:-) Feel free to ask questions and discuss, no matter how small.
Yea, cause this entire site is designed to discuss the game! We don’t know everything, but we can field the majority of questions. If you wanna know what the designer was thinking, well, you’ll have to ask him. grin
The only tricky move in combat and non-combat of the same unit is armor, really. Armor may blitz into and out of combat during the combat move phase. (Assuming the territory blitzed was empty.)
Other then that, “combat” ends all movement. (Aircraft exempted.)
If your side owns Panama at the START of your move (just before you do “purchase units”) then you can use it. The same is true for Suez if your side controls BOTH T-J and Egypt.
If your side does NOT control both sides at the time you purchase units, you cannot traverse Suez at any time during your move.
This poll and post is even more difficult to answer than the combat poll. This one not only depends on prior combat, but also on the outcome of those combats. Your planned NCM can be obsolete and/or foolhardy by the time it’s time to make it.
Like Switch says, the best laid plans last only until contact with the enemy. (paraphrased) :-D
And leaving that DST alive and the Suez open invites another problem…
A pretty nice UK fleet roaming the Indian Ocean. By UK2 it can be 2 DST’s, an AC, 2 FIGs, 2 TRNs and a sub. That puts them on par with Japan’s remaining fleet after Pearl…