@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit -VS- Entek TRS.
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 6 Infantrys moved from Seoul to sz79 6 Infantrys and 3 Transports moved from sz79 to sz1 6 Infantrys moved from sz1 to Belogorsk 2 Infantrys and 1 Tankette moved from Manchuria to Hsingan 2 Infantrys moved from Manchuria to Belogorsk 1 B.Transport moved from sz81 to sz50 2 Bombers and 1 NakajimaG5N moved from E.Borneo to sz50 1 Destroyer moved from sz60 to sz50 2 Elites moved from S.Borneo to sz60 1 Elite and 1 Infantry moved from E.Borneo to sz60 1 B.Transport, 3 Elites and 1 Infantry moved from sz60 to sz50 3 Elites and 1 Infantry moved from sz50 to W.Australia 1 Infantry moved from Malaya to Thailand 1 Infantry moved from E.Borneo to sz60 1 Infantry moved from sz60 to Malaya 1 Infantry moved from Nanking to Shansi 1 Infantry moved from Hankou to Nanking 6 Infantrys moved from Kwangtung to Hankou 6 Infantrys moved from Hongkong to Kwangtung 1 Infantry moved from Shangsi to Szechwan 1 Infantry moved from Shansi to Shangsi 1 Tank moved from Gansu to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to Shansi 1 Tank and 1 Tankette moved from N.Shangsi to Shansi 1 Infantry moved from Hanan to N.Chunking 1 Infantry moved from Hankou to Hanan 2 Infantrys moved from Seoul to Manchuria Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 2 Destroyers, 1 Elite, 3 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz50 Hisaichi attack with 2 B.Transports, 2 Bombers, 1 Destroyer and 1 NakajimaG5N British defend with 1 Destroyer; Anzac defend with 2 Destroyers and 1 Transport Hisaichi roll dice for 2 B.Transports, 2 Bombers, 1 Destroyer and 1 NakajimaG5N in sz50, round 2 : 3/4 hits, 2.50 expected hits Anzac roll dice for 3 Destroyers and 1 Transport in sz50, round 2 : 2/4 hits, 1.67 expected hits 1 Transport owned by the Anzac, 1 B.Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the Anzac lost in sz50 Hisaichi roll dice for 1 B.Transport, 2 Bombers and 1 NakajimaG5N in sz50, round 3 : 1/3 hits, 2.17 expected hits Anzac roll dice for 1 Destroyer in sz50, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the British and 1 Bomber owned by the Hisaichi lost in sz50 Hisaichi win with 1 B.Transport, 1 Bomber and 1 NakajimaG5N remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 B.Transport, 1 Bomber and 1 Destroyer Casualties for Anzac: 2 Destroyers and 1 Transport Casualties for British: 1 Destroyer Battle in W.Australia Hisaichi attack with 3 Elites and 1 Infantry Anzac defend with 1 Artillery, 1 Elite, 1 Factory and 1 Marine Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 2 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 Artillery, 1 Elite and 1 Marine in W.Australia, round 2 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Marine owned by the Anzac lost in W.Australia Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 3 : 3/4 hits, 1.67 expected hits Anzac roll dice for 1 Elite in W.Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in W.Australia Hisaichi win, taking W.Australia from Anzac with 3 Elites and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Anzac: 1 Artillery, 1 Elite and 1 Marine Battle in Hsingan Hisaichi attack with 2 Infantrys and 1 Tankette Russians defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 4 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Hsingan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Hisaichi win, taking Hsingan from Russians with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Belogorsk Hisaichi attack with 8 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 8 Infantrys in Belogorsk, round 2 : 0/8 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 8 Infantrys in Belogorsk, round 3 : 2/8 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Belogorsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Transport moved from sz78 to sz79 1 Bomber moved from sz50 to E.Borneo 1 NakajimaG5N moved from sz50 to E.Borneo 1 Destroyer moved from sz1 to sz79 Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 1 B.Transport and 2 Destroyers placed in sz60 1 Elite placed in S.Borneo 6 Tankettes placed in Hongkong 3 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Anzac regular : -0.50 Russians regular : -0.67 Hisaichi regular : -0.67 -
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 1 Elite moved from Punay to sz70 1 Elite and 1 Transport moved from sz70 to sz46 1 Elite moved from sz46 to Townsville Thai take Townsville from Anzac 1 Artillery and 1 Marine moved from Burma to W.Chunking 2 Artillerys, 3 Infantrys and 1 Marine moved from Phuket to Thailand 2 Artillerys and 1 Marine moved from Malaya to Thailand 1 T.Boat moved from sz68 to sz74 Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in W.Chunking Thai attack with 1 Artillery and 1 Marine British defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Marine in W.Chunking, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Chunking Thai win, taking W.Chunking from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Thai regular : 0.17 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 7 Artillerys, 1 EarlyFighter, 14 Infantrys, 1 Mech.Inf and 2 Tanks moved from Bengal to Burma 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 2 Infantrys and 2 Transports moved from sz63 to sz64 1 Tank moved from Nepal to Burma 1 Fighter moved from sz64 to Burma 1 EarlyFighter moved from sz64 to Burma 2 Artillerys and 2 Infantrys moved from sz64 to Burma 2 EarlyFighters moved from sz66 to Burma 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 2 Infantrys moved from Angarsk to Vostok 1 Artillery and 1 Infantry moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 2 Bunkers, 2 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 9 Artillerys, 4 EarlyFighters, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 3 Tanks Thai defend with 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 9/34 hits, 11.00 expected hits Yamamoto roll dice for 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks in Burma, round 2 : 10/29 hits, 10.17 expected hits 9 Infantrys owned by the Thai and 10 Infantrys owned by the British lost in Burma British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 3 Tanks in Burma, round 3 : 13/24 hits, 8.67 expected hits Yamamoto roll dice for 4 Artillerys, 1 Elite, 11 Infantrys, 1 Marine and 3 Tanks in Burma, round 3 : 6/20 hits, 7.17 expected hits 11 Infantrys owned by the Thai, 6 Infantrys owned by the British, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Burma British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 1 Mech.Inf and 3 Tanks in Burma, round 4 : 8/18 hits, 6.67 expected hits Yamamoto roll dice for 3 Artillerys, 1 Elite and 3 Tanks in Burma, round 4 : 4/7 hits, 2.83 expected hits 1 Elite owned by the Thai, 3 Tanks owned by the Thai, 4 Artillerys owned by the British and 3 Artillerys owned by the Thai lost in Burma British win, taking Burma from Yamamoto with 5 Artillerys, 4 EarlyFighters, 1 Fighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 30 Casualties for British: 4 Artillerys and 16 Infantrys Casualties for Thai: 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks Non Combat Move - British 1 Artillery moved from Nepal to Bengal 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 2 B.Transports moved from sz66 to sz63 1 Destroyer moved from sz66 to sz63 1 Fighter moved from Burma to sz64 1 EarlyFighter moved from Burma to sz64 2 EarlyFighters moved from Burma to sz66 1 EarlyFighter moved from Burma to Bengal 1 Artillery and 1 Infantry moved from E.G to Moresby Place Units - British 1 Bunker and 3 Infantrys placed in Moresby 1 Bunker and 2 Infantrys placed in Bengal 4 Artillerys and 2 Infantrys placed in Calcutta 2 Destroyers placed in sz63 1 Infantry placed in Vancouver Turn Complete - British British collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 British regular : 3.67 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 2 Artillerys and 4 Infantrys moved from Derby to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer and 9 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in W.Australia Anzac attack with 2 Artillerys and 4 Infantrys Hisaichi defend with 3 Elites, 1 Factory and 1 Infantry Anzac roll dice for 2 Artillerys and 4 Infantrys in W.Australia, round 2 : 1/6 hits, 1.67 expected hits Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in W.Australia Anzac roll dice for 2 Artillerys and 2 Infantrys in W.Australia, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 3 Elites in W.Australia, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Elites owned by the Hisaichi lost in W.Australia Anzac roll dice for 2 Artillerys and 1 Infantry in W.Australia, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Elite in W.Australia, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Artillerys and 1 Infantry in W.Australia, round 5 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Elite in W.Australia, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in W.Australia Anzac roll dice for 2 Artillerys in W.Australia, round 6 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite in W.Australia, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Elite owned by the Hisaichi lost in W.Australia Anzac win, taking W.Australia from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Artillery and 4 Infantrys Casualties for Hisaichi: 3 Elites and 1 Infantry Non Combat Move - Anzac 2 Infantrys moved from Darwin to Derby 1 Infantry moved from Darwin to N.Australia 2 Infantrys moved from Sydney to Australia 2 Infantrys moved from Sydney to E.Australia Place Units - Anzac 1 Destroyer placed in sz37 5 Infantrys placed in Melbourne 3 Infantrys placed in Darwin 1 Infantry placed in Wellington Turn Complete - Anzac Anzac collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Anzac regular : -1.67 Hisaichi regular : 1.67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 5 Destroyers moved from sz16 to sz76 1 B29 moved from Iwo Jima to sz76 2 EarlyFighters moved from Iwo Jima to sz76 1 Fighter moved from Marcus to sz76 1 Fighter moved from Wake to sz76 1 Artillery, 7 Infantrys and 5 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan Purchase Units - Americans Americans buy 1 Bunker, 2 Carriers, 3 Destroyers, 2 Fighters, 1 Infantry and 6 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in sz76 Americans attack with 1 B29, 5 Destroyers, 2 EarlyFighters and 2 Fighters Yamamoto defend with 6 Destroyers Americans roll dice for 1 B29, 5 Destroyers, 2 EarlyFighters and 2 Fighters in sz76, round 2 : 2/10 hits, 4.17 expected hits Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 3/6 hits, 3.00 expected hits 3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76 Americans roll dice for 1 B29, 2 Destroyers, 2 EarlyFighters and 2 Fighters in sz76, round 3 : 2/7 hits, 3.17 expected hits Yamamoto roll dice for 4 Destroyers in sz76, round 3 : 2/4 hits, 2.00 expected hits 1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz76 Americans roll dice for 1 B29, 1 Destroyer, 1 EarlyFighter and 2 Fighters in sz76, round 4 : 3/5 hits, 2.50 expected hits Yamamoto roll dice for 2 Destroyers in sz76, round 4 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz76 Americans win with 1 B29, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 4 Destroyers and 2 EarlyFighters Casualties for Yamamoto: 6 Destroyers Non Combat Move - Americans 1 B29 moved from sz76 to Iwo Jima 3 Transports moved from sz16 to sz76 4 Infantrys moved from Wake to sz19 1 B.Transport and 4 Infantrys moved from sz19 to sz76 2 Fighters and 4 Infantrys moved from sz76 to Iwo Jima 1 Destroyer moved from sz20 to sz17 1 T.Boat moved from sz24 to sz20 1 B29 moved from Hilo to Iwo Jima 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 1 Marine moved from San Francisco to Nor Cal 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 8 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle 1 Elite moved from Pearl Harbor to sz25 1 Elite and 1 S.Sub moved from sz25 to sz40 1 Elite moved from sz40 to Fiji Place Units - Americans 2 Carriers and 1 Destroyer placed in sz76 1 Bunker placed in Iwo Jima 1 Fighter placed in Marcus 1 Fighter placed in Wake 2 Destroyers placed in sz4 1 Infantry and 6 Marines placed in San Francisco Turning on Edit Mode EDIT: Removing units owned by Americans from Iwo Jima: 2 Fighters EDIT: Adding units owned by Americans to sz76: 2 Fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from sz75: 1 Destroyer EDIT: Adding units owned by Americans to sz76: 1 Destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : -2.83 -
TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 3 Artillerys and 1 Tank moved from Japan to sz15 2 Marines moved from Japan to sz15 3 Artillerys, 2 Marines, 1 Tank and 4 Transports moved from sz15 to sz1 1 Elite moved from Amursk to sz1 1 Infantry moved from Sukhalin to sz1 1 Infantry moved from N.Japan to sz1 3 Artillerys, 1 Elite, 2 Infantrys, 2 Marines and 1 Tank moved from sz1 to Belogorsk 2 Infantrys moved from Amursk to Belogorsk 8 Infantrys moved from Akina to N.Japan 2 Artillerys and 10 Infantrys moved from Japan to Akina Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Marine placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 2 EarlyFighters and 3 Infantrys moved from Quingdao to Belogorsk 1 Tankette moved from Jinan to Belogorsk 7 Mech.Infs and 1 Tank moved from Vostok to Belogorsk 3 Mech.Infs moved from Tulun to Belogorsk Purchase Units - Russians Russians buy 1 Bunker, 1 Factory and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 EarlyFighters, 3 Infantrys, 10 Mech.Infs, 1 Tank and 1 Tankette Hisaichi defend with 7 Infantrys; Masaharu defend with 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines and 1 Tank Russians roll dice for 2 EarlyFighters, 3 Infantrys, 10 Mech.Infs, 1 Tank and 1 Tankette in Belogorsk, round 2 : 6/17 hits, 5.83 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 5/18 hits, 6.17 expected hits 3 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu, 1 Mech.Inf owned by the Russians, 1 Tankette owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk Russians roll dice for 2 EarlyFighters, 9 Mech.Infs and 1 Tank in Belogorsk, round 3 : 2/12 hits, 4.17 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 5 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 3 : 7/12 hits, 4.17 expected hits 7 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk 2 EarlyFighters owned by the Russians retreated 2 Mech.Infs owned by the Russians and 1 Tank owned by the Russians retreated to Quingdao Hisaichi win with 3 Artillerys, 1 Elite, 3 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -34 Casualties for Russians: 3 Infantrys, 8 Mech.Infs and 1 Tankette Casualties for Hisaichi: 4 Infantrys Casualties for Masaharu: 4 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Belogorsk to Quingdao 2 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Ulaan Ude to Jinan 5 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Tulun to Ulaan Ude 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Bunker and 1 Factory placed in Quingdao 4 Mech.Infs placed in Kaask Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians regular : -2.00 Hisaichi regular : 1.67 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 1 Cruiser and 6 Destroyers moved from sz78 to sz76 3 Fighters moved from Tokyo to sz76 2 Artillerys, 7 Infantrys and 1 Tank moved from Thailand to Burma 1 Tank moved from New Guinea to E.G Yamamoto take E.G from British 1 Tank moved from E.G to Moresby 3 Artillerys, 6 Infantrys and 1 Tank moved from New Guinea to Moresby 1 B.Transport moved from sz81 to sz50 2 Artillerys and 1 Infantry moved from Flores to sz50 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz50 to sz49 2 Artillerys and 1 Infantry moved from sz49 to Moresby 1 Transport moved from sz81 to sz49 1 Artillery moved from S.G to sz49 1 Artillery moved from sz49 to Moresby 1 Infantry moved from New Britain to sz47 1 Infantry and 1 T.Boat moved from sz47 to sz46 1 Infantry moved from sz46 to Choiseoul Yamamoto take Choiseoul from British 1 B.Transport moved from sz58 to sz70 3 Infantrys and 1 Marine moved from Davao to sz70 1 B.Transport, 3 Infantrys and 1 Marine moved from sz70 to sz58 3 Infantrys and 1 Marine moved from sz58 to Flores 1 T.Boat moved from sz69 to sz70 1 Infantry moved from Davao to Mindanao 1 EarlyFighter moved from sz60 to Burma 2 Artillerys, 1 Infantry and 1 Tank moved from N.S to sz60 1 Infantry moved from Malaya to sz60 1 Infantry moved from Malaya to sz60 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz60 to sz50 2 Artillerys, 3 Infantrys and 1 Tank moved from sz50 to W.Australia 4 Infantrys moved from Malaya to Thailand 1 Infantry moved from Samar to S 1 Destroyer moved from sz2 to sz1 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 6 Destroyers, 9 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in W.Australia Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 1 Artillery and 1 Factory Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in W.Australia, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 1 Artillery in W.Australia, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in W.Australia Yamamoto win, taking W.Australia from Anzac with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Battle in Burma Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank British defend with 5 Artillerys, 1 Mech.Inf and 3 Tanks Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank in Burma, round 2 : 2/11 hits, 3.00 expected hits British roll dice for 5 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 5/9 hits, 3.50 expected hits 5 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in Burma Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in Burma, round 3 : 0/6 hits, 2.17 expected hits British roll dice for 3 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 3 : 5/7 hits, 2.83 expected hits 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Burma 1 Tank owned by the Yamamoto retreated to Thailand British win with 3 Artillerys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is -22 Casualties for Yamamoto: 2 Artillerys, 1 EarlyFighter and 7 Infantrys Casualties for British: 2 Artillerys Battle in Moresby Yamamoto attack with 6 Artillerys, 7 Infantrys and 2 Tanks British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 10 Infantrys Yamamoto roll dice for 6 Artillerys, 7 Infantrys and 2 Tanks in Moresby, round 2 : 5/15 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker and 10 Infantrys in Moresby, round 2 : 4/13 hits, 4.50 expected hits 4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 6 Artillerys, 3 Infantrys and 2 Tanks in Moresby, round 3 : 4/11 hits, 4.00 expected hits British roll dice for 2 Artillerys, 1 Bunker and 6 Infantrys in Moresby, round 3 : 3/9 hits, 3.17 expected hits 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 6 Artillerys and 2 Tanks in Moresby, round 4 : 2/8 hits, 3.00 expected hits British roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Moresby, round 4 : 3/5 hits, 1.83 expected hits 3 Artillerys owned by the Yamamoto and 2 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 3 Artillerys and 2 Tanks in Moresby, round 5 : 2/5 hits, 2.00 expected hits British roll dice for 2 Artillerys and 1 Bunker in Moresby, round 5 : 2/3 hits, 1.17 expected hits 2 Artillerys owned by the Yamamoto and 2 Artillerys owned by the British lost in Moresby Yamamoto roll dice for 1 Artillery and 2 Tanks in Moresby, round 6 : 2/3 hits, 1.33 expected hits British roll dice for 1 Bunker in Moresby, round 6 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the British and 1 Artillery owned by the Yamamoto lost in Moresby Yamamoto win, taking Moresby from British with 2 Tanks remaining. Battle score for attacker is -4 Casualties for Yamamoto: 6 Artillerys and 7 Infantrys Casualties for British: 2 Artillerys, 1 Bunker and 10 Infantrys Battle in sz76 Yamamoto attack with 1 Cruiser, 6 Destroyers and 3 Fighters Americans defend with 1 B.Transport, 2 Carriers, 3 Destroyers, 2 Fighters and 3 Transports Yamamoto roll dice for 1 Cruiser, 6 Destroyers and 3 Fighters in sz76, round 2 : 3/10 hits, 4.00 expected hits Americans roll dice for 1 B.Transport, 2 Carriers, 3 Destroyers, 2 Fighters and 3 Transports in sz76, round 2 : 2/11 hits, 4.50 expected hits 3 Transports owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76 Yamamoto roll dice for 1 Cruiser, 4 Destroyers and 3 Fighters in sz76, round 3 : 3/8 hits, 3.33 expected hits Americans roll dice for 1 B.Transport, 2 Carriers, 3 Destroyers and 2 Fighters in sz76, round 3 : 3/8 hits, 4.00 expected hits 2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz76 Yamamoto roll dice for 1 Cruiser, 1 Destroyer and 3 Fighters in sz76, round 4 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 Carriers, 1 Destroyer and 2 Fighters in sz76, round 4 : 3/5 hits, 2.83 expected hits 1 Carrier owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz76 Yamamoto roll dice for 2 Fighters in sz76, round 5 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in sz76, round 5 : 2/4 hits, 2.33 expected hits 1 Destroyer owned by the Americans, 1 Carrier owned by the Americans and 2 Fighters owned by the Yamamoto lost in sz76 Americans win with 2 Fighters remaining. Battle score for attacker is -10 Casualties for Yamamoto: 1 Cruiser, 6 Destroyers and 3 Fighters Casualties for Americans: 1 B.Transport, 2 Carriers, 3 Destroyers and 3 Transports 2 Fighters owned by the Americans forced to land in Iwo Jima Non Combat Move - Yamamoto Place Units - Yamamoto 6 Infantrys placed in Malaya Yamamoto undo move 1. 1 Destroyer placed in sz70 1 Artillery and 2 Infantrys placed in Davao 1 Artillery, 4 Infantrys and 1 Marine placed in Malaya 5 Destroyers and 1 Submarine placed in sz78 Yamamoto undo move 4. 4 Destroyers placed in sz78 1 Destroyer and 1 Submarine placed in sz78 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : -5.33 Americans regular : -3.67 Anzac regular : -0.33 British regular : 5.50 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 7 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 2 Infantrys moved from Sikang to Szechwan 2 Infantrys moved from Sikang to W.Sian 1 EarlyFighter moved from Sian to Szechwan 1 EarlyFighter moved from Sian to W.Sian Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 7 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 7 Infantrys and 1 Tank in Gansu, round 2 : 2/8 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Szechwan Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in W.Sian Chinese attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Artillery Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Sian 1 EarlyFighter moved from Szechwan to Sian 2 Mech.Infs moved from Sikang to Sian 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Gobi to Tsingnan 3 Infantrys moved from Quyan to Gobi 2 Tankettes moved from Urumal to Gobi 1 Infantry moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -0.33 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 1 NakajimaG5N moved from E.Borneo to sz40 1 Bomber moved from E.Borneo to sz37 1 Infantry moved from N.Chunking to Chunking 1 Infantry moved from Hanan to N.Chunking 1 Infantry moved from Hankou to Hanan 6 Infantrys moved from Kwangtung to Hankou 2 Tankettes moved from Shansi to Szechwan 1 Infantry moved from Shangsi to Szechwan 2 Tankettes moved from Shansi to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 1 Infantry moved from Shansi to Shangsi 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz1 2 Infantrys moved from sz1 to Belogorsk 3 Transports moved from sz1 to sz79 1 Infantry moved from Seoul to Manchuria 2 Infantrys moved from Manchuria to Belogorsk 2 Infantrys and 1 Tankette moved from Hsingan to Jinan 6 Tankettes moved from Hongkong to Hankou 1 Artillery moved from E.Borneo to sz60 1 Elite moved from S.Borneo to sz60 1 Artillery, 1 B.Transport and 1 Elite moved from sz60 to sz50 1 Artillery and 1 Elite moved from sz50 to Derby 1 B.Transport moved from sz50 to sz60 1 Artillery moved from E.Borneo to sz60 1 Artillery moved from sz60 to Malaya 1 Infantry moved from Malaya to Thailand Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Elite, 5 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz37 Hisaichi attack with 1 Bomber Anzac defend with 1 Destroyer Hisaichi roll dice for 1 Bomber in sz37, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz37, round 2 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Hisaichi lost in sz37 Anzac win with 1 Destroyer remaining. Battle score for attacker is -14 Casualties for Hisaichi: 1 Bomber Battle in Jinan Hisaichi attack with 2 Infantrys and 1 Tankette Russians defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tankette in Jinan, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Hisaichi win, taking Jinan from Russians with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Szechwan Hisaichi attack with 1 Infantry and 2 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 2 Tankettes in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 2 Infantrys Battle in Derby Hisaichi attack with 1 Artillery and 1 Elite Anzac defend with 1 AAGun and 2 Infantrys Hisaichi roll dice for 1 Artillery and 1 Elite in Derby, round 2 : 1/2 hits, 1.00 expected hits Anzac roll dice for 2 Infantrys in Derby, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Derby Hisaichi roll dice for 1 Elite in Derby, round 3 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Derby, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite in Derby, round 4 : 1/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Derby, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Derby Hisaichi win, taking Derby from Anzac with 1 Elite remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Artillery Casualties for Anzac: 2 Infantrys Battle in sz40 Hisaichi attack with 1 NakajimaG5N Americans defend with 1 S.Sub Hisaichi roll dice for 1 NakajimaG5N in sz40, round 2 : 1/1 hits, 0.83 expected hits 1 S.Sub owned by the Americans lost in sz40 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz40 to E.G 1 Destroyer moved from sz60 to sz50 1 Destroyer moved from sz79 to sz78 Place Units - Hisaichi 1 B.Transport placed in sz60 1 Elite, 1 Infantry and 1 Marine placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 2 Artillerys and 4 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Anzac regular : 0.17 Russians regular : 0.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 4 Artillerys, 3 Infantrys and 2 Marines moved from Thailand to Burma 1 Artillery and 1 Marine moved from W.Chunking to Burma 1 T.Boat moved from sz74 to sz78 2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand 3 Infantrys moved from Malaya to Thailand 1 Elite moved from Townsville to sz46 1 Elite and 1 Transport moved from sz46 to sz38 1 Elite moved from sz38 to Samoa Thai take Samoa from Anzac Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 5 Artillerys, 3 Infantrys and 3 Marines British defend with 3 Artillerys, 1 Mech.Inf and 3 Tanks Thai roll dice for 5 Artillerys, 3 Infantrys and 3 Marines in Burma, round 2 : 4/11 hits, 4.00 expected hits British roll dice for 3 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 3/7 hits, 2.83 expected hits 3 Infantrys owned by the Thai, 3 Artillerys owned by the British and 1 Mech.Inf owned by the British lost in Burma Thai roll dice for 5 Artillerys and 3 Marines in Burma, round 3 : 3/8 hits, 3.17 expected hits British roll dice for 3 Tanks in Burma, round 3 : 1/3 hits, 1.50 expected hits 3 Tanks owned by the British and 1 Artillery owned by the Thai lost in Burma Thai win, taking Burma from British with 4 Artillerys and 3 Marines remaining. Battle score for attacker is 22 Casualties for Thai: 1 Artillery and 3 Infantrys Casualties for British: 3 Artillerys, 1 Mech.Inf and 3 Tanks Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Thai regular : -0.17 British regular : -0.33 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 1 Tankette moved from Nepal to W.Chunking Chinese take W.Chunking from Thai 1 Tank and 1 Tankette moved from Nepal to Bengal 3 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 1 Artillery moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz66 2 Infantrys moved from sz66 to N.S British take N.S from Yamamoto 4 Artillerys moved from sz66 to N.S 2 Transports moved from sz64 to sz63 1 EarlyFighter and 1 Fighter moved from sz64 to sz66 1 Carrier and 1 Destroyer moved from sz64 to sz66 3 Destroyers moved from sz63 to sz66 1 Artillery and 1 Infantry moved from Yakutsk to Vostok 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 6 Artillerys, 1 Bunker, 1 Destroyer, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Non Combat Move - British Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 4 Artillerys and 2 Infantrys placed in Calcutta 1 Artillery and 2 Tankettes placed in Dheli 1 Destroyer placed in sz63 1 Artillery placed in Vancouver Turn Complete - British British collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 1 Destroyer moved from sz37 to sz38 2 Infantrys moved from E.Australia to Townsville Anzac take Townsville from Thai 1 Infantry moved from Australia to C.Australia 1 Infantry moved from Australia to S.W.Australia 3 Infantrys moved from Darwin to Derby Purchase Units - Anzac Anzac buy 1 Destroyer, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Derby Anzac attack with 3 Infantrys Hisaichi defend with 1 AAGun and 1 Elite Anzac roll dice for 3 Infantrys in Derby, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite in Derby, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Derby Anzac roll dice for 2 Infantrys in Derby, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite in Derby, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Derby 1 Infantry owned by the Anzac retreated to Darwin Hisaichi win with 1 Elite remaining. Battle score for attacker is -4 Casualties for Anzac: 2 Infantrys Battle in sz38 Anzac attack with 1 Destroyer Thai defend with 1 Transport Anzac roll dice for 1 Destroyer in sz38, round 2 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz38, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz38 Anzac win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Non Combat Move - Anzac 5 Infantrys moved from Melbourne to S.W.Australia Place Units - Anzac 1 Destroyer placed in sz37 5 Infantrys placed in Melbourne 2 Infantrys and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Anzac regular : -0.17 Thai regular : -0.17 Hisaichi regular : 1.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 1 Artillery, 7 Infantrys and 5 Marines moved from Vostok to Belogorsk 1 B29 moved from Iwo Jima to E.G 1 B29 moved from Iwo Jima to sz49 Purchase Units - Americans Americans buy 1 B.Carrier, 2 Destroyers, 1 Elite, 8 Marines and 3 S.Subs; Remaining resources: 1 PUs; Combat - Americans Battle in Belogorsk Americans attack with 1 Artillery, 7 Infantrys and 5 Marines Hisaichi defend with 7 Infantrys; Masaharu defend with 3 Artillerys, 1 Elite, 2 Marines and 1 Tank Americans roll dice for 1 Artillery, 7 Infantrys and 5 Marines in Belogorsk, round 2 : 2/13 hits, 3.33 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 4/14 hits, 4.83 expected hits 4 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk 5 Marines owned by the Americans, 1 Artillery owned by the Americans and 3 Infantrys owned by the Americans retreated to Vostok Hisaichi win with 3 Artillerys, 1 Elite, 5 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 4 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in sz49 Americans attack with 1 B29 Yamamoto defend with 1 B.Transport and 1 Transport Americans roll dice for 1 B29 in sz49, round 2 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 B.Transport and 1 Transport in sz49, round 2 : 1/2 hits, 0.33 expected hits 1 B29 owned by the Americans and 1 Transport owned by the Yamamoto lost in sz49 Yamamoto win with 1 B.Transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 B29 Casualties for Yamamoto: 1 Transport Battle in E.G Americans attack with 1 B29 Hisaichi defend with 1 NakajimaG5N Americans roll dice for 1 B29 in E.G, round 2 : 0/1 hits, 0.83 expected hits Yamamoto roll dice for 1 NakajimaG5N in E.G, round 2 : 1/1 hits, 0.33 expected hits 1 B29 owned by the Americans lost in E.G Yamamoto win with 1 NakajimaG5N remaining. Battle score for attacker is -18 Casualties for Americans: 1 B29 Non Combat Move - Americans 2 Fighters moved from Iwo Jima to sz76 1 Fighter moved from Marcus to sz76 1 Fighter moved from Wake to Iwo Jima 1 Destroyer moved from sz17 to sz76 1 T.Boat moved from sz20 to sz19 2 B.Transports moved from sz14 to sz23 6 Marines moved from San Francisco to sz23 1 Infantry moved from San Francisco to sz23 1 Marine moved from Nor Cal to sz23 2 B.Transports, 1 Infantry and 7 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 2 B.Transports and 8 Marines moved from sz6 to sz5 1 Infantry and 7 Marines moved from sz14 to Seattle 8 Marines moved from sz5 to Alaska 8 Marines moved from sz4 to Palana 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 4 Destroyers moved from sz4 to sz9 Place Units - Americans 1 B.Carrier and 2 Destroyers placed in sz76 1 S.Sub placed in sz17 1 S.Sub placed in sz19 1 S.Sub placed in sz25 1 Elite placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 93 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Americans regular : -2.00 Hisaichi regular : -0.83 -
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 2 Artillerys and 1 Marine moved from Amursk to Belogorsk 1 Submarine moved from sz1 to sz7 4 Transports moved from sz1 to sz15 2 Artillerys moved from Akina to sz15 6 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Belogorsk 1 Marine moved from Belogorsk to Hsingan Purchase Units - Masaharu Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Infantry placed in Amursk Turn Complete - Masaharu Masaharu collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 1 Elite and 1 Infantry moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Quingdao to Jinan 1 EarlyFighter moved from Quingdao to Jinan Purchase Units - Russians Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 EarlyFighters, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry and 1 Tankette Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Jinan Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 3 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 2 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry and 1 Tankette Non Combat Move - Russians 2 EarlyFighters moved from Jinan to Quingdao 4 Infantrys moved from Ulaan Ude to Quingdao 4 Mech.Infs moved from Tulun to Quingdao 5 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Tulun to Ulaan Ude 4 Mech.Infs moved from Kaask to Quingdao 1 Infantry moved from Kaask to Tulun Place Units - Russians 2 Artillerys and 1 Infantry placed in Quingdao 3 Infantrys and 3 Mech.Infs placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Hisaichi regular : -0.83 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 5 Destroyers and 1 Submarine moved from sz78 to sz76 1 Destroyer moved from sz70 to sz76 1 Infantry moved from Choiseoul to sz46 1 Infantry and 1 T.Boat moved from sz46 to sz41 1 Infantry moved from sz41 to New Caledonia Yamamoto take New Caledonia from Anzac 2 Tanks moved from Moresby to sz49 2 Artillerys, 3 Infantrys and 1 Tank moved from W.Australia to S.W.Australia 1 B.Transport and 2 Tanks moved from sz49 to sz50 3 Transports moved from sz50 to sz59 1 B.Transport moved from sz81 to sz50 2 Tanks moved from sz50 to W.Australia 3 Infantrys and 1 Marine moved from Flores to sz50 3 Infantrys and 1 Marine moved from sz50 to Derby 3 Transports moved from sz59 to sz60 1 Artillery and 1 Marine moved from Malaya to sz60 4 Infantrys moved from Malaya to sz60 1 B.Transport moved from sz58 to sz60 4 Infantrys moved from Malaya to sz60 1 Artillery, 8 Infantrys and 1 Marine moved from sz60 to N.S 1 Infantry moved from S to sz70 1 Infantry and 1 T.Boat moved from sz70 to sz58 1 Infantry moved from sz58 to Flores 4 Infantrys and 1 Tank moved from Thailand to Burma Purchase Units - Yamamoto Yamamoto buy 8 Destroyers, 6 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 1 Artillery, 8 Infantrys and 1 Marine British defend with 4 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 8 Infantrys and 1 Marine in N.S, round 2 : 2/10 hits, 2.17 expected hits British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 2 : 4/6 hits, 2.00 expected hits 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 3 : 1/6 hits, 1.50 expected hits British roll dice for 4 Artillerys in N.S, round 3 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 4 : 2/6 hits, 1.50 expected hits British roll dice for 3 Artillerys in N.S, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 5 : 1/5 hits, 1.33 expected hits British roll dice for 1 Artillery in N.S, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto win, taking N.S from British with 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 6 Infantrys Casualties for British: 4 Artillerys and 2 Infantrys Battle in S.W.Australia Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 6 Infantrys Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in S.W.Australia, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 6 Infantrys in S.W.Australia, round 2 : 1/6 hits, 2.00 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in S.W.Australia, round 3 : 2/5 hits, 1.83 expected hits Anzac roll dice for 4 Infantrys in S.W.Australia, round 3 : 3/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in S.W.Australia Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 2/2 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in S.W.Australia, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac lost in S.W.Australia Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Artillery and 3 Infantrys Casualties for Anzac: 6 Infantrys Battle in sz76 Yamamoto attack with 6 Destroyers and 1 Submarine Americans defend with 1 B.Carrier, 3 Destroyers and 3 Fighters Yamamoto roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier, 3 Destroyers and 3 Fighters in sz76, round 2 : 5/7 hits, 4.00 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 4 Destroyers owned by the Yamamoto lost in sz76 2 Destroyers owned by the Yamamoto retreated to sz78 Americans win with 1 B.Carrier, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is -30 Casualties for Yamamoto: 4 Destroyers and 1 Submarine Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto Place Units - Yamamoto 7 Destroyers placed in sz78 1 Destroyer and 1 Transport placed in sz50 6 Infantrys placed in Malaya 1 Tankette placed in W.Australia Yamamoto undo move 2. 1 Destroyer placed in sz50 1 Transport placed in sz70 Yamamoto undo move 5. 1 Tankette placed in W.Australia 1 Transport placed in sz78 Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 1.00 Anzac regular : 0.00 British regular : 1.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from W.Sian to Szechwan 1 EarlyFighter moved from Sian to Szechwan 7 Infantrys and 1 Tank moved from Gansu to N.Shangsi 1 EarlyFighter moved from Sian to N.Shangsi Purchase Units - Chinese Chinese buy 1 Bunker and 4 Mech.Infs; Remaining resources: 1 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Tankette Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tankette in Szechwan, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 7 Infantrys and 1 Tank Hisaichi defend with 1 Elite, 2 Tanks and 4 Tankettes Chinese roll dice for 1 EarlyFighter, 7 Infantrys and 1 Tank in N.Shangsi, round 2 : 3/9 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite, 2 Tanks and 4 Tankettes in N.Shangsi, round 2 : 1/7 hits, 2.00 expected hits 3 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in N.Shangsi, round 3 : 1/8 hits, 1.83 expected hits Hisaichi roll dice for 1 Elite, 2 Tanks and 1 Tankette in N.Shangsi, round 3 : 2/4 hits, 1.50 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 4 : 2/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite and 2 Tanks in N.Shangsi, round 4 : 0/3 hits, 1.33 expected hits 1 Elite owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 5 : 0/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 3 Infantrys and 1 Tank in N.Shangsi, round 6 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 20 Casualties for Chinese: 5 Infantrys Casualties for Hisaichi: 1 Elite, 2 Tanks and 4 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Sian 1 EarlyFighter moved from Szechwan to Sian 7 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Gobi to Tsingnan 2 Tankettes moved from Gobi to Gansu 1 Infantry moved from Quyan to Gobi 1 Tankette moved from Urumal to Quyan 1 Tankette moved from Quyan to Gobi 1 Tankette moved from Urumal to Gobi 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 4 Mech.Infs placed in Xining Turn Complete - Chinese Chinese collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : -1.00





