the British lost in Burma Hisaichi roll dice for 1 Artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 7 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the British lost in Burma Hisaichi win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for British: 2 Tankettes Battle in sz49 Hisaichi attack with 1 NakajimaG5N and 1 T.Boat Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 NakajimaG5N and 1 T.Boat in sz49, round 2 : 1/2 hits, 1.17 expected hits 1 S.Sub owned by the Americans lost in sz49 Hisaichi win with 1 NakajimaG5N and 1 T.Boat remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in sz16 Hisaichi attack with 1 Carrier and 1 Destroyer Americans defend with 1 Destroyer Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 3 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 4 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 5 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 5 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz16 Hisaichi win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Belogorsk Hisaichi attack with 1 Artillery, 7 Infantrys, 2 Marines and 2 Tankettes Russians defend with 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs Hisaichi roll dice for 1 Artillery, 7 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 2 : 0/12 hits, 3.00 expected hits Russians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 1/9 hits, 3.00 expected hits 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 6 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 3 : 5/11 hits, 2.83 expected hits Russians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 3 : 1/9 hits, 3.00 expected hits 1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 5 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 4 : 2/10 hits, 2.67 expected hits Russians roll dice for 4 Mech.Infs in Belogorsk, round 4 : 2/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 5 : 5/8 hits, 2.33 expected hits Russians roll dice for 2 Mech.Infs in Belogorsk, round 5 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Russians lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes remaining. Battle score for attacker is 28 Casualties for Hisaichi: 4 Infantrys Casualties for Russians: 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz49 to Darwin Place Units - Hisaichi 4 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 1 Elite and 7 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -2.17 Russians regular : -4.00 British regular : -0.50 Hisaichi regular : -2.50 -
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 4 Tankettes moved from Thailand to Burma 2 Tankettes moved from Phuket to Burma 2 Artillerys, 1 Infantry and 1 Marine moved from Phuket to Malaya Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - British 2 Infantrys moved from Calcutta to sz63 2 Artillerys moved from Calcutta to sz63 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz56 1 Marine moved from sz56 to Java British take Java from Yamamoto 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to Sumatra 2 EarlyFighters and 1 Fighter moved from sz66 to Sumatra 1 S.Sub moved from sz61 to sz63 2 B.Transports moved from sz66 to sz63 1 Artillery moved from Nepal to Bengal 1 Mech.Inf moved from Bengal to Kwangsi Chinese take W.Chunking from Thai Chinese take Chunking from Yamamoto British take Kwangsi from Yamamoto 1 Artillery moved from Dheli to Bhopa 1 Infantry moved from Dheli to Bhopa 1 Artillery and 1 Infantry moved from Yakutsk to Vostok Purchase Units - British British buy 6 Artillerys, 1 Destroyer, 2 Infantrys, 2 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Sumatra British attack with 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys Yamamoto defend with 4 Infantrys British roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 0/7 hits, 2.50 expected hits Yamamoto roll dice for 4 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the British lost in Sumatra British roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 1 Infantry in Sumatra, round 3 : 3/6 hits, 2.17 expected hits Yamamoto roll dice for 4 Infantrys in Sumatra, round 3 : 4/4 hits, 1.33 expected hits 3 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 EarlyFighter owned by the British and 1 Infantry owned by the British lost in Sumatra 1 Fighter owned by the British and 1 EarlyFighter owned by the British retreated Yamamoto win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for British: 2 Artillerys, 1 EarlyFighter and 2 Infantrys Casualties for Yamamoto: 3 Infantrys Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from Sumatra to sz66 Place Units - British 4 Artillerys, 2 Infantrys and 2 Marines placed in Calcutta 2 Artillerys placed in Bengal 1 Tank and 2 Tankettes placed in Dheli 1 Destroyer placed in sz6 Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.33 British regular : -1.67 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Anzac 1 Destroyer moved from sz37 to sz51 2 Destroyers moved from sz41 to sz49 1 EarlyFighter moved from Melbourne to W.Australia 3 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz51 Anzac attack with 1 Destroyer Yamamoto defend with 1 B.Transport and 1 Destroyer Anzac roll dice for 1 Destroyer in sz51, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport and 1 Destroyer in sz51, round 2 : 2/2 hits, 0.67 expected hits 1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz51 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Destroyer Casualties for Yamamoto: 1 B.Transport Battle in sz49 Anzac attack with 2 Destroyers Hisaichi defend with 1 T.Boat Anzac roll dice for 2 Destroyers in sz49, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 T.Boat in sz49, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Destroyers in sz49, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 T.Boat in sz49, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in sz49 Anzac win with 2 Destroyers remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 T.Boat Battle in W.Australia Anzac attack with 1 EarlyFighter and 3 Infantrys Yamamoto defend with 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys Anzac roll dice for 1 EarlyFighter and 3 Infantrys in W.Australia, round 2 : 0/4 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in W.Australia, round 2 : 3/4 hits, 1.50 expected hits 3 Infantrys owned by the Anzac lost in W.Australia 1 EarlyFighter owned by the Anzac retreated Yamamoto win with 1 Artillery, 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -6 Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from W.Australia to Melbourne Place Units - Anzac 4 Infantrys placed in Melbourne 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.83 Anzac regular : -0.50 Hisaichi regular : -0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Americans 1 unit repaired. 1 S.Sub moved from sz41 to sz38 1 Elite moved from Samoa to sz38 1 Elite and 1 S.Sub moved from sz38 to sz46 1 Elite moved from sz46 to Choiseoul British take Choiseoul from Yamamoto 1 Destroyer moved from sz18 to sz70 1 Destroyer moved from sz19 to sz16 1 Fighter moved from sz76 to sz16 2 Fighters moved from sz76 to sz16 2 Fighters moved from Iwo Jima to sz16 6 Marines moved from Vostok to Belogorsk 1 B29 moved from Iwo Jima to Belogorsk Purchase Units - Americans Americans buy 1 Battleship, 4 Destroyers, 2 Infantrys, 9 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz70 Americans attack with 1 Destroyer Yamamoto defend with 1 Transport Americans roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in sz70, round 3 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in sz70 Yamamoto win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Transport Battle in Belogorsk Americans attack with 1 B29 and 6 Marines Hisaichi defend with 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes Americans roll dice for 1 B29 and 6 Marines in Belogorsk, round 2 : 5/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 2 : 0/8 hits, 2.33 expected hits 2 Tankettes owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 6 Marines in Belogorsk, round 3 : 2/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Marines in Belogorsk, round 3 : 1/3 hits, 1.00 expected hits 1 Marine owned by the Americans and 2 Marines owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 5 Marines in Belogorsk, round 4 : 3/6 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery in Belogorsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Belogorsk Americans win, taking Belogorsk from Hisaichi with 1 B29 and 5 Marines remaining. Battle score for attacker is 21 Casualties for Hisaichi: 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes Casualties for Americans: 1 Marine Battle in sz16 Americans attack with 1 Destroyer and 5 Fighters Hisaichi defend with 1 Carrier and 1 Destroyer Americans roll dice for 1 Destroyer and 5 Fighters in sz16, round 2 : 2/6 hits, 2.83 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 2 : 2/2 hits, 1.00 expected hits 1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans, 1 Destroyer owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz16 Americans win with 4 Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Destroyer and 1 Fighter Casualties for Hisaichi: 1 Carrier and 1 Destroyer Non Combat Move - Americans 4 Fighters moved from sz16 to sz76 1 Fighter moved from sz76 to Iwo Jima 1 Submarine moved from sz20 to sz17 1 Elite moved from Hilo to sz25 2 Artillerys moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport and 1 Elite moved from sz25 to sz20 2 Artillerys and 1 Elite moved from sz20 to Wake 1 Marine moved from San Francisco to sz23 1 Marine and 1 S.Sub moved from sz23 to sz11 1 Marine moved from sz11 to Midway 2 B.Transports moved from sz14 to sz23 5 Infantrys moved from San Francisco to sz23 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 1 Infantry and 2 Tankettes moved from Alaska to sz4 1 Infantry moved from Palana to sz4 2 Infantrys, 2 Tankettes and 2 Transports moved from sz4 to sz11 2 Infantrys and 2 Tankettes moved from sz11 to Midway 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 7 Marines moved from Palana to Magadan 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 8 Marines moved from Seattle to sz6 8 Marines moved from sz6 to N.Canada 2 B.Transports and 5 Infantrys moved from sz23 to sz14 5 Infantrys moved from sz14 to Seattle 1 B29 moved from Belogorsk to Sukhalin Place Units - Americans 1 Battleship and 2 Destroyers placed in sz76 1 S.Sub placed in sz19 1 Marine placed in Marcus 2 Destroyers placed in sz4 2 Infantrys placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 0.83 Hisaichi regular : -1.67 -
TripleA Turn Summary: Masaharu round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 8 Infantrys and 4 Transports moved from sz15 to sz1 9 Infantrys moved from sz1 to Belogorsk 2 Artillerys and 1 Marine moved from Amursk to Belogorsk 6 Infantrys moved from N.Japan to sz1 1 Destroyer moved from sz7 to sz1 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 2 Artillerys, 9 Infantrys and 1 Marine Americans defend with 5 Marines Masaharu roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Belogorsk, round 2 : 2/12 hits, 2.83 expected hits Russians roll dice for 5 Marines in Belogorsk, round 2 : 0/5 hits, 1.67 expected hits 2 Marines owned by the Americans lost in Belogorsk Masaharu roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Belogorsk, round 3 : 2/12 hits, 2.83 expected hits Russians roll dice for 3 Marines in Belogorsk, round 3 : 3/3 hits, 1.00 expected hits 2 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Belogorsk Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 4 : 2/9 hits, 2.33 expected hits Russians roll dice for 1 Marine in Belogorsk, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 9 Casualties for Americans: 5 Marines Casualties for Masaharu: 3 Infantrys Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Masaharu regular : -2.00 Russians regular : -0.00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Russians 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk 1 Infantry moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 3 Infantrys moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 3 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs Masaharu defend with 2 Artillerys, 6 Infantrys and 1 Marine Russians roll dice for 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs in Belogorsk, round 2 : 2/9 hits, 2.83 expected hits Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits 4 Infantrys owned by the Russians, 2 Infantrys owned by the Masaharu and 1 Mech.Inf owned by the Russians lost in Belogorsk 2 EarlyFighters owned by the Russians retreated 2 Mech.Infs owned by the Russians retreated to Quingdao Masaharu win with 2 Artillerys, 4 Infantrys and 1 Marine remaining. Battle score for attacker is -9 Casualties for Russians: 4 Infantrys and 1 Mech.Inf Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Belogorsk to Quingdao 1 Mech.Inf moved from Tulun to Quingdao 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Mech.Inf, 1 Tank and 2 Tankettes moved from Achinsk to Kaask 1 Mech.Inf moved from Kaask to Tulun Place Units - Russians 3 Infantrys placed in Quingdao 3 Mech.Infs and 3 Tanks placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Masaharu regular : 2.00 Russians regular : -0.83 -
TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz78 to sz75 1 Destroyer moved from sz78 to sz72 1 Destroyer moved from sz78 to sz16 2 Infantrys moved from Tokyo to S.Japan 1 Destroyer moved from sz51 to sz50 1 Tankette moved from C.Australia to S.W.Australia Yamamoto take S.W.Australia from Anzac 1 Tankette moved from S.W.Australia to Sydney 1 Artillery and 2 Infantrys moved from W.Australia to C.Australia 1 Infantry moved from E.Australia to Sydney 1 Artillery and 2 Infantrys moved from Darwin to C.Australia 3 Infantrys and 1 Marine moved from Malaya to sz60 3 Infantrys and 1 Marine moved from sz60 to Java 1 Infantry moved from Sumatra to N.S 2 Transports moved from sz60 to sz74 2 Infantrys moved from Malaya to sz60 1 Tank moved from N.S to sz60 1 B.Transport, 2 Infantrys and 1 Tank moved from sz60 to sz67 2 Infantrys and 1 Tank moved from sz67 to Kwangsi Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 8 Destroyers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sydney Yamamoto attack with 1 Infantry and 1 Tankette Anzac defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 2 : 2/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Sydney, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Sydney Yamamoto win, taking Sydney from Anzac with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Kwangsi Yamamoto attack with 2 Infantrys and 1 Tank British defend with 1 Mech.Inf Yamamoto roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Kwangsi Yamamoto win, taking Kwangsi from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Mech.Inf Battle in Java Yamamoto attack with 3 Infantrys and 1 Marine British defend with 1 Marine Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 3 Infantrys and 1 Marine in Java, round 2 : 1/4 hits, 0.83 expected hits British roll dice for 1 Marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the British lost in Java Yamamoto win, taking Java from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3 Casualties for British: 1 Marine Non Combat Move - Yamamoto 1 Infantry moved from Mindanao to Davao Place Units - Yamamoto 1 Destroyer placed in sz50 7 Destroyers placed in sz78 1 Artillery and 1 Infantry placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 5 Infantrys and 1 Marine placed in Malaya 2 Infantrys placed in Moresby Turn Complete - Yamamoto Yamamoto collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.17 Anzac regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Chinese 1 Infantry moved from Gansu to Shangsi 2 Mech.Infs moved from Szechwan to Shangsi 2 EarlyFighters moved from Sian to Shangsi 2 Mech.Infs moved from Szechwan to W.Sian Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Bunker, 7 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 EarlyFighters, 1 Infantry and 2 Mech.Infs Hisaichi defend with 1 Artillery, 1 Marine and 2 Tankettes Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Mech.Infs in Shangsi, round 2 : 0/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Mech.Infs in Shangsi, round 3 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 3 : 1/4 hits, 1.00 expected hits 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 2 EarlyFighters and 2 Mech.Infs in Shangsi, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Shangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 2 Mech.Infs remaining. Battle score for attacker is 13 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery, 1 Marine and 2 Tankettes Battle in W.Sian Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Tankette Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in W.Sian, round 2 : 1/1 hits, 0.17 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -1 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Tankette Non Combat Move - Chinese 4 Infantrys moved from Tsingnan to Gansu 2 EarlyFighters moved from Shangsi to Sian 6 Infantrys moved from Xining to Tsingnan 2 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Bunker placed in Sian 2 Artillerys and 4 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Hisaichi regular : -0.83 -
TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Hisaichi 1 B.Transport moved from sz50 to sz49 1 NakajimaG5N moved from Darwin to sz49 1 Artillery moved from Burma to W.Chunking Hisaichi take W.Chunking from Chinese 1 Infantry moved from Hanan to Chunking Hisaichi take Chunking from Chinese 2 Tankettes moved from N.Chunking to W.Sian 1 Tank and 3 Tankettes moved from N.Shangsi to Gansu 2 Tankettes moved from Peking to Shangsi 1 Tankette moved from Shansi to Shangsi 1 Tank moved from Peking to Shansi 1 Elite and 1 Infantry moved from Seoul to sz79 1 Elite, 1 Infantry and 1 Transport moved from sz79 to sz1 6 Infantrys moved from Seoul to Manchuria 1 Elite and 1 Infantry moved from sz1 to Belogorsk 1 Infantry moved from Hankou to Hanan 2 Tankettes moved from Hankou to Shansi 2 Tankettes moved from Shansi to E.Shansi 1 Infantry moved from Nanking to Shansi 1 Tankette moved from Nanking to E.Shansi 1 Infantry moved from Hankou to Nanking 12 Tankettes moved from Hongkong to Hankou 1 Infantry and 2 Marines moved from Thailand to Burma 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to Malaya 1 Elite moved from Australia to N.Australia 1 Marine moved from C.Australia to Derby Purchase Units - Hisaichi Hisaichi buy 1 Bomber, 12 Infantrys, 1 NakajimaG5N, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Shangsi Hisaichi attack with 3 Tankettes Chinese defend with 2 Mech.Infs Hisaichi roll dice for 3 Tankettes in Shangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 2 Mech.Infs in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in Shangsi, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Mech.Infs in Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in Shangsi Hisaichi roll dice for 3 Tankettes in Shangsi, round 4 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 1 Tankette Battle in sz49 Hisaichi attack with 1 B.Transport and 1 NakajimaG5N Anzac defend with 2 Destroyers Hisaichi roll dice for 1 B.Transport and 1 NakajimaG5N in sz49, round 2 : 1/1 hits, 0.83 expected hits Anzac roll dice for 2 Destroyers in sz49, round 2 : 1/2 hits, 1.00 expected hits 1 B.Transport owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz49 Hisaichi roll dice for 1 NakajimaG5N in sz49, round 3 : 0/1 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 NakajimaG5N in sz49, round 4 : 1/1 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz49, round 4 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz49 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 B.Transport Casualties for Anzac: 2 Destroyers Battle in Gansu Hisaichi attack with 1 Tank and 3 Tankettes Chinese defend with 4 Infantrys Hisaichi roll dice for 1 Tank and 3 Tankettes in Gansu, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 4 Infantrys in Gansu, round 2 : 1/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi lost in Gansu Hisaichi roll dice for 1 Tank and 2 Tankettes in Gansu, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 4 Infantrys in Gansu, round 3 : 2/4 hits, 1.33 expected hits 2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu 1 Tank owned by the Hisaichi retreated to N.Shangsi Chinese win with 2 Infantrys remaining. Battle score for attacker is -8 Casualties for Hisaichi: 3 Tankettes Casualties for Chinese: 2 Infantrys Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz49 to Darwin Place Units - Hisaichi 1 Bomber, 2 Infantrys and 1 NakajimaG5N placed in S.Borneo 1 Tank and 2 Tankettes placed in Peking 6 Infantrys placed in Hongkong 4 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Anzac regular : -1.00 Hisaichi regular : 0.17 -
TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes moved from Burma to Bengal Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Bengal Thai attack with 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes British defend with 1 AAGun, 6 Artillerys, 7 Bunkers, 1 Factory, 6 Infantrys, 2 Mech.Infs and 1 Tank Thai roll dice for 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes in Bengal, round 2 : 14/28 hits, 9.67 expected hits Units damaged: 7 Bunkers owned by the British British roll dice for 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank in Bengal, round 2 : 9/22 hits, 8.67 expected hits 9 Infantrys owned by the Thai, 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Bengal Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 6 Tankettes in Bengal, round 3 : 8/19 hits, 7.33 expected hits British roll dice for 5 Artillerys, 7 Bunkers, 2 Mech.Infs and 1 Tank in Bengal, round 3 : 5/15 hits, 6.33 expected hits 5 Tankettes owned by the Thai, 1 Tank owned by the British, 5 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 1 Tankette in Bengal, round 4 : 3/14 hits, 5.67 expected hits British roll dice for 7 Bunkers in Bengal, round 4 : 5/7 hits, 3.50 expected hits 3 Bunkers owned by the British, 1 Tankette owned by the Thai, 2 Artillerys owned by the Thai and 2 Marines owned by the Thai lost in Bengal Thai roll dice for 7 Artillerys and 2 Elites in Bengal, round 5 : 2/9 hits, 3.67 expected hits British roll dice for 4 Bunkers in Bengal, round 5 : 3/4 hits, 2.00 expected hits 2 Bunkers owned by the British and 3 Artillerys owned by the Thai lost in Bengal Thai roll dice for 4 Artillerys and 2 Elites in Bengal, round 6 : 2/6 hits, 2.67 expected hits British roll dice for 2 Bunkers in Bengal, round 6 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the British and 1 Artillery owned by the Thai lost in Bengal Thai win, taking Bengal from British with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 21 Casualties for Thai: 6 Artillerys, 9 Infantrys, 2 Marines and 6 Tankettes Casualties for British: 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank Non Combat Move - Thai 2 Artillerys, 2 Infantrys and 2 Tankettes moved from Phuket to Thailand 2 Artillerys, 1 Infantry and 1 Marine moved from Malaya to Thailand 2 Tankettes moved from Thailand to Burma Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Thai regular : 0.00 British regular : 1.50 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - British 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 1 Artillery and 1 Infantry moved from Bhopa to Nepal 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Bengal 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz57 1 Marine moved from sz57 to Soem British take Soem from Yamamoto 1 S.Sub moved from sz56 to sz63 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz61 1 Marine moved from sz61 to Sumatra British take Sumatra from Yamamoto 2 Transports moved from sz61 to sz63 1 Artillery and 1 Infantry moved from Vostok to Belogorsk 1 Artillery and 3 Infantrys moved from Quingdao to Belogorsk 1 Destroyer moved from sz6 to sz11 Purchase Units - British British buy 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 7 PUs; Combat - British Battle in Bengal British attack with 4 Artillerys and 2 Infantrys Thai defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory British roll dice for 4 Artillerys and 2 Infantrys in Bengal, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 3 Artillerys and 2 Elites in Bengal, round 2 : 3/5 hits, 1.67 expected hits 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bengal British roll dice for 3 Artillerys in Bengal, round 3 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 2 Elites in Bengal, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Bengal British roll dice for 2 Artillerys in Bengal, round 4 : 1/2 hits, 0.67 expected hits Thai roll dice for 2 Elites in Bengal, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Thai and 1 Artillery owned by the British lost in Bengal British roll dice for 1 Artillery in Bengal, round 5 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Elite in Bengal, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Bengal Thai win with 1 Elite remaining. Battle score for attacker is -4 Casualties for British: 4 Artillerys and 2 Infantrys Casualties for Thai: 3 Artillerys and 1 Elite Battle in Belogorsk British attack with 2 Artillerys and 4 Infantrys Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine British roll dice for 2 Artillerys and 4 Infantrys in Belogorsk, round 2 : 0/6 hits, 1.67 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 4/9 hits, 3.00 expected hits 4 Infantrys owned by the British lost in Belogorsk 2 Artillerys owned by the British retreated to Quingdao Masaharu win with 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -8 Casualties for British: 4 Infantrys Non Combat Move - British Place Units - British 2 Artillerys, 1 EarlyFighter, 1 Elite and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Transport placed in sz6 Turn Complete - British British collect 48 PUs; end with 55 PUsCombat Hit Differential Summary :
Masaharu regular : 1.00 Thai regular : 2.33 British regular : -1.67 -
TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Anzac 1 Infantry moved from Melbourne to Sydney 1 Marine moved from Melbourne to Sydney 1 Infantry moved from Melbourne to S.W.Australia Anzac take S.W.Australia from Yamamoto 1 Destroyer moved from sz37 to sz50 1 EarlyFighter moved from Melbourne to sz50 Purchase Units - Anzac Anzac buy 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in sz50 Anzac attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 2 Destroyers and 1 T.Boat Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz50, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Destroyers and 1 T.Boat in sz50, round 2 : 2/3 hits, 1.17 expected hits 1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50 Yamamoto win with 2 Destroyers and 1 T.Boat remaining. Battle score for attacker is -16 Casualties for Anzac: 1 Destroyer and 1 EarlyFighter Battle in Sydney Anzac attack with 1 Infantry and 1 Marine Yamamoto defend with 1 Infantry and 1 Tankette Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 2 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 3 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 4 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 4 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 5 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 5 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Yamamoto lost in Sydney Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 6 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Sydney, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Sydney Anzac roll dice for 1 Marine in Sydney, round 7 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Sydney, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Sydney Yamamoto win with no units remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Infantry and 1 Tankette Casualties for Anzac: 1 Infantry and 1 Marine Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.17 Anzac regular : -1.50 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Americans 1 Elite moved from Choiseoul to sz46 1 Elite and 1 S.Sub moved from sz46 to sz49 1 Elite moved from sz49 to S.G British take S.G from Yamamoto 1 S.Sub moved from sz19 to sz40 1 Infantry moved from Johnston to sz40 1 Infantry and 1 S.Sub moved from sz40 to sz41 1 Infantry moved from sz41 to E.Australia Anzac take E.Australia from Yamamoto 1 Submarine moved from sz17 to sz72 1 Fighter moved from Iwo Jima to sz72 3 Fighters moved from sz76 to sz72 8 Marines moved from Vostok to Belogorsk 1 B29 moved from Sukhalin to Belogorsk 8 Marines moved from Yakutsk to Vostok 7 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan Purchase Units - Americans Americans buy 2 Artillerys, 4 Destroyers, 1 Elite, 8 Marines, 1 S.Sub and 2 Transports; Remaining resources: 4 PUs; Combat - Americans Battle in sz72 Americans attack with 4 Fighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz72, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz72 Americans win with 4 Fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in Belogorsk Americans attack with 1 B29 and 8 Marines Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine Americans roll dice for 1 B29 and 8 Marines in Belogorsk, round 2 : 4/9 hits, 3.67 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits 5 Marines owned by the Americans, 3 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 3 Marines in Belogorsk, round 3 : 1/4 hits, 2.00 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Belogorsk, round 3 : 3/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Belogorsk 1 B29 owned by the Americans retreated Masaharu win with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is -14 Casualties for Americans: 8 Marines Casualties for Hisaichi: 1 Infantry Casualties for Masaharu: 4 Infantrys Non Combat Move - Americans 1 B29 moved from Belogorsk to Sukhalin 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 5 Infantrys moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 1 B.Transport and 4 Marines moved from sz5 to sz4 1 B.Transport and 4 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 5 Infantrys moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle 2 Tankettes moved from Midway to sz11 2 Infantrys moved from Midway to sz11 1 Marine moved from Midway to sz11 1 Marine and 1 S.Sub moved from sz11 to sz76 1 Marine moved from sz76 to Iwo Jima 2 Infantrys, 2 Tankettes and 2 Transports moved from sz11 to sz19 2 Artillerys moved from Wake to sz20 1 Elite moved from Wake to sz20 2 Infantrys and 2 Tankettes moved from sz19 to Wake 2 Artillerys, 1 B.Transport and 1 Elite moved from sz20 to sz19 2 Artillerys and 1 Elite moved from sz19 to Wake 2 Destroyers moved from sz4 to sz9 1 Fighter moved from sz72 to Iwo Jima 3 Fighters moved from sz72 to sz76 Place Units - Americans 3 Destroyers placed in sz76 1 Destroyer placed in sz19 1 S.Sub placed in sz17 2 Transports placed in sz25 2 Artillerys placed in Hilo 8 Marines placed in San Francisco 1 Elite placed in Los Angeles Turn Complete - Americans Americans collect 92 PUs; end with 96 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 0.00 Masaharu regular : 3.33 -
TripleA Turn Summary: Masaharu round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 7 Infantrys moved from sz1 to Sukhalin 8 Infantrys and 4 Transports moved from sz15 to sz1 2 Artillerys and 1 Marine moved from Belogorsk to Vostok 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Sukhalin Masaharu attack with 7 Infantrys British defend with 1 Artillery and 1 Infantry; Americans defend with 1 B29 Masaharu roll dice for 7 Infantrys in Sukhalin, round 2 : 0/7 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 2 : 0/3 hits, 1.00 expected hits Masaharu roll dice for 7 Infantrys in Sukhalin, round 3 : 0/7 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Masaharu lost in Sukhalin Masaharu roll dice for 5 Infantrys in Sukhalin, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 4 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Sukhalin Masaharu roll dice for 5 Infantrys in Sukhalin, round 5 : 1/5 hits, 0.83 expected hits British roll dice for 1 Artillery and 1 B29 in Sukhalin, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Artillery owned by the British lost in Sukhalin Masaharu roll dice for 4 Infantrys in Sukhalin, round 6 : 0/4 hits, 0.67 expected hits British roll dice for 1 B29 in Sukhalin, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Sukhalin Masaharu roll dice for 3 Infantrys in Sukhalin, round 7 : 0/3 hits, 0.50 expected hits British roll dice for 1 B29 in Sukhalin, round 7 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 3 Infantrys in Sukhalin, round 8 : 1/3 hits, 0.50 expected hits British roll dice for 1 B29 in Sukhalin, round 8 : 0/1 hits, 0.33 expected hits 1 B29 owned by the Americans lost in Sukhalin Masaharu win, taking Sukhalin from British with 3 Infantrys remaining. Battle score for attacker is 16 Casualties for Masaharu: 4 Infantrys Casualties for British: 1 Artillery and 1 Infantry Casualties for Americans: 1 B29 Battle in Vostok Masaharu attack with 2 Artillerys, 8 Infantrys and 1 Marine Americans defend with 8 Marines Masaharu roll dice for 2 Artillerys, 8 Infantrys and 1 Marine in Vostok, round 2 : 1/11 hits, 2.67 expected hits Russians roll dice for 8 Marines in Vostok, round 2 : 4/8 hits, 2.67 expected hits 1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Marine in Vostok, round 3 : 4/7 hits, 2.00 expected hits Russians roll dice for 7 Marines in Vostok, round 3 : 1/7 hits, 2.33 expected hits 4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 4 : 2/6 hits, 1.83 expected hits Russians roll dice for 3 Marines in Vostok, round 4 : 0/3 hits, 1.00 expected hits 2 Marines owned by the Americans lost in Vostok Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 5 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 Marine in Vostok, round 5 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 14 Casualties for Masaharu: 5 Infantrys Casualties for Americans: 8 Marines Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu regular : -3.00 Russians regular : -1.33 British regular : -0.67 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Russians 3 Infantrys moved from Quingdao to Belogorsk 1 Infantry moved from Jinan to Hsingan 1 Infantry moved from Quingdao to Hsingan 2 EarlyFighters, 1 Infantry and 3 Mech.Infs moved from Quingdao to Vostok 3 Infantrys moved from Ulaan Ude to Quingdao 1 Mech.Inf moved from Tulun to Vostok Purchase Units - Russians Russians buy 1 Bunker, 3 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Vostok Russians attack with 2 EarlyFighters, 1 Infantry and 4 Mech.Infs Masaharu defend with 2 Artillerys, 3 Infantrys and 1 Marine Russians roll dice for 2 EarlyFighters, 1 Infantry and 4 Mech.Infs in Vostok, round 2 : 4/7 hits, 2.33 expected hits Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 2 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Russians, 1 Marine owned by the Masaharu and 3 Infantrys owned by the Masaharu lost in Vostok Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 3 : 1/6 hits, 2.00 expected hits Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Masaharu lost in Vostok Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 4 : 1/6 hits, 2.00 expected hits Masaharu roll dice for 1 Artillery in Vostok, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians and 1 Artillery owned by the Masaharu lost in Vostok Russians win, taking Vostok from Masaharu with 2 EarlyFighters and 3 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Russians: 1 Infantry and 1 Mech.Inf Casualties for Masaharu: 2 Artillerys, 3 Infantrys and 1 Marine Battle in Belogorsk Russians attack with 3 Infantrys Hisaichi defend with 1 Elite Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits Masaharu roll dice for 1 Elite in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Elite Battle in Hsingan Russians attack with 2 Infantrys Hisaichi defend with 1 Marine Russians roll dice for 2 Infantrys in Hsingan, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Hsingan, round 3 : 1/2 hits, 0.33 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Marine owned by the Hisaichi lost in Hsingan Russians win, taking Hsingan from Masaharu with 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Marine Non Combat Move - Russians 1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude 3 Mech.Infs moved from Kaask to Quingdao 2 Tankettes moved from Kaask to Ulaan Ude 4 Tanks moved from Kaask to Kyzal 4 Tanks moved from Kyzal to Ulaan Ude 2 EarlyFighters moved from Vostok to Quingdao 1 Mech.Inf moved from Achinsk to Tulun Place Units - Russians 1 Bunker and 3 Infantrys placed in Quingdao 1 Marine and 4 Mech.Infs placed in Kaask Turn Complete - Russians Russians collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 0.50 -
TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz50 to sz49 1 Destroyer moved from sz50 to sz57 1 Artillery and 1 Infantry moved from W.Australia to S.W.Australia 3 Infantrys moved from Moresby to New Guinea 2 Infantrys and 1 Tank moved from Kwangsi to sz67 1 B.Transport, 2 Infantrys and 1 Tank moved from sz67 to sz60 2 Infantrys and 1 Tank moved from sz60 to Sumatra 1 B.Transport moved from sz60 to sz59 3 Infantrys and 1 Marine moved from Java to sz59 3 Infantrys and 1 Marine moved from sz59 to Soem 1 Destroyer moved from sz75 to sz72 1 Destroyer moved from sz78 to sz75 1 Destroyer moved from sz16 to sz17 1 Destroyer moved from sz78 to sz16 4 Infantrys moved from S.Japan to sz74 4 Infantrys and 2 Transports moved from sz74 to sz60 4 Infantrys moved from sz60 to Sumatra 9 Infantrys and 1 Marine moved from Malaya to Thailand Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 8 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz57 Yamamoto attack with 1 Destroyer British defend with 1 S.Sub British roll dice for 1 S.Sub in sz57, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz57, round 2 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the British lost in sz57 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for British: 1 S.Sub Battle in sz17 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the Americans lost in sz17 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in sz49 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz49, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz49, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 4 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the Americans lost in sz49 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in Sumatra Yamamoto attack with 6 Infantrys and 1 Tank British defend with 1 Marine Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 Infantrys and 1 Tank in Sumatra, round 2 : 0/7 hits, 1.50 expected hits British roll dice for 1 Marine in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 5 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.33 expected hits British roll dice for 1 Marine in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 4 Infantrys and 1 Tank in Sumatra, round 4 : 2/5 hits, 1.17 expected hits British roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -1 Casualties for Yamamoto: 2 Infantrys Casualties for British: 1 Marine Battle in Soem Yamamoto attack with 3 Infantrys and 1 Marine British defend with 1 Marine Yamamoto roll dice for 3 Infantrys and 1 Marine in Soem, round 2 : 1/4 hits, 0.83 expected hits British roll dice for 1 Marine in Soem, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the British lost in Soem Yamamoto win, taking Soem from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3 Casualties for British: 1 Marine Battle in S.W.Australia Yamamoto attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in S.W.Australia, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in S.W.Australia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto 2 Artillerys and 6 Infantrys moved from C.Australia to S.W.Australia 1 Artillery and 2 Infantrys moved from Darwin to C.Australia Place Units - Yamamoto 2 Destroyers placed in sz51 1 Destroyer placed in sz49 1 Transport placed in sz50 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 5 Destroyers placed in sz78 1 Artillery and 5 Infantrys placed in Malaya Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -0.67 Anzac regular : 0.67 British regular : 0.50 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Chinese 2 Infantrys moved from Gansu to Shangsi 2 EarlyFighters moved from Sian to Shangsi 2 Mech.Infs moved from Tsingnan to W.Sian Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 2 Tankettes Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 1/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Infantry Battle in W.Sian Chinese attack with 2 Mech.Infs Hisaichi defend with 2 Tankettes Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in W.Sian, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 6 Infantrys moved from Tsingnan to Gansu 2 EarlyFighters moved from Shangsi to Sian 2 Artillerys and 4 Infantrys moved from Xining to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : 0.00





