@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
No scramble.
Also if the kami hits in z20, let the sub fight atleast for the first round. Then might submerge depending on results.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Timguska
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 5/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 bombers, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers and 2 destroyers in 19 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 bombers moved from 19 Sea Zone to Buryatia
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 15 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 103 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers placed in 6 Sea Zone
1 carrier, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 3,50
Japanese regular : 0,33
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Timguska
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 5/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 bombers, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers and 2 destroyers in 19 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 bombers moved from 19 Sea Zone to Buryatia
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 15 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 103 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers placed in 6 Sea Zone
1 carrier, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Iraq to Egypt
4 tactical_bombers moved from Northwest Persia to Iraq
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 armour and 3 mech_infantrys moved from Persia to Iraq
2 fighters moved from Persia to Iraq
3 fighters moved from Iraq to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1,3,5,1,6,5,3
British collect 29 PUs (6 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 3,50
Japanese regular : 0,00
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Persia
Combat - Italians
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 aaGun and 9 infantry moved from Tobruk to Alexandria
5 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from 96 Sea Zone to Tobruk
4 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,5,2,6,1,1,1,2,3,3,3,5,4,6,2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 3 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,5,2,6,1,1,1,2,3,3,3,5,4,6,2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 3 PUs (7 lost to blockades); end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 20 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Americans
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 artillery moved from Suriname to British Guiana
Germans take British Guiana from British
Combat - Germans
Non Combat Move - Germans
1 bomber moved from Kansu to Yugoslavia
1 bomber moved from Yunnan to Russia
1 fighter and 1 tactical_bomber moved from Russia to Yugoslavia
2 aaGuns, 5 artilleries and 7 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Rostov to Caucasus
1 artillery and 5 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
13 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
2 fighters moved from Greece to 96 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Greece to Alexandria
1 fighter moved from Western Germany to Alexandria
5 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
1 artillery and 1 infantry placed in Yugoslavia
3 artilleries placed in Scotland
10 infantry placed in Western Germany
1 fighter and 1 tactical_bomber placed in France
1 submarine placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 79 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
No dice this turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
18 artilleries, 3 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Iraq
Non Combat Move - Russians
4 aaGuns moved from Northwest Persia to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 marines and 4 submarines moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 marines and 4 submarines moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
8 carriers moved from 36 Sea Zone to 21 Sea Zone
8 carriers moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Hopei to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Anhwe to Shensi
1 armour moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 bomber moved from Yunnan to Chahar
1 bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 marines, 4 submarines, 3 tactical_bombers and 4 transports
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 9/14 hits, 7,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Manchuria
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Manchuria from Chinese, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 2 infantry
Russians roll AA dice in Shensi : 0/1 hits, 0,17 expected hits
Japanese roll dice for 4 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Shensi, round 2 : 3/10 hits, 3,50 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Shensi, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shensi
Japanese roll dice for 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 3 : 2/8 hits, 3,17 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 4/8 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Malaya to Burma
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
3 infantry moved from Shantung to Anhwe
2 aaGuns, 10 artilleries and 7 infantry moved from India to West India
1 armour moved from India to West India
4 fighters moved from Shantung to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Chahar to Anhwe
1 bomber moved from Kweichow to Anhwe
3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to Kweichow
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Japan
3 marines moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 19 Sea Zone
3 submarines placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,6,1,1,4,2,1,4,2,6,5,2,3,5,1,4,5,5,6,5,3,5,1,2,2,6,5,1,5,1,5,6,2,5,5,2,3,2,4,5,6,5,1,5,6,3,3,5
Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -1,17
Japanese regular : -2,00
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 marines and 4 submarines moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 marines and 4 submarines moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
8 carriers moved from 36 Sea Zone to 21 Sea Zone
8 carriers moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Hopei to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Anhwe to Shensi
1 armour moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 bomber moved from Yunnan to Chahar
1 bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 marines, 4 submarines, 3 tactical_bombers and 4 transports
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 9/14 hits, 7,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Manchuria
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Manchuria from Chinese, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 2 infantry
Russians roll AA dice in Shensi : 0/1 hits, 0,17 expected hits
Japanese roll dice for 4 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Shensi, round 2 : 3/10 hits, 3,50 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Shensi, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shensi
Japanese roll dice for 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 3 : 2/8 hits, 3,17 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 4/8 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Malaya to Burma
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
3 infantry moved from Shantung to Anhwe
2 aaGuns, 10 artilleries and 7 infantry moved from India to West India
1 armour moved from India to West India
4 fighters moved from Shantung to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Chahar to Anhwe
1 bomber moved from Kweichow to Anhwe
3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to Kweichow
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Japan
3 marines moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 19 Sea Zone
3 submarines placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,6,1,1,4,2,1,4,2,6,5,2,3,5,1,4,5,5,6,5,3,5,1,2,2,6,5,1,5,1,5,6,2,5,5,2,3,2,4,5,6,5,1,5,6,3,3,5
Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 48 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 63 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -1,17
Japanese regular : -2,00
Russians AA : -0,17
Missed to move the sub from Gilbert.
@trulpen Good game, well played, tight game for a while.
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen Good game, well played, tight game for a while.
Thanks! Well fought. You managed to pressure Japan quite heavily, but then Germany/Italy exploded.