@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit -VS- Entek TRS.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 1 Artillery, 7 Infantrys and 5 Marines moved from Vostok to Belogorsk 1 B29 moved from Iwo Jima to E.G 1 B29 moved from Iwo Jima to sz49 Purchase Units - Americans Americans buy 1 B.Carrier, 2 Destroyers, 1 Elite, 8 Marines and 3 S.Subs; Remaining resources: 1 PUs; Combat - Americans Battle in Belogorsk Americans attack with 1 Artillery, 7 Infantrys and 5 Marines Hisaichi defend with 7 Infantrys; Masaharu defend with 3 Artillerys, 1 Elite, 2 Marines and 1 Tank Americans roll dice for 1 Artillery, 7 Infantrys and 5 Marines in Belogorsk, round 2 : 2/13 hits, 3.33 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 4/14 hits, 4.83 expected hits 4 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk 5 Marines owned by the Americans, 1 Artillery owned by the Americans and 3 Infantrys owned by the Americans retreated to Vostok Hisaichi win with 3 Artillerys, 1 Elite, 5 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 4 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in sz49 Americans attack with 1 B29 Yamamoto defend with 1 B.Transport and 1 Transport Americans roll dice for 1 B29 in sz49, round 2 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 B.Transport and 1 Transport in sz49, round 2 : 1/2 hits, 0.33 expected hits 1 B29 owned by the Americans and 1 Transport owned by the Yamamoto lost in sz49 Yamamoto win with 1 B.Transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 B29 Casualties for Yamamoto: 1 Transport Battle in E.G Americans attack with 1 B29 Hisaichi defend with 1 NakajimaG5N Americans roll dice for 1 B29 in E.G, round 2 : 0/1 hits, 0.83 expected hits Yamamoto roll dice for 1 NakajimaG5N in E.G, round 2 : 1/1 hits, 0.33 expected hits 1 B29 owned by the Americans lost in E.G Yamamoto win with 1 NakajimaG5N remaining. Battle score for attacker is -18 Casualties for Americans: 1 B29 Non Combat Move - Americans 2 Fighters moved from Iwo Jima to sz76 1 Fighter moved from Marcus to sz76 1 Fighter moved from Wake to Iwo Jima 1 Destroyer moved from sz17 to sz76 1 T.Boat moved from sz20 to sz19 2 B.Transports moved from sz14 to sz23 6 Marines moved from San Francisco to sz23 1 Infantry moved from San Francisco to sz23 1 Marine moved from Nor Cal to sz23 2 B.Transports, 1 Infantry and 7 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 2 B.Transports and 8 Marines moved from sz6 to sz5 1 Infantry and 7 Marines moved from sz14 to Seattle 8 Marines moved from sz5 to Alaska 8 Marines moved from sz4 to Palana 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 4 Destroyers moved from sz4 to sz9 Place Units - Americans 1 B.Carrier and 2 Destroyers placed in sz76 1 S.Sub placed in sz17 1 S.Sub placed in sz19 1 S.Sub placed in sz25 1 Elite placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 93 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Americans regular : -2.00 Hisaichi regular : -0.83 -
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 2 Artillerys and 1 Marine moved from Amursk to Belogorsk 1 Submarine moved from sz1 to sz7 4 Transports moved from sz1 to sz15 2 Artillerys moved from Akina to sz15 6 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Belogorsk 1 Marine moved from Belogorsk to Hsingan Purchase Units - Masaharu Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Infantry placed in Amursk Turn Complete - Masaharu Masaharu collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 1 Elite and 1 Infantry moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Quingdao to Jinan 1 EarlyFighter moved from Quingdao to Jinan Purchase Units - Russians Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 EarlyFighters, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry and 1 Tankette Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Jinan Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 3 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 2 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry and 1 Tankette Non Combat Move - Russians 2 EarlyFighters moved from Jinan to Quingdao 4 Infantrys moved from Ulaan Ude to Quingdao 4 Mech.Infs moved from Tulun to Quingdao 5 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Tulun to Ulaan Ude 4 Mech.Infs moved from Kaask to Quingdao 1 Infantry moved from Kaask to Tulun Place Units - Russians 2 Artillerys and 1 Infantry placed in Quingdao 3 Infantrys and 3 Mech.Infs placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Hisaichi regular : -0.83 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 5 Destroyers and 1 Submarine moved from sz78 to sz76 1 Destroyer moved from sz70 to sz76 1 Infantry moved from Choiseoul to sz46 1 Infantry and 1 T.Boat moved from sz46 to sz41 1 Infantry moved from sz41 to New Caledonia Yamamoto take New Caledonia from Anzac 2 Tanks moved from Moresby to sz49 2 Artillerys, 3 Infantrys and 1 Tank moved from W.Australia to S.W.Australia 1 B.Transport and 2 Tanks moved from sz49 to sz50 3 Transports moved from sz50 to sz59 1 B.Transport moved from sz81 to sz50 2 Tanks moved from sz50 to W.Australia 3 Infantrys and 1 Marine moved from Flores to sz50 3 Infantrys and 1 Marine moved from sz50 to Derby 3 Transports moved from sz59 to sz60 1 Artillery and 1 Marine moved from Malaya to sz60 4 Infantrys moved from Malaya to sz60 1 B.Transport moved from sz58 to sz60 4 Infantrys moved from Malaya to sz60 1 Artillery, 8 Infantrys and 1 Marine moved from sz60 to N.S 1 Infantry moved from S to sz70 1 Infantry and 1 T.Boat moved from sz70 to sz58 1 Infantry moved from sz58 to Flores 4 Infantrys and 1 Tank moved from Thailand to Burma Purchase Units - Yamamoto Yamamoto buy 8 Destroyers, 6 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 1 Artillery, 8 Infantrys and 1 Marine British defend with 4 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 8 Infantrys and 1 Marine in N.S, round 2 : 2/10 hits, 2.17 expected hits British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 2 : 4/6 hits, 2.00 expected hits 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 3 : 1/6 hits, 1.50 expected hits British roll dice for 4 Artillerys in N.S, round 3 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 4 : 2/6 hits, 1.50 expected hits British roll dice for 3 Artillerys in N.S, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 5 : 1/5 hits, 1.33 expected hits British roll dice for 1 Artillery in N.S, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto win, taking N.S from British with 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 6 Infantrys Casualties for British: 4 Artillerys and 2 Infantrys Battle in S.W.Australia Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 6 Infantrys Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in S.W.Australia, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 6 Infantrys in S.W.Australia, round 2 : 1/6 hits, 2.00 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in S.W.Australia, round 3 : 2/5 hits, 1.83 expected hits Anzac roll dice for 4 Infantrys in S.W.Australia, round 3 : 3/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in S.W.Australia Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 2/2 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in S.W.Australia, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac lost in S.W.Australia Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Artillery and 3 Infantrys Casualties for Anzac: 6 Infantrys Battle in sz76 Yamamoto attack with 6 Destroyers and 1 Submarine Americans defend with 1 B.Carrier, 3 Destroyers and 3 Fighters Yamamoto roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier, 3 Destroyers and 3 Fighters in sz76, round 2 : 5/7 hits, 4.00 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 4 Destroyers owned by the Yamamoto lost in sz76 2 Destroyers owned by the Yamamoto retreated to sz78 Americans win with 1 B.Carrier, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is -30 Casualties for Yamamoto: 4 Destroyers and 1 Submarine Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto Place Units - Yamamoto 7 Destroyers placed in sz78 1 Destroyer and 1 Transport placed in sz50 6 Infantrys placed in Malaya 1 Tankette placed in W.Australia Yamamoto undo move 2. 1 Destroyer placed in sz50 1 Transport placed in sz70 Yamamoto undo move 5. 1 Tankette placed in W.Australia 1 Transport placed in sz78 Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 1.00 Anzac regular : 0.00 British regular : 1.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from W.Sian to Szechwan 1 EarlyFighter moved from Sian to Szechwan 7 Infantrys and 1 Tank moved from Gansu to N.Shangsi 1 EarlyFighter moved from Sian to N.Shangsi Purchase Units - Chinese Chinese buy 1 Bunker and 4 Mech.Infs; Remaining resources: 1 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Tankette Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tankette in Szechwan, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 7 Infantrys and 1 Tank Hisaichi defend with 1 Elite, 2 Tanks and 4 Tankettes Chinese roll dice for 1 EarlyFighter, 7 Infantrys and 1 Tank in N.Shangsi, round 2 : 3/9 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite, 2 Tanks and 4 Tankettes in N.Shangsi, round 2 : 1/7 hits, 2.00 expected hits 3 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in N.Shangsi, round 3 : 1/8 hits, 1.83 expected hits Hisaichi roll dice for 1 Elite, 2 Tanks and 1 Tankette in N.Shangsi, round 3 : 2/4 hits, 1.50 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 4 : 2/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite and 2 Tanks in N.Shangsi, round 4 : 0/3 hits, 1.33 expected hits 1 Elite owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 5 : 0/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 3 Infantrys and 1 Tank in N.Shangsi, round 6 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 20 Casualties for Chinese: 5 Infantrys Casualties for Hisaichi: 1 Elite, 2 Tanks and 4 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Sian 1 EarlyFighter moved from Szechwan to Sian 7 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Gobi to Tsingnan 2 Tankettes moved from Gobi to Gansu 1 Infantry moved from Quyan to Gobi 1 Tankette moved from Urumal to Quyan 1 Tankette moved from Quyan to Gobi 1 Tankette moved from Urumal to Gobi 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 4 Mech.Infs placed in Xining Turn Complete - Chinese Chinese collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 1 Infantry moved from Manchuria to Belogorsk 2 Artillerys and 4 Infantrys moved from Seoul to sz79 2 Artillerys, 4 Infantrys and 3 Transports moved from sz79 to sz1 1 Transport moved from sz1 to sz79 2 Artillerys and 4 Infantrys moved from sz1 to Belogorsk 1 Destroyer moved from sz50 to sz37 1 B.Transport moved from sz60 to sz74 2 Infantrys moved from Thailand to Burma 1 Artillery moved from Malaya to Thailand 1 T.Boat moved from sz60 to sz59 1 Elite, 1 Infantry and 1 Marine moved from S.Borneo to sz60 1 B.Transport, 1 Elite, 1 Infantry and 1 Marine moved from sz60 to sz50 1 B.Transport moved from sz50 to sz60 1 Elite, 1 Infantry and 1 Marine moved from sz50 to Derby 1 Infantry moved from Chunking to W.Chunking 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Hanan to N.Chunking 1 Infantry moved from Hankou to Hanan 2 Tankettes moved from Hankou to W.Sian 4 Tankettes moved from Hankou to Shansi 1 Infantry moved from Shangsi to N.Shangsi 2 Tankettes moved from Peking to N.Shangsi 1 Tank moved from Peking to N.Shangsi 1 Infantry moved from Shansi to Shangsi Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 6 Infantrys, 4 Marines, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz37 Hisaichi attack with 1 Destroyer Anzac defend with 1 Destroyer Hisaichi roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz37, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz37 Anzac win with 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Destroyer Battle in N.Shangsi Hisaichi attack with 1 Infantry, 1 Tank and 2 Tankettes Chinese defend with 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 0/3 hits, 1.17 expected hits 1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 9 Casualties for Chinese: 2 Infantrys and 1 Tank Battle in W.Chunking Hisaichi attack with 2 Infantrys British defend with 1 Tankette Hisaichi roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking Hisaichi roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking Chinese win with 1 Tankette remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 1 NakajimaG5N moved from E.G to W.Australia Place Units - Hisaichi 2 Infantrys and 2 Marines placed in S.Borneo Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hongkong: 6 Tankettes EDIT: Adding units owned by Hisaichi to Hankou: 6 Tankettes EDIT: Turning off Edit Mode 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 2 Artillerys, 4 Infantrys and 2 Marines placed in Seoul Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Anzac regular : 0.50 Hisaichi regular : 0.33 -
TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 2 Artillerys and 2 Infantrys moved from Phuket to Malaya 2 Tankettes moved from Phuket to Thailand 1 Artillery and 1 Marine moved from Burma to W.Chunking Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in W.Chunking Thai attack with 1 Artillery and 1 Marine British defend with 1 Tankette Thai roll dice for 1 Artillery and 1 Marine in W.Chunking, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits 1 Marine owned by the Thai lost in W.Chunking Thai roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery in W.Chunking, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the British lost in W.Chunking Thai win, taking W.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Thai: 1 Marine Casualties for British: 1 Tankette Non Combat Move - Thai 3 Artillerys and 2 Marines moved from Burma to Thailand Place Units - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Thai regular : -0.50 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Artillerys, 3 EarlyFighters, 1 Fighter and 2 Infantrys moved from sz66 to N.S 2 B.Transports moved from sz66 to sz63 1 EarlyFighter moved from Bengal to N.S 2 Tankettes moved from Dheli to Nepal 1 Artillery and 3 Infantrys moved from Vostok to Quingdao 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 2 Artillerys, 4 EarlyFighters, 1 Fighter and 2 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Marine British roll dice for 2 Battleships in N.S, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 Artillerys, 4 EarlyFighters, 1 Fighter and 2 Infantrys in N.S, round 2 : 2/9 hits, 3.17 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Marine in N.S, round 2 : 1/4 hits, 1.33 expected hits 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in N.S British win, taking N.S from Yamamoto with 2 Artillerys, 4 EarlyFighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 9 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Marine Non Combat Move - British 1 EarlyFighter moved from N.S to Bengal 3 EarlyFighters moved from N.S to sz66 1 Fighter moved from N.S to sz66 1 Artillery moved from Dheli to Bhopa Place Units - British 2 Artillerys placed in Bengal 2 Artillerys, 1 Elite and 2 Infantrys placed in Calcutta 1 S.Sub placed in sz63 3 Mech.Infs placed in Dheli Turn Complete - British British collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 British regular : -0.50 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 5 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from C.Australia to Derby 1 Marine moved from Darwin to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 1 Destroyer moved from sz37 to sz51 Purchase Units - Anzac Anzac buy 1 Destroyer and 6 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in S.W.Australia Anzac attack with 5 Infantrys Yamamoto defend with 1 Artillery and 1 Tank Anzac roll dice for 5 Infantrys in S.W.Australia, round 2 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 2 : 0/2 hits, 0.83 expected hits Anzac roll dice for 5 Infantrys in S.W.Australia, round 3 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 3 : 0/2 hits, 0.83 expected hits Anzac roll dice for 5 Infantrys in S.W.Australia, round 4 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 0/2 hits, 0.83 expected hits Anzac roll dice for 5 Infantrys in S.W.Australia, round 5 : 1/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in S.W.Australia Anzac roll dice for 4 Infantrys in S.W.Australia, round 6 : 0/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in S.W.Australia, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac lost in S.W.Australia Anzac roll dice for 3 Infantrys in S.W.Australia, round 7 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in S.W.Australia, round 7 : 0/1 hits, 0.50 expected hits Anzac roll dice for 3 Infantrys in S.W.Australia, round 8 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in S.W.Australia, round 8 : 0/1 hits, 0.50 expected hits Anzac roll dice for 3 Infantrys in S.W.Australia, round 9 : 1/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in S.W.Australia, round 9 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in S.W.Australia Anzac win, taking S.W.Australia from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Tank Battle in Derby Anzac attack with 5 Infantrys and 1 Marine Hisaichi defend with 1 AAGun, 2 Elites, 1 Infantry and 1 Marine; Yamamoto defend with 3 Infantrys and 1 Marine Anzac roll dice for 5 Infantrys and 1 Marine in Derby, round 2 : 1/6 hits, 1.17 expected hits Hisaichi roll dice for 2 Elites, 4 Infantrys and 2 Marines in Derby, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Derby Anzac roll dice for 2 Infantrys and 1 Marine in Derby, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Elites, 3 Infantrys and 2 Marines in Derby, round 3 : 3/7 hits, 2.33 expected hits 2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Derby Hisaichi win with 2 Elites, 3 Infantrys and 2 Marines remaining. Battle score for attacker is -11 Casualties for Anzac: 5 Infantrys and 1 Marine Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 1 Infantry moved from Townsville to N.Australia 1 Infantry moved from Townsville to Australia Place Units - Anzac 3 Infantrys placed in Darwin 1 Destroyer placed in sz37 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Yamamoto regular : -3.33 Anzac regular : -4.33 Hisaichi regular : 1.00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 1 unit repaired. 1 S.Sub moved from sz17 to sz76 1 Infantry moved from Wake to sz19 1 Infantry and 1 S.Sub moved from sz19 to sz70 1 Infantry moved from sz70 to Davao 1 S.Sub moved from sz76 to sz72 1 Infantry moved from Weno to sz72 1 Infantry and 1 S.Sub moved from sz72 to sz70 1 Infantry moved from sz70 to Davao 1 Fighter moved from Iwo Jima to Davao 3 Fighters moved from sz76 to sz74 1 Infantry moved from Wake to sz19 1 Infantry and 1 T.Boat moved from sz19 to sz18 1 Infantry moved from sz18 to Marcus 1 Artillery, 3 Infantrys and 13 Marines moved from Vostok to Belogorsk 1 Destroyer moved from sz9 to sz7 1 Destroyer moved from sz9 to sz16 2 Destroyers moved from sz9 to sz76 1 Elite moved from Pearl Harbor to sz25 1 Elite and 1 S.Sub moved from sz25 to sz34 1 Elite moved from sz34 to Samoa Purchase Units - Americans Americans buy 1 B29, 3 Destroyers, 2 Fighters, 8 Marines and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Destroyer Masaharu defend with 1 Submarine Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Submarine in sz7, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Masaharu lost in sz7 Americans win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Submarine Battle in sz74 Americans attack with 3 Fighters Hisaichi defend with 1 B.Transport Americans roll dice for 3 Fighters in sz74, round 2 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Hisaichi lost in sz74 Americans win with 3 Fighters remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 B.Transport Battle in Belogorsk Americans attack with 1 Artillery, 3 Infantrys and 13 Marines Hisaichi defend with 2 Artillerys and 10 Infantrys; Masaharu defend with 7 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank Americans roll dice for 1 Artillery, 3 Infantrys and 13 Marines in Belogorsk, round 2 : 6/17 hits, 5.33 expected hits Hisaichi roll dice for 9 Artillerys, 1 Elite, 17 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 9/30 hits, 10.17 expected hits 6 Marines owned by the Americans, 1 Infantry owned by the Masaharu, 3 Infantrys owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 Artillery and 7 Marines in Belogorsk, round 3 : 5/8 hits, 2.83 expected hits Hisaichi roll dice for 9 Artillerys, 1 Elite, 11 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 3 : 8/24 hits, 8.17 expected hits 7 Marines owned by the Americans, 1 Artillery owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Belogorsk Hisaichi win with 9 Artillerys, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -27 Casualties for Americans: 1 Artillery, 3 Infantrys and 13 Marines Casualties for Hisaichi: 10 Infantrys Casualties for Masaharu: 1 Infantry Battle in Davao Americans attack with 1 Fighter and 2 Infantrys Yamamoto defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys Yamamoto roll AA dice in Davao : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter and 2 Infantrys in Davao, round 2 : 2/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Davao, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao Americans roll dice for 1 Fighter and 1 Infantry in Davao, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Davao, round 3 : 2/3 hits, 1.17 expected hits 1 Fighter owned by the Americans and 1 Infantry owned by the Americans lost in Davao Yamamoto win with 1 Artillery, 1 Bunker and 1 Infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 Fighter and 2 Infantrys Casualties for Yamamoto: 1 Infantry Battle in Samoa Americans attack with 1 Elite Thai defend with 1 Elite Americans roll dice for 1 Elite in Samoa, round 2 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Elite in Samoa, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in Samoa Americans win, taking Samoa from Thai with 1 Elite remaining. Battle score for attacker is 4 Casualties for Thai: 1 Elite Non Combat Move - Americans 3 Fighters moved from sz74 to sz76 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 1 Infantry and 7 Marines moved from Seattle to sz6 8 Marines moved from Palana to Magadan 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Alaska to sz4 8 Marines moved from sz4 to Palana 1 Infantry and 7 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle Place Units - Americans 3 Destroyers placed in sz76 1 Fighter placed in Marcus 1 Fighter placed in Wake 1 Submarine placed in sz25 1 B29 placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 93 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : 4.67 Yamamoto AA : -0.17 Masaharu regular : -0.33 Thai regular : -0.33 Hisaichi regular : -1.50 -
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 2 Artillerys moved from Amursk to sz1 2 Artillerys moved from Belogorsk to sz1 5 Infantrys moved from N.Japan to sz1 4 Artillerys and 5 Infantrys moved from sz1 to Vostok 1 Infantry moved from Amursk to Belogorsk 10 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 4 Artillerys and 5 Infantrys Americans defend with 8 Marines Masaharu roll dice for 4 Artillerys and 5 Infantrys in Vostok, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits 3 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Vostok Masaharu roll dice for 4 Artillerys and 2 Infantrys in Vostok, round 3 : 4/6 hits, 2.00 expected hits Russians roll dice for 5 Marines in Vostok, round 3 : 1/5 hits, 1.67 expected hits 4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok Masaharu roll dice for 4 Artillerys and 1 Infantry in Vostok, round 4 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Marine in Vostok, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 16 Casualties for Masaharu: 4 Infantrys Casualties for Americans: 8 Marines Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Infantry placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Masaharu regular : 1.50 Russians regular : -0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank moved from Quingdao to Belogorsk 1 Elite and 1 Infantry moved from Jinan to Hsingan Purchase Units - Russians Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank Hisaichi defend with 2 Artillerys; Masaharu defend with 5 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank Russians roll dice for 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank in Belogorsk, round 2 : 7/22 hits, 7.50 expected hits Hisaichi roll dice for 7 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 6/18 hits, 6.17 expected hits 6 Infantrys owned by the Russians and 7 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry, 10 Mech.Infs and 1 Tank in Belogorsk, round 3 : 3/16 hits, 5.50 expected hits Hisaichi roll dice for 7 Artillerys, 1 Elite, 2 Marines and 1 Tank in Belogorsk, round 3 : 3/11 hits, 3.83 expected hits 1 Infantry owned by the Russians, 2 Marines owned by the Masaharu, 2 Artillerys owned by the Russians and 1 Artillery owned by the Masaharu lost in Belogorsk Russians roll dice for 2 EarlyFighters, 10 Mech.Infs and 1 Tank in Belogorsk, round 4 : 5/13 hits, 4.50 expected hits Hisaichi roll dice for 6 Artillerys, 1 Elite and 1 Tank in Belogorsk, round 4 : 5/8 hits, 2.83 expected hits 5 Mech.Infs owned by the Russians, 4 Artillerys owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Belogorsk Russians roll dice for 2 EarlyFighters, 5 Mech.Infs and 1 Tank in Belogorsk, round 5 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Belogorsk, round 5 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Masaharu, 1 Tank owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Belogorsk Russians win, taking Belogorsk from Hisaichi with 2 EarlyFighters, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Russians: 2 Artillerys, 7 Infantrys and 5 Mech.Infs Casualties for Masaharu: 5 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank Casualties for Hisaichi: 2 Artillerys Battle in Hsingan Russians attack with 1 Elite and 1 Infantry Masaharu defend with 1 Marine Russians roll dice for 1 Elite and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Russians roll dice for 1 Elite in Hsingan, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Hsingan Masaharu win with 1 Marine remaining. Battle score for attacker is -6 Casualties for Russians: 1 Elite and 1 Infantry Non Combat Move - Russians 1 Infantry moved from Ulaan Ude to Jinan 1 Elite and 4 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Tulun to Ulaan Ude 3 Mech.Infs moved from Kaask to Quingdao 3 Infantrys moved from Kaask to Tulun 1 Mech.Inf moved from Achinsk to Kyzal 2 EarlyFighters moved from Belogorsk to Quingdao Place Units - Russians 2 Artillerys and 1 Infantry placed in Quingdao 3 Infantrys and 3 Mech.Infs placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Masaharu regular : 1.33 Russians regular : -3.50 Hisaichi regular : -0.00 -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Destroyer moved from sz78 to sz72 1 Destroyer moved from sz78 to sz75 8 Infantrys moved from Malaya to sz60 8 Infantrys moved from sz60 to N.S 1 Tankette moved from W.Australia to C.Australia Yamamoto take C.Australia from Anzac 3 Infantrys and 1 Marine moved from Derby to Darwin 1 Tankette moved from C.Australia to Darwin 2 Tanks moved from W.Australia to sz50 1 Tankette moved from W.Australia to sz50 1 B.Transport, 2 Tanks and 1 Tankette moved from sz50 to sz60 1 Infantry moved from Flores to sz50 1 Infantry moved from sz50 to W.Australia 1 Infantry moved from New Caledonia to sz41 1 Infantry moved from sz41 to E.Australia Yamamoto take E.Australia from Anzac 2 Tanks and 1 Tankette moved from sz60 to N.S 4 Infantrys and 1 Tank moved from Burma to Thailand 1 Tank moved from Thailand to Malaya Purchase Units - Yamamoto Yamamoto buy 8 Destroyers and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 8 Infantrys, 2 Tanks and 1 Tankette British defend with 2 Artillerys and 1 Infantry Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 0/11 hits, 2.67 expected hits British roll dice for 2 Artillerys and 1 Infantry in N.S, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in N.S Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 3 : 3/11 hits, 2.67 expected hits British roll dice for 2 Artillerys in N.S, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S Yamamoto win, taking N.S from British with 7 Infantrys, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 8 Casualties for British: 2 Artillerys and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Darwin Yamamoto attack with 3 Infantrys, 1 Marine and 1 Tankette Anzac defend with 1 Factory and 3 Infantrys Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tankette in Darwin, round 2 : 1/5 hits, 1.17 expected hits Anzac roll dice for 3 Infantrys in Darwin, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Darwin Yamamoto roll dice for 1 Infantry, 1 Marine and 1 Tankette in Darwin, round 3 : 1/3 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in Darwin, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Darwin Yamamoto roll dice for 1 Tankette in Darwin, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Darwin, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Darwin Yamamoto win, taking Darwin from Anzac with 1 Tankette remaining. Battle score for attacker is -3 Casualties for Yamamoto: 3 Infantrys and 1 Marine Casualties for Anzac: 3 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 4 Destroyers placed in sz70 4 Destroyers placed in sz78 3 Infantrys placed in W.Australia 3 Infantrys placed in Moresby Yamamoto undo move 1. Yamamoto undo move 2. 1 Destroyer placed in sz50 2 Infantrys placed in W.Australia 6 Infantrys placed in Malaya 3 Destroyers placed in sz70 2 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Anzac regular : 2.00 British regular : -0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 1 Infantry moved from Szechwan to W.Sian 2 Tankettes moved from Gansu to W.Sian 1 EarlyFighter moved from Sian to N.Shangsi 1 EarlyFighter moved from Sian to W.Sian 1 Mech.Inf moved from Xining to N.Shangsi 1 Infantry moved from Gansu to Shangsi 6 Infantrys moved from Gansu to N.Shangsi 1 Mech.Inf moved from Xining to Shangsi Purchase Units - Chinese Chinese buy 1 Bunker, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Infantry, 1 Tank and 2 Tankettes Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/8 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 3 : 2/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in N.Shangsi, round 3 : 2/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 4 : 3/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 1 Infantry, 1 Tank and 2 Tankettes Battle in Shangsi Chinese attack with 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Mech.Inf in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese retreated to Gansu Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tankettes Hisaichi defend with 2 Tankettes Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 3 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Elite and 8 Infantrys moved from Tsingnan to Gansu 2 Mech.Infs moved from Xining to Szechwan 2 Tankettes moved from Gobi to Gansu 1 Infantry moved from Gobi to Tsingnan 2 Infantrys moved from Quyan to Gobi Place Units - Chinese 1 Bunker placed in Sian 2 Infantrys and 4 Mech.Infs placed in Xining Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Hisaichi regular : 1.00 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 2 Tankettes moved from Peking to N.Shangsi 1 Infantry moved from Shangsi to N.Shangsi 1 Infantry moved from Shansi to Shangsi 1 Tankette moved from Shansi to N.Shangsi 1 Tank moved from Peking to Shansi 6 Tankettes moved from Hankou to Shansi 6 Tankettes moved from Hongkong to Hankou 1 Infantry moved from Burma to Thailand 2 Infantrys and 2 Marines moved from S.Borneo to sz60 2 Infantrys and 2 Marines moved from sz60 to Malaya 1 T.Boat moved from sz59 to sz50 1 Elite moved from Derby to N.Australia 1 Marine moved from Derby to N.Australia 1 NakajimaG5N moved from W.Australia to sz34 1 Artillery moved from Seoul to sz79 1 Marine moved from Seoul to sz79 1 Artillery, 1 Marine and 1 Transport moved from sz79 to sz1 1 Artillery and 1 Marine moved from sz1 to Belogorsk 1 Artillery, 4 Infantrys and 1 Marine moved from Seoul to Manchuria 3 Transports moved from sz1 to sz79 Purchase Units - Hisaichi Hisaichi buy 8 Infantrys, 2 Marines, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz34 Hisaichi attack with 1 NakajimaG5N Americans defend with 1 S.Sub Hisaichi roll dice for 1 NakajimaG5N in sz34, round 2 : 1/1 hits, 0.83 expected hits 1 S.Sub owned by the Americans lost in sz34 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in N.Australia Hisaichi attack with 1 Elite and 1 Marine Anzac defend with 1 Infantry Hisaichi roll dice for 1 Elite and 1 Marine in N.Australia, round 2 : 2/2 hits, 0.83 expected hits Anzac roll dice for 1 Infantry in N.Australia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in N.Australia Hisaichi win, taking N.Australia from Anzac with 1 Elite and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Infantry and 3 Tankettes Chinese defend with 2 Infantrys and 1 Mech.Inf Hisaichi roll dice for 1 Infantry and 3 Tankettes in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 6 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 8 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 8 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 2 Infantrys and 1 Mech.Inf Battle in Belogorsk Hisaichi attack with 1 Artillery and 1 Marine Russians defend with 5 Mech.Infs and 1 Tank Hisaichi roll dice for 1 Artillery and 1 Marine in Belogorsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 5 Mech.Infs and 1 Tank in Belogorsk, round 2 : 2/6 hits, 2.17 expected hits 1 Mech.Inf owned by the Russians, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Belogorsk Russians win with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery and 1 Marine Casualties for Russians: 1 Mech.Inf Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz34 to Derby 1 Elite moved from Derby to N.Australia Place Units - Hisaichi 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 4 Infantrys, 2 Marines and 2 Tankettes placed in Seoul 4 Infantrys placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Anzac regular : -0.33 Russians regular : -0.17 Hisaichi regular : -1.33 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes moved from Phuket to Thailand 2 Artillerys and 2 Infantrys moved from Malaya to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 1 Elite moved from Calcutta to sz63 4 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 1 S.Sub moved from sz63 to sz66 1 Infantry and 1 S.Sub moved from sz66 to sz61 1 Infantry moved from sz61 to Sumatra British take Sumatra from Yamamoto 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry moved from sz66 to N.S 1 Tankette moved from Bengal to W.Chunking 1 EarlyFighter moved from Bengal to W.Chunking 2 Tankettes moved from Nepal to Burma 1 Artillery moved from Bhopa to Nepal 3 Mech.Infs moved from Dheli to Bengal 1 Artillery and 1 Infantry moved from Magadan to Yakutsk 1 Artillery and 1 Infantry moved from Palana to sz4 1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7 1 Artillery and 1 Infantry moved from sz7 to Sukhalin British take Sukhalin from Masaharu Purchase Units - British British buy 4 Artillerys, 1 Bunker, 7 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry Yamamoto defend with 7 Infantrys, 2 Tanks and 1 Tankette British roll dice for 2 Battleships in N.S, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry in N.S, round 2 : 5/10 hits, 3.83 expected hits Yamamoto roll dice for 7 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 3/10 hits, 3.50 expected hits 5 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Tankette owned by the Yamamoto lost in N.S British roll dice for 2 Artillerys, 3 EarlyFighters, 1 Elite and 1 Fighter in N.S, round 3 : 5/7 hits, 2.83 expected hits Yamamoto roll dice for 2 Infantrys and 2 Tanks in N.S, round 3 : 4/4 hits, 1.67 expected hits 2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 2 EarlyFighters owned by the British and 2 Tanks owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 1 EarlyFighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is -6 Casualties for British: 4 Artillerys, 2 EarlyFighters and 1 Infantry Casualties for Yamamoto: 7 Infantrys, 2 Tanks and 1 Tankette Battle in W.Chunking British attack with 1 EarlyFighter and 1 Tankette Thai defend with 1 Artillery British roll dice for 1 EarlyFighter and 1 Tankette in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British and 1 Artillery owned by the Thai lost in W.Chunking British win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for British: 1 Tankette Casualties for Thai: 1 Artillery Battle in Burma British attack with 2 Tankettes Hisaichi defend with 1 Infantry British roll dice for 2 Tankettes in Burma, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma British win, taking Burma from Thai with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from N.S to sz66 1 EarlyFighter moved from W.Chunking to sz66 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 1 S.Sub placed in sz63 Turning on Edit Mode EDIT: Adding units owned by British to sz63: 2 Transports EDIT: Removing units owned by British from sz66: 2 Transports EDIT: Turning off Edit Mode 2 Artillerys, 2 Infantrys and 1 Marine placed in Calcutta 1 Artillery and 1 Infantry placed in Dheli 1 Artillery and 2 Infantrys placed in Vancouver Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.83 Thai regular : 0.33 British regular : 3.67 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Anzac 1 Destroyer moved from sz38 to sz41 1 Destroyer moved from sz37 to sz41 1 Infantry moved from Australia to C.Australia Anzac take C.Australia from Yamamoto Purchase Units - Anzac Anzac buy 1 Destroyer, 1 EarlyFighter, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz41 Anzac attack with 2 Destroyers Yamamoto defend with 1 T.Boat Anzac roll dice for 2 Destroyers in sz41, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in sz41, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in sz41 Anzac win with 2 Destroyers remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 T.Boat Non Combat Move - Anzac 1 Infantry moved from Melbourne to Sydney Place Units - Anzac 1 Destroyer placed in sz37 1 EarlyFighter, 1 Infantry and 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 0.33





