Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Hisaichi
1 NakajimaG5N moved from E.Borneo to sz40
1 Bomber moved from E.Borneo to sz37
1 Infantry moved from N.Chunking to Chunking
1 Infantry moved from Hanan to N.Chunking
1 Infantry moved from Hankou to Hanan
6 Infantrys moved from Kwangtung to Hankou
2 Tankettes moved from Shansi to Szechwan
1 Infantry moved from Shangsi to Szechwan
2 Tankettes moved from Shansi to N.Shangsi
1 Tank and 2 Tankettes moved from Peking to N.Shangsi
1 Infantry moved from Shansi to Shangsi
2 Infantrys moved from Seoul to sz79
2 Infantrys and 1 Transport moved from sz79 to sz1
2 Infantrys moved from sz1 to Belogorsk
3 Transports moved from sz1 to sz79
1 Infantry moved from Seoul to Manchuria
2 Infantrys moved from Manchuria to Belogorsk
2 Infantrys and 1 Tankette moved from Hsingan to Jinan
6 Tankettes moved from Hongkong to Hankou
1 Artillery moved from E.Borneo to sz60
1 Elite moved from S.Borneo to sz60
1 Artillery, 1 B.Transport and 1 Elite moved from sz60 to sz50
1 Artillery and 1 Elite moved from sz50 to Derby
1 B.Transport moved from sz50 to sz60
1 Artillery moved from E.Borneo to sz60
1 Artillery moved from sz60 to Malaya
1 Infantry moved from Malaya to Thailand
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Elite, 5 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in sz37
Hisaichi attack with 1 Bomber
Anzac defend with 1 Destroyer
Hisaichi roll dice for 1 Bomber in sz37, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Destroyer in sz37, round 2 : 1/1 hits, 0.50 expected hits
1 Bomber owned by the Hisaichi lost in sz37
Anzac win with 1 Destroyer remaining. Battle score for attacker is -14
Casualties for Hisaichi: 1 Bomber
Battle in Jinan
Hisaichi attack with 2 Infantrys and 1 Tankette
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Jinan, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Szechwan
Hisaichi attack with 1 Infantry and 2 Tankettes
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tankettes in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry and 1 Tankette
Casualties for Chinese: 2 Infantrys
Battle in Derby
Hisaichi attack with 1 Artillery and 1 Elite
Anzac defend with 1 AAGun and 2 Infantrys
Hisaichi roll dice for 1 Artillery and 1 Elite in Derby, round 2 : 1/2 hits, 1.00 expected hits
Anzac roll dice for 2 Infantrys in Derby, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Derby
Hisaichi roll dice for 1 Elite in Derby, round 3 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in Derby, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite in Derby, round 4 : 1/1 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in Derby, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Derby
Hisaichi win, taking Derby from Anzac with 1 Elite remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Artillery
Casualties for Anzac: 2 Infantrys
Battle in sz40
Hisaichi attack with 1 NakajimaG5N
Americans defend with 1 S.Sub
Hisaichi roll dice for 1 NakajimaG5N in sz40, round 2 : 1/1 hits, 0.83 expected hits
1 S.Sub owned by the Americans lost in sz40
Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9
Casualties for Americans: 1 S.Sub
Non Combat Move - Hisaichi
1 NakajimaG5N moved from sz40 to E.G
1 Destroyer moved from sz60 to sz50
1 Destroyer moved from sz79 to sz78
Place Units - Hisaichi
1 B.Transport placed in sz60
1 Elite, 1 Infantry and 1 Marine placed in S.Borneo
6 Tankettes placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
2 Artillerys and 4 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Anzac regular : 0.17
Russians regular : 0.67
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Thai
4 Artillerys, 3 Infantrys and 2 Marines moved from Thailand to Burma
1 Artillery and 1 Marine moved from W.Chunking to Burma
1 T.Boat moved from sz74 to sz78
2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand
3 Infantrys moved from Malaya to Thailand
1 Elite moved from Townsville to sz46
1 Elite and 1 Transport moved from sz46 to sz38
1 Elite moved from sz38 to Samoa
Thai take Samoa from Anzac
Purchase Units - Thai
Thai buy 2 Artillerys, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 5 Artillerys, 3 Infantrys and 3 Marines
British defend with 3 Artillerys, 1 Mech.Inf and 3 Tanks
Thai roll dice for 5 Artillerys, 3 Infantrys and 3 Marines in Burma, round 2 : 4/11 hits, 4.00 expected hits
British roll dice for 3 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 3/7 hits, 2.83 expected hits
3 Infantrys owned by the Thai, 3 Artillerys owned by the British and 1 Mech.Inf owned by the British lost in Burma
Thai roll dice for 5 Artillerys and 3 Marines in Burma, round 3 : 3/8 hits, 3.17 expected hits
British roll dice for 3 Tanks in Burma, round 3 : 1/3 hits, 1.50 expected hits
3 Tanks owned by the British and 1 Artillery owned by the Thai lost in Burma
Thai win, taking Burma from British with 4 Artillerys and 3 Marines remaining. Battle score for attacker is 22
Casualties for Thai: 1 Artillery and 3 Infantrys
Casualties for British: 3 Artillerys, 1 Mech.Inf and 3 Tanks
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 2 Infantrys and 2 Tankettes placed in Phuket
Turn Complete - Thai
Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Thai regular : -0.17
British regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - British
1 Tankette moved from Nepal to W.Chunking
Chinese take W.Chunking from Thai
1 Tank and 1 Tankette moved from Nepal to Bengal
3 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
1 Artillery moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz66
2 Infantrys moved from sz66 to N.S
British take N.S from Yamamoto
4 Artillerys moved from sz66 to N.S
2 Transports moved from sz64 to sz63
1 EarlyFighter and 1 Fighter moved from sz64 to sz66
1 Carrier and 1 Destroyer moved from sz64 to sz66
3 Destroyers moved from sz63 to sz66
1 Artillery and 1 Infantry moved from Yakutsk to Vostok
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 6 Artillerys, 1 Bunker, 1 Destroyer, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Place Units - British
1 Bunker and 2 Infantrys placed in Bengal
4 Artillerys and 2 Infantrys placed in Calcutta
1 Artillery and 2 Tankettes placed in Dheli
1 Destroyer placed in sz63
1 Artillery placed in Vancouver
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Anzac
1 Destroyer moved from sz37 to sz38
2 Infantrys moved from E.Australia to Townsville
Anzac take Townsville from Thai
1 Infantry moved from Australia to C.Australia
1 Infantry moved from Australia to S.W.Australia
3 Infantrys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 1 Destroyer, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Derby
Anzac attack with 3 Infantrys
Hisaichi defend with 1 AAGun and 1 Elite
Anzac roll dice for 3 Infantrys in Derby, round 2 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Elite in Derby, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Derby
Anzac roll dice for 2 Infantrys in Derby, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite in Derby, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Derby
1 Infantry owned by the Anzac retreated to Darwin
Hisaichi win with 1 Elite remaining. Battle score for attacker is -4
Casualties for Anzac: 2 Infantrys
Battle in sz38
Anzac attack with 1 Destroyer
Thai defend with 1 Transport
Anzac roll dice for 1 Destroyer in sz38, round 2 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in sz38, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz38
Anzac win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Non Combat Move - Anzac
5 Infantrys moved from Melbourne to S.W.Australia
Place Units - Anzac
1 Destroyer placed in sz37
5 Infantrys placed in Melbourne
2 Infantrys and 1 Marine placed in Darwin
Turn Complete - Anzac
Anzac collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Anzac regular : -0.17
Thai regular : -0.17
Hisaichi regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Americans
1 Artillery, 7 Infantrys and 5 Marines moved from Vostok to Belogorsk
1 B29 moved from Iwo Jima to E.G
1 B29 moved from Iwo Jima to sz49
Purchase Units - Americans
Americans buy 1 B.Carrier, 2 Destroyers, 1 Elite, 8 Marines and 3 S.Subs; Remaining resources: 1 PUs;
Combat - Americans
Battle in Belogorsk
Americans attack with 1 Artillery, 7 Infantrys and 5 Marines
Hisaichi defend with 7 Infantrys; Masaharu defend with 3 Artillerys, 1 Elite, 2 Marines and 1 Tank
Americans roll dice for 1 Artillery, 7 Infantrys and 5 Marines in Belogorsk, round 2 : 2/13 hits, 3.33 expected hits
Hisaichi roll dice for 3 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 4/14 hits, 4.83 expected hits
4 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk
5 Marines owned by the Americans, 1 Artillery owned by the Americans and 3 Infantrys owned by the Americans retreated to Vostok
Hisaichi win with 3 Artillerys, 1 Elite, 5 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -4
Casualties for Americans: 4 Infantrys
Casualties for Hisaichi: 2 Infantrys
Battle in sz49
Americans attack with 1 B29
Yamamoto defend with 1 B.Transport and 1 Transport
Americans roll dice for 1 B29 in sz49, round 2 : 1/1 hits, 0.83 expected hits
Yamamoto roll dice for 1 B.Transport and 1 Transport in sz49, round 2 : 1/2 hits, 0.33 expected hits
1 B29 owned by the Americans and 1 Transport owned by the Yamamoto lost in sz49
Yamamoto win with 1 B.Transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 B29
Casualties for Yamamoto: 1 Transport
Battle in E.G
Americans attack with 1 B29
Hisaichi defend with 1 NakajimaG5N
Americans roll dice for 1 B29 in E.G, round 2 : 0/1 hits, 0.83 expected hits
Yamamoto roll dice for 1 NakajimaG5N in E.G, round 2 : 1/1 hits, 0.33 expected hits
1 B29 owned by the Americans lost in E.G
Yamamoto win with 1 NakajimaG5N remaining. Battle score for attacker is -18
Casualties for Americans: 1 B29
Non Combat Move - Americans
2 Fighters moved from Iwo Jima to sz76
1 Fighter moved from Marcus to sz76
1 Fighter moved from Wake to Iwo Jima
1 Destroyer moved from sz17 to sz76
1 T.Boat moved from sz20 to sz19
2 B.Transports moved from sz14 to sz23
6 Marines moved from San Francisco to sz23
1 Infantry moved from San Francisco to sz23
1 Marine moved from Nor Cal to sz23
2 B.Transports, 1 Infantry and 7 Marines moved from sz23 to sz14
8 Marines moved from Seattle to sz6
2 B.Transports moved from sz4 to sz5
8 Marines moved from N.Canada to sz5
2 B.Transports and 8 Marines moved from sz5 to sz4
2 B.Transports and 8 Marines moved from sz6 to sz5
1 Infantry and 7 Marines moved from sz14 to Seattle
8 Marines moved from sz5 to Alaska
8 Marines moved from sz4 to Palana
8 Marines moved from Yakutsk to Vostok
8 Marines moved from Magadan to Yakutsk
8 Marines moved from Palana to Magadan
4 Destroyers moved from sz4 to sz9
Place Units - Americans
1 B.Carrier and 2 Destroyers placed in sz76
1 S.Sub placed in sz17
1 S.Sub placed in sz19
1 S.Sub placed in sz25
1 Elite placed in Pearl Harbor
8 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 92 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33
Americans regular : -2.00
Hisaichi regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Masaharu
2 Artillerys and 1 Marine moved from Amursk to Belogorsk
1 Submarine moved from sz1 to sz7
4 Transports moved from sz1 to sz15
2 Artillerys moved from Akina to sz15
6 Infantrys moved from Akina to sz15
1 Infantry moved from N.Japan to sz1
2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1
2 Artillerys and 7 Infantrys moved from sz1 to Belogorsk
1 Marine moved from Belogorsk to Hsingan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
8 Infantrys placed in Akina
2 Artillerys and 1 Infantry placed in Amursk
Turn Complete - Masaharu
Masaharu collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Russians
1 Elite and 1 Infantry moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Quingdao to Jinan
1 EarlyFighter moved from Quingdao to Jinan
Purchase Units - Russians
Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 2 EarlyFighters, 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry and 1 Tankette
Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits
1 Tankette owned by the Hisaichi lost in Jinan
Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 3 : 3/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 2 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry and 1 Tankette
Non Combat Move - Russians
2 EarlyFighters moved from Jinan to Quingdao
4 Infantrys moved from Ulaan Ude to Quingdao
4 Mech.Infs moved from Tulun to Quingdao
5 Infantrys moved from Tulun to Ulaan Ude
1 Elite moved from Tulun to Ulaan Ude
4 Mech.Infs moved from Kaask to Quingdao
1 Infantry moved from Kaask to Tulun
Place Units - Russians
2 Artillerys and 1 Infantry placed in Quingdao
3 Infantrys and 3 Mech.Infs placed in Kaask
1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Hisaichi regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Research Technology - Yamamoto
Combat Move - Yamamoto
5 Destroyers and 1 Submarine moved from sz78 to sz76
1 Destroyer moved from sz70 to sz76
1 Infantry moved from Choiseoul to sz46
1 Infantry and 1 T.Boat moved from sz46 to sz41
1 Infantry moved from sz41 to New Caledonia
Yamamoto take New Caledonia from Anzac
2 Tanks moved from Moresby to sz49
2 Artillerys, 3 Infantrys and 1 Tank moved from W.Australia to S.W.Australia
1 B.Transport and 2 Tanks moved from sz49 to sz50
3 Transports moved from sz50 to sz59
1 B.Transport moved from sz81 to sz50
2 Tanks moved from sz50 to W.Australia
3 Infantrys and 1 Marine moved from Flores to sz50
3 Infantrys and 1 Marine moved from sz50 to Derby
3 Transports moved from sz59 to sz60
1 Artillery and 1 Marine moved from Malaya to sz60
4 Infantrys moved from Malaya to sz60
1 B.Transport moved from sz58 to sz60
4 Infantrys moved from Malaya to sz60
1 Artillery, 8 Infantrys and 1 Marine moved from sz60 to N.S
1 Infantry moved from S to sz70
1 Infantry and 1 T.Boat moved from sz70 to sz58
1 Infantry moved from sz58 to Flores
4 Infantrys and 1 Tank moved from Thailand to Burma
Purchase Units - Yamamoto
Yamamoto buy 8 Destroyers, 6 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 1 Artillery, 8 Infantrys and 1 Marine
British defend with 4 Artillerys and 2 Infantrys
Yamamoto roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 8 Infantrys and 1 Marine in N.S, round 2 : 2/10 hits, 2.17 expected hits
British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 2 : 4/6 hits, 2.00 expected hits
4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in N.S
Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 3 : 1/6 hits, 1.50 expected hits
British roll dice for 4 Artillerys in N.S, round 3 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the British lost in N.S
Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 4 : 2/6 hits, 1.50 expected hits
British roll dice for 3 Artillerys in N.S, round 4 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 5 : 1/5 hits, 1.33 expected hits
British roll dice for 1 Artillery in N.S, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
Yamamoto win, taking N.S from British with 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 6 Infantrys
Casualties for British: 4 Artillerys and 2 Infantrys
Battle in S.W.Australia
Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
Anzac defend with 6 Infantrys
Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in S.W.Australia, round 2 : 2/6 hits, 2.00 expected hits
Anzac roll dice for 6 Infantrys in S.W.Australia, round 2 : 1/6 hits, 2.00 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in S.W.Australia, round 3 : 2/5 hits, 1.83 expected hits
Anzac roll dice for 4 Infantrys in S.W.Australia, round 3 : 3/4 hits, 1.33 expected hits
2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in S.W.Australia
Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 2/2 hits, 0.83 expected hits
Anzac roll dice for 2 Infantrys in S.W.Australia, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac lost in S.W.Australia
Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Artillery and 3 Infantrys
Casualties for Anzac: 6 Infantrys
Battle in sz76
Yamamoto attack with 6 Destroyers and 1 Submarine
Americans defend with 1 B.Carrier, 3 Destroyers and 3 Fighters
Yamamoto roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 B.Carrier owned by the Americans
Americans roll dice for 1 B.Carrier, 3 Destroyers and 3 Fighters in sz76, round 2 : 5/7 hits, 4.00 expected hits
1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 4 Destroyers owned by the Yamamoto lost in sz76
2 Destroyers owned by the Yamamoto retreated to sz78
Americans win with 1 B.Carrier, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is -30
Casualties for Yamamoto: 4 Destroyers and 1 Submarine
Casualties for Americans: 1 Destroyer
Non Combat Move - Yamamoto
Place Units - Yamamoto
7 Destroyers placed in sz78
1 Destroyer and 1 Transport placed in sz50
6 Infantrys placed in Malaya
1 Tankette placed in W.Australia
Yamamoto undo move 2.
1 Destroyer placed in sz50
1 Transport placed in sz70
Yamamoto undo move 5.
1 Tankette placed in W.Australia
1 Transport placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Americans regular : 1.00
Anzac regular : 0.00
British regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Chinese
1 Infantry moved from W.Sian to Szechwan
1 EarlyFighter moved from Sian to Szechwan
7 Infantrys and 1 Tank moved from Gansu to N.Shangsi
1 EarlyFighter moved from Sian to N.Shangsi
Purchase Units - Chinese
Chinese buy 1 Bunker and 4 Mech.Infs; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 EarlyFighter and 1 Infantry
Hisaichi defend with 1 Tankette
Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tankette in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter, 7 Infantrys and 1 Tank
Hisaichi defend with 1 Elite, 2 Tanks and 4 Tankettes
Chinese roll dice for 1 EarlyFighter, 7 Infantrys and 1 Tank in N.Shangsi, round 2 : 3/9 hits, 2.00 expected hits
Hisaichi roll dice for 1 Elite, 2 Tanks and 4 Tankettes in N.Shangsi, round 2 : 1/7 hits, 2.00 expected hits
3 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in N.Shangsi, round 3 : 1/8 hits, 1.83 expected hits
Hisaichi roll dice for 1 Elite, 2 Tanks and 1 Tankette in N.Shangsi, round 3 : 2/4 hits, 1.50 expected hits
1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 4 : 2/6 hits, 1.50 expected hits
Hisaichi roll dice for 1 Elite and 2 Tanks in N.Shangsi, round 4 : 0/3 hits, 1.33 expected hits
1 Elite owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 5 : 0/6 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter, 3 Infantrys and 1 Tank in N.Shangsi, round 6 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 20
Casualties for Chinese: 5 Infantrys
Casualties for Hisaichi: 1 Elite, 2 Tanks and 4 Tankettes
Non Combat Move - Chinese
1 EarlyFighter moved from N.Shangsi to Sian
1 EarlyFighter moved from Szechwan to Sian
7 Infantrys moved from Tsingnan to Gansu
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Gobi to Tsingnan
2 Tankettes moved from Gobi to Gansu
1 Infantry moved from Quyan to Gobi
1 Tankette moved from Urumal to Quyan
1 Tankette moved from Quyan to Gobi
1 Tankette moved from Urumal to Gobi
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Bunker placed in Sian
4 Mech.Infs placed in Xining
Turn Complete - Chinese
Chinese collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Hisaichi regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Hisaichi
1 Infantry moved from Manchuria to Belogorsk
2 Artillerys and 4 Infantrys moved from Seoul to sz79
2 Artillerys, 4 Infantrys and 3 Transports moved from sz79 to sz1
1 Transport moved from sz1 to sz79
2 Artillerys and 4 Infantrys moved from sz1 to Belogorsk
1 Destroyer moved from sz50 to sz37
1 B.Transport moved from sz60 to sz74
2 Infantrys moved from Thailand to Burma
1 Artillery moved from Malaya to Thailand
1 T.Boat moved from sz60 to sz59
1 Elite, 1 Infantry and 1 Marine moved from S.Borneo to sz60
1 B.Transport, 1 Elite, 1 Infantry and 1 Marine moved from sz60 to sz50
1 B.Transport moved from sz50 to sz60
1 Elite, 1 Infantry and 1 Marine moved from sz50 to Derby
1 Infantry moved from Chunking to W.Chunking
1 Infantry moved from N.Chunking to W.Chunking
1 Infantry moved from Hanan to N.Chunking
1 Infantry moved from Hankou to Hanan
2 Tankettes moved from Hankou to W.Sian
4 Tankettes moved from Hankou to Shansi
1 Infantry moved from Shangsi to N.Shangsi
2 Tankettes moved from Peking to N.Shangsi
1 Tank moved from Peking to N.Shangsi
1 Infantry moved from Shansi to Shangsi
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 6 Infantrys, 4 Marines, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz37
Hisaichi attack with 1 Destroyer
Anzac defend with 1 Destroyer
Hisaichi roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in sz37, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Hisaichi lost in sz37
Anzac win with 1 Destroyer remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Destroyer
Battle in N.Shangsi
Hisaichi attack with 1 Infantry, 1 Tank and 2 Tankettes
Chinese defend with 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 0/3 hits, 1.17 expected hits
1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 9
Casualties for Chinese: 2 Infantrys and 1 Tank
Battle in W.Chunking
Hisaichi attack with 2 Infantrys
British defend with 1 Tankette
Hisaichi roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in W.Chunking
Hisaichi roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in W.Chunking
Chinese win with 1 Tankette remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Hisaichi
1 NakajimaG5N moved from E.G to W.Australia
Place Units - Hisaichi
2 Infantrys and 2 Marines placed in S.Borneo
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Hongkong: 6 Tankettes
EDIT: Adding units owned by Hisaichi to Hankou: 6 Tankettes
EDIT: Turning off Edit Mode
6 Tankettes placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
2 Artillerys, 4 Infantrys and 2 Marines placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Anzac regular : 0.50
Hisaichi regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Thai
2 Artillerys and 2 Infantrys moved from Phuket to Malaya
2 Tankettes moved from Phuket to Thailand
1 Artillery and 1 Marine moved from Burma to W.Chunking
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Thai
Battle in W.Chunking
Thai attack with 1 Artillery and 1 Marine
British defend with 1 Tankette
Thai roll dice for 1 Artillery and 1 Marine in W.Chunking, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits
1 Marine owned by the Thai lost in W.Chunking
Thai roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery in W.Chunking, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the British lost in W.Chunking
Thai win, taking W.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 1
Casualties for Thai: 1 Marine
Casualties for British: 1 Tankette
Non Combat Move - Thai
3 Artillerys and 2 Marines moved from Burma to Thailand
Place Units - Thai
2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Phuket
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Thai regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - British
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz63 to sz66
2 Artillerys, 3 EarlyFighters, 1 Fighter and 2 Infantrys moved from sz66 to N.S
2 B.Transports moved from sz66 to sz63
1 EarlyFighter moved from Bengal to N.S
2 Tankettes moved from Dheli to Nepal
1 Artillery and 3 Infantrys moved from Vostok to Quingdao
1 Artillery and 1 Infantry moved from Palana to Magadan
1 Artillery and 1 Infantry moved from Vancouver to sz6
1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
1 Artillery and 1 Infantry moved from sz4 to Palana
Purchase Units - British
British buy 4 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 2 Artillerys, 4 EarlyFighters, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Marine
British roll dice for 2 Battleships in N.S, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 2 Artillerys, 4 EarlyFighters, 1 Fighter and 2 Infantrys in N.S, round 2 : 2/9 hits, 3.17 expected hits
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Marine in N.S, round 2 : 1/4 hits, 1.33 expected hits
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in N.S
British win, taking N.S from Yamamoto with 2 Artillerys, 4 EarlyFighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 9
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Marine
Non Combat Move - British
1 EarlyFighter moved from N.S to Bengal
3 EarlyFighters moved from N.S to sz66
1 Fighter moved from N.S to sz66
1 Artillery moved from Dheli to Bhopa
Place Units - British
2 Artillerys placed in Bengal
2 Artillerys, 1 Elite and 2 Infantrys placed in Calcutta
1 S.Sub placed in sz63
3 Mech.Infs placed in Dheli
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Anzac
5 Infantrys moved from Melbourne to S.W.Australia
1 Infantry moved from C.Australia to Derby
1 Marine moved from Darwin to Derby
3 Infantrys moved from Darwin to Derby
1 Infantry moved from N.Australia to Derby
1 Destroyer moved from sz37 to sz51
Purchase Units - Anzac
Anzac buy 1 Destroyer and 6 Infantrys; Remaining resources: 1 PUs;
Combat - Anzac
Battle in S.W.Australia
Anzac attack with 5 Infantrys
Yamamoto defend with 1 Artillery and 1 Tank
Anzac roll dice for 5 Infantrys in S.W.Australia, round 2 : 0/5 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 2 : 0/2 hits, 0.83 expected hits
Anzac roll dice for 5 Infantrys in S.W.Australia, round 3 : 0/5 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 3 : 0/2 hits, 0.83 expected hits
Anzac roll dice for 5 Infantrys in S.W.Australia, round 4 : 0/5 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 0/2 hits, 0.83 expected hits
Anzac roll dice for 5 Infantrys in S.W.Australia, round 5 : 1/5 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 5 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in S.W.Australia
Anzac roll dice for 4 Infantrys in S.W.Australia, round 6 : 0/4 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in S.W.Australia, round 6 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Anzac lost in S.W.Australia
Anzac roll dice for 3 Infantrys in S.W.Australia, round 7 : 0/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 Tank in S.W.Australia, round 7 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 3 Infantrys in S.W.Australia, round 8 : 0/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 Tank in S.W.Australia, round 8 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 3 Infantrys in S.W.Australia, round 9 : 1/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 Tank in S.W.Australia, round 9 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in S.W.Australia
Anzac win, taking S.W.Australia from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Anzac: 2 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Tank
Battle in Derby
Anzac attack with 5 Infantrys and 1 Marine
Hisaichi defend with 1 AAGun, 2 Elites, 1 Infantry and 1 Marine; Yamamoto defend with 3 Infantrys and 1 Marine
Anzac roll dice for 5 Infantrys and 1 Marine in Derby, round 2 : 1/6 hits, 1.17 expected hits
Hisaichi roll dice for 2 Elites, 4 Infantrys and 2 Marines in Derby, round 2 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Derby
Anzac roll dice for 2 Infantrys and 1 Marine in Derby, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Elites, 3 Infantrys and 2 Marines in Derby, round 3 : 3/7 hits, 2.33 expected hits
2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Derby
Hisaichi win with 2 Elites, 3 Infantrys and 2 Marines remaining. Battle score for attacker is -11
Casualties for Anzac: 5 Infantrys and 1 Marine
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Anzac
1 Infantry moved from Townsville to N.Australia
1 Infantry moved from Townsville to Australia
Place Units - Anzac
3 Infantrys placed in Darwin
1 Destroyer placed in sz37
3 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.33
Anzac regular : -4.33
Hisaichi regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
1 unit repaired.
1 S.Sub moved from sz17 to sz76
1 Infantry moved from Wake to sz19
1 Infantry and 1 S.Sub moved from sz19 to sz70
1 Infantry moved from sz70 to Davao
1 S.Sub moved from sz76 to sz72
1 Infantry moved from Weno to sz72
1 Infantry and 1 S.Sub moved from sz72 to sz70
1 Infantry moved from sz70 to Davao
1 Fighter moved from Iwo Jima to Davao
3 Fighters moved from sz76 to sz74
1 Infantry moved from Wake to sz19
1 Infantry and 1 T.Boat moved from sz19 to sz18
1 Infantry moved from sz18 to Marcus
1 Artillery, 3 Infantrys and 13 Marines moved from Vostok to Belogorsk
1 Destroyer moved from sz9 to sz7
1 Destroyer moved from sz9 to sz16
2 Destroyers moved from sz9 to sz76
1 Elite moved from Pearl Harbor to sz25
1 Elite and 1 S.Sub moved from sz25 to sz34
1 Elite moved from sz34 to Samoa
Purchase Units - Americans
Americans buy 1 B29, 3 Destroyers, 2 Fighters, 8 Marines and 1 Submarine; Remaining resources: 1 PUs;
Combat - Americans
Battle in sz7
Americans attack with 1 Destroyer
Masaharu defend with 1 Submarine
Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Submarine in sz7, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Masaharu lost in sz7
Americans win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for Masaharu: 1 Submarine
Battle in sz74
Americans attack with 3 Fighters
Hisaichi defend with 1 B.Transport
Americans roll dice for 3 Fighters in sz74, round 2 : 2/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Hisaichi lost in sz74
Americans win with 3 Fighters remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 B.Transport
Battle in Belogorsk
Americans attack with 1 Artillery, 3 Infantrys and 13 Marines
Hisaichi defend with 2 Artillerys and 10 Infantrys; Masaharu defend with 7 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank
Americans roll dice for 1 Artillery, 3 Infantrys and 13 Marines in Belogorsk, round 2 : 6/17 hits, 5.33 expected hits
Hisaichi roll dice for 9 Artillerys, 1 Elite, 17 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 9/30 hits, 10.17 expected hits
6 Marines owned by the Americans, 1 Infantry owned by the Masaharu, 3 Infantrys owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Belogorsk
Americans roll dice for 1 Artillery and 7 Marines in Belogorsk, round 3 : 5/8 hits, 2.83 expected hits
Hisaichi roll dice for 9 Artillerys, 1 Elite, 11 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 3 : 8/24 hits, 8.17 expected hits
7 Marines owned by the Americans, 1 Artillery owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Belogorsk
Hisaichi win with 9 Artillerys, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -27
Casualties for Americans: 1 Artillery, 3 Infantrys and 13 Marines
Casualties for Hisaichi: 10 Infantrys
Casualties for Masaharu: 1 Infantry
Battle in Davao
Americans attack with 1 Fighter and 2 Infantrys
Yamamoto defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys
Yamamoto roll AA dice in Davao : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter and 2 Infantrys in Davao, round 2 : 2/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Davao, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
Americans roll dice for 1 Fighter and 1 Infantry in Davao, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Davao, round 3 : 2/3 hits, 1.17 expected hits
1 Fighter owned by the Americans and 1 Infantry owned by the Americans lost in Davao
Yamamoto win with 1 Artillery, 1 Bunker and 1 Infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 Fighter and 2 Infantrys
Casualties for Yamamoto: 1 Infantry
Battle in Samoa
Americans attack with 1 Elite
Thai defend with 1 Elite
Americans roll dice for 1 Elite in Samoa, round 2 : 1/1 hits, 0.50 expected hits
Thai roll dice for 1 Elite in Samoa, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Thai lost in Samoa
Americans win, taking Samoa from Thai with 1 Elite remaining. Battle score for attacker is 4
Casualties for Thai: 1 Elite
Non Combat Move - Americans
3 Fighters moved from sz74 to sz76
2 B.Transports moved from sz14 to sz23
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
1 Infantry and 7 Marines moved from Seattle to sz6
8 Marines moved from Palana to Magadan
8 Marines moved from Magadan to Yakutsk
8 Marines moved from Yakutsk to Vostok
8 Marines moved from Alaska to sz4
8 Marines moved from sz4 to Palana
1 Infantry and 7 Marines moved from sz6 to N.Canada
8 Marines moved from sz14 to Seattle
Place Units - Americans
3 Destroyers placed in sz76
1 Fighter placed in Marcus
1 Fighter placed in Wake
1 Submarine placed in sz25
1 B29 placed in Pearl Harbor
8 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 92 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33
Americans regular : 4.67
Yamamoto AA : -0.17
Masaharu regular : -0.33
Thai regular : -0.33
Hisaichi regular : -1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
2 Artillerys moved from Amursk to sz1
2 Artillerys moved from Belogorsk to sz1
5 Infantrys moved from N.Japan to sz1
4 Artillerys and 5 Infantrys moved from sz1 to Vostok
1 Infantry moved from Amursk to Belogorsk
10 Infantrys moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Vostok
Masaharu attack with 4 Artillerys and 5 Infantrys
Americans defend with 8 Marines
Masaharu roll dice for 4 Artillerys and 5 Infantrys in Vostok, round 2 : 3/9 hits, 2.83 expected hits
Russians roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits
3 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Vostok
Masaharu roll dice for 4 Artillerys and 2 Infantrys in Vostok, round 3 : 4/6 hits, 2.00 expected hits
Russians roll dice for 5 Marines in Vostok, round 3 : 1/5 hits, 1.67 expected hits
4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
Masaharu roll dice for 4 Artillerys and 1 Infantry in Vostok, round 4 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 Marine in Vostok, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Americans lost in Vostok
Masaharu win, taking Vostok from Russians with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 16
Casualties for Masaharu: 4 Infantrys
Casualties for Americans: 8 Marines
Non Combat Move - Masaharu
Place Units - Masaharu
2 Artillerys and 1 Infantry placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.50
Russians regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Russians
2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank moved from Quingdao to Belogorsk
1 Elite and 1 Infantry moved from Jinan to Hsingan
Purchase Units - Russians
Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Belogorsk
Russians attack with 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank
Hisaichi defend with 2 Artillerys; Masaharu defend with 5 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank
Russians roll dice for 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank in Belogorsk, round 2 : 7/22 hits, 7.50 expected hits
Hisaichi roll dice for 7 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 6/18 hits, 6.17 expected hits
6 Infantrys owned by the Russians and 7 Infantrys owned by the Masaharu lost in Belogorsk
Russians roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry, 10 Mech.Infs and 1 Tank in Belogorsk, round 3 : 3/16 hits, 5.50 expected hits
Hisaichi roll dice for 7 Artillerys, 1 Elite, 2 Marines and 1 Tank in Belogorsk, round 3 : 3/11 hits, 3.83 expected hits
1 Infantry owned by the Russians, 2 Marines owned by the Masaharu, 2 Artillerys owned by the Russians and 1 Artillery owned by the Masaharu lost in Belogorsk
Russians roll dice for 2 EarlyFighters, 10 Mech.Infs and 1 Tank in Belogorsk, round 4 : 5/13 hits, 4.50 expected hits
Hisaichi roll dice for 6 Artillerys, 1 Elite and 1 Tank in Belogorsk, round 4 : 5/8 hits, 2.83 expected hits
5 Mech.Infs owned by the Russians, 4 Artillerys owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Belogorsk
Russians roll dice for 2 EarlyFighters, 5 Mech.Infs and 1 Tank in Belogorsk, round 5 : 3/8 hits, 2.83 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Belogorsk, round 5 : 0/3 hits, 1.17 expected hits
1 Elite owned by the Masaharu, 1 Tank owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Belogorsk
Russians win, taking Belogorsk from Hisaichi with 2 EarlyFighters, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10
Casualties for Russians: 2 Artillerys, 7 Infantrys and 5 Mech.Infs
Casualties for Masaharu: 5 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank
Casualties for Hisaichi: 2 Artillerys
Battle in Hsingan
Russians attack with 1 Elite and 1 Infantry
Masaharu defend with 1 Marine
Russians roll dice for 1 Elite and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Marine in Hsingan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Hsingan
Russians roll dice for 1 Elite in Hsingan, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Hsingan
Masaharu win with 1 Marine remaining. Battle score for attacker is -6
Casualties for Russians: 1 Elite and 1 Infantry
Non Combat Move - Russians
1 Infantry moved from Ulaan Ude to Jinan
1 Elite and 4 Infantrys moved from Ulaan Ude to Quingdao
1 Infantry moved from Tulun to Ulaan Ude
3 Mech.Infs moved from Kaask to Quingdao
3 Infantrys moved from Kaask to Tulun
1 Mech.Inf moved from Achinsk to Kyzal
2 EarlyFighters moved from Belogorsk to Quingdao
Place Units - Russians
2 Artillerys and 1 Infantry placed in Quingdao
3 Infantrys and 3 Mech.Infs placed in Kaask
1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.33
Russians regular : -3.50
Hisaichi regular : -0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Research Technology - Yamamoto
Combat Move - Yamamoto
1 unit repaired.
1 Destroyer moved from sz78 to sz72
1 Destroyer moved from sz78 to sz75
8 Infantrys moved from Malaya to sz60
8 Infantrys moved from sz60 to N.S
1 Tankette moved from W.Australia to C.Australia
Yamamoto take C.Australia from Anzac
3 Infantrys and 1 Marine moved from Derby to Darwin
1 Tankette moved from C.Australia to Darwin
2 Tanks moved from W.Australia to sz50
1 Tankette moved from W.Australia to sz50
1 B.Transport, 2 Tanks and 1 Tankette moved from sz50 to sz60
1 Infantry moved from Flores to sz50
1 Infantry moved from sz50 to W.Australia
1 Infantry moved from New Caledonia to sz41
1 Infantry moved from sz41 to E.Australia
Yamamoto take E.Australia from Anzac
2 Tanks and 1 Tankette moved from sz60 to N.S
4 Infantrys and 1 Tank moved from Burma to Thailand
1 Tank moved from Thailand to Malaya
Purchase Units - Yamamoto
Yamamoto buy 8 Destroyers and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 8 Infantrys, 2 Tanks and 1 Tankette
British defend with 2 Artillerys and 1 Infantry
Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 0/11 hits, 2.67 expected hits
British roll dice for 2 Artillerys and 1 Infantry in N.S, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the British lost in N.S
Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 3 : 3/11 hits, 2.67 expected hits
British roll dice for 2 Artillerys in N.S, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S
Yamamoto win, taking N.S from British with 7 Infantrys, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 8
Casualties for British: 2 Artillerys and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Darwin
Yamamoto attack with 3 Infantrys, 1 Marine and 1 Tankette
Anzac defend with 1 Factory and 3 Infantrys
Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tankette in Darwin, round 2 : 1/5 hits, 1.17 expected hits
Anzac roll dice for 3 Infantrys in Darwin, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Darwin
Yamamoto roll dice for 1 Infantry, 1 Marine and 1 Tankette in Darwin, round 3 : 1/3 hits, 0.83 expected hits
Anzac roll dice for 2 Infantrys in Darwin, round 3 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Darwin
Yamamoto roll dice for 1 Tankette in Darwin, round 4 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Darwin, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Darwin
Yamamoto win, taking Darwin from Anzac with 1 Tankette remaining. Battle score for attacker is -3
Casualties for Yamamoto: 3 Infantrys and 1 Marine
Casualties for Anzac: 3 Infantrys
Non Combat Move - Yamamoto
Place Units - Yamamoto
4 Destroyers placed in sz70
4 Destroyers placed in sz78
3 Infantrys placed in W.Australia
3 Infantrys placed in Moresby
Yamamoto undo move 1.
Yamamoto undo move 2.
1 Destroyer placed in sz50
2 Infantrys placed in W.Australia
6 Infantrys placed in Malaya
3 Destroyers placed in sz70
2 Infantrys placed in S.Japan
Turn Complete - Yamamoto
Yamamoto collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.33
Anzac regular : 2.00
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Chinese
1 Infantry moved from Szechwan to W.Sian
2 Tankettes moved from Gansu to W.Sian
1 EarlyFighter moved from Sian to N.Shangsi
1 EarlyFighter moved from Sian to W.Sian
1 Mech.Inf moved from Xining to N.Shangsi
1 Infantry moved from Gansu to Shangsi
6 Infantrys moved from Gansu to N.Shangsi
1 Mech.Inf moved from Xining to Shangsi
Purchase Units - Chinese
Chinese buy 1 Bunker, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Infantry, 1 Tank and 2 Tankettes
Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/8 hits, 1.83 expected hits
Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits
1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 3 : 2/6 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in N.Shangsi, round 3 : 2/3 hits, 1.00 expected hits
1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 4 : 3/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7
Casualties for Chinese: 4 Infantrys
Casualties for Hisaichi: 1 Infantry, 1 Tank and 2 Tankettes
Battle in Shangsi
Chinese attack with 1 Infantry and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Mech.Inf in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese retreated to Gansu
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Infantry
Battle in W.Sian
Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tankettes
Hisaichi defend with 2 Tankettes
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 2 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 3 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits
2 Tankettes owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Tankettes
Non Combat Move - Chinese
1 EarlyFighter moved from W.Sian to Sian
1 EarlyFighter moved from N.Shangsi to Sian
1 Elite and 8 Infantrys moved from Tsingnan to Gansu
2 Mech.Infs moved from Xining to Szechwan
2 Tankettes moved from Gobi to Gansu
1 Infantry moved from Gobi to Tsingnan
2 Infantrys moved from Quyan to Gobi
Place Units - Chinese
1 Bunker placed in Sian
2 Infantrys and 4 Mech.Infs placed in Xining
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Hisaichi regular : 1.00