@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
FMRommel vs Dawg 1914
-
TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 3,4,6 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover railwayGuns Combat Move - Italy 2 infantry moved from Piedmont to Milan 2 heavy_guns moved from Tuscany to Milan Purchase Units - Italy Italy buy 3 heavy_guns and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Italy Battle in Milan Italy attack with 2 heavy_guns and 2 infantry Austria defend with 1 field_gun and 2 infantry Italy roll dice for 2 heavy_guns and 2 infantry in Milan, round 2 : 1/4 hits, 1.33 expected hits Austria roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italy and 1 infantry owned by the Austria lost in Milan Italy roll dice for 2 heavy_guns and 1 infantry in Milan, round 3 : 2/3 hits, 1.00 expected hits Austria roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italy, 1 field_gun owned by the Austria, 1 infantry owned by the Austria and 1 heavy_gun owned by the Italy lost in Milan Italy win, taking Milan from Austria with 1 heavy_gun remaining. Battle score for attacker is -1 Casualties for Italy: 1 heavy_gun and 2 infantry Casualties for Austria: 1 field_gun and 2 infantry Non Combat Move - Italy 2 infantry moved from Latium to Tuscany 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 7 infantry moved from Rome to Latium Place Units - Italy 3 heavy_guns placed in Piedmont 4 infantry placed in Rome Activate Technology - Italy Italy activating railwayGuns Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Italy regular : 0.67 Austria regular : 1.33 -
TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Purchase Units - Arabia Arabia buy 3 Bedouins; Remaining resources: 0 PUs; Non Combat Move - Arabia Place Units - Arabia 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 infantry moved from Qatar to Al-Dammam 2 field_guns moved from Basra to Mesopotamia 1 field_gun and 3 infantry moved from Mesopotamia to Arabia 2 infantry moved from Dardanelles to Bulgaria 2 infantry moved from Constantinople to Dardanelles 5 infantry moved from Constantinople to Smyrna 2 infantry moved from Armenia to Georgia 1 infantry moved from Syria to Mesopotamia 1 infantry moved from Syria to Mesopotamia 2 infantry moved from Kuwait to Mesopotamia 1 field_gun and 1 infantry moved from Baghdad to Mesopotamia 1 gas moved from Damascus to Mesopotamia 1 infantry moved from Damascus to Palestine 1 field_gun moved from Damascus to Mesopotamia 1 gas moved from Baghdad to Mesopotamia 1 infantry moved from Syria to Lebanon 1 infantry moved from Syria to Mesopotamia Purchase Units - Turkey Turkey buy 1 destroyer, 1 field_gun, 9 infantry, 1 submarine and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Turkey Place Units - Turkey 3 infantry and 3 trenchs placed in Damascus 1 field_gun and 2 infantry placed in Baghdad 4 infantry placed in Constantinople Turkey undo move 1. 3 infantry placed in Damascus 1 trench placed in Smyrna 2 trenchs placed in Sinai 1 destroyer and 1 submarine placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Turkey rolls : 0.00 -
TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 3,6,4,5 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover convoys Combat Move - Britain 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Sea Zone 14 Helgoland Bight to Hanover 1 field_gun moved from England to Sea Zone 15 English Channel 1 infantry moved from London to Sea Zone 15 English Channel 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Holstein 2 field_guns moved from England to Sea Zone 15 English Channel 1 infantry moved from London to Sea Zone 15 English Channel 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 2 field_guns and 1 infantry moved from Sea Zone 13 Skagerrak to Denmark 1 battlecruiser and 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 battleship moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 1 submarine moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 1 infantry moved from Uganda to German East Africa 1 field_gun and 3 infantry moved from Dar es Salaam to German East Africa 1 colonial and 1 infantry moved from Northern Rhodesia to German East Africa 2 cavalrys moved from German Southwest Africa to German East Africa 1 cavalry moved from Palau to Sea Zone 131 Pacific Ocean 1 cavalry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 cavalry moved from Sea Zone 132 Pacific Ocean to Marshall Islands Britain take Marshall Islands from Germany 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea 1 colonial moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 1 battlecruiser and 1 cruiser moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 battlecruiser and 1 destroyer moved from Sea Zone 124 Celebes Sea to Sea Zone 120 Arafura Sea 1 field_gun and 1 infantry moved from Guadalcanal to Solomon Islands Britain take Solomon Islands from Germany 3 colonials moved from New Mexico to Baja-Sonora 1 colonial, 4 field_guns and 2 infantry moved from Sistan to Khurasan Purchase Units - Britain Britain buy 3 colonials, 2 cruisers, 8 field_guns, 8 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat - Britain Battle in Hanover Britain attack with 1 infantry Germany defend with 3 trenchs 3 trenchs owned by the Germany lost in Hanover Britain win, taking Hanover from Germany with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 3 trenchs Battle in Holstein Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry and 2 trenchs Britain roll dice for 1 battlecruiser and 1 battleship in Holstein, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 2 trenchs owned by the Germany Britain roll dice for 1 field_gun and 1 infantry in Holstein, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry and 2 trenchs in Holstein, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Holstein, round 3 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry and 2 trenchs in Holstein, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Holstein, round 4 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry and 2 trenchs in Holstein, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Holstein Britain roll dice for 1 field_gun in Holstein, round 5 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 2 trenchs in Holstein, round 5 : 0/1 hits, 0.33 expected hits 1 trench owned by the Germany lost in Holstein Britain roll dice for 1 field_gun in Holstein, round 6 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 1 trench in Holstein, round 6 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Holstein, round 7 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 1 trench in Holstein, round 7 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Holstein, round 8 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 1 trench in Holstein, round 8 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Holstein, round 9 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 1 trench in Holstein, round 9 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Holstein Germany win with 1 infantry and 1 trench remaining. Battle score for attacker is -4 Casualties for Britain: 1 field_gun and 1 infantry Casualties for Germany: 1 trench Battle in Denmark Britain attack with 2 field_guns and 1 infantry Germany defend with 1 infantry and 2 trenchs Britain roll dice for 2 battlecruisers and 1 battleship in Denmark, round 2 : 3/3 hits, 2.00 expected hits Units damaged: 1 trench owned by the Germany Britain roll dice for 2 field_guns and 1 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 infantry and 2 trenchs in Denmark, round 2 : 0/1 hits, 0.33 expected hits 2 trenchs owned by the Germany lost in Denmark Britain roll dice for 2 field_guns and 1 infantry in Denmark, round 3 : 3/3 hits, 1.00 expected hits Germany roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Denmark Britain win, taking Denmark from Germany with 2 field_guns and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 1 infantry and 2 trenchs Battle in Baja-Sonora Britain attack with 3 colonials Neutral defend with 2 infantry Britain roll dice for 3 colonials in Baja-Sonora, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits Britain roll dice for 3 colonials in Baja-Sonora, round 3 : 0/3 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 3 : 1/2 hits, 0.67 expected hits 1 colonial owned by the Britain lost in Baja-Sonora Britain roll dice for 2 colonials in Baja-Sonora, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 4 : 1/2 hits, 0.67 expected hits 1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Baja-Sonora Britain roll dice for 1 colonial in Baja-Sonora, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 5 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Baja-Sonora Neutral win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Britain: 3 colonials Casualties for Neutral: 1 infantry Battle in German East Africa Britain attack with 2 cavalrys, 1 colonial, 1 field_gun and 5 infantry Germany defend with 1 heavy_gun and 2 infantry Britain roll dice for 2 cavalrys, 1 colonial, 1 field_gun and 5 infantry in German East Africa, round 2 : 4/9 hits, 2.00 expected hits Germany roll dice for 1 heavy_gun and 2 infantry in German East Africa, round 2 : 1/3 hits, 1.33 expected hits 2 infantry owned by the Germany, 1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in German East Africa Britain win, taking German East Africa from Germany with 2 cavalrys, 1 colonial, 1 field_gun and 4 infantry remaining. Battle score for attacker is 8 Casualties for Britain: 1 infantry Casualties for Germany: 1 heavy_gun and 2 infantry Battle in Khurasan Britain attack with 1 colonial, 4 field_guns and 2 infantry Neutral defend with 2 infantry Britain roll dice for 1 colonial, 4 field_guns and 2 infantry in Khurasan, round 2 : 2/7 hits, 2.50 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Khurasan Britain loses 0 PUs for violating Khurasans neutrality. Britain win, taking Khurasan from Neutral with 1 colonial, 4 field_guns and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 2 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea 1 cavalry moved from Madras to Sea Zone 73 Arabian Sea 1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 submarine moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 field_gun moved from Greece to Sea Zone 60 Central Mediterranean 1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 75 Red Sea 1 field_gun moved from Sea Zone 75 Red Sea to Port Sudan 1 infantry moved from Western Sudan to Port Sudan 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 22 Mid Atlantic 2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 colonial moved from Quebec to Nova Scotia 1 infantry moved from Orissa to Madras Place Units - Britain Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 73 Arabian Sea: 1 battlecruiser EDIT: Adding units owned by Britain to Sea Zone 75 Red Sea: 1 battlecruiser EDIT: Removing units owned by Britain from Sea Zone 75 Red Sea: 1 destroyer EDIT: Adding units owned by Britain to Sea Zone 73 Arabian Sea: 1 destroyer EDIT: Turning off Edit Mode 2 field_guns and 2 infantry placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 3 infantry placed in England 4 field_guns and 1 infantry placed in London 2 cruisers placed in Sea Zone 75 Red Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 colonials placed in Ottawa-Montreal Activate Technology - Britain Britain activating convoys Turn Complete - Britain Britain collect 106 PUs; end with 108 PUs 1 unit repaired.Combat Hit Differential Summary :
Germany regular : -1.67 Neutral regular : 0.00 Britain regular : 0.50 -
Will take R turn tomorrow. Gambled and lost on Holstein, bombard hit, but the amphib troops didn’t. Canadians lost south of the border. But generally pleased with large army in India; Africa cleared of Germans; and big increase in income.
-
TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 1,1,4 and gets 0 hits Combat Move - Russia 1 cavalry, 6 conscripts, 1 field_gun and 3 heavy_guns moved from Khabarovsk to Aldan 1 conscript moved from Amur to Aldan 1 conscript moved from Chita to Aldan 6 cavalrys, 14 conscripts, 2 field_guns, 7 heavy_guns and 1 infantry moved from Bratsk to Aldan 2 cavalrys moved from Novosibirsk to Aldan 1 conscript, 1 field_gun and 3 infantry moved from Finland to Norway Purchase Units - Russia Russia buy 9 cavalrys, 6 heavy_guns and 8 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Norway Russia attack with 1 conscript, 1 field_gun and 3 infantry Neutral defend with 2 infantry Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Norway, round 2 : 0/5 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Norway, round 3 : 0/5 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia lost in Norway Russia roll dice for 1 field_gun and 3 infantry in Norway, round 4 : 1/4 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Norway Russia roll dice for 1 field_gun and 3 infantry in Norway, round 5 : 1/4 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Norway Russia loses 0 PUs for violating Norways neutrality. Russia win, taking Norway from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 conscript Casualties for Neutral: 2 infantry Battle in Aldan Russia attack with 9 cavalrys, 22 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry Communists defend with 3 cavalrys, 23 conscripts, 2 field_guns and 1 trench Russia roll dice for 9 cavalrys, 22 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 2 : 4/36 hits, 8.17 expected hits Communists roll dice for 3 cavalrys, 23 conscripts, 2 field_guns and 1 trench in Aldan, round 2 : 7/28 hits, 5.00 expected hits 1 trench owned by the Communists, 7 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Aldan Russia roll dice for 9 cavalrys, 15 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 3 : 5/36 hits, 8.17 expected hits Communists roll dice for 3 cavalrys, 21 conscripts and 2 field_guns in Aldan, round 3 : 8/26 hits, 4.67 expected hits 8 conscripts owned by the Russia and 5 conscripts owned by the Communists lost in Aldan Russia roll dice for 9 cavalrys, 7 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 4 : 7/30 hits, 8.17 expected hits Communists roll dice for 3 cavalrys, 16 conscripts and 2 field_guns in Aldan, round 4 : 2/21 hits, 3.83 expected hits 2 conscripts owned by the Russia and 7 conscripts owned by the Communists lost in Aldan Russia roll dice for 9 cavalrys, 5 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 5 : 11/28 hits, 8.17 expected hits Communists roll dice for 3 cavalrys, 9 conscripts and 2 field_guns in Aldan, round 5 : 3/14 hits, 2.67 expected hits 3 conscripts owned by the Russia, 9 conscripts owned by the Communists and 2 cavalrys owned by the Communists lost in Aldan Russia roll dice for 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 6 : 9/25 hits, 8.00 expected hits Communists roll dice for 1 cavalry and 2 field_guns in Aldan, round 6 : 0/3 hits, 0.83 expected hits 2 field_guns owned by the Communists and 1 cavalry owned by the Communists lost in Aldan Russia win, taking Aldan from Communists with 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry remaining. Battle score for attacker is 29 Casualties for Russia: 20 conscripts Casualties for Communists: 3 cavalrys, 23 conscripts, 2 field_guns and 1 trench Non Combat Move - Russia 1 field_gun moved from Koryak to Chukotka 3 heavy_guns moved from Primorsky to Khabarovsk 3 infantry moved from Vladivostok to Primorsky 3 heavy_guns moved from Irkutsk to Bratsk 2 heavy_guns moved from Novosibirsk to Bratsk 1 conscript moved from Don to Caucasus 3 heavy_guns moved from Kiev to Odessa 3 heavy_guns moved from Minsk to Belarus 3 infantry moved from Moscow to Don 3 infantry moved from Pskov to Latvia 2 field_guns and 2 infantry moved from St. Petersburg to Finland 2 infantry moved from St. Petersburg to Pskov 4 conscripts and 5 heavy_guns moved from Odessa to Belarus 2 infantry moved from Omsk to Novosibirsk Place Units - Russia 3 cavalrys placed in Vladivostok 3 cavalrys placed in Irkutsk 2 cavalrys placed in Omsk 3 heavy_guns placed in Kiev 3 heavy_guns placed in Minsk 3 infantry placed in Moscow 1 cavalry and 5 infantry placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Communists regular : 3.00 Russia regular : -6.67 Neutral regular : -1.33 -
Spreading out the Com troops cost you Alden. R rolled terrible the first several rounds. But my many conscripts took the hits, so my offense stayed high. Scan has been untouched too long, so R acted first.
-
TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 cavalry, 4 conscripts and 1 field_gun moved from Sakhe to Aldan 1 cavalry, 11 conscripts and 1 field_gun moved from Tiksi to Aldan 4 conscripts, 2 heavy_guns and 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 6 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Aldan Communists attack with 2 cavalrys, 19 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry Russia defend with 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry Communists roll dice for 2 cavalrys, 19 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry in Aldan, round 2 : 3/11 hits, 2.50 expected hits Russia roll dice for 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 2 : 8/25 hits, 9.83 expected hits 2 conscripts owned by the Russia, 1 cavalry owned by the Russia and 8 conscripts owned by the Communists lost in Aldan 2 heavy_guns owned by the Communists, 1 infantry owned by the Communists, 11 conscripts owned by the Communists, 2 field_guns owned by the Communists and 2 cavalrys owned by the Communists retreated to Yakutsk Russia win with 8 cavalrys, 3 field_guns, 10 heavy_guns and 1 infantry remaining. Battle score for attacker is -8 Casualties for Communists: 8 conscripts Casualties for Russia: 1 cavalry and 2 conscripts Non Combat Move - Communists Place Units - Communists 6 infantry and 2 trenchs placed in Yakutsk Turn Complete - Communists Communists collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.50 Russia regular : -1.83 -
TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - USA USA spend 15 on tech rolls USA roll 4,3,3 and gets 0 hits Combat Move - USA 2 field_guns and 4 infantry moved from Azores to Sea Zone 32 Sargasso Sea 1 battlecruiser, 2 field_guns, 4 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 2 field_guns and 4 infantry moved from Sea Zone 26 Bay of Biscay to Castile 3 field_guns moved from Mexico City to Guadalahara 1 cavalry and 4 infantry moved from Puerto Vallarta to Guadalahara 1 infantry moved from Chukotka to Sakhe Purchase Units - USA USA buy 1 battlecruiser, 2 infantry, 4 tanks and 2 transports; Remaining resources: 2 PUs; 3 techTokens; Combat - USA Battle in Sakhe USA attack with 1 infantry Communists defend with 1 trench 1 trench owned by the Communists lost in Sakhe USA win, taking Sakhe from Communists with 1 infantry remaining. Battle score for attacker is 3 Casualties for Communists: 1 trench Battle in Castile USA attack with 2 field_guns and 4 infantry Neutral defend with 1 heavy_gun and 3 infantry USA roll dice for 1 battlecruiser in Castile, round 2 : 1/1 hits, 0.67 expected hits USA roll dice for 2 field_guns and 4 infantry in Castile, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 heavy_gun and 3 infantry in Castile, round 2 : 1/4 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the USA lost in Castile USA roll dice for 2 field_guns and 3 infantry in Castile, round 3 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 heavy_gun in Castile, round 3 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the Neutral and 1 infantry owned by the USA lost in Castile USA loses 0 PUs for violating Castiles neutrality. USA win, taking Castile from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 8 Casualties for USA: 2 infantry Casualties for Neutral: 1 heavy_gun and 3 infantry Battle in Guadalahara USA attack with 1 cavalry, 3 field_guns and 4 infantry Neutral defend with 1 infantry USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Guadalahara, round 2 : 3/8 hits, 2.33 expected hits Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Guadalahara USA loses 0 PUs for violating Guadalaharas neutrality. USA win, taking Guadalahara from Neutral with 1 cavalry, 3 field_guns and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA 1 infantry moved from San Francisco to California 1 field_gun moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun moved from Sea Zone 145 Pacific Ocean to Honolulu 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 2 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 cruiser, 2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 battlecruiser and 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean 1 field_gun moved from Chukotka to Magadan Place Units - USA 1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic 1 infantry and 1 tank placed in New York 1 infantry and 1 tank placed in Charleston 1 transport placed in Sea Zone 30 Mid Atlantic 2 tanks placed in Mexico City Turn Complete - USA USA collect 79 PUs; end with 81 PUsCombat Hit Differential Summary :
USA regular : 2.83 Neutral regular : -0.67 -
TripleA Manual Gamesave Post: Germany round 6
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany 2 stormtruppens moved from Saxony to Hanover 1 infantry moved from Mecklenburg to Holstein 3 battlecruisers, 2 battleships and 2 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 1 infantry moved from Wurttemburg to Alsace 1 infantry moved from Rhine to Alsace 10 infantry and 28 stormtruppens moved from Rhine to Alsace 1 field_gun and 22 stormtruppens moved from Westphalia to Rhine 18 stormtruppens moved from Saxony to Westphalia 3 fighters moved from Wurttemburg to Rhine 22 stormtruppens moved from Berlin to Saxony 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland 2 submarines moved from Sea Zone 116 Great Australian Bight to Sea Zone 120 Arafura Sea Purchase Units - Germany Germany buy 3 heavy_guns, 3 infantry, 22 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Germany Battle in Alsace Germany attack with 12 infantry and 28 stormtruppens France defend with 1 infantry Germany roll dice for 12 infantry and 28 stormtruppens in Alsace, round 2 : 12/40 hits, 11.33 expected hits France roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Alsace Germany win, taking Alsace from France with 12 infantry and 28 stormtruppens remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Sea Zone 120 Arafura Sea Germany attack with 2 submarines Britain defend with 2 battlecruisers, 1 cruiser, 1 destroyer and 1 transport Germany roll dice for 2 submarines in Sea Zone 120 Arafura Sea, round 2 : 2/2 hits, 0.67 expected hitsCombat Hit Differential Summary :
Germany regular : 2.00 France regular : -0.33 Germany rolls : 0.00 -
@fmerwinrommel 2 lucky hits in sz120. ool please
-
Take CA & 1 BC. DD defends at 3 so will keep it. Yes you were lucky, 1% odds of winning.
-
I’ll probably sink your subs on round 1, so should take my DD as hit and keep both BC for bombarding. But anything can happen in a small battle. I don’t want to have to buy another DD if you build more subs.
-
@fmerwinrommel i would like to start our game over please
-
Sure, do you want to try CP again? We could do like the team game and give Turkey a tech. Choose the category and then do a forum dice to select which one. Set up the game and send me a message with the game code.
-
@fmerwinrommel CP again i’ll start it later





