@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
German 2 complete
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from R29 to R28
1 infantry moved from R23 to R28
1 infantry moved from R23 to R28
1 infantry moved from R24 to R23
1 infantry moved from R24 to R23
1 artillery moved from R26 to R29
1 artillery moved from R26 to R29
1 artillery moved from R26 to R29
1 armour, 4 infantry and 1 mech_infantry moved from R32 to R31
1 mech_infantry moved from R31 to R29
1 armour moved from R31 to R29
1 mech_infantry moved from R31 to R29
1 mech_infantry moved from R29 to R28
1 mech_infantry moved from R24 to R28
1 aaGun, 1 artillery and 2 infantry moved from R25 to R26
1 infantry moved from R21 to R25
1 infantry moved from R21 to R25
1 armour moved from R21 to R26
1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry moved from R7 to 33 Sea Zone
1 infantry moved from R7 to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from R6 to 27 Sea Zone
1 infantry moved from R6 to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
3 artilleries moved from R16 to R13
1 infantry moved from R5 to R13
1 infantry moved from R5 to R13
2 armour, 3 artilleries, 12 infantry and 4 mech_infantrys moved from R3 to R10
1 infantry moved from R4 to R3
1 infantry moved from R4 to R10
1 infantry moved from R4 to R10
1 artillery moved from R4 to R10
1 artillery moved from R4 to R10
1 artillery moved from R4 to R10
4 infantry moved from 26 Sea Zone to R4
1 submarine moved from 33 Sea Zone to 26 Sea Zone
Place Units - Russians
3 infantry placed in R26
3 mech_infantrys placed in R4
3 mech_infantrys placed in R16
2 mech_infantrys placed in R21
Turn Complete - Russians
Russians collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Slowly advancing into the quagmire of the Chinese front
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from US12 to 16 Sea Zone
1 artillery moved from US12 to 16 Sea Zone
1 infantry moved from US13 to 16 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6
1 aaGun and 2 infantry moved from US19 to US21
1 mech_infantry moved from US16 to US7
1 mech_infantry moved from US17 to US6
1 mech_infantry moved from US20 to US10
1 aaGun moved from US17 to US18
1 destroyer moved from 2 Sea Zone to 29 Sea Zone
1 submarine moved from 2 Sea Zone to 29 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from US6 to 35 Sea Zone
1 mech_infantry moved from US6 to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 29 Sea Zone to 55 Sea Zone
1 carrier moved from 29 Sea Zone to 55 Sea Zone
1 fighter moved from US5 to 55 Sea Zone
1 tactical_bomber moved from US5 to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone
1 bomber moved from US5 to US22
1 infantry moved from 2 Sea Zone to US1
1 infantry moved from 2 Sea Zone to US1
1 artillery moved from 2 Sea Zone to US1
1 artillery moved from US5 to US1
2 infantry moved from US5 to US1
1 mech_infantry moved from US6 to US1
1 infantry moved from US5 to US1
1 submarine moved from 80 Sea Zone to 55 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 29 Sea Zone
1 armour placed in US11
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4
1 infantryC moved from C2 to C3
5 infantryCs moved from C2 to C3
2 infantryCs moved from C2 to C8
1 artilleryC and 6 infantryCs moved from C7 to C8
Combat - Chinese
Battle in C8
Chinese attack with 1 artilleryC and 8 infantryCs
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8
Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in C8
Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantryC
Casualties for Japanese: 1 artillery and 3 infantry
Battle in C3
Chinese attack with 6 infantryCs
Japanese defend with 1 artillery
Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3
Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantryC
Casualties for Japanese: 1 artillery
Battle in C4
Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC
Japanese defend with 1 infantry
Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in C4
Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from C4 to A10
1 aaGunC moved from C5 to A10
Place Units - Chinese
1 infantryC placed in C6
1 aaGunC placed in C1
1 infantryC placed in C7
1 infantryC placed in C5
1 infantryC placed in C2
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs
Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : -0.33
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from US12 to 16 Sea Zone
1 artillery moved from US12 to 16 Sea Zone
1 infantry moved from US13 to 16 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6
1 aaGun and 2 infantry moved from US19 to US21
1 mech_infantry moved from US16 to US7
1 mech_infantry moved from US17 to US6
1 mech_infantry moved from US20 to US10
1 aaGun moved from US17 to US18
1 destroyer moved from 2 Sea Zone to 29 Sea Zone
1 submarine moved from 2 Sea Zone to 29 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from US6 to 35 Sea Zone
1 mech_infantry moved from US6 to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 29 Sea Zone to 55 Sea Zone
1 carrier moved from 29 Sea Zone to 55 Sea Zone
1 fighter moved from US5 to 55 Sea Zone
1 tactical_bomber moved from US5 to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone
1 bomber moved from US5 to US22
1 infantry moved from 2 Sea Zone to US1
1 infantry moved from 2 Sea Zone to US1
1 artillery moved from 2 Sea Zone to US1
1 artillery moved from US5 to US1
2 infantry moved from US5 to US1
1 mech_infantry moved from US6 to US1
1 infantry moved from US5 to US1
1 submarine moved from 80 Sea Zone to 55 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 29 Sea Zone
1 armour placed in US11
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Purchase Units - Chinese
Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4
1 infantryC moved from C2 to C3
5 infantryCs moved from C2 to C3
2 infantryCs moved from C2 to C8
1 artilleryC and 6 infantryCs moved from C7 to C8
Combat - Chinese
Battle in C8
Chinese attack with 1 artilleryC and 8 infantryCs
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8
Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in C8
Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantryC
Casualties for Japanese: 1 artillery and 3 infantry
Battle in C3
Chinese attack with 6 infantryCs
Japanese defend with 1 artillery
Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3
Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantryC
Casualties for Japanese: 1 artillery
Battle in C4
Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC
Japanese defend with 1 infantry
Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in C4
Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from C4 to A10
1 aaGunC moved from C5 to A10
Place Units - Chinese
1 infantryC placed in C6
1 aaGunC placed in C1
1 infantryC placed in C7
1 infantryC placed in C5
1 infantryC placed in C2
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs
Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUs
Purchase Units - British
British buy 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 mech_infantry moved from PA13 to UK26
1 armour moved from PA13 to UK26
1 fighter moved from UK27 to UK26
1 fighter moved from UK27 to UK26
1 artillery moved from UK12 to PA8
1 artillery moved from UK4 to 39 Sea Zone
1 infantry moved from UK4 to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to PX1
1 artillery moved from 20 Sea Zone to PX1
1 cruiser moved from 39 Sea Zone to 20 Sea Zone
1 bomber moved from UK4 to PX1
1 fighter moved from UK4 to PX1
1 carrier moved from 39 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from UK12 to PA8
1 destroyer moved from 39 Sea Zone to 20 Sea Zone
1 destroyer moved from 39 Sea Zone to 20 Sea Zone
1 bomber moved from UK4 to PA8
Combat - British
Battle in UK26
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in UK26, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in UK26
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in UK26, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in UK26
British win, taking UK26 from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in PA8
British attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in PA8, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 2 infantry in PA8, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in PA8
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Germans: 2 infantry
Battle in PX1
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Pro_Axis defend with 3 infantry
British roll dice for 1 cruiser in PX1, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in PX1, round 2 : 2/4 hits, 1.83 expected hits
Pro_Axis roll dice for 3 infantry in PX1, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Pro_Axis and 1 infantry owned by the British lost in PX1
British win, taking PX1 from Pro_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Pro_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from PX1 to 20 Sea Zone
1 bomber moved from PX1 to UK3
1 bomber moved from PA8 to UK4
3 aaGuns and 5 infantry moved from UK4 to UK5
2 fighters and 1 tactical_bomber moved from PA8 to UK4
1 fighter moved from UK26 to UK27
1 fighter moved from UK26 to UK27
1 artillery and 4 infantry moved from PA13 to UK25
1 destroyer moved from 102 Sea Zone to 88 Sea Zone
1 infantry moved from PA15 to 117 Sea Zone
1 artillery moved from PA15 to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to UK27
1 infantry moved from 88 Sea Zone to UK27
1 artillery and 1 infantry moved from UK18 to UK17
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from UK17 to UK16
1 artillery and 4 infantry moved from UK10 to UK18
1 infantry moved from UK6 to UK10
1 infantry moved from UK9 to UK6
Place Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in UK4
3 infantry placed in UK5
3 artilleries placed in UK27
1 infantry placed in UK10
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,1
British collect 44 PUs (2 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : -0.33
Pro_Axis regular : 0.00
Germans regular : 0.33
British regular : -0.33
Italy did what they were supposed to do last turn and failed on the doughnought!
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from A6 to A4
1 infantry moved from A8 to A9
1 artillery moved from A8 to A9
1 armour moved from A8 to A10
1 transport moved from 34 Sea Zone to 14 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
1 cruiser moved from 34 Sea Zone to 14 Sea Zone
2 fighters and 1 tactical_bomber moved from A2 to A4
Place Units - ANZAC
1 armour and 2 infantry placed in A4
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from A6 to A4
1 infantry moved from A8 to A9
1 artillery moved from A8 to A9
1 armour moved from A8 to A10
1 transport moved from 34 Sea Zone to 14 Sea Zone
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
1 cruiser moved from 34 Sea Zone to 14 Sea Zone
2 fighters and 1 tactical_bomber moved from A2 to A4
Place Units - ANZAC
1 armour and 2 infantry placed in A4
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Purchase Units - French
French buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 cruiser moved from 84 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from F16 to F13
1 armour moved from F16 to F13
1 infantry moved from F10 to F13
1 infantry moved from F22 to F23
1 infantry moved from F20 to F21
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from F24 to F23
1 artillery moved from F24 to F23
1 artillery and 1 infantry moved from F8 to F9
1 infantry moved from F2 to F3
1 artillery moved from F2 to F3
1 artillery and 3 infantry moved from F5 to F3
1 infantry moved from F4 to F3
1 battleship moved from 40 Sea Zone to 39 Sea Zone
1 cruiser moved from 40 Sea Zone to 39 Sea Zone
1 transport moved from 40 Sea Zone to 39 Sea Zone
Place Units - French
1 carrier placed in 96 Sea Zone
Turn Complete - French
French collect 32 PUs; end with 32 PUs
Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
G3 is complete
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Trigger Russians British Allies: Changing Relationship for Russians and British from Neutrality to Allied
Trigger Russians British Allies: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Trigger Russians Neutrals: Changing Relationship for Independent_Neutral and Russians from Neutrality to Unfriendly_Neutral
Trigger Russians Chinese Allies: Changing Relationship for Russians and Chinese from Neutrality to Allied
Combat Move - Russians
1 infantry moved from R31 to C13
1 infantry moved from R31 to C13
1 fighter moved from R26 to C13
1 tactical_bomber moved from R26 to C13
2 artilleries, 11 infantry and 2 mech_infantrys moved from R28 to PA12
1 armour and 1 mech_infantry moved from R29 to PA12
1 infantry moved from R10 to R11
1 infantry moved from R10 to R9
1 infantry moved from R10 to R9
1 fighter moved from R4 to R9
1 tactical_bomber moved from R4 to R9
Combat - Russians
Battle in C13
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in C13, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in C13, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in C13
Russians win, taking C13 from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in PA12
Russians attack with 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 4 infantry
Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in PA12, round 2 : 5/17 hits, 3.83 expected hits
Italians roll dice for 1 artillery and 4 infantry in PA12, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in PA12
Russians win, taking PA12 from Italians with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in R9
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R9, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in R9
Russians win, taking R9 from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from R9 to R4
1 tactical_bomber moved from R9 to R4
2 armour, 6 artilleries, 13 infantry and 4 mech_infantrys moved from R10 to R4
1 infantry moved from R13 to R10
1 aaGun, 4 artilleries and 3 infantry moved from R13 to R5
1 mech_infantry moved from R16 to R5
1 mech_infantry moved from R16 to R5
1 fighter moved from C13 to C1
1 tactical_bomber moved from C13 to C1
2 aaGuns, 1 artillery and 5 infantry moved from R26 to C1
1 infantry moved from R23 to PA11
Russians take PA11 from Pro_Allies
1 infantry moved from R23 to R28
1 aaGun moved from R28 to PA12
3 artilleries moved from R29 to R28
1 infantry moved from R31 to R29
1 infantry moved from R31 to R29
1 armour moved from R26 to R28
1 mech_infantry moved from R21 to R26
1 mech_infantry moved from R21 to R26
1 infantry moved from R25 to R21
1 infantry moved from R25 to R26
1 mech_infantry moved from R16 to R21
Place Units - Russians
3 infantry placed in R26
3 infantry placed in R21
1 armour and 1 fighter placed in R16
3 infantry placed in R4
Turning on Edit Mode
EDIT: Adding units owned by Russians to 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports
EDIT: Removing units owned by Russians from 26 Sea Zone: 1 cruiser, 2 submarines and 2 transports
EDIT: Adding units owned by Russians to 13 Sea Zone: 1 cruiser, 2 submarines and 2 transports
EDIT: Removing units owned by Russians from 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 4 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Japanese regular : -0.50
Germans regular : -0.33
Russians regular : 1.17
I had to retreat on two of those battles
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans Chinese Allies: Changing Relationship for Americans and Chinese from Neutrality to Allied
Trigger Russians Americans Allies: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans Neutrals: Changing Relationship for Independent_Neutral and Americans from Neutrality to Unfriendly_Neutral
Trigger Americans British Allies: Changing Relationship for Americans and British from Neutrality to Allied
Trigger Americans British Allies: Changing Relationship for Americans and ANZAC from Neutrality to Allied
Trigger Americans War Production US11: has removed 1 factory_minor owned by Americans in US11
Trigger Americans War Production US13: has removed 1 factory_minor owned by Americans in US13
Trigger Americans War Production US5: has removed 1 factory_minor owned by Americans in US5
Trigger Americans War Production US11: Americans has 1 factory_major placed in US11
Trigger Americans War Production US13: Americans has 1 factory_major placed in US13
Trigger Americans War Production US5: Americans has 1 factory_major placed in US5
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 80 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 84 Sea Zone
1 infantry and 1 mech_infantry moved from 84 Sea Zone to UK20
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 84 Sea Zone
1 infantry moved from US6 to 29 Sea Zone
1 artillery moved from US6 to 29 Sea Zone
1 infantry moved from US6 to 29 Sea Zone
1 mech_infantry moved from US6 to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
1 battleship moved from 29 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to G20
1 artillery moved from 58 Sea Zone to G20
1 infantry moved from 58 Sea Zone to UK14
1 mech_infantry moved from 58 Sea Zone to UK14
2 carriers, 1 destroyer, 1 submarine and 1 transport moved from 29 Sea Zone to 58 Sea Zone
1 fighter moved from US5 to 58 Sea Zone
1 fighter moved from US5 to 58 Sea Zone
1 armour moved from US6 to US5
2 artilleries, 5 infantry and 1 mech_infantry moved from US1 to US5
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 29 Sea Zone
Combat - Americans
Battle in UK14
Battle in UK20
Battle in G20
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Americans roll dice for 1 battleship in G20, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in G20, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in G20, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in G20
Americans win, taking UK14 from Germans, taking UK20 from Germans, taking G20 from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 58 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 29 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun moved from US6 to US5
1 aaGun moved from US18 to US6
1 mech_infantry moved from US10 to US7
1 armour moved from US11 to US7
Place Units - Americans
2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in US5
1 destroyer and 1 submarine placed in 29 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
Chinese buy 1 aaGunC, 1 artilleryC and 2 infantryCs; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantryC moved from C5 to C12
Chinese take C12 from Japanese
1 infantryC moved from C3 to C10
Chinese take C10 from Japanese
1 infantryC moved from C8 to C15
Chinese take C15 from Japanese
1 infantryC moved from C6 to C14
Chinese take C14 from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantryCs moved from C3 to C2
1 artilleryC and 2 infantryCs moved from C8 to C2
1 infantryC moved from C7 to C2
1 aaGunC moved from C1 to C2
Place Units - Chinese
1 aaGunC, 1 artilleryC and 2 infantryCs placed in C1
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans Chinese Allies: Changing Relationship for Americans and Chinese from Neutrality to Allied
Trigger Russians Americans Allies: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans Neutrals: Changing Relationship for Independent_Neutral and Americans from Neutrality to Unfriendly_Neutral
Trigger Americans British Allies: Changing Relationship for Americans and British from Neutrality to Allied
Trigger Americans British Allies: Changing Relationship for Americans and ANZAC from Neutrality to Allied
Trigger Americans War Production US11: has removed 1 factory_minor owned by Americans in US11
Trigger Americans War Production US13: has removed 1 factory_minor owned by Americans in US13
Trigger Americans War Production US5: has removed 1 factory_minor owned by Americans in US5
Trigger Americans War Production US11: Americans has 1 factory_major placed in US11
Trigger Americans War Production US13: Americans has 1 factory_major placed in US13
Trigger Americans War Production US5: Americans has 1 factory_major placed in US5
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 80 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 84 Sea Zone
1 infantry and 1 mech_infantry moved from 84 Sea Zone to UK20
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 84 Sea Zone
1 infantry moved from US6 to 29 Sea Zone
1 artillery moved from US6 to 29 Sea Zone
1 infantry moved from US6 to 29 Sea Zone
1 mech_infantry moved from US6 to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
1 battleship moved from 29 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to G20
1 artillery moved from 58 Sea Zone to G20
1 infantry moved from 58 Sea Zone to UK14
1 mech_infantry moved from 58 Sea Zone to UK14
2 carriers, 1 destroyer, 1 submarine and 1 transport moved from 29 Sea Zone to 58 Sea Zone
1 fighter moved from US5 to 58 Sea Zone
1 fighter moved from US5 to 58 Sea Zone
1 armour moved from US6 to US5
2 artilleries, 5 infantry and 1 mech_infantry moved from US1 to US5
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 29 Sea Zone
Combat - Americans
Battle in UK14
Battle in UK20
Battle in G20
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Americans roll dice for 1 battleship in G20, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in G20, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in G20, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in G20
Americans win, taking UK14 from Germans, taking UK20 from Germans, taking G20 from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 58 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 29 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun moved from US6 to US5
1 aaGun moved from US18 to US6
1 mech_infantry moved from US10 to US7
1 armour moved from US11 to US7
Place Units - Americans
2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in US5
1 destroyer and 1 submarine placed in 29 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
Chinese buy 1 aaGunC, 1 artilleryC and 2 infantryCs; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantryC moved from C5 to C12
Chinese take C12 from Japanese
1 infantryC moved from C3 to C10
Chinese take C10 from Japanese
1 infantryC moved from C8 to C15
Chinese take C15 from Japanese
1 infantryC moved from C6 to C14
Chinese take C14 from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantryCs moved from C3 to C2
1 artilleryC and 2 infantryCs moved from C8 to C2
1 infantryC moved from C7 to C2
1 aaGunC moved from C1 to C2
Place Units - Chinese
1 aaGunC, 1 artilleryC and 2 infantryCs placed in C1
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 16 PUs
Purchase Units - British
British buy 5 artilleries, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 4 infantry moved from UK25 to UK26
1 fighter moved from UK27 to UK26
1 fighter moved from UK27 to UK26
1 artillery moved from PX1 to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 39 Sea Zone
1 infantry moved from UK4 to 39 Sea Zone
1 infantry moved from 39 Sea Zone to UK12
1 artillery moved from 39 Sea Zone to UK12
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 20 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to UK12
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from UK16 to J4
British take J4 from Japanese
1 artillery moved from UK17 to UK16
1 infantry moved from UK17 to UK16
1 artillery and 4 infantry moved from UK18 to UK17
1 infantry moved from UK10 to UK18
1 infantry moved from UK10 to UK18
1 infantry moved from UK6 to UK10
Combat - British
Battle in UK12
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in UK12, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in UK12, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in UK12
British win, taking UK12 from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in UK26
British attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 4 infantry in UK26, round 2 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in UK26, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK26
British roll dice for 1 artillery, 2 fighters and 3 infantry in UK26, round 3 : 0/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in UK26, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in UK26
British roll dice for 1 artillery, 2 fighters and 2 infantry in UK26, round 4 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in UK26, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK26
British win, taking UK26 from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from UK26 to UK27
1 fighter moved from UK26 to UK27
2 artilleries and 4 infantry moved from UK27 to UK28
1 aaGun moved from UK27 to UK28
1 infantry moved from UK5 to UK4
1 infantry moved from UK5 to UK4
1 infantry moved from UK5 to UK4
1 infantry moved from UK5 to UK4
1 infantry moved from UK5 to UK4
1 bomber moved from UK3 to UK4
1 fighter moved from UK12 to 39 Sea Zone
Place Units - British
3 transports placed in 39 Sea Zone
3 artilleries placed in UK5
2 artilleries and 1 infantry placed in UK27
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 88 Sea Zone. Rolls: 6,5,1,2,3,4
British collect 42 PUs (2 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.67
Germans regular : 1.33
British regular : -3.50
Italy 3 is complete.
I failed to take PA12, but I did wipe out the Russian stack that was there
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 aaGun moved from A4 to A6
1 infantry moved from A4 to A6
1 infantry moved from A4 to A6
1 infantry moved from A4 to A6
1 infantry moved from A4 to A6
1 armour moved from A4 to A6
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in A4
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 6,4,3,3,2,6,4,5,5,6,6,3,2,1,6,1,2
ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 aaGun moved from A4 to A6
1 infantry moved from A4 to A6
1 infantry moved from A4 to A6
1 infantry moved from A4 to A6
1 infantry moved from A4 to A6
1 armour moved from A4 to A6
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in A4
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 6,4,3,3,2,6,4,5,5,6,6,3,2,1,6,1,2
ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
Purchase Units - French
French buy 2 transports; Remaining resources: 2 PUs;
Combat Move - French
Non Combat Move - French
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from F23 to F12
1 artillery moved from F3 to F2
1 artillery moved from F3 to F5
1 infantry moved from F3 to F4
1 infantry moved from F3 to F4
1 infantry moved from F3 to F5
1 infantry moved from F3 to F2
1 cruiser moved from 39 Sea Zone to 40 Sea Zone
1 battleship and 1 transport moved from 39 Sea Zone to 40 Sea Zone
1 infantry moved from F3 to F4
Place Units - French
2 transports placed in 96 Sea Zone
Turn Complete - French
French collect 32 PUs; end with 34 PUs
Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from C13 to C17
Chinese take C17 from Japanese
1 infantry moved from C13 to R32
Combat - Russians
Non Combat Move - Russians
1 aaGun, 4 artilleries, 2 infantry and 2 mech_infantrys moved from R5 to R13
1 mech_infantry moved from R13 to R16
1 mech_infantry moved from R13 to R16
1 mech_infantry moved from R21 to R16
4 infantry moved from R21 to R19
1 infantry moved from R29 to R28
1 infantry moved from R29 to R28
1 mech_infantry moved from R26 to R29
1 mech_infantry moved from R26 to R29
4 infantry moved from R26 to R29
1 armour moved from R28 to R29
1 artillery and 5 infantry moved from C1 to C7
1 aaGun moved from C1 to R26
1 aaGun moved from C1 to C2
1 fighter moved from C1 to R16
1 tactical_bomber moved from C1 to R16
Place Units - Russians
3 infantry placed in R16
3 infantry placed in R21
1 fighter and 1 tactical_bomber placed in R26
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6,1,1,4,5,2,2,6,5,1
Russians collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :